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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 8914780" data-attributes="member: 6696971"><p><strong>WAVE 2 MECHANICS</strong></p><p></p><p>Everything is as above in Wave 1 except:</p><p></p><p>* The Tentacle Swarm Hazard (Elite) is no longer there. It is replaced by <strong>Green Squares</strong> which are <strong>Acidic Mire (Hindering Terrain). Effect: </strong>A square of acidic mire is difficult terrain for creatures. They sink into the mire, muck clinging to flesh and clothing. In addition, any creature that starts its turn in a square of acidic mire takes ongoing 5 acid damage and is slowed (save ends both). This mire will continue to grow progressively (filling the squares directly adjacent to its current size) at the beginning of each round until the combat is over.</p><p></p><p>* The grate with the Standard Tentacle Hazard is still activatable as is the other Blocking Terrain (Timber Obstacle) which can be stunted with as above).</p><p></p><p>* Gae'al (Level 2 Soldier Solo) AC 18, Fortitude 15, Reflex 13, Will 14</p><p></p><p>* Snake Swarms (Level 1 Brute Standard Swarm x 2) AC 13, Fortitude 14, Reflex 13, Will 12</p><p></p><p>* <strong>WIN CONDITION</strong> - Survive 4 rounds and earn the respect of Gael'al or bring her to 0 HP where she will yield and grant parley.</p><p></p><p>[HR] [/HR]</p><p><strong>INITIATIVE</strong></p><p></p><p>Gae'al 27 (Free Action Halberd or Backfist & Haft)</p><p>Ibhea 18</p><p>Gae'al 17</p><p>Pa'avu 13</p><p>Chanvati 13</p><p>Chirp 9</p><p>Tentacle Swarm Hazard 9</p><p>Snake Swarm (x 2) 6</p><p></p><p>[HR] [/HR]</p><p></p><p>[ATTACH=full]273640[/ATTACH]</p><p></p><p><strong>WAVE 2 ROUND 1</strong></p><p></p><p><em>Swarms of snakes pour out of both Poisonous Mires.</em></p><p><em></em></p><p><em>The massive grate see its swarm of tentacles recede to the nether regions below. In their place, bubbling acid overflows the area, seeping out continuously with a promise to leave no trace of the mess of corpses behind. </em></p><p><em></em></p><p><em>The uncommonly large, ancient, slate-skinned goliath, <strong>GAE'AL</strong>, Keeper of the Games, leaps from her place atop the mezzanine. As she lands in a crouch to absorb the harshness of the leap, her massive braid of hair hammers the ground with a thud akin to a body. She stands and points the blade end of her halberd. </em></p><p><em></em></p><p><em>"A worthy opponent. Defeat me and I will hear your plea. Defeat me not and my 'clean-up crew' will have your bones."</em></p><p></p><p>* Instinctive Assault (Free Action on Init + 10) - No targets to Halberd or Backfist & Haft.</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>PA'AVU</strong> tries to tamp down her nervous energy at facing her hero directly and attempts, instead, to calmly study her opponent and the changing circumstances around her. She needs to carefully consider her options and not become flustered.</em></p><p></p><p>* No Action: Monster Knowledge Check (Nature): Gae'al: 10 + 4 = 14</p><p></p><p>* No Action: Monster Knowledge Check (Nature): Snake Swarms: 17 + 4 = 21</p><p></p><p>[HR][/HR]</p><p></p><p>Gae'al (Medium DC): Large natural humanoid (goliath), 160 HP, Large natural humanoid (goliath), No Resistances or Vulnerabilities, Weapon (no other tags for attacks). Medium DC doesn't normally reveal this, but it would be readily observable. Gae'al has Threatening Reach as a Trait and has Reach 2.</p><p></p><p>Snake Swarms (Hard DC):</p><p><strong>Snake Swarm x 2</strong> Large natural beast (reptile, swarm) Level 1 Brute XP 100</p><p>HP 36; Bloodied 18 Initiative +3 AC 13, Fortitude 14, Reflex 13, Will 12 Perception+2</p><p>Speed 6, climb 6 Resist half damage from melee and ranged attacks, Poison 5; Vulnerable 5 to close and area attacks</p><p></p><p>Traits ☼ <strong>Swarm Attack (poison)</strong> ✦ Aura 1</p><p>An enemy that ends its turn in the aura takes 4 poison damage and the swarm can slide it 1 square.</p><p></p><p><strong>Swarm</strong> The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p>Standard Actions</p><p>ᗕ <strong>Swarm of Fangs (poison) </strong>✦ At-Will Attack: Close burst 1 (enemies in the burst); +7 vs. AC</p><p>Hit: 2d6 + 2 poison damage, and the target is slowed (save ends).</p><p></p><p>Triggered Actions</p><p></p><p><strong>Divide (Encounter)</strong></p><p>Trigger: Snake Swarm is Bloodied.</p><p>(Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm. The Vipers have the following attack:</p><p></p><p>Standard Actions (<img src="https://discord.com/assets/e7159ba0fcc85f39f95227dd85f44aeb.svg" alt="⚔" class="fr-fic fr-dii fr-draggable " style="" />)</p><p><strong>Viper Strike </strong>✦ At-Will Attack: Melee 1 (one creature); +4 vs. Reflex Hit: 4 poison damage</p><p></p><p>Acrobatics (Escape) +9, Athletics +3</p><p></p><p>[HR][/HR]</p><p><strong><em>IBHEA</em></strong><em> casts his eyes about the arena as the enormous Goliath champion bounds down from the mezzanine onto the black sand of the arena. Like so many in Bantouk, the Imperial City, he has watched Gae'el the Unvanquished defeat many a foe to the raucous encouragement of a teeming stadium, but that in no way has prepared him for her presence, her enormity. This is no foe for him. </em></p><p><em></em></p><p><em>Instead, the priest backs carefully away, turning as he nears the snakes swarming from the poisonous mire. The terrible light of his goddess bursts from him in a wave of energy that sends the snakes tumbling en masse across the sandy area floor.