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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 8938557" data-attributes="member: 6696971"><p><strong>Goal</strong>: <strong>Get the slave girl to the Sect of Omthala: her role in life is not as an enslaved person to a merchant but to be in service to the Sect.</strong></p><p><strong></strong></p><p><strong>Level +1, Complexity 2 (DCs will be for level 4 so 10, 14, 21 while ATK vs AC is 18/20 and vs NAD is 16/17)</strong></p><p><strong></strong></p><p><strong>3 Successes (0 Hard DC Available)/0 Failures/2 Secondary Skills Available</strong></p><p></p><p></p><p style="margin-left: 20px"><em>The smell of anise pervades Ibhea's senses as he deliberates. At first he casts the sensory experience from his attention; a mere trick of his numbing mind combined with the arak on his lips or the remaining traces in the nearby bottle.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>But like an angry rebuke of his willpower, the scent grows to a powerful crescendo and then disappears suddenly.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>No. Not a material trace of his liquor. </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>A sign.</em></p><p></p><p></p><p>[HR][/HR]</p><p></p><p><strong>Goal</strong>: <strong>Help The 2nd Nation Make Exodus from Bantouk</strong></p><p><strong></strong></p><p><strong>Level +4 (7), Complexity 3 (DCs will be for level 7 so 11, 16, 23 while ATK vs AC is 21/23 and vs NAD is 19/20)</strong></p><p><strong></strong></p><p><strong>1 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/2 Advantages Available</strong></p><p><strong></strong></p><p><strong>ADVANTAGE USES:</strong></p><p></p><p>✦ (wagered before roll) A success against a hard DC counts as two successes: a success against both a hard DC and a moderate DC.</p><p></p><p>✦ Refresh Skill Training Exhaust status.</p><p></p><p>✦ Remove a Complication (like Healing Surge loss or -2 Skill/AC forward) on a Failure.</p><p></p><p></p><p style="margin-left: 20px"><em>With the group's spiritual vigor renewed, now comes the fight for the plan.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>As everyone is packing out the few belongings they fled with from Ruffly Gelded, the oldest member of The 2nd Nation, Cassandane The Sighted, steps forward with a smoking basin, putting it forward for each member of The 2nd Nation to inhale deeply and join her in her ritual. She does a pass with several members and then "absolves them" in one way or another; a reassuring word or a mere smile.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>The purported seer's milky white, blind eyes wander and then focus on Pa'avu. "I see..." she exhales very slowly. "It is this one" she says gravely. "This one is marked. She must not come with us. She is as a beacon to the Empire's Diviner who consults spirits of the earth, fire, water, and air. Her ties to the spirits of the earth will be our undoing! They will betray us!"</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>She turns away from Pa'avu and exhorts her companions to cast their gaze away from Pa'avu...to remove her from their very thoughts!</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>The mood does not shift, but cheeks tighten and brows furrow.</em></p><p></p><p></p><p><strong>MEDIUM DC</strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong>COMPANION UPDATES</strong></p><p><strong></strong></p><p><strong>Lucent Messenger Ibhea</strong></p><p>Medium humanoid</p><p>Level 3 Lurker (Leader) Standard</p><p>HP 37; Bloodied 18 Initiative +7</p><p>AC 17, Fortitude 14, Reflex 16, Will 15 Perception +3 Speed 6</p><p></p><p>Traits</p><p>☼ <strong>The Reformation</strong> ✦ Aura 2</p><p>An ally that starts its turn in the aura can shift one square as a free action.</p><p></p><p>Standard Actions</p><p>(<img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" />) <strong>Kukri </strong>✦ At-Will</p><p>Attack: Melee 1 (one creature); +8 vs. AC</p><p>Hit: 2d6 + 4 damage.</p><p></p><p>➶ <strong>Divine Flash (Radiant)</strong> ✦ Recharge when no creature is affected by this power</p><p>Attack: Ranged 5 (one creature); +6 vs. Will</p><p>Hit: 2d6 + 4 radiant damage, and the target grants combat advantage (save ends). Until the target saves against this effect, Ibhea is invisible to every enemy but the target, and its kukri deals 1d6 extra damage to the target.