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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 8906444" data-attributes="member: 6696971"><p><strong>COMPANION UPDATES </strong></p><p><strong></strong></p><p><strong>Stalwart Minotaur x 3</strong></p><p>Medium natural humanoid</p><p>Level 1 Minion Soldier</p><p>HP 1; a missed attack never damages a minion Initiative +2</p><p>AC 17, Fortitude 14, Reflex 12, Will 12 Perception+7</p><p>Speed 5 Low-light vision</p><p></p><p>Traits</p><p><strong>Phalanx for Master</strong></p><p>Whenever Bita-Bousseh is adjacent to a minotaur she gains a +2 Power Bonus to all defenses.</p><p></p><p>Standard Actions</p><p>(⚔) <strong>Axe </strong>✦ At-Will</p><p>Attack: Melee 1 (one creature); +6 vs. AC</p><p>Hit: 3 damage, and the target is marked until the end of the minotaur's next turn.</p><p></p><p>Triggered Actions</p><p>⚔ <strong>Subduing Gore</strong> ✦ At-Will</p><p>Trigger: An adjacent enemy that is marked by the minotaur makes an attack that does not include the minotaur.</p><p>Attack (Immediate Reaction): Melee 1 (one creature); +4 vs. Reflex</p><p>Hit: 3 damage and the minotaur takes the attack instead.</p><p></p><p>Athletics + 9, Perception +7</p><p></p><p>[HR][/HR]</p><p></p><p><strong>Bita-Bouseh</strong></p><p>Medium natural humanoid, tiefling</p><p>Level 1 Minion</p><p>HP 1; a missed attack never damages a minion. Initiative Minotaurs</p><p>AC 15, Fortitude 12, Reflex 13, Will 15 Perception+5 Speed 6</p><p></p><p><strong>Infernal Glower</strong> (At-Will), Fear</p><p>Ranged 5, Target: one creature</p><p>Attack: +4 vs Will</p><p>Hit: 3 damage, and Bita-Bousseh slides the target 1 square</p><p></p><p><strong>There Will Be Order</strong></p><p>Immediate Reaction (Encounter)</p><p>Trigger: Bita-Bouseh or an ally within 3 squares of Bita-Bouseh is knocked unconscious.</p><p>Effect: Bita-Bouseh or the ally heals 1d6 HP and saves against 1 ongoing effect.</p><p></p><p><strong>Lawyer's Dodge</strong></p><p>Move Action (Encounter)</p><p>Effect: Bita-Bouseh shifts 3 squares and can shift through difficult terrain until the end of her next turn.</p><p></p><p>Acrobatics +2 (Escape), Bluff +9, Insight +7</p><p></p><p>[HR][/HR]</p><p></p><p><strong>Lucent Messenger Ibhea </strong>(Rented for SC. If we need combat stats for nested challenge, we'll derive then)</p><p></p><p>Religion +9 and pick another at +7 (2 x Trained Skills for Companion Characters)</p><p></p><p>[HR][/HR]</p><p></p><p>Alright, so this looks like 2 different conflicts to me, but we'll handle it as a multi-staged conflict just like the prior one above. Also, this is extremely difficult what you're attempting to do (the Inquisition doesn't want to be redirected and planting those scrolls will be a harrowing effort..you'll have to arrange an audience with a lot of eyes and they don't want an audience or you near them...or you'll have to sneak into their estate!), so its going to be <strong>Level +2, Complexity 5 (DCs will be for level 3 so 9, 13, 21 while ATK vs AC is 17/19 and vs NAD is 15/16)</strong>:</p><p></p><p><strong>4 Successes</strong> and <strong>you redirect the Inquisition to Amna and Tarquin</strong>. <strong>8 Successes</strong> and <strong>you plant the Scrolls of Xanthar onto Amna or Tarquin or somewhere prominent on their estate (depending on how this resolves, some of this might be a Flashback)</strong>. <strong>12 Successes</strong> and<strong> you sever the Sect of Omthala’s religious accord with Tarquin and Amna</strong>. If you get 3 failures at any point, you fail to reach whatever goal hasn't been reached and things escalate (<strong>if you redirect the Inquisitor -<8> but can’t break the accord <12>, you’ll cause the Inquisitor a lot of grief as she deals with beaurocratic and ideological pushback which will cause her to fail. You’ll have bought yourself time with 8 successes but not permanent reprieve. When her efforts fail, she’ll come for you and you’ll have a confrontation).</strong></p><p></p><p>Only 1 Minute Prep + 10 Minute Duration, so you can have Glib Limerick for this.