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<blockquote data-quote="Nephis" data-source="post: 8929888" data-attributes="member: 20459"><p>Character Bookkeeping Update:</p><p></p><p>Level Up</p><p>[SPOILER=""]</p><p>Pa'avu, level 3</p><p>Goliath, Barbarian</p><p>Feral Might: Thunderborn Wrath</p><p>Background: Feral Raider, Wandering Duelist, Noble's Guard (Wandering Duelist Benefit)</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 18 Fort: 18 Reflex: 15 Will: 14</p><p>HP: 43 Surges: 11 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +10, Endurance +8, Athletics +11, Perception +7, Heal +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, History, Insight +2, Nature +4, Religion, Stealth +2, Streetwise +1, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Warrior of the Wild</p><p>Level 2: Skill Training (Heal)</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Pressing Strike</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian encounter 1: Resurgent Strike</p><p>Barbarian daily 1: Tyrant's Rage</p><p>Theme power: Iron Wolf Charge (+ Fixed Enhancement Scaling)</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Javelin (3), Screaming Hide Armor +1, Vanguard Greatsword +1, Gauntlets of Blood (heroic tier), Badge of the Berserker +1</p><p>[/SPOILER]</p><p></p><p>Pa'avu 33/43 HPs, 9/11 Surges Remaining, 2 APs, <strong>Initiative Roll r(3) + 3 + 2 = 8</strong></p><p><strong></strong></p><p><strong>HAKHAMAN's Stats</strong></p><p>[SPOILER=""]</p><p>Medium natural humanoid, human</p><p>Level 2 Elite Controller (Leader) XP 400</p><p>HP 80; Bloodied 40 Initiative +3</p><p>AC 16, Fortitude 14, Reflex 15, Will 16 Perception+6</p><p>Speed 6 Resist 5 psychic Saving Throws +2; Action Points 1</p><p></p><p>Standard Actions</p><p>(<img class="smilie smilie--emoji" loading="lazy" alt="⚔️" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" data-shortname=":crossed_swords:" />) <strong>Staff </strong>(psychic, weapon) ✦ At-Will</p><p>Attack: Melee 1 (one creature); +7 vs. AC</p><p>Hit: 1d8 + 4 psychic damage.</p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="⚔️" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" data-shortname=":crossed_swords:" /> <strong>Visions From Beyond</strong> (implement, psychic) ✦ At-Will</p><p>Attack: Ranged 10 (one creature); +5 vs. Will</p><p>Hit: 1d6 + 1 psychic damage. The target is dazed and takes ongoing 5 psychic damage (save ends both).</p><p></p><p>ᗕ <strong>Aberrant Form</strong> (implement) ✦ Recharge ⚄ ⚅</p><p>Attack: Close burst 1 centered on Hakhaman or his Insanity Rift (enemies in the burst); +5 vs. Fortitude</p><p>Hit: 2d8 + 7 damage, and the target is weakened until the end of Hakhaman's next turn. In addition, one ally in the burst gains 5 temporary hit points.</p><p></p><p>Minor Actions</p><p><img class="smilie smilie--emoji" loading="lazy" alt="⚔️" title="Crossed swords :crossed_swords:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" data-shortname=":crossed_swords:" /> <strong>Insanity Rift</strong> (conjuration, implement) ✦ At-Will</p><p>Effect: Hakhaman conjures an Insanity Rift in an unoccupied square within 10 squares of him. The Rift lasts until it is destroyed, until Hakhaman drops to 0 hit points, or until he dismisses it as a minor action. The Rift occupies its square. Enemies can't move through its space, but allies can. When Hakhaman takes a move action, he can also move the Rift up to 6 squares. If the Rift takes 10 damage or more from a single attack, it is destroyed and Hakhaman takes 10 damage; the Rift is otherwise unaffected by attacks. Hakhaman can have only one Insanity Rift conjured at a time. In addition, the Insanity Rift can make the following attack.</p><p></p><p>Trigger: An enemy leaves a square adjacent to the Rift.</p><p><strong>Attack </strong>(Opportunity Action): Melee 1 (the triggering enemy); +5 vs. Will</p><p>Hit: 1d6 +2 damage and the target is dazed until the end of your next turn.