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The skill system is one dimensional.
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<blockquote data-quote="DEFCON 1" data-source="post: 9098149" data-attributes="member: 7006"><p>I can understand the desire and am not against it as a matter of course-- I just don't know if the game benefits necessarily from trying to finalize the ideas you propose, because too many players and DM want to play their games at all manner of level? So using your example, telling DMs that heists aren't appropriate until the PCs are X level seems to be blocking off adventure types for no real reason-- other than thinking that new players wouldn't be able to understand the concepts intrinsic to heists in D&D until they've played enough D&D to reach level X.</p><p></p><p>Fundamentally I grok what you are saying, and to a certain extent I get where and why you are going that way. And I'm not completely opposed to it. It seems like the same sort of way of thinking that tell us that "planar travel" is meant to be a Tier 3 or Tier 4 adventure type and not something that Tier 1 or 2 characters should undertake. And from a teaching model I completely understand why the game or any of us might say that... but I don't know if that's truly necessary to make a hard and fast rule in the books? Or if the books choose to do so FOR that teaching model, at the very least it should make clear that it isn't a hard and fast rule and that certain DMs and campaigns can sent the PCs to other planes starting at level 1. Just like certain types of obstacles and challenges that are overcome by the Ability Score / Skills system are perhaps more meaningful at certain levels / tiers... but no DM needs to be beholden to them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9098149, member: 7006"] I can understand the desire and am not against it as a matter of course-- I just don't know if the game benefits necessarily from trying to finalize the ideas you propose, because too many players and DM want to play their games at all manner of level? So using your example, telling DMs that heists aren't appropriate until the PCs are X level seems to be blocking off adventure types for no real reason-- other than thinking that new players wouldn't be able to understand the concepts intrinsic to heists in D&D until they've played enough D&D to reach level X. Fundamentally I grok what you are saying, and to a certain extent I get where and why you are going that way. And I'm not completely opposed to it. It seems like the same sort of way of thinking that tell us that "planar travel" is meant to be a Tier 3 or Tier 4 adventure type and not something that Tier 1 or 2 characters should undertake. And from a teaching model I completely understand why the game or any of us might say that... but I don't know if that's truly necessary to make a hard and fast rule in the books? Or if the books choose to do so FOR that teaching model, at the very least it should make clear that it isn't a hard and fast rule and that certain DMs and campaigns can sent the PCs to other planes starting at level 1. Just like certain types of obstacles and challenges that are overcome by the Ability Score / Skills system are perhaps more meaningful at certain levels / tiers... but no DM needs to be beholden to them. [/QUOTE]
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