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<blockquote data-quote="dwayne" data-source="post: 2045493" data-attributes="member: 25437"><p><span style="color: DimGray">STONE DWARVES</span></p><p><span style="color: SlateGray">Personality: </span>They have a very open and trusting personality. This has gotten members of this race in trouble more than once. But they are by no means stupid just nigh eave about the world. </p><p><span style="color: SlateGray">Physical Description: </span>As per standerd dwarf, but the color of their hair is always black, skin ranges from dark brown to light tan, and eyes are always Light blue male and Green female, other than that look like mountain dwarves.</p><p><span style="color: SlateGray">Relations:</span> They get along well with other races in the campaign world as long as they’re treated well by those races like wise. The only historic racial enemy the race has is mountain giants and the only allies they have to speak of are the Menynoka (serpent-man) of Khemit.</p><p><span style="color: SlateGray">Alignment:</span> The general alignment of the race is Chaotic to neutral, and the traits that racial members of various nonstandard alignments share are curiosity.</p><p>[Stone Dwarves] Lands: They are most commonly found in the lands of Khemit and Ambulu.</p><p><span style="color: SlateGray">Religion:</span> This race has no god other than the stone which gives them power. Their Priests are all favored souls and cast spells from the stone same as their sorcerers this race cannot be bards, Clerics, wizards or Druids. Every member of this race has a source stone that is given to him when he comes of age.</p><p><span style="color: SlateGray">Language:</span> Stone Dwarf, it uses no alphabet there writing is more like cave drawings, the only reason that a person of the campaign world would learn the language would to learn more about to old world that was here before this one.</p><p><span style="color: SlateGray">Names:</span> Names are usually very simple an only one word. Here is a sample of some names of each category. (Male names: Ord, Gon, Jar, Ull. /female names Bora, Sobin, Tala, Comie.)</p><p><span style="color: SlateGray">Adventurers: </span>The typical adventurers of this race are usually lone rangers or savage sorcerers. Typical motivations that drive them are wonder of the world and how things work, they usually adventure at a very young age a lot younger than other dwarves, The rest of the race perceives those that adventure out of the camps with aw and great respect.</p><p></p><p><span style="color: DimGray">[Stone Dwarves] DWARVEN TRAITS</span></p><p>· <span style="color: Gray">+2 Constitution, -2 Appearance.</span></p><p><span style="color: Gray">· Medium size.</span></p><p><span style="color: Gray">· Dwarven base speed is 20 feet.</span></p><p><span style="color: Gray">· Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</span></p><p><span style="color: Gray">· +2 racial bonus on saving throws against poison.</span></p><p><span style="color: Gray">· +2 racial bonus on saving throws against spells and spell-like effects.</span></p><p><span style="color: Gray">· Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.</span></p><p><span style="color: Gray">· +1 racial bonus to attack rolls against orcs and goblinoids.</span></p><p><span style="color: Gray">· +4 dodge bonus against giants.</span></p><p><span style="color: Gray">· +2 racial bonus on Appraise checks that are related to stone or metal items.</span></p><p><span style="color: Gray">· +2 racial bonus on Craft checks that are related to stone or metal. Automatic </span></p><p><span style="color: Gray">· Weight of the Curse: Stone dwarves who die cannot be raised through the use of Reincarnation, but can be brought back from the dead if the body is completely healed within 24 hours of the Dwarf’s death. Stone dwarf souls are barred from the afterlife and cannot be brought back from it. Their souls are transferred to their Soul Shard within twenty-four hours and after that period of time, the soul can only be returned to the body with the use of a Raise Dead, Resurrection or True Resurrection spell. </span></p><p><span style="color: Gray">· One with the Stone: Stone Dwarves constantly seek to become one with the stone. Their life span is half that of a normal dwarf, when a Stone dwarf reaches the end of his life span he must return to the stone or be cursed. The cursed are destroyed if encountered by other stone dwarves at all cost. </span></p><p><span style="color: Gray">· Languages: Stone Dwarf. Bonus Languages: None</span></p><p><span style="color: Gray">· Favored Class: Ranger or Sorcerer, they are a savage race.</span></p><p><span style="color: Gray"></span></p></blockquote><p></p>