</em></p><p></p><p>* Move Action: O14 to M10</p><p></p><p>* Standard Action: Terrible Glow (fear, radiant Encounter Power), Close Burst 2 on S2, Roll 14 +4=18 vs 12 Will = Hit for (3)+2=5 radiant damage +5 vulnerable =10 radiant damage and push 2 to L7. (I'm using the upper right hand square of Swarm 2 as reference point for movement.</p><p></p><p>[HR][/HR]</p><p><em><strong>GAE'AL</strong> bounds forward and unleashes a volley of diamondskin shards onto Pa'avu and Chanvati as her flesh hardens to impenetrable rock.</em></p><p><em> </em></p><p><em>Her polearm work forces Pa'avu to parry furiously with greatsword and circle left into the mass of snakes to avoid the worst of Gae'al's combination of feints and attacks.</em></p><p></p><p>* Move Action: P22 (Upper Right Square) to N18</p><p></p><p>* Standard Action: Diamondskin Volley ✦ Recharge ⚄ ⚅ . Attack: Close blast 4 (creatures in the blast); +5 vs. Reflex (12 +5 vs P = Hit and 7 +5 vs C = Miss). Hit (2d8 +2 damage; Miss = Half) = 3 +8 + 2 = 13 damage. P takes 13 damage. C takes 6 damage.</p><p>Effect: Gae'al has Resist 5 to all damage UtEoHNT.</p><p></p><p>* Free Action: Action Point for Standard Action: ⚔ Backfist & Haft ✦ At-Will (Weapon). Attack: Melee 2 (one or two creatures); +7 vs. AC. If Gae'al targets only one creature, it can make this attack twice against that creature. Hit: 2d6 + 2 damage, and Gael'al slides the target 2 squares. If Backfist & Haft hits the same target twice, the target is immobilized (save ends).</p><p></p><p>Attacking P x 2; 17 + 7 = Hit. 3 + 7 = Miss. Hit: 3 +2 +2 = 7 damage <strong>(BLOODIED)</strong> and Pa'avu slides 2 squares to K18 (inside of Snake Swarm which is Difficult Terrain; See Aura and G's Reach).</p><p></p><p>[HR][/HR]</p><p></p><p><PA'AVU DELAYING UNTIL AFTER CHANVATI></p><p></p><p><em>Wincing at the spray of diamond shards against his skin, <strong>CHANVATI</strong> nevertheless understands that this assault is as nothing compared to the mighty blows Pa'avu faces from Gae'el's polearm. </em></p><p><em></em></p><p><em>Drawing upon the psionic power of his mind once again, he folds space in a cascade of misalignments, catching all three--Gae'el, the serpents, and, unfortunately, his slave Pa'avu--within this spacial collapse, and jettisons the creatures outward, Pa'avu safely away from her foes for the moment. </em></p><p><em></em></p><p><em>"Sahtree," he encourages, "do not falter now. Show your champion your worth!" </em></p><p><em></em></p><p><em>"And mine," he thinks, blasting away at the Goliath once more, bending space and flinging Gae'el prone form this way and that via dimensional folding.</em></p><p><em></em></p><p><em>The Merchant-Mystic delves deep into his reserves of psionic energy and shifts the very fabric of reality around his form, slowing time and blurring his body's position in space to the senses of observers.</em></p><p></p><p>* Free Action: Spend 1 Power Point to Augment Adept's Insight on Dimensional Scramble attack vs. Gae'el</p><p></p><p>* Standard Action: Dimensional Scramble centered on L18; Attack vs Gae'el (17)+7+4 =28 vs 15 Fort. Hit. Attack vs Swarm (13)+7=20 vs 14 Fort. Hit. Attack vs Pa'avu (19)+7=26 vs 17 Fort. Hit. Damage = (5)+5-5 (DR) = 5 damage to Gae'el and Pa'avu, 10+5 (vulnerable)=15 to Swarm. Gae'el teleported to J20 (1 out of 4 squares in poisonous mire), Swarm teleported to L21, Pa'avu teleported to J18.</p><p></p><p><Gae'al Saving Throw vs Hindering Terrain: 7+5 = 12 (Pass). G is Prone, next to Poisonous Mire Hazard, in I19 (upper right sq)></p><p></p><p>* Minor Action: Inspiring Word on Pa'avu for Surge 9+(3)=12 HPs healed.</p><p></p><p>* Minor Action: Activate Mind Shroud.</p><p></p><p>* Action Point: Dimensional Scramble centered on J20: Attack vs Gae'el (17)+7=24 vs 15 Fort. Hit. Attack vs Swarm (3)+7=10. Miss. Damage 5+5-5 (DR) = 5 to Gae'el. Gae'el teleported to H21 (all 4 squares in poisonous mire).</p><p></p><p><Saving Throw vs Hindering Terrain: 17+5 = 12 (Pass)> G is prone, next to Poisonous Mire Hazard, in I19 (upper right sq)></p><p></p><p>Chanvati 22/28 HPs, 3/7 Surges remaining.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Momentarily closing her eyes and breathing calmly to push down sudden nausea, <strong>PA'AVU</strong> also reaches down into her l'pahb'gin to again harden her skin against attacks. She feels dizzy not only from the smackdown she just received from her hero but also from actually being on the receiving end of Chanvati's kaleidoscopic power for once. Her parts feel more or less in the right places, albeit rather bruised. Her exhale she keys to her armor, sending its screams at the ears of the elder, far larger Goliath, to weaken her next attacks against Pa'avu and her allies-at-arms.</em></p><p><em></em></p><p><em>Then, recognizing where her gosb'tar has positioned her, she takes another, deeper inhalation and - after a vicious swing of Velmech'ti - lets out a furious shriek. Her precious sword cuts into Gae'al's diamonded skin a bit and her shriek seems to cause the other Goliath further pause. Pa'avu's eyes gleam and mouth gives a grim smile, as she swings again, chipping away still more of her opponent's hide as she herself seems invigorated by the rush of violence.