</p><p>Miss: Ibhea has partial concealment until the end of its next turn.</p><p></p><p>ᗕ <strong>Terrible Glow (Fear, Radiant)</strong> ✦ Encounter</p><p>Attack: Close burst 2 (enemies in the burst); +6 vs. Will</p><p>Hit: 1d8 + 4 radiant damage, and Ibhea pushes the target up to 2 squares.</p><p>Miss: Half damage, and Ibhea can push the target 1 square.</p><p></p><p>Acrobatics (Escape) + 3, Religion +10, Thievery +8</p><p></p><p><strong>Str</strong> 10 (+1) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 14 (+3)</p><p><strong>Con</strong> 11 (+1) <strong>Int</strong> 18 (+5) <strong>Cha</strong> 16 (+4)</p><p></p><p></p><p><strong>Stalwart Minotaur x 3</strong></p><p>Medium natural humanoid</p><p>Level 3 Minion Soldier</p><p>HP 1; a missed attack never damages a minion Initiative +3</p><p>AC 20, Fortitude 16, Reflex 14, Will 14 Speed 5 Low-light vision</p><p></p><p>Traits</p><p><strong>Phalanx for Master</strong></p><p>Whenever Bita-Bousseh is adjacent to a minotaur she gains a +2 Power Bonus to all defenses.</p><p></p><p>Standard Actions</p><p>(⚔) <strong>Axe </strong>✦ At-Will</p><p>Attack: Melee 1 (one creature); +8 vs. AC</p><p>Hit: 5 damage, and the target is marked until the end of the minotaur's next turn.</p><p></p><p>Triggered Actions</p><p>⚔ <strong>Subduing Gore</strong> ✦ At-Will</p><p>Trigger: An adjacent enemy that is marked by the minotaur makes an attack that does not include the minotaur.</p><p>Attack (Immediate Reaction): Melee 1 (one creature); +6 vs. Reflex</p><p>Hit: 5 damage and the minotaur takes the attack instead.</p><p></p><p>Athletics + 10, Perception +8</p><p></p><p><strong>Str</strong> 18 (+5) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 14 (+3)</p><p><strong>Con</strong> 15 (+3) <strong>Int</strong> 11 (+5) <strong>Cha</strong> 13 (+2)</p><p></p><p></p><p><strong>Bita-Bouseh</strong></p><p>Medium natural humanoid, tiefling</p><p>Level 3 Minion</p><p>HP 1; a missed attack never damages a minion. Initiative Minotaurs</p><p>AC 18, Fortitude 15, Reflex 16, Will 17 Perception+5 Speed 6</p><p></p><p><strong>Infernal Glower</strong> (At-Will), Fear</p><p>Ranged 5, Target: one creature</p><p>Attack: +6 vs Will</p><p>Hit: 4 damage, and Bita-Bousseh slides the target 2 squares.</p><p></p><p><strong>There Will Be Order</strong></p><p>Immediate Reaction (Encounter)</p><p>Trigger: Bita-Bouseh or an ally within 3 squares of Bita-Bouseh is knocked unconscious.</p><p>Effect: Bita-Bouseh or the ally heals 1d6 HP and saves against 1 ongoing effect.</p><p></p><p><strong>Lawyer's Dodge</strong></p><p>Move Action (Encounter)</p><p>Effect: Bita-Bouseh shifts 3 squares and can shift through difficult terrain until the end of her next turn.</p><p></p><p>Acrobatics +3 (Escape), Bluff +10, Insight +8</p><p></p><p><strong>Str</strong> 9 (+1) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 14 (+3)</p><p><strong>Con</strong> 12 (+2) <strong>Int</strong> 16 (+4) <strong>Cha</strong> 18 (+5)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8938557, member: 6696971"] [B]Goal[/B]: [B]Get the slave girl to the Sect of Omthala: her role in life is not as an enslaved person to a merchant but to be in service to the Sect. Level +1, Complexity 2 (DCs will be for level 4 so 10, 14, 21 while ATK vs AC is 18/20 and vs NAD is 16/17) 3 Successes (0 Hard DC Available)/0 Failures/2 Secondary Skills Available[/B] [INDENT][I]The smell of anise pervades Ibhea's senses as he deliberates. At first he casts the sensory experience from his attention; a mere trick of his numbing mind combined with the arak on his lips or the remaining traces in the nearby bottle.[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]But like an angry rebuke of his willpower, the scent grows to a powerful crescendo and then disappears suddenly.[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]No. Not a material trace of his liquor. [/I][/INDENT] [INDENT][/INDENT] [INDENT][I]A sign.[/I][/INDENT] [HR][/HR] [B]Goal[/B]: [B]Help The 2nd Nation Make Exodus from Bantouk Level +4 (7), Complexity 3 (DCs will be for level 7 so 11, 16, 23 while ATK vs AC is 21/23 and vs NAD is 19/20) 1 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/2 Advantages Available ADVANTAGE USES:[/B] ✦ (wagered before roll) A success against a hard DC counts as two successes: a success against both a hard DC and a moderate DC. ✦ Refresh Skill Training Exhaust status. ✦ Remove a Complication (like Healing Surge loss or -2 Skill/AC forward) on a Failure. [INDENT][I]With the group's spiritual vigor renewed, now comes the fight for the plan.