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General Tabletop Discussion
*Dungeons & Dragons
The skill system is one dimensional.
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<blockquote data-quote="Minigiant" data-source="post: 9103445" data-attributes="member: 63508"><p>But Charm and fascination are not intrinsic parts of Performance.</p><p></p><p>Performance in D&D is just</p><ol> <li data-xf-list-type="ol">Can you perform X?</li> <li data-xf-list-type="ol">How well you can perform X?</li> </ol><p>Charming via Performance is a magical ability in most fantasy worlds. The ability to charm is either something unlocked via a special ability or an act full determined by the difficulty of the song.</p><p>You play the Lullaby and the monster falls asleep. There is no other dimension. You roll to Perform X and the effect of X happens.</p><p>Now you could have the other dimension be the length of the Effect X or the number of targets.</p><p></p><p>But like many said in this thread,if you do this to every skill, it would be impossible to memorize and calculate quickly and the game would likely slow down.</p><p></p><p>This is why games like 3e, PF, Fate and others lock the 2nd or 3rd dimension behind a feat or aspect or class or something so that the player only has to memorize the 1-3 skills they have with a 2nd or 3rd dimension.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9103445, member: 63508"] But Charm and fascination are not intrinsic parts of Performance. Performance in D&D is just [LIST=1] [*]Can you perform X? [*]How well you can perform X? [/LIST] Charming via Performance is a magical ability in most fantasy worlds. The ability to charm is either something unlocked via a special ability or an act full determined by the difficulty of the song. You play the Lullaby and the monster falls asleep. There is no other dimension. You roll to Perform X and the effect of X happens. Now you could have the other dimension be the length of the Effect X or the number of targets. But like many said in this thread,if you do this to every skill, it would be impossible to memorize and calculate quickly and the game would likely slow down. This is why games like 3e, PF, Fate and others lock the 2nd or 3rd dimension behind a feat or aspect or class or something so that the player only has to memorize the 1-3 skills they have with a 2nd or 3rd dimension. [/QUOTE]
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The skill system is one dimensional.
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