</em></p><p></p><p>* Minor Action (Encounter): Stone's Endurance (Resist 5 All EoMNT)</p><p></p><p>* Minor Action (Encounter): Screaming Armor (Gae'al -2 att EoMNT)</p><p></p><p>* Standard Action (Daily): Tyrant's Rage (Fear, Primal, Rage) on G: Roll 15 + 9 + 2 (CA) = 26 vs 14 Will = HIT! Dmg: 2 + 4 + 5 - 5 (Diamond Skin) = 6 and Dazed (SE)</p><p></p><p>* Free Action (Action Point): Standard (Encounter): Resurgent Strike on G: gain 6 Temp HP & attack: Roll 9 + 9 + 2 (CA) = 20 vs 18 AC = HIT! Dmg: 3 + 1 + 5 - 5 (DS) = 4</p><p></p><p>Pa'avu: HP: 19 (6 Temporary)/37 (Resist 5 All EoMNT); 10/11 Surges</p><p></p><p>[HR][/HR]</p><p></p><p><em>"Now</em> why <em>exactly did I join forces with these guys again?" <strong>CHIRP </strong>mutters to herself as she considers her options. Deciding that - for now - keeping close to these would-be heroes would have to do, she darts a bit closer to the priest, with more than a few qualms. Then, glancing back anxiously at the swarming mass of snakes behind her, she takes aim at the Giant herself.</em></p><p></p><p>* Move Action: creep forward from T11 to P11</p><p></p><p>* Standard Action: Sling on 10: Roll 16 + 8 + 2 (Ally Adjacent) - 2 (vs. Prone) = 24 vs. 18 AC HIT! Dmg: 6 + 6 - 5 (DS) = 7</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>SNAKE SWARMS</strong> slither and crawl toward Ibhea and Pa'avu. Ibhea finds himself desperately dealing with a torrent of viper fangs while Pa'avu relies upon her deluge of training and hide armor to render the threat moot.</em></p><p></p><p>* <strong>S2</strong> (bottom left) begins turn in Poison Mire. 5 Poison - 5 Poison Resist = 0. Slowed (Save ends).</p><p></p><p>* Move Action: (Run = Speed +2 but CA against S2 UtEoYNT) to L10.</p><p></p><p>* Standard Action: Swarm of Fangs (poison) on I. Attack: Close burst 1 (enemies in the burst); +7 vs. AC. 9 (Roll) + 7 -5 (Run) = 11; Miss. I is in Aura (if Ends there, then 4 Poison damage and Slides one square into Swarm; DT)</p><p></p><p>* End of Turn Saving Throw vs Slowed; 19. Success.</p><p></p><p><strong>S1</strong> (upper left)</p><p></p><p>* Move Action: Circle around (no OAs triggered) to L19 (Flanking with G).</p><p></p><p>* Standard Action: Swarm of Fangs (poison) on P. Attack: Close burst 1 (enemies in the burst); +7 vs. AC. 9 (Roll) + 7 + 2 (CA) = 18; Hit. 2d6 (9) + 2 poison damage (11 total - 5 DR - 6 THP = 0), and Pa’avu is slowed (save ends). P is in Aura (if Ends there, then 4 Poison damage and Slides one square into Swarm; DT).</p><p></p><p>[HR][/HR]</p><p></p><p>[ATTACH=full]273819[/ATTACH]</p><p></p><p>SS1 = 26/36</p><p>SS2 = 21/36</p><p>G = 133/160 > PRONE, DAZED</p><p></p><p><strong>WAVE 2 ROUND 2</strong></p><p></p><p><em>The Acidic Mire seeps out further, sizzling against the bones and flesh of the fallen. </em></p><p><em></em></p><p><em>From her back due to the flurry of attacks faced, <strong>GAE'AL </strong>attempts an upkick to catch Pa'avu under the jaw and take the smaller goliath from her feet while she spins her Polearm to entangle her foes legs. When Pa'avu is able to slip the upkick and parry the polearm, the massive goliath chuckles "well done" as she looks up at an opponent for the first time in years.</em></p><p></p><p>* Instinctive Assault (Free Action on Init + 10) - ⚔ Backfist & Haft on P. Attack: Melee 2 (one or two creatures); +7 vs. AC; Roll (9) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 12. Miss. Roll (1) = Miss.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>IBHEA</em></strong><em> eyes the slithering swarm of serpents at his feet and recalls that episode of his youth, when the Empress’s Templar had caught him stealing fruit from a market stall and sentenced him to twelve hours alone in that dank pit with the cobra. A trauma that still wakes him almost nightly with screams and drenched in perspiration. A trauma that made him turn to as much araq as he could find each day, until he heard that preacher on the steps of the Sanctuary of Light, her soft words like a beacon of hope. Why snakes? he shudders with misgivings.</em></p><p><em></em></p><p><em>Glancing over his shoulder and turning, he realizes that Pa’avu now stands above the Goliath champion. Perhaps there is hope after all that they can defeat her and win parley. With purpose, he strides past a shimmering lacuna in the sand and unleashes his goddess’s radiance upon the fallen goliath. But Gae’al only blinks at him in mild frustration, her senses tempered to the challenging conditions of the sand arena, its glares and hazards.</em></p><p><em></em></p><p><em>Gulp.</em></p><p></p><p>* Move Action: Move M10 to J16 (no OA as Snake Swarm has no MBA).</p><p></p><p>* Standard Action: Divine Flash vs Ghae'al, Roll (9) +4 +2 (CA) -2 (Prone) = 13 vs 14 Will. Miss.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>GAE’AL</em></strong><em> shakes off the harrying effects of Pa’avu’s furious attacks and unleashes a flurry of her own, forcing the smaller goliath into an off balance retreat toward the Poisoned Mire.</em></p><p></p><p>* Recharge Diamondskin Volley: 4. No Recharge.</p><p></p><p>* Standard Action: ⚔ Backfist & Haft on P. Attack: Melee 2 (one or two creatures); +7 vs. AC; Roll (7) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 10. Miss. Roll (16) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 19; Hit. (7) +2 - 5 DR = 4 damage and slides 2 squares into I20 (Poison Mire) or Prone in J20 if Saving Throw passed.</p><p></p><p>* End of Turn: <strong>Action Recovery. </strong>Whenever Gae’al ends her turn, any dazing, stunning, or dominating effect on her ends. (Daze Ends).