Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9099090" data-attributes="member: 7006"><p>I don't think I've said it specifically yet, but all of my examples should be taken with the grain of salt that is every situation is not a 100% always thing. In other words... the DM who continually put up gates and portculli that blocked passage was not being a purposeful jerk all the time by doing so (and in fact might not have even realized how often they were doing it and just thought it was good adventure design.) But if they did do it often enough that a player felt as though they wanted or needed to design their next character such that they could easily get past those blockades, that should be an indicator that they perhaps have gone to the well too often and should start thinking of new things.</p><p></p><p>(This isn't directed at you specifically, Scott, but more of me just potificating generally)</p><p></p><p>I'm of the opinion (and yes, it's purely my opinion) that any player who goes all-in on one specific thing to become the "absolutely best" at it... are doing it for one of two reasons. Either they want the narrative and story in the world to be that they are known as "the greatest in the land" or "the ultimate gentleman" etc... or they want to have the highest possible modifiers to their game mechanics so they can "win" every check the DM calls under that one specific thing. The former I think is a fun addition to the campaign world (as the player would then hopefully act in such a way as to exemplify that ideal), the latter is just removing a whole bunch of things from the table that the DM could use as story fodder because good story comes from conflict. And you can't have conflict with someone succeeding ALL the time.</p><p></p><p>A PC with modifiers so high that they succeed on every roll all the time to me is as pointless as a 10th party who does nothing but face off against repeated packs of a half-dozen CR 1/2 monsters over and over again. There's no drama. There's virtually no point. At least that's my feelings on the matter.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9099090, member: 7006"] I don't think I've said it specifically yet, but all of my examples should be taken with the grain of salt that is every situation is not a 100% always thing. In other words... the DM who continually put up gates and portculli that blocked passage was not being a purposeful jerk all the time by doing so (and in fact might not have even realized how often they were doing it and just thought it was good adventure design.) But if they did do it often enough that a player felt as though they wanted or needed to design their next character such that they could easily get past those blockades, that should be an indicator that they perhaps have gone to the well too often and should start thinking of new things. (This isn't directed at you specifically, Scott, but more of me just potificating generally) I'm of the opinion (and yes, it's purely my opinion) that any player who goes all-in on one specific thing to become the "absolutely best" at it... are doing it for one of two reasons. Either they want the narrative and story in the world to be that they are known as "the greatest in the land" or "the ultimate gentleman" etc... or they want to have the highest possible modifiers to their game mechanics so they can "win" every check the DM calls under that one specific thing. The former I think is a fun addition to the campaign world (as the player would then hopefully act in such a way as to exemplify that ideal), the latter is just removing a whole bunch of things from the table that the DM could use as story fodder because good story comes from conflict. And you can't have conflict with someone succeeding ALL the time. A PC with modifiers so high that they succeed on every roll all the time to me is as pointless as a 10th party who does nothing but face off against repeated packs of a half-dozen CR 1/2 monsters over and over again. There's no drama. There's virtually no point. At least that's my feelings on the matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
Top