Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9099456" data-attributes="member: 7006"><p>No doubt!</p><p></p><p>And to me as a DM, the downside of having that player is that I oftentimes feel like I should <em>make up</em> things for them to spot due to their massively high Perception just so it feels to the player like it got some actual use. Because otherwise-- since the high-Perception player would just pass on the information to the rest of the group anyway-- any descriptions I give will just include any secretive stuff to the entire table to begin with. Which means the entire party hears it and the high-Perception player doesn't really get a feeling of being the special one.</p><p></p><p>I mean, I <em>could</em> give general descriptions to the table and then pull the high-Perception person aside and give them the extra-secret stuff to then pass on to the rest of the group... but after like the first three times of doing that the novelty has worn off. And I suspect that's true with almost all characters that have a overly high ability or feature. It's cool to begin with... but then just becomes rote. It's why I think most players at the end of the day would probably find themselves more engaged with all parts of the game if their abilities were more spread out rather than all-in on a single one. But I could be wrong about that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9099456, member: 7006"] No doubt! And to me as a DM, the downside of having that player is that I oftentimes feel like I should [I]make up[/I] things for them to spot due to their massively high Perception just so it feels to the player like it got some actual use. Because otherwise-- since the high-Perception player would just pass on the information to the rest of the group anyway-- any descriptions I give will just include any secretive stuff to the entire table to begin with. Which means the entire party hears it and the high-Perception player doesn't really get a feeling of being the special one. I mean, I [I]could[/I] give general descriptions to the table and then pull the high-Perception person aside and give them the extra-secret stuff to then pass on to the rest of the group... but after like the first three times of doing that the novelty has worn off. And I suspect that's true with almost all characters that have a overly high ability or feature. It's cool to begin with... but then just becomes rote. It's why I think most players at the end of the day would probably find themselves more engaged with all parts of the game if their abilities were more spread out rather than all-in on a single one. But I could be wrong about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
Top