</p><p></p><p>[HR][/HR]</p><p><em>Still distorting reality to veil his presence, <strong>CHANVATI</strong> skirts the fallen timbers in slow motion. Ponderously raising two fingers to his brow, he focuses his psionic energy into a telekinetic blast at the goliath as she rises to her feet. </em></p><p><em></em></p><p><em>"This ends now," he thinks and hurls Gae'al's large form from beside the poisonous mire, clear into the swarming snakes, inhibiting their cohesion, and then through, across the burbling acidic flow, sprawling prone and into the arena's spiked hedge. "Got you!" He allows himself a slight smirk.</em></p><p></p><p>* Move Action: (Slowed) L13 to J14</p><p></p><p>* Standard Action: Living Missile (Daily) vs Gae'al, (9) +7 = 16 vs 15 Fort = Hit; Gae'al is immobilized (SE) and subjected to Living Missile Attack.</p><p></p><p>* Minor Action: Living Missile Attack vs Swarm 1, (12) +7 = 19 vs 13 Reflex = Hit for (5,6) +5 = 16 damage (half damage to Swarm = 8) and Prone...</p><p></p><p><strong>TRIGGER</strong></p><p></p><p>Divide (Encounter)</p><p>Trigger: Snake Swarm is Bloodied.</p><p>Attack (Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm.</p><p></p><p><strong>Minions (2) Prone in K18 and K19</strong></p><p></p><p>...half damage (8) to Gae'al and Prone. Deposit her 10 squares away in S23 against the spiked hedge of the arena's walls. G SAVING THROW TO AVOID HINDERING TERRAIN: 3 +5 = 8. FAILS. ADJACENT TO HINDERING TERRAIN.</p><p></p><p>Mind Shroud expires. Gae'al = Immobilized (SE) and Prone in S23, 8 damage. Swarm 1 = Prone in L19, 8 damage.</p><p></p><p>Chanvati 22/28 HPs, 3/7 Surges remaining (edited)</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>PA'AVU</strong> is able to temporarily shake off some of the dizzying effects that she is feeling from various poisonous sources. Outwardly she suddenly appears to be reinvigorated, almost good as new, and she is seething with rage. She allows that rage to force some movement into her stiff and stymied limbs and grimly takes a step towards the closer swarm of snakes: does it seem a bit smaller ... and spread out? Over the years, she has learned to focus more narrowly on the opponents directly in front of her, when her chips appear to be smashed (as her clan father used to urge the little ones when teaching them to fight). With another calming, cleansing breath, and ignoring the hero she would rather be fighting, she shifts into position to deliver a blow against the wriggling swarm. Her swing cuts deftly through half of the venomous vipers. Fine, then, uncle, I'll take it stone by stone, snake by snake.</em></p><p></p><p>* Pa'avu starts her Turn in Poison Mire: 5 OG Poison (-5 DR = 0 damage) and Slowed (Save Ends both)</p><p></p><p>* Minor Action: (Encounter) Iron Resurgence: Pa'avu HP: 33 (4 THP) (lose 1 Surge, spend 2 Surges, gain 1/2 Surge value THP)</p><p></p><p>* Move (Slowed, Difficult Terrain): I20 to J19</p><p></p><p>* Standard: Pressing Strike vs. S1 minion (K18): first shift 2 (J19 to J17), then strike: Roll 17 + 9 + 2 (vs. Prone) = 28 vs. 13 AC HIT! Damage: 4 + 5 + 5 (Rage) = 14 vs. Minion = Killed</p><p></p><p>* Saving Throw vs. 5 Ongoing Poison/Slowed: 5 Fail</p><p></p><p>Pa'avu 33 (4 THP)/37 HPs, 7/11 Surges remaining, 5 Resist All and Screaming Armor ends</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>CHIRP</strong> keenly watches how the match is playing itself out, first this opponent up, then that one ... now that one flies through the snake swarm and crashes into the wall ... wait, what? Deciding that she is</em> perhaps <em>playing on the winning side</em> after all, <em>she glances over her shoulder at the other snake swarm. Maybe she can contribute, after all. Hmm, that grate is pretty close...</em></p><p></p><p>* Move Action: from P11 to M11</p><p></p><p>* Standard Action: (Encounter) Hooked Net vs. Snake Swarm 2: Roll 17 + 6 = 23 vs. 13 Reflex HIT; Close Blast 2 (where S2 is): Slide 2 (L10 to N8) and is Restrained (Save Ends). S2 ends in Tentacle aura</p><p></p><p><strong>TRIGGER : </strong>Tentacle Grates Swarm rolls initiative whenever a character comes within 1 square of the grates. Henceforth, the Tentacle Grates Swarm makes an attack against any creature it can reach.</p><p></p><p>Initiative 19, acts on Chirp's Initiative of 9.</p><h2><span style="font-size: 18px">Traits</span></h2><p>☼ <strong>Swarm Attack</strong> ✦ <strong>Aura</strong> 1</p><p>Any enemy that ends its turn in the aura takes 4 damage, and the swarm can slide it 1 square as a free action.</p><p></p><p><strong>Attack</strong></p><p>Standard Action Melee</p><p>Target: One creature within Reach</p><p>Attack: +4 vs. Fort</p><p>Hit: 1d6 + 2 damage, and the target is grabbed (Escape DC 14).</p><p>Attack vs S2 Ref: (8) +4 +2 (CA) = 14; Hit. (4) +2 = 6/3 (half damage Melee Attack) = 2 damage and grabbed (Escape DC 14).</p><p></p><p>[HR][/HR]</p><p></p><p><em>The mass of writhing <strong>TENTACLES (SWARM)</strong> and <strong>SNAKES (SWARM)</strong> slither and flail and constrict around each other. The ball of snakes is crushed by the tentacles or falls through the gates, reducing its numbers to a mere few which ultimately squirm away from the clutches of the tentacles.</em></p><p></p><p>* Move Action: Escape DC 14. (8) + 9 = 17. Cannot Shift 1 Square due to Restrained.</p><p></p><p>* Standard Action: Swarm of Fangs CB1 on TS; (13) +4 -2 (Restrained) = 15; Hit (6, 2) + 2 + 5 (Vuln Area/Burst/Blast) = 15 damage. 5 HP remaining for Tentacle Swarm.</p><p></p><p>End of Turn: Saving Throw vs Restrained (14): Succeeds. End of Turn in Swarm Aura. 4 damage (BLOODIED):</p><p></p><p><strong>TRIGGER</strong></p><p></p><p>Divide (Encounter)</p><p>Trigger: Snake Swarm is Bloodied.