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<blockquote data-quote="Manbearcat" data-source="post: 8941529" data-attributes="member: 6696971"><p><strong>2 Successes (1 Hard DC Available)/1 Failures/3 Secondary Skills Available/2 Advantages Available</strong></p><p></p><p>Please vignette the rest of your staged, fighting retreat out of the tunnels. Then transition to dealing with the obstacle at the bottom.</p><p></p><p><strong>XP</strong></p><p></p><p>* 300 x 2 + 38 x 5 = 790 - 38 x 4 (BB & SMs) - 100 (H) = 790 - 252 = 538/2 = 269 apiece</p><p></p><p><strong>LOOT</strong></p><p></p><p>* Hazard gains the following:</p><p></p><p><strong>Minor Action </strong></p><p><strong>Savage Protector (Encounter)</strong></p><p>Effect: Hazard gains +2 Armor, cannot use Bite, gains Snarl & Snap and Harrier. This Effect can be ended with a Minor Action.</p><p></p><p><strong>Standard Actions</strong></p><p><strong>(⚔) Snarl & Snap ✦ At-Will</strong></p><p>Attack: Melee 1 (one creature); +8 vs. AC</p><p>Hit: 1d8 + 4 damage.</p><p>Effect: Hazard marks the target until the end of Hazard's next turn.</p><p></p><p><strong>⚔ Harrier ✦ At-Will</strong></p><p>Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn't include it as a target.</p><p>Attack (Immediate Reaction): Melee 2 (the triggering enemy); +8 vs. AC</p><p>Hit: 1d8 + 4 damage, and Hazard Slides the target 1 square.</p><p></p><p>* Minotaur Stalwart's <strong>Phalanx for Master</strong> changes to <strong>Phalanx</strong>:</p><p></p><p><strong>Trait</strong></p><p><strong>Phalanx</strong></p><p>Whenever an ally is adjacent to a Minotaur Stalwart they gains a +1 Power Bonus to all defenses.</p><p></p><p>* Bita-Bousseh gains the following:</p><p></p><p><strong>Trait</strong></p><p><strong>Rearguard </strong></p><p>Minotaur Stalwart's Phalanx ability grants Bita-Bousseh a +2 