</p><p></p><p>[HR][/HR]</p><p></p><p>On the framing. You can absolutely have that framing (and a Success against Medium DC to go with it), but you're going to have to pay for it. Ibhea can arrange for a formal (there will be no informal parley) with the Inquisitor, their herald, and their retinue of guards at the Hanging Gardens no problem. But it will cost you an<strong> Offering to the Holy Order; 1/10 Gold of your Level Magic Item = 36 GP</strong>. Ibhea will see to the logistics of the offering when you hire them to help you in these affairs. Assuming you're good with this, I'm going to pick up at 2 Successes (1 for the Offering of 36 Gold and 1 for Ibhea's opening Religion move) and your situation framing in the Hanging Gardens:</p><p></p><p><strong>2 Successes (4 Hard DC Available)/0 Failures/5 Secondary Skills Available/6 Advantages Available)</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>As the herald is about to resolve her part of The Rites of Armistice, Eyo-urth-shala places a scaly draconic hand on the shoulder of her herald and shakes her head slowly while her eyes never leave the troupe before her. She rolls her hand downward in offering (demand really) that those parleying with her sit on the stone benches or lip of the stone fountain near by so she may too sit. Her retinue of 4 (not 2!) guards will stay standing behind her, polearm butts firmly on the ground.</em></p><p><em></em></p><p><em>Draconic lips part.</em></p><p><em></em></p><p><em>"Your offering to the order this morning was unexpected. While the coins reek of desperation, this Officer of Inquisition will hear your plea. </em></p><p><em></em></p><p><em>But first. Rites of Armistice, Ibhea? You always have been a clever urchin. Very well. You will have your armistice. But know that I do not trust your fellows. As such (turns to Chanvati and Bita-Bousseh), your men-at-arms will clash with my own. One pass. No blood so no violation of the rites. If I do not feel comfortable with our present security situation after this pass, I will adjourn this meeting and meet you in an hour from now in the great transept of our cathedral's nave. </em></p><p><em></em></p><p><em>The four halberdiers raise the butts of their weapons off the ground, move in formation away from the spectators, and level those beautifully emblazoned polearms.</em></p><p><em></em></p><p><em>[HR][/HR]</em></p><p></p><p><strong>Hard DC for this obstacle</strong>. Pa'avu and the Minotaurs are going to have to either (1) Group Move clash (vs AC 19 or NAD 15) against the 4 halberdiers (2 Successes out of 4 required) to prove that you aren't a significant threat on her life (and do so without clearly pulling punches in the clash...some serious coreographed control of arms) <strong>or </strong>you're going to have to (2) somehow convince the inquisitor that this non-violent test of her security apparatus truly isn't necessary.</p><p></p><p>The cost of failure here will be significant; 1 Failure for the SC and I'm replacing 1 Medium DC of the Challenge with a Hard DC (for a total of 3).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8906444, member: 6696971"] [B]COMPANION UPDATES Stalwart Minotaur x 3[/B] Medium natural humanoid Level 1 Minion Soldier HP 1; a missed attack never damages a minion Initiative +2 AC 17, Fortitude 14, Reflex 12, Will 12 Perception+7 Speed 5 Low-light vision Traits [B]Phalanx for Master[/B] Whenever Bita-Bousseh is adjacent to a minotaur she gains a +2 Power Bonus to all defenses. Standard Actions (⚔) [B]Axe [/B]✦ At-Will Attack: Melee 1 (one creature); +6 vs. AC Hit: 3 damage, and the target is marked until the end of the minotaur's next turn. Triggered Actions ⚔ [B]Subduing Gore[/B] ✦ At-Will Trigger: An adjacent enemy that is marked by the minotaur makes an attack that does not include the minotaur. Attack (Immediate Reaction): Melee 1 (one creature); +4 vs. Reflex Hit: 3 damage and the minotaur takes the attack instead. Athletics + 9, Perception +7 [HR][/HR] [B]Bita-Bouseh[/B] Medium natural humanoid, tiefling Level 1 Minion HP 1; a missed attack never damages a minion. Initiative Minotaurs AC 15, Fortitude 12, Reflex 13, Will 15 Perception+5 Speed 6 [B]Infernal Glower[/B] (At-Will), Fear Ranged 5, Target: one creature Attack: +4 vs Will Hit: 3 damage, and Bita-Bousseh slides the target 1 square [B]There Will Be Order[/B] Immediate Reaction (Encounter) Trigger: Bita-Bouseh or an ally within 3 squares of Bita-Bouseh is knocked unconscious. Effect: Bita-Bouseh or the ally heals 1d6 HP and saves against 1 ongoing effect. [B]Lawyer's Dodge[/B] Move Action (Encounter) Effect: Bita-Bouseh shifts 3 squares and can shift through difficult terrain until the end of her next turn. Acrobatics +2 (Escape), Bluff +9, Insight +7 [HR][/HR] [B]Lucent Messenger Ibhea [/B](Rented for SC. If we need combat stats for nested