</p><p>Attack (Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm.</p><p></p><p><strong>Minions (2) Prone in M8 and M7 </strong></p><p></p><p>[HR][/HR]</p><p></p><p>S Minions x 3 (K19 PRONE)</p><p>T (Hazard) = 5/20</p><p>G = 115/160 > PRONE, IMMOBILIZED (SAVE ENDS), ACIDIC MIRE, SPEAR HEDGE</p><p></p><p><strong>WAVE 2 ROUND 3</strong></p><p></p><p>[ATTACH=full]273911[/ATTACH]</p><p></p><p>[HR][/HR]</p><p><em>The Acidic Mire seeps out further, sizzling against the bones and flesh of the fallen.</em></p><p><em></em></p><p><em>In the depths of the growing Acidic Mire...amidst a biting maze of her very own Spear Hedges , <strong>GAE'AL </strong>lashes out wildly from her back with kicks, flailing arms, and halberd. She has as much luck finding her feet as she finds an enemy to assail. She attempts to mutters a curse in Goliath but her lungs fill with acid instead, leaving her coughing and hacking out the caustic liquid to protect her earthen lungs.</em></p><p></p><p>* Instinctive Assault (Free Action on Init + 10) - No Targets.</p><p></p><p>[HR][/HR]</p><p></p><p>[USER=1282]@darkbard[/USER] and [USER=20459]@Nephis[/USER] , given the situation, its insurmountable for Gae'al. Immobilized (Save Ends) and we're in a Restrained loop next to Spear Hedge with no way to resolve. Going to go ahead and submit with her given the situation. Win Con achieved.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8914780, member: 6696971"] [B]WAVE 2 MECHANICS[/B] Everything is as above in Wave 1 except: * The Tentacle Swarm Hazard (Elite) is no longer there. It is replaced by [B]Green Squares[/B] which are [B]Acidic Mire (Hindering Terrain). Effect: [/B]A square of acidic mire is difficult terrain for creatures. They sink into the mire, muck clinging to flesh and clothing. In addition, any creature that starts its turn in a square of acidic mire takes ongoing 5 acid damage and is slowed (save ends both). This mire will continue to grow progressively (filling the squares directly adjacent to its current size) at the beginning of each round until the combat is over. * The grate with the Standard Tentacle Hazard is still activatable as is the other Blocking Terrain (Timber Obstacle) which can be stunted with as above). * Gae'al (Level 2 Soldier Solo) AC 18, Fortitude 15, Reflex 13, Will 14 * Snake Swarms (Level 1 Brute Standard Swarm x 2) AC 13, Fortitude 14, Reflex 13, Will 12 * [B]WIN CONDITION[/B] - Survive 4 rounds and earn the respect of Gael'al or bring her to 0 HP where she will yield and grant parley. [HR] [/HR] [B]INITIATIVE[/B] Gae'al 27 (Free Action Halberd or Backfist & Haft) Ibhea 18 Gae'al 17 Pa'avu 13 Chanvati 13 Chirp 9 Tentacle Swarm Hazard 9 Snake Swarm (x 2) 6 [HR] [/HR] [ATTACH type="full" alt="1674629240057.png"]273640[/ATTACH] [B]WAVE 2 ROUND 1[/B] [I]Swarms of snakes pour out of both Poisonous Mires. The massive grate see its swarm of tentacles recede to the nether regions below. In their place, bubbling acid overflows the area, seeping out continuously with a promise to leave no trace of the mess of corpses behind. The uncommonly large, ancient, slate-skinned goliath, [B]GAE'AL[/B], Keeper of the Games, leaps from her place atop the mezzanine. As she lands in a crouch to absorb the harshness of the leap, her massive braid of hair hammers the ground with a thud akin to a body. She stands and points the blade end of her halberd. "A worthy opponent. Defeat me and I will hear your plea. Defeat me not and my 'clean-up crew' will have your bones."[/I] * Instinctive Assault (Free Action on Init + 10) - No targets to Halberd or Backfist & Haft. [HR][/HR] [I][B]PA'AVU[/B] tries to tamp down her nervous energy at facing her hero directly and attempts, instead, to calmly study her opponent and the changing circumstances around her. She needs to carefully consider her options and not become flustered.[/I] * No Action: Monster Knowledge Check (Nature): Gae'al: 10 + 4 = 14 * No Action: Monster Knowledge Check (Nature): Snake Swarms: 17 + 4 = 21 [HR][/HR] Gae'al (Medium DC): Large natural humanoid (goliath), 160 HP, Large natural humanoid (goliath), No Resistances or Vulnerabilities, Weapon (no other tags for attacks). Medium DC doesn't normally reveal this, but it would be readily observable. Gae'al has Threatening Reach as a Trait and has Reach 2. Snake Swarms (Hard DC): [B]Snake Swarm x 2[/B] Large natural beast (reptile, swarm) Level 1 Brute XP 100 HP 36; Bloodied 18 Initiative +3 AC 13, Fortitude 14, Reflex 13, Will 12 Perception+2 Speed 6, climb 6 Resist half damage from melee and ranged attacks, Poison 5; Vulnerable 5 to close and area attacks Traits ☼ [B]Swarm Attack (poison)[/B] ✦ Aura 1 An enemy that ends its turn in the aura takes 4 poison damage and the swarm can slide it 1 square. [B]Swarm[/B] The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. Standard Actions ᗕ [B]Swarm of Fangs (poison) [/B]✦ At-Will Attack: Close burst 1 (enemies in the burst); +7 vs. AC Hit: 2d6 + 2 poison damage, and the target is slowed (save ends). Triggered Actions [B]Divide (Encounter)[/B] Trigger: Snake Swarm is Bloodied. (Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm. The Vipers have the following attack: Standard Actions ([IMG alt="⚔"]https://discord.com/assets/e7159ba0fcc85f39f95227dd85f44aeb.svg[/IMG]) [B]Viper Strike [/B]✦ At-Will Attack: Melee 1 (one creature); +4 vs. Reflex Hit: 4 poison damage Acrobatics (Escape) +9, Athletics +3 [HR][/HR] [B][I]IBHEA[/I][/B][I] casts his eyes about the arena as the enormous Goliath champion bounds down from the mezzanine onto the black sand of the arena. Like so many in Bantouk, the Imperial City, he has watched Gae'el the Unvanquished defeat many a foe to the raucous encouragement of a teeming stadium, but that in no way has prepared him for her presence, her enormity. This is no foe for him. Instead, the priest backs carefully away, turning as he nears the snakes swarming from the poisonous mire. The terrible light of his goddess bursts from him in a wave of energy that sends the snakes tumbling en masse across the sandy area floor.