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General Tabletop Discussion
*Dungeons & Dragons
The Slaughter House: How dropping attributes will improve DnD
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<blockquote data-quote="GreyLord" data-source="post: 6233827" data-attributes="member: 4348"><p>And while they're at it they can add machine guns and laser pistols for all, do away with Gold Pieces and use credits, and call it Gurks or Realmaster, or something also!!!</p><p></p><p>(For those of you with low sarcasm meters...readjust your meters).</p><p></p><p>More seriously, this idea has been suggested repeatedly for over a decade since 3e was first released. I'm pretty certain it's been looked at and the stat system kept for good reasons.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6233827, member: 4348"] And while they're at it they can add machine guns and laser pistols for all, do away with Gold Pieces and use credits, and call it Gurks or Realmaster, or something also!!! (For those of you with low sarcasm meters...readjust your meters). More seriously, this idea has been suggested repeatedly for over a decade since 3e was first released. I'm pretty certain it's been looked at and the stat system kept for good reasons. [/QUOTE]
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The Slaughter House: How dropping attributes will improve DnD
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