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General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
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<blockquote data-quote="Scott Christian" data-source="post: 9099264" data-attributes="member: 6901101"><p>In my opinion, so much of this comes down to DM prep. Prep to set the scene accurately. And the most important, prep to make a skill check have actual value. I know myself, and many DMs I play with almost never put superfluous checks in. </p><p></p><p>Now granted, you can't cover everything. The players always surprise you and go different directions and paths you did not intend. But for many sessions, the DM does know what the players are doing, and where the PCs are going. And skill checks used should be curated to challenge the group, highlight individuals of the group, and help detail the setting. </p><p></p><p></p><p>Regarding the example, I might be lucky, but I have never played with a DM that is against a player asking questions about the environment that may benefit their skill check. Things like, "Is there a cart nearby?" has never been an issue and wasn't an issue 30 years ago either. I feel like this is a either a myth or some overblown reaction to a single experience or experiences read about by the same people that post on Reddit that their DM is dating a girl in the group and giving her all the magic items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (I am open to being wrong, but my experiences paint a very different picture than what I read. And I've only read it in the context of people trying to prove the claim of how "DM May I" alters games.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9099264, member: 6901101"] In my opinion, so much of this comes down to DM prep. Prep to set the scene accurately. And the most important, prep to make a skill check have actual value. I know myself, and many DMs I play with almost never put superfluous checks in. Now granted, you can't cover everything. The players always surprise you and go different directions and paths you did not intend. But for many sessions, the DM does know what the players are doing, and where the PCs are going. And skill checks used should be curated to challenge the group, highlight individuals of the group, and help detail the setting. Regarding the example, I might be lucky, but I have never played with a DM that is against a player asking questions about the environment that may benefit their skill check. Things like, "Is there a cart nearby?" has never been an issue and wasn't an issue 30 years ago either. I feel like this is a either a myth or some overblown reaction to a single experience or experiences read about by the same people that post on Reddit that their DM is dating a girl in the group and giving her all the magic items. ;) (I am open to being wrong, but my experiences paint a very different picture than what I read. And I've only read it in the context of people trying to prove the claim of how "DM May I" alters games. [/QUOTE]
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