[/I] * Move Action: O14 to M10 * Standard Action: Terrible Glow (fear, radiant Encounter Power), Close Burst 2 on S2, Roll 14 +4=18 vs 12 Will = Hit for (3)+2=5 radiant damage +5 vulnerable =10 radiant damage and push 2 to L7. (I'm using the upper right hand square of Swarm 2 as reference point for movement. [HR][/HR] [I][B]GAE'AL[/B] bounds forward and unleashes a volley of diamondskin shards onto Pa'avu and Chanvati as her flesh hardens to impenetrable rock. Her polearm work forces Pa'avu to parry furiously with greatsword and circle left into the mass of snakes to avoid the worst of Gae'al's combination of feints and attacks.[/I] * Move Action: P22 (Upper Right Square) to N18 * Standard Action: Diamondskin Volley ✦ Recharge ⚄ ⚅ . Attack: Close blast 4 (creatures in the blast); +5 vs. Reflex (12 +5 vs P = Hit and 7 +5 vs C = Miss). Hit (2d8 +2 damage; Miss = Half) = 3 +8 + 2 = 13 damage. P takes 13 damage. C takes 6 damage. Effect: Gae'al has Resist 5 to all damage UtEoHNT. * Free Action: Action Point for Standard Action: ⚔ Backfist & Haft ✦ At-Will (Weapon). Attack: Melee 2 (one or two creatures); +7 vs. AC. If Gae'al targets only one creature, it can make this attack twice against that creature. Hit: 2d6 + 2 damage, and Gael'al slides the target 2 squares. If Backfist & Haft hits the same target twice, the target is immobilized (save ends). Attacking P x 2; 17 + 7 = Hit. 3 + 7 = Miss. Hit: 3 +2 +2 = 7 damage [B](BLOODIED)[/B] and Pa'avu slides 2 squares to K18 (inside of Snake Swarm which is Difficult Terrain; See Aura and G's Reach). [HR][/HR] <PA'AVU DELAYING UNTIL AFTER CHANVATI> [I]Wincing at the spray of diamond shards against his skin, [B]CHANVATI[/B] nevertheless understands that this assault is as nothing compared to the mighty blows Pa'avu faces from Gae'el's polearm. Drawing upon the psionic power of his mind once again, he folds space in a cascade of misalignments, catching all three--Gae'el, the serpents, and, unfortunately, his slave Pa'avu--within this spacial collapse, and jettisons the creatures outward, Pa'avu safely away from her foes for the moment. "Sahtree," he encourages, "do not falter now. Show your champion your worth!" "And mine," he thinks, blasting away at the Goliath once more, bending space and flinging Gae'el prone form this way and that via dimensional folding. The Merchant-Mystic delves deep into his reserves of psionic energy and shifts the very fabric of reality around his form, slowing time and blurring his body's position in space to the senses of observers.[/I] * Free Action: Spend 1 Power Point to Augment Adept's Insight on Dimensional Scramble attack vs. Gae'el * Standard Action: Dimensional Scramble centered on L18; Attack vs Gae'el (17)+7+4 =28 vs 15 Fort. Hit. Attack vs Swarm (13)+7=20 vs 14 Fort. Hit. Attack vs Pa'avu (19)+7=26 vs 17 Fort. Hit. Damage = (5)+5-5 (DR) = 5 damage to Gae'el and Pa'avu, 10+5 (vulnerable)=15 to Swarm. Gae'el teleported to J20 (1 out of 4 squares in poisonous mire), Swarm teleported to L21, Pa'avu teleported to J18. <Gae'al Saving Throw vs Hindering Terrain: 7+5 = 12 (Pass). G is Prone, next to Poisonous Mire Hazard, in I19 (upper right sq)> * Minor Action: Inspiring Word on Pa'avu for Surge 9+(3)=12 HPs healed. * Minor Action: Activate Mind Shroud. * Action Point: Dimensional Scramble centered on J20: Attack vs Gae'el (17)+7=24 vs 15 Fort. Hit. Attack vs Swarm (3)+7=10. Miss. Damage 5+5-5 (DR) = 5 to Gae'el. Gae'el teleported to H21 (all 4 squares in poisonous mire). <Saving Throw vs Hindering Terrain: 17+5 = 12 (Pass)> G is prone, next to Poisonous Mire Hazard, in I19 (upper right sq)> Chanvati 22/28 HPs, 3/7 Surges remaining. [HR][/HR] [I]Momentarily closing her eyes and breathing calmly to push down sudden nausea, [B]PA'AVU[/B] also reaches down into her l'pahb'gin to again harden her skin against attacks. She feels dizzy not only from the smackdown she just received from her hero but also from actually being on the receiving end of Chanvati's kaleidoscopic power for once. Her parts feel more or less in the right places, albeit rather bruised. Her exhale she keys to her armor, sending its screams at the ears of the elder, far larger Goliath, to weaken her next attacks against Pa'avu and her allies-at-arms. Then, recognizing where her gosb'tar has positioned her, she takes another, deeper inhalation and - after a vicious swing of Velmech'ti - lets out a furious shriek. Her precious sword cuts into Gae'al's diamonded skin a bit and her shriek seems to cause the other Goliath further pause. Pa'avu's eyes gleam and mouth gives a grim smile, as she swings again, chipping away still more of her opponent's hide as she herself seems invigorated by the rush of violence.