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General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
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<blockquote data-quote="kenada" data-source="post: 9098164" data-attributes="member: 70468"><p>I agree, but that didn’t stop the complaints in the PF2 forum here. <img class="smilie smilie--emoji" alt="😩" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f629.png" title="Weary face :weary:" data-shortname=":weary:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>I don’t know that I’d call them niche (because everyone has to take them separately from their ancestry and class feats), but complicated is a fair take. The core of PF2 is pretty clean and simple, but the stuff built out from it can interact in complex ways.</p><p></p><p></p><p>PF2 seems to suffer from conflicting priorities. On one hand, the skill system is comprised of a number of skill actions. Skill feats expand and modify this list. While the default set of actions do use skill checks, skill feats don’t have to use them (and some don’t). However, on the other hand, players can make ad hoc skill checks if the GM says they can, so needing to protect that capability means there are limits on the scope of what skill feats can do (and people still complain about them).</p></blockquote><p></p>
[QUOTE="kenada, post: 9098164, member: 70468"] I agree, but that didn’t stop the complaints in the PF2 forum here. 😩 I don’t know that I’d call them niche (because everyone has to take them separately from their ancestry and class feats), but complicated is a fair take. The core of PF2 is pretty clean and simple, but the stuff built out from it can interact in complex ways. PF2 seems to suffer from conflicting priorities. On one hand, the skill system is comprised of a number of skill actions. Skill feats expand and modify this list. While the default set of actions do use skill checks, skill feats don’t have to use them (and some don’t). However, on the other hand, players can make ad hoc skill checks if the GM says they can, so needing to protect that capability means there are limits on the scope of what skill feats can do (and people still complain about them). [/QUOTE]
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The skill system is one dimensional.
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