[QUOTE="dwayne, post: 2045493, member: 25437"] [COLOR=DimGray]STONE DWARVES[/COLOR] [COLOR=SlateGray]Personality: [/COLOR]They have a very open and trusting personality. This has gotten members of this race in trouble more than once. But they are by no means stupid just nigh eave about the world. [COLOR=SlateGray]Physical Description: [/COLOR]As per standerd dwarf, but the color of their hair is always black, skin ranges from dark brown to light tan, and eyes are always Light blue male and Green female, other than that look like mountain dwarves. [COLOR=SlateGray]Relations:[/COLOR] They get along well with other races in the campaign world as long as they’re treated well by those races like wise. The only historic racial enemy the race has is mountain giants and the only allies they have to speak of are the Menynoka (serpent-man) of Khemit. [COLOR=SlateGray]Alignment:[/COLOR] The general alignment of the race is Chaotic to neutral, and the traits that racial members of various nonstandard alignments share are curiosity. [Stone Dwarves] Lands: They are most commonly found in the lands of Khemit and Ambulu. [COLOR=SlateGray]Religion:[/COLOR] This race has no god other than the stone which gives them power. Their Priests are all favored souls and cast spells from the stone same as their sorcerers this race cannot be bards, Clerics, wizards or Druids. Every member of this race has a source stone that is given to him when he comes of age. [COLOR=SlateGray]Language:[/COLOR] Stone Dwarf, it uses no alphabet there writing is more like cave drawings, the only reason that a person of the campaign world would learn the language would to learn more about to old world that was here before this one. [COLOR=SlateGray]Names:[/COLOR] Names are usually very simple an only one word. Here is a sample of some names of each category. (Male names: Ord, Gon, Jar, Ull. /female names Bora, Sobin, Tala, Comie.) [COLOR=SlateGray]Adventurers: [/COLOR]The typical adventurers of this race are usually lone rangers or savage sorcerers. Typical motivations that drive them are wonder of the world and how things work, they usually adventure at a very young age a lot younger than other dwarves, The rest of the race perceives those that adventure out of the camps with aw and great respect. [COLOR=DimGray][Stone Dwarves] DWARVEN TRAITS[/COLOR] · [COLOR=Gray]+2 Constitution, -2 Appearance. · Medium size. · Dwarven base speed is 20 feet. · Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. · +2 racial bonus on saving throws against poison. · +2 racial bonus on saving throws against spells and spell-like effects. · Stonecunning: Stonecunning grants dwarves a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. · +1 racial bonus to attack rolls against orcs and goblinoids. · +4 dodge bonus against giants. · +2 racial bonus on Appraise checks that are related to stone or metal items. · +2 racial bonus on Craft checks that are related to stone or metal. Automatic · Weight of the Curse: Stone dwarves who die cannot be raised through the use of Reincarnation, but can be brought back from the dead if the body is completely healed within 24 hours of the Dwarf’s death. Stone dwarf souls are barred from the afterlife and cannot be brought back from it. Their souls are transferred to their Soul Shard within twenty-four hours and after that period of time, the soul can only be returned to the body with the use of a Raise Dead, Resurrection or True Resurrection spell. · One with the Stone: Stone Dwarves constantly seek to become one with the stone. Their life span is half that of a normal dwarf, when a Stone dwarf reaches the end of his life span he must return to the stone or be cursed. The cursed are destroyed if encountered by other stone dwarves at all cost. · Languages: Stone Dwarf. Bonus Languages: None · Favored Class: Ranger or Sorcerer, they are a savage race. [/COLOR] [/QUOTE]
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