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General Tabletop Discussion
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The skill system is one dimensional.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9105172" data-attributes="member: 6790260"><p>Okay. I generally have an extremely dim opinion of this approach to game balance. Having nothing relevant to contribute in majorly important gameplay arenas is a <em>very bad thing</em>.</p><p></p><p></p><p>Whereas I have not. In both older-school stuff (Labyrinth Lord, specifically) and newer-school stuff, I have both directly and indirectly seen even allegedly "limited" Wizards completely trounce adventures with just a handful of <em>generically</em> good spells (<em>fly, haste, phantom steed</em>; <em>invisibility, rope trick, alter self</em>; <em>charm person, disguise self.</em>)</p><p></p><p></p><p>Well, I would have to reach back to 3e for some of the examples of <em>my own</em> play, as I don't play much 5e and don't really intend to play more. But I do see the way <em>others</em> describe it and shake my head at how horribly limited skills become in many others' hands, vs. how my experience with a different but related system did exactly the opposite, and made skills expansive, impactful, and almost always relevant.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9105172, member: 6790260"] Okay. I generally have an extremely dim opinion of this approach to game balance. Having nothing relevant to contribute in majorly important gameplay arenas is a [I]very bad thing[/I]. Whereas I have not. In both older-school stuff (Labyrinth Lord, specifically) and newer-school stuff, I have both directly and indirectly seen even allegedly "limited" Wizards completely trounce adventures with just a handful of [I]generically[/I] good spells ([I]fly, haste, phantom steed[/I]; [I]invisibility, rope trick, alter self[/I]; [I]charm person, disguise self.[/I])[I][/I] Well, I would have to reach back to 3e for some of the examples of [I]my own[/I] play, as I don't play much 5e and don't really intend to play more. But I do see the way [I]others[/I] describe it and shake my head at how horribly limited skills become in many others' hands, vs. how my experience with a different but related system did exactly the opposite, and made skills expansive, impactful, and almost always relevant. [/QUOTE]
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The skill system is one dimensional.
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