[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]As everyone is packing out the few belongings they fled with from Ruffly Gelded, the oldest member of The 2nd Nation, Cassandane The Sighted, steps forward with a smoking basin, putting it forward for each member of The 2nd Nation to inhale deeply and join her in her ritual. She does a pass with several members and then "absolves them" in one way or another; a reassuring word or a mere smile.[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]The purported seer's milky white, blind eyes wander and then focus on Pa'avu. "I see..." she exhales very slowly. "It is this one" she says gravely. "This one is marked. She must not come with us. She is as a beacon to the Empire's Diviner who consults spirits of the earth, fire, water, and air. Her ties to the spirits of the earth will be our undoing! They will betray us!"[/I][/INDENT] [INDENT][/INDENT] [INDENT][I]She turns away from Pa'avu and exhorts her companions to cast their gaze away from Pa'avu...to remove her from their very thoughts![/I][/INDENT] [INDENT][/INDENT] [INDENT][I]The mood does not shift, but cheeks tighten and brows furrow.[/I][/INDENT] [B]MEDIUM DC[/B] [HR][/HR] [B]COMPANION UPDATES Lucent Messenger Ibhea[/B] Medium humanoid Level 3 Lurker (Leader) Standard HP 37; Bloodied 18 Initiative +7 AC 17, Fortitude 14, Reflex 16, Will 15 Perception +3 Speed 6 Traits ☼ [B]The Reformation[/B] ✦ Aura 2 An ally that starts its turn in the aura can shift one square as a free action. Standard Actions (⚔️) [B]Kukri [/B]✦ At-Will Attack: Melee 1 (one creature); +8 vs. AC Hit: 2d6 + 4 damage. ➶ [B]Divine Flash (Radiant)[/B] ✦ Recharge when no creature is affected by this power Attack: Ranged 5 (one creature); +6 vs. Will Hit: 2d6 + 4 radiant damage, and the target grants combat advantage (save ends). Until the target saves against this effect, Ibhea is invisible to every enemy but the target, and its kukri deals 1d6 extra damage to the target. Miss: Ibhea has partial concealment until the end of its next turn. ᗕ [B]Terrible Glow (Fear, Radiant)[/B] ✦ Encounter Attack: Close burst 2 (enemies in the burst); +6 vs. Will Hit: 1d8 + 4 radiant damage, and Ibhea pushes the target up to 2 squares. Miss: Half damage, and Ibhea can push the target 1 square. Acrobatics (Escape) + 3, Religion +10, Thievery +8 [B]Str[/B] 10 (+1) [B]Dex[/B] 14 (+3) [B]Wis[/B] 14 (+3) [B]Con[/B] 11 (+1) [B]Int[/B] 18 (+5) [B]Cha[/B] 16 (+4) [B]Stalwart Minotaur x 3[/B] Medium natural humanoid Level 3 Minion Soldier HP 1; a missed attack never damages a minion Initiative +3 AC 20, Fortitude 16, Reflex 14, Will 14 Speed 5 Low-light vision Traits [B]Phalanx for Master[/B] Whenever Bita-Bousseh is adjacent to a minotaur she gains a +2 Power Bonus to all defenses. Standard Actions (⚔) [B]Axe [/B]✦ At-Will Attack: Melee 1 (one creature); +8 vs. AC Hit: 5 damage, and the target is marked until the end of the minotaur's next turn. Triggered Actions ⚔ [B]Subduing Gore[/B] ✦ At-Will Trigger: An adjacent enemy that is marked by the minotaur makes an attack that does not include the minotaur. Attack (Immediate Reaction): Melee 1 (one creature); +6 vs. Reflex Hit: 5 damage and the minotaur takes the attack instead. Athletics + 10, Perception +8 [B]Str[/B] 18 (+5) [B]Dex[/B] 14 (+3) [B]Wis[/B] 14 (+3) [B]Con[/B] 15 (+3) [B]Int[/B] 11 (+5) [B]Cha[/B] 13 (+2) [B]Bita-Bouseh[/B] Medium natural humanoid, tiefling Level 3 Minion HP 1; a missed attack never damages a minion. Initiative Minotaurs AC 18, Fortitude 15, Reflex 16, Will 17 Perception+5 Speed 6 [B]Infernal Glower[/B] (At-Will), Fear Ranged 5, Target: one creature Attack: +6 vs Will Hit: 4 damage, and Bita-Bousseh slides the target 2 squares. [B]There Will Be Order[/B] Immediate Reaction (Encounter) Trigger: Bita-Bouseh or an ally within 3 squares of Bita-Bouseh is knocked unconscious. Effect: Bita-Bouseh or the ally heals 1d6 HP and saves against 1 ongoing effect. [B]Lawyer's Dodge[/B] Move Action (Encounter) Effect: Bita-Bouseh shifts 3 squares and can shift through difficult terrain until the end of her next turn. Acrobatics +3 (Escape), Bluff +10, Insight +8 [B]Str[/B] 9 (+1) [B]Dex[/B] 14 (+3) [B]Wis[/B] 14 (+3) [B]Con[/B] 12 (+2) [B]Int[/B] 16 (+4) [B]Cha[/B] 18 (+5) [/QUOTE]
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