[/I] * Minor Action (Encounter): Stone's Endurance (Resist 5 All EoMNT) * Minor Action (Encounter): Screaming Armor (Gae'al -2 att EoMNT) * Standard Action (Daily): Tyrant's Rage (Fear, Primal, Rage) on G: Roll 15 + 9 + 2 (CA) = 26 vs 14 Will = HIT! Dmg: 2 + 4 + 5 - 5 (Diamond Skin) = 6 and Dazed (SE) * Free Action (Action Point): Standard (Encounter): Resurgent Strike on G: gain 6 Temp HP & attack: Roll 9 + 9 + 2 (CA) = 20 vs 18 AC = HIT! Dmg: 3 + 1 + 5 - 5 (DS) = 4 Pa'avu: HP: 19 (6 Temporary)/37 (Resist 5 All EoMNT); 10/11 Surges [HR][/HR] [I]"Now[/I] why [I]exactly did I join forces with these guys again?" [B]CHIRP [/B]mutters to herself as she considers her options. Deciding that - for now - keeping close to these would-be heroes would have to do, she darts a bit closer to the priest, with more than a few qualms. Then, glancing back anxiously at the swarming mass of snakes behind her, she takes aim at the Giant herself.[/I] * Move Action: creep forward from T11 to P11 * Standard Action: Sling on 10: Roll 16 + 8 + 2 (Ally Adjacent) - 2 (vs. Prone) = 24 vs. 18 AC HIT! Dmg: 6 + 6 - 5 (DS) = 7 [HR][/HR] [I]The [B]SNAKE SWARMS[/B] slither and crawl toward Ibhea and Pa'avu. Ibhea finds himself desperately dealing with a torrent of viper fangs while Pa'avu relies upon her deluge of training and hide armor to render the threat moot.[/I] * [B]S2[/B] (bottom left) begins turn in Poison Mire. 5 Poison - 5 Poison Resist = 0. Slowed (Save ends). * Move Action: (Run = Speed +2 but CA against S2 UtEoYNT) to L10. * Standard Action: Swarm of Fangs (poison) on I. Attack: Close burst 1 (enemies in the burst); +7 vs. AC. 9 (Roll) + 7 -5 (Run) = 11; Miss. I is in Aura (if Ends there, then 4 Poison damage and Slides one square into Swarm; DT) * End of Turn Saving Throw vs Slowed; 19. Success. [B]S1[/B] (upper left) * Move Action: Circle around (no OAs triggered) to L19 (Flanking with G). * Standard Action: Swarm of Fangs (poison) on P. Attack: Close burst 1 (enemies in the burst); +7 vs. AC. 9 (Roll) + 7 + 2 (CA) = 18; Hit. 2d6 (9) + 2 poison damage (11 total - 5 DR - 6 THP = 0), and Pa’avu is slowed (save ends). P is in Aura (if Ends there, then 4 Poison damage and Slides one square into Swarm; DT). [HR][/HR] [ATTACH type="full" alt="1674715995731.png"]273819[/ATTACH] SS1 = 26/36 SS2 = 21/36 G = 133/160 > PRONE, DAZED [B]WAVE 2 ROUND 2[/B] [I]The Acidic Mire seeps out further, sizzling against the bones and flesh of the fallen. From her back due to the flurry of attacks faced, [B]GAE'AL [/B]attempts an upkick to catch Pa'avu under the jaw and take the smaller goliath from her feet while she spins her Polearm to entangle her foes legs. When Pa'avu is able to slip the upkick and parry the polearm, the massive goliath chuckles "well done" as she looks up at an opponent for the first time in years.[/I] * Instinctive Assault (Free Action on Init + 10) - ⚔ Backfist & Haft on P. Attack: Melee 2 (one or two creatures); +7 vs. AC; Roll (9) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 12. Miss. Roll (1) = Miss. [HR][/HR] [B][I]IBHEA[/I][/B][I] eyes the slithering swarm of serpents at his feet and recalls that episode of his youth, when the Empress’s Templar had caught him stealing fruit from a market stall and sentenced him to twelve hours alone in that dank pit with the cobra. A trauma that still wakes him almost nightly with screams and drenched in perspiration. A trauma that made him turn to as much araq as he could find each day, until he heard that preacher on the steps of the Sanctuary of Light, her soft words like a beacon of hope. Why snakes? he shudders with misgivings. Glancing over his shoulder and turning, he realizes that Pa’avu now stands above the Goliath champion. Perhaps there is hope after all that they can defeat her and win parley. With purpose, he strides past a shimmering lacuna in the sand and unleashes his goddess’s radiance upon the fallen goliath. But Gae’al only blinks at him in mild frustration, her senses tempered to the challenging conditions of the sand arena, its glares and hazards. Gulp.[/I] * Move Action: Move M10 to J16 (no OA as Snake Swarm has no MBA). * Standard Action: Divine Flash vs Ghae'al, Roll (9) +4 +2 (CA) -2 (Prone) = 13 vs 14 Will. Miss. [HR][/HR] [B][I]GAE’AL[/I][/B][I] shakes off the harrying effects of Pa’avu’s furious attacks and unleashes a flurry of her own, forcing the smaller goliath into an off balance retreat toward the Poisoned Mire.[/I] * Recharge Diamondskin Volley: 4. No Recharge. * Standard Action: ⚔ Backfist & Haft on P. Attack: Melee 2 (one or two creatures); +7 vs. AC; Roll (7) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 10. Miss. Roll (16) +7 -2 (Prone) -2 (Screaming Armor) (no CA as can't flank due to dazed) = 19; Hit. (7) +2 - 5 DR = 4 damage and slides 2 squares into I20 (Poison Mire) or Prone in J20 if Saving Throw passed. * End of Turn: [B]Action Recovery. [/B]Whenever Gae’al ends her turn, any dazing, stunning, or dominating effect on her ends. (Daze Ends). [HR][/HR] [I]Still distorting reality to veil his presence, [B]CHANVATI[/B] skirts the fallen timbers in slow motion. Ponderously raising two fingers to his brow, he focuses his psionic energy into a telekinetic blast at the goliath as she rises to her feet. "This ends now," he thinks and hurls Gae'al's large form from beside the poisonous mire, clear into the swarming snakes, inhibiting their cohesion, and then through, across the burbling acidic flow, sprawling prone and into the arena's spiked hedge. "Got you!" He allows himself a slight smirk.