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<blockquote data-quote="Manbearcat" data-source="post: 8909756" data-attributes="member: 6696971"><p><strong>5 Successes (3 Hard DC Available)/0 Failures/5 Secondary Skills Available/5 Advantages Available)</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The treant trunk's petrified plumes are a terrible condition waiting to infect those foolish enough to attempt to climb its well-gnarled trunk:</em></p><p></p><p>[HR][/HR]</p><h3><span style="font-size: 18px">Petrified Treant Lung Level 1 Disease</span></h3><p><em>Those infected by this disease find their lungs turned against them, their focus and attention robbed.</em></p><p></p><p><strong>Stage 0</strong>: The target recovers from the disease.</p><p><strong>Stage 1</strong>: While affected by stage 1, the target loses a healing surge.</p><p><strong>Stage 2</strong>: While affected by stage 2, the target loses a healing surge and takes a -2 penalty to AC, Fortitude, and Reflex.</p><p><strong>Stage 3</strong>: While affected by stage 3, the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.</p><p><strong>Check</strong>: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.</p><p><em>7 or lower</em>: The stage of the disease increases by one.</p><p><em>8-11</em>: No Change</p><p><em>12 or higher</em>: The stage of the disease decreases by one.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The balcony sentries, as sure as themselves as one might expect when guarding a seemingly impenetrable entry point, aren't much of an issue until you actually get on the balcony. They're each deep in thought or testing their javelins (Artillery) for trueness of curing or humming a tune or playing solitary card games. </em></p><p><em></em></p><p><em>Climbing the actual tree is a relatively straight-forward affair (and will be at the <strong>1 - Medium DC for Group Move for all going up</strong>) given its ample, jug-like handholds and easy course for the climb. However, all who climb risks exposure to the plumes (<strong>everyone going up this route that fails their roll on the Group Check must make a +4 Atk vs their Fort; success = affliction at Stage 1</strong>). Measures can be taken to assist against this exposure<strong> (Secondary Skill success grants +2 Fort Defense vs the Petrified Treant Lung Atk</strong>).</em></p><p><em></em></p><p><em>The alternative route is a grapnel/rope > clamber up > navigate the large branches some 30 feet above as only the trunk is so afflicted by the granular disease. However, this would be a <strong>2 -</strong> <strong>High DC Group Check</strong>. The consequences of being caught out in such an effort would be..<strong>.dire (nested combat and in a pinch</strong>).</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8909756, member: 6696971"] [B]5 Successes (3 Hard DC Available)/0 Failures/5 Secondary Skills Available/5 Advantages Available)[/B] [HR][/HR] [I]The treant trunk's petrified plumes are a terrible condition waiting to infect those foolish enough to attempt to climb its well-gnarled trunk:[/I] [HR][/HR] [HEADING=2][SIZE=5]Petrified Treant Lung Level 1 Disease[/SIZE][/HEADING] [I]Those infected by this disease find their lungs turned against them, their focus and attention robbed.[/I] [B]Stage 0[/B]: The target recovers from the disease. [B]Stage 1[/B]: While affected by stage 1, the target loses a healing surge. [B]Stage 2[/B]: While affected by stage 2, the target loses a healing surge and takes a -2 penalty to AC, Fortitude, and Reflex. [B]Stage 3[/B]: While affected by stage 3, the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex. [B]Check[/B]: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2. [I]7 or lower[/I]: The stage of the disease increases by one. [I]8-11[/I]: No Change [I]12 or higher[/I]: The stage of the disease decreases by one. [HR][/HR] [I]The balcony sentries, as sure as themselves as one might expect when guarding a seemingly impenetrable entry point, aren't much of an issue until you actually get on the balcony. They're each deep in thought or testing their javelins (Artillery) for trueness of curing or humming a tune or playing solitary card games. Climbing the actual tree is a relatively straight-forward affair (and will be at the [B]1 - Medium DC for Group Move for all going up[/B]) given its ample, jug-like handholds and easy course for the climb. However, all who climb risks exposure to the plumes ([B]everyone going up this route that fails their roll on the Group Check must make a +4 Atk vs their Fort; success = affliction at Stage 1[/B]). Measures can be taken to assist against this exposure[B] (Secondary Skill success grants +2 Fort Defense vs the Petrified Treant Lung Atk[/B]). The alternative route is a grapnel/rope > clamber up > navigate the large branches some 30 feet above as only the trunk is so afflicted by the granular disease. However, this would be a [B]2 -[/B] [B]High DC Group Check[/B]. The consequences of being caught out in such an effort would be..[B].dire (nested combat and in a pinch[/B]).[/I] [/QUOTE]
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