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General Tabletop Discussion
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The skill system is one dimensional.
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<blockquote data-quote="Scott Christian" data-source="post: 9098097" data-attributes="member: 6901101"><p>How does athletics not improve with level. A tenth level barbarian meets a lock with a DC of 10. They can break it, without a roll. If it meets a gate with DC 20, not so much. So the wizard steps in and does it. Great, not resources have been used. (This also assumed the spell was memorized.) The difference is the barbarian can keep trying and not use any resources in doing so. The wizard might open the dimension door and get smacked and lose concentration. Now, even more resources will need to be used.</p><p></p><p>There is a pro/con game I think you are missing here. There are pros to having a separate system for skills. I feel like you are just dismissing those.</p><p></p><p>Therefore, if that is the path you want to go down, I suggest you try it. Start with two or three skills that are commonly used. Based on my table, I'd shoot for perception, athletics, and arcana. Craft them similar to spells and have it adjust every two or four levels. Write it up like a class or feat. And then try it with your players. I'd be curious to hear what they thought, and even more curious how <s>you as a</s> the DM liked it.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9098097, member: 6901101"] How does athletics not improve with level. A tenth level barbarian meets a lock with a DC of 10. They can break it, without a roll. If it meets a gate with DC 20, not so much. So the wizard steps in and does it. Great, not resources have been used. (This also assumed the spell was memorized.) The difference is the barbarian can keep trying and not use any resources in doing so. The wizard might open the dimension door and get smacked and lose concentration. Now, even more resources will need to be used. There is a pro/con game I think you are missing here. There are pros to having a separate system for skills. I feel like you are just dismissing those. Therefore, if that is the path you want to go down, I suggest you try it. Start with two or three skills that are commonly used. Based on my table, I'd shoot for perception, athletics, and arcana. Craft them similar to spells and have it adjust every two or four levels. Write it up like a class or feat. And then try it with your players. I'd be curious to hear what they thought, and even more curious how [S]you as a[/S] the DM liked it. [/QUOTE]
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The skill system is one dimensional.
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