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General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
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<blockquote data-quote="Pedantic" data-source="post: 9099352" data-attributes="member: 6690965"><p>I would categorize what you're saying here as the PC requesting more information about the world. The existence of a cart being prompted by the PC's query about it is outside the purview of a skill system from my perspective. It's certainly possible the inquiry brought something into focus that wasn't previously firmly decided but it's not particularly relevant. The skill DC should be a factor of the wall, with appropriate modifiers noted in the climbing skill, and possibly some appropriate small bonuses or penalties (I'm fond of 3e's +/-2 circumstance bonuses), which are generally not that important unless the PC is reaching and in many cases will be largely subsumed by the PC doing something, even as simply as taking 10/20 to break the RNG and guarantee they hit a desired threshold.</p><p></p><p>I don't think it's possible to purge the skill system or the game of every such situation, but I don't think it should be the primary vector of play. Frankly, I don't generally think PCs should have all that much hinging on any one given skill check regularly. The goal is getting into the castle, and the rogue has sufficient climbing skill they can scale castle walls, making that one viable route in. "Climbing a wall" isn't a problem or an encounter in its own right, it's something that occurs in a broader context. I'd much rather have a player asking routinely about the relative roughness of most walls they run across, knowing that anything less than a perfectly smooth wall makes climbing something they can definitely do to resolve whatever the actual situation at hand is.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9099352, member: 6690965"] I would categorize what you're saying here as the PC requesting more information about the world. The existence of a cart being prompted by the PC's query about it is outside the purview of a skill system from my perspective. It's certainly possible the inquiry brought something into focus that wasn't previously firmly decided but it's not particularly relevant. The skill DC should be a factor of the wall, with appropriate modifiers noted in the climbing skill, and possibly some appropriate small bonuses or penalties (I'm fond of 3e's +/-2 circumstance bonuses), which are generally not that important unless the PC is reaching and in many cases will be largely subsumed by the PC doing something, even as simply as taking 10/20 to break the RNG and guarantee they hit a desired threshold. I don't think it's possible to purge the skill system or the game of every such situation, but I don't think it should be the primary vector of play. Frankly, I don't generally think PCs should have all that much hinging on any one given skill check regularly. The goal is getting into the castle, and the rogue has sufficient climbing skill they can scale castle walls, making that one viable route in. "Climbing a wall" isn't a problem or an encounter in its own right, it's something that occurs in a broader context. I'd much rather have a player asking routinely about the relative roughness of most walls they run across, knowing that anything less than a perfectly smooth wall makes climbing something they can definitely do to resolve whatever the actual situation at hand is. [/QUOTE]
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