challenge, we'll derive then) Religion +9 and pick another at +7 (2 x Trained Skills for Companion Characters) [HR][/HR] Alright, so this looks like 2 different conflicts to me, but we'll handle it as a multi-staged conflict just like the prior one above. Also, this is extremely difficult what you're attempting to do (the Inquisition doesn't want to be redirected and planting those scrolls will be a harrowing effort..you'll have to arrange an audience with a lot of eyes and they don't want an audience or you near them...or you'll have to sneak into their estate!), so its going to be [B]Level +2, Complexity 5 (DCs will be for level 3 so 9, 13, 21 while ATK vs AC is 17/19 and vs NAD is 15/16)[/B]: [B]4 Successes[/B] and [B]you redirect the Inquisition to Amna and Tarquin[/B]. [B]8 Successes[/B] and [B]you plant the Scrolls of Xanthar onto Amna or Tarquin or somewhere prominent on their estate (depending on how this resolves, some of this might be a Flashback)[/B]. [B]12 Successes[/B] and[B] you sever the Sect of Omthala’s religious accord with Tarquin and Amna[/B]. If you get 3 failures at any point, you fail to reach whatever goal hasn't been reached and things escalate ([B]if you redirect the Inquisitor -<8> but can’t break the accord <12>, you’ll cause the Inquisitor a lot of grief as she deals with beaurocratic and ideological pushback which will cause her to fail. You’ll have bought yourself time with 8 successes but not permanent reprieve. When her efforts fail, she’ll come for you and you’ll have a confrontation).[/B] Only 1 Minute Prep + 10 Minute Duration, so you can have Glib Limerick for this. [HR][/HR] On the framing. You can absolutely have that framing (and a Success against Medium DC to go with it), but you're going to have to pay for it. Ibhea can arrange for a formal (there will be no informal parley) with the Inquisitor, their herald, and their retinue of guards at the Hanging Gardens no problem. But it will cost you an[B] Offering to the Holy Order; 1/10 Gold of your Level Magic Item = 36 GP[/B]. Ibhea will see to the logistics of the offering when you hire them to help you in these affairs. Assuming you're good with this, I'm going to pick up at 2 Successes (1 for the Offering of 36 Gold and 1 for Ibhea's opening Religion move) and your situation framing in the Hanging Gardens: [B]2 Successes (4 Hard DC Available)/0 Failures/5 Secondary Skills Available/6 Advantages Available)[/B] [HR][/HR] [I]As the herald is about to resolve her part of The Rites of Armistice, Eyo-urth-shala places a scaly draconic hand on the shoulder of her herald and shakes her head slowly while her eyes never leave the troupe before her. She rolls her hand downward in offering (demand really) that those parleying with her sit on the stone benches or lip of the stone fountain near by so she may too sit. Her retinue of 4 (not 2!) guards will stay standing behind her, polearm butts firmly on the ground. Draconic lips part. "Your offering to the order this morning was unexpected. While the coins reek of desperation, this Officer of Inquisition will hear your plea. But first. Rites of Armistice, Ibhea? You always have been a clever urchin. Very well. You will have your armistice. But know that I do not trust your fellows. As such (turns to Chanvati and Bita-Bousseh), your men-at-arms will clash with my own. One pass. No blood so no violation of the rites. If I do not feel comfortable with our present security situation after this pass, I will adjourn this meeting and meet you in an hour from now in the great transept of our cathedral's nave. The four halberdiers raise the butts of their weapons off the ground, move in formation away from the spectators, and level those beautifully emblazoned polearms. [HR][/HR][/I] [B]Hard DC for this obstacle[/B]. Pa'avu and the Minotaurs are going to have to either (1) Group Move clash (vs AC 19 or NAD 15) against the 4 halberdiers (2 Successes out of 4 required) to prove that you aren't a significant threat on her life (and do so without clearly pulling punches in the clash...some serious coreographed control of arms) [B]or [/B]you're going to have to (2) somehow convince the inquisitor that this non-violent test of her security apparatus truly isn't necessary. The cost of failure here will be significant; 1 Failure for the SC and I'm replacing 1 Medium DC of the Challenge with a Hard DC (for a total of 3). [/QUOTE]
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