</p><p></p><p><img src="https://discord.com/assets/e7159ba0fcc85f39f95227dd85f44aeb.svg" alt="⚔️" class="fr-fic fr-dii fr-draggable " style="" /></p><p> Collapse ✦ At-Will 1/round Effect: Hakhaman commands the Insanity Rift to make the following attack.</p><p>Attack: Melee 1 (one creature); +5 vs. Reflex</p><p>Hit: 1d8 + 2 damage.</p><p></p><p>Skills Arcana +8, Indimidate +10, Athletics (Escape) +3</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Nephis, post: 8929888, member: 20459"] Character Bookkeeping Update: Level Up [SPOILER=""] Pa'avu, level 3 Goliath, Barbarian Feral Might: Thunderborn Wrath Background: Feral Raider, Wandering Duelist, Noble's Guard (Wandering Duelist Benefit) Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 18 Fort: 18 Reflex: 15 Will: 14 HP: 43 Surges: 11 Surge Value: 10 TRAINED SKILLS Intimidate +10, Endurance +8, Athletics +11, Perception +7, Heal +7 UNTRAINED SKILLS Acrobatics +2, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, History, Insight +2, Nature +4, Religion, Stealth +2, Streetwise +1, Thievery +2 FEATS Level 1: Warrior of the Wild Level 2: Skill Training (Heal) POWERS Barbarian at-will 1: Pressing Strike Barbarian at-will 1: Howling Strike Barbarian encounter 1: Resurgent Strike Barbarian daily 1: Tyrant's Rage Theme power: Iron Wolf Charge (+ Fixed Enhancement Scaling) Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl ITEMS Adventurer's Kit, Javelin (3), Screaming Hide Armor +1, Vanguard Greatsword +1, Gauntlets of Blood (heroic tier), Badge of the Berserker +1 [/SPOILER] Pa'avu 33/43 HPs, 9/11 Surges Remaining, 2 APs, [B]Initiative Roll r(3) + 3 + 2 = 8 HAKHAMAN's Stats[/B] [SPOILER=""] Medium natural humanoid, human Level 2 Elite Controller (Leader) XP 400 HP 80; Bloodied 40 Initiative +3 AC 16, Fortitude 14, Reflex 15, Will 16 Perception+6 Speed 6 Resist 5 psychic Saving Throws +2; Action Points 1 Standard Actions (⚔️) [B]Staff [/B](psychic, weapon) ✦ At-Will Attack: Melee 1 (one creature); +7 vs. AC Hit: 1d8 + 4 psychic damage. ⚔️ [B]Visions From Beyond[/B] (implement, psychic) ✦ At-Will Attack: Ranged 10 (one creature); +5 vs. Will Hit: 1d6 + 1 psychic damage. The target is dazed and takes ongoing 5 psychic damage (save ends both). ᗕ [B]Aberrant Form[/B] (implement) ✦ Recharge ⚄ ⚅ Attack: Close burst 1 centered on Hakhaman or his Insanity Rift (enemies in the burst); +5 vs. Fortitude Hit: 2d8 + 7 damage, and the target is weakened until the end of Hakhaman's next turn. In addition, one ally in the burst gains 5 temporary hit points. Minor Actions ⚔️ [B]Insanity Rift[/B] (conjuration, implement) ✦ At-Will Effect: Hakhaman conjures an Insanity Rift in an unoccupied square within 10 squares of him. The Rift lasts until it is destroyed, until Hakhaman drops to 0 hit points, or until he dismisses it as a minor action. The Rift occupies its square. Enemies can't move through its space, but allies can. When Hakhaman takes a move action, he can also move the Rift up to 6 squares. If the Rift takes 10 damage or more from a single attack, it is destroyed and Hakhaman takes 10 damage; the Rift is otherwise unaffected by attacks. Hakhaman can have only one Insanity Rift conjured at a time. In addition, the Insanity Rift can make the following attack. Trigger: An enemy leaves a square adjacent to the Rift. [B]Attack [/B](Opportunity Action): Melee 1 (the triggering enemy); +5 vs. Will Hit: 1d6 +2 damage and the target is dazed until the end of your next turn. [IMG alt="⚔️"]https://discord.com/assets/e7159ba0fcc85f39f95227dd85f44aeb.svg[/IMG] Collapse ✦ At-Will 1/round Effect: Hakhaman commands the Insanity Rift to make the following attack. Attack: Melee 1 (one creature); +5 vs. Reflex Hit: 1d8 + 2 damage. Skills Arcana +8, Indimidate +10, Athletics (Escape) +3 [/SPOILER] [/QUOTE]
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