[/I] * Move Action: (Slowed) L13 to J14 * Standard Action: Living Missile (Daily) vs Gae'al, (9) +7 = 16 vs 15 Fort = Hit; Gae'al is immobilized (SE) and subjected to Living Missile Attack. * Minor Action: Living Missile Attack vs Swarm 1, (12) +7 = 19 vs 13 Reflex = Hit for (5,6) +5 = 16 damage (half damage to Swarm = 8) and Prone... [B]TRIGGER[/B] Divide (Encounter) Trigger: Snake Swarm is Bloodied. Attack (Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm. [B]Minions (2) Prone in K18 and K19[/B] ...half damage (8) to Gae'al and Prone. Deposit her 10 squares away in S23 against the spiked hedge of the arena's walls. G SAVING THROW TO AVOID HINDERING TERRAIN: 3 +5 = 8. FAILS. ADJACENT TO HINDERING TERRAIN. Mind Shroud expires. Gae'al = Immobilized (SE) and Prone in S23, 8 damage. Swarm 1 = Prone in L19, 8 damage. Chanvati 22/28 HPs, 3/7 Surges remaining (edited) [HR][/HR] [I][B]PA'AVU[/B] is able to temporarily shake off some of the dizzying effects that she is feeling from various poisonous sources. Outwardly she suddenly appears to be reinvigorated, almost good as new, and she is seething with rage. She allows that rage to force some movement into her stiff and stymied limbs and grimly takes a step towards the closer swarm of snakes: does it seem a bit smaller ... and spread out? Over the years, she has learned to focus more narrowly on the opponents directly in front of her, when her chips appear to be smashed (as her clan father used to urge the little ones when teaching them to fight). With another calming, cleansing breath, and ignoring the hero she would rather be fighting, she shifts into position to deliver a blow against the wriggling swarm. Her swing cuts deftly through half of the venomous vipers. Fine, then, uncle, I'll take it stone by stone, snake by snake.[/I] * Pa'avu starts her Turn in Poison Mire: 5 OG Poison (-5 DR = 0 damage) and Slowed (Save Ends both) * Minor Action: (Encounter) Iron Resurgence: Pa'avu HP: 33 (4 THP) (lose 1 Surge, spend 2 Surges, gain 1/2 Surge value THP) * Move (Slowed, Difficult Terrain): I20 to J19 * Standard: Pressing Strike vs. S1 minion (K18): first shift 2 (J19 to J17), then strike: Roll 17 + 9 + 2 (vs. Prone) = 28 vs. 13 AC HIT! Damage: 4 + 5 + 5 (Rage) = 14 vs. Minion = Killed * Saving Throw vs. 5 Ongoing Poison/Slowed: 5 Fail Pa'avu 33 (4 THP)/37 HPs, 7/11 Surges remaining, 5 Resist All and Screaming Armor ends [HR][/HR] [I][B]CHIRP[/B] keenly watches how the match is playing itself out, first this opponent up, then that one ... now that one flies through the snake swarm and crashes into the wall ... wait, what? Deciding that she is[/I] perhaps [I]playing on the winning side[/I] after all, [I]she glances over her shoulder at the other snake swarm. Maybe she can contribute, after all. Hmm, that grate is pretty close...[/I] * Move Action: from P11 to M11 * Standard Action: (Encounter) Hooked Net vs. Snake Swarm 2: Roll 17 + 6 = 23 vs. 13 Reflex HIT; Close Blast 2 (where S2 is): Slide 2 (L10 to N8) and is Restrained (Save Ends). S2 ends in Tentacle aura [B]TRIGGER : [/B]Tentacle Grates Swarm rolls initiative whenever a character comes within 1 square of the grates. Henceforth, the Tentacle Grates Swarm makes an attack against any creature it can reach. Initiative 19, acts on Chirp's Initiative of 9. [HEADING=1][SIZE=5]Traits[/SIZE][/HEADING] ☼ [B]Swarm Attack[/B] ✦ [B]Aura[/B] 1 Any enemy that ends its turn in the aura takes 4 damage, and the swarm can slide it 1 square as a free action. [B]Attack[/B] Standard Action Melee Target: One creature within Reach Attack: +4 vs. Fort Hit: 1d6 + 2 damage, and the target is grabbed (Escape DC 14). Attack vs S2 Ref: (8) +4 +2 (CA) = 14; Hit. (4) +2 = 6/3 (half damage Melee Attack) = 2 damage and grabbed (Escape DC 14). [HR][/HR] [I]The mass of writhing [B]TENTACLES (SWARM)[/B] and [B]SNAKES (SWARM)[/B] slither and flail and constrict around each other. The ball of snakes is crushed by the tentacles or falls through the gates, reducing its numbers to a mere few which ultimately squirm away from the clutches of the tentacles.[/I] * Move Action: Escape DC 14. (8) + 9 = 17. Cannot Shift 1 Square due to Restrained. * Standard Action: Swarm of Fangs CB1 on TS; (13) +4 -2 (Restrained) = 15; Hit (6, 2) + 2 + 5 (Vuln Area/Burst/Blast) = 15 damage. 5 HP remaining for Tentacle Swarm. End of Turn: Saving Throw vs Restrained (14): Succeeds. End of Turn in Swarm Aura. 4 damage (BLOODIED): [B]TRIGGER[/B] Divide (Encounter) Trigger: Snake Swarm is Bloodied. Attack (Immediate Reaction): Snake Swarm splits into 2 x Level 1 Minions (Viper) within the 4 sq of Snake Swarm. [B]Minions (2) Prone in M8 and M7 [/B] [HR][/HR] S Minions x 3 (K19 PRONE) T (Hazard) = 5/20 G = 115/160 > PRONE, IMMOBILIZED (SAVE ENDS), ACIDIC MIRE, SPEAR HEDGE [B]WAVE 2 ROUND 3[/B] [ATTACH type="full" alt="1674789423502.png"]273911[/ATTACH] [HR][/HR] [I]The Acidic Mire seeps out further, sizzling against the bones and flesh of the fallen. In the depths of the growing Acidic Mire...amidst a biting maze of her very own Spear Hedges , [B]GAE'AL [/B]lashes out wildly from her back with kicks, flailing arms, and halberd. She has as much luck finding her feet as she finds an enemy to assail. She attempts to mutters a curse in Goliath but her lungs fill with acid instead, leaving her coughing and hacking out the caustic liquid to protect her earthen lungs.[/I] * Instinctive Assault (Free Action on Init + 10) - No Targets. [HR][/HR] [USER=1282]@darkbard[/USER] and [USER=20459]@Nephis[/USER] , given the situation, its insurmountable for Gae'al. Immobilized (Save Ends) and we're in a Restrained loop next to Spear Hedge with no way to resolve. Going to go ahead and submit with her given the situation. Win Con achieved. [/QUOTE]
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