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General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9097967" data-attributes="member: 7042567"><p>I can't switch to DCC because I'm not the game master.</p><p></p><p>I want two things.</p><p>1: I want skills to just do concrete things (this isn't actually necessary, but I used the example to reinforce my main point)</p><p>2: I want skills to be able to improve in more ways than just being slightly more likely to succeed</p><p></p><p>I mean just consider the intimidate skill:</p><ul> <li data-xf-list-type="ul">How likely are you to succeed?</li> <li data-xf-list-type="ul">How many people can you intimidate at the same time?</li> <li data-xf-list-type="ul">How long does it take to intimidate a person?</li> <li data-xf-list-type="ul">What is the concrete effect of intimidating a person?</li> <li data-xf-list-type="ul">What is the attidude of an intimidated person once he gets over the effect of the intimidation?</li> <li data-xf-list-type="ul">Can you intimidate a person without other people noticing?</li> </ul><p></p><p>Or think about the disguise kit tool proficiency:</p><ul> <li data-xf-list-type="ul">How likely is it for someone to see through the disguise</li> <li data-xf-list-type="ul">How long does it take to change disguise?</li> <li data-xf-list-type="ul">Do you even really need tools for this particular disguise?</li> </ul><p></p><p>Or lock picking tool proficiency:</p><ul> <li data-xf-list-type="ul">How likely are you to succeed?</li> <li data-xf-list-type="ul">How long does an attempt take?</li> <li data-xf-list-type="ul">What happens when you fail?</li> <li data-xf-list-type="ul">Can you attempt it without having any tools at hand at all, even improvised tools?</li> </ul><p></p><p>I'm not just complaining that the book provides few answers to these questions. I'm saying that the system isn't even prepared to handle the fact that those parameters could actually change as you level up. There's no support in the system for it since the skills don't actually have any information about those things.</p><p></p><p>That's because the system is really one-dimensional. It focuses entirely on these tiny modifiers that don't really mean anything important.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9097967, member: 7042567"] I can't switch to DCC because I'm not the game master. I want two things. 1: I want skills to just do concrete things (this isn't actually necessary, but I used the example to reinforce my main point) 2: I want skills to be able to improve in more ways than just being slightly more likely to succeed I mean just consider the intimidate skill: [LIST] [*]How likely are you to succeed? [*]How many people can you intimidate at the same time? [*]How long does it take to intimidate a person? [*]What is the concrete effect of intimidating a person? [*]What is the attidude of an intimidated person once he gets over the effect of the intimidation? [*]Can you intimidate a person without other people noticing? [/LIST] Or think about the disguise kit tool proficiency: [LIST] [*]How likely is it for someone to see through the disguise [*]How long does it take to change disguise? [*]Do you even really need tools for this particular disguise? [/LIST] Or lock picking tool proficiency: [LIST] [*]How likely are you to succeed? [*]How long does an attempt take? [*]What happens when you fail? [*]Can you attempt it without having any tools at hand at all, even improvised tools? [/LIST] I'm not just complaining that the book provides few answers to these questions. I'm saying that the system isn't even prepared to handle the fact that those parameters could actually change as you level up. There's no support in the system for it since the skills don't actually have any information about those things. That's because the system is really one-dimensional. It focuses entirely on these tiny modifiers that don't really mean anything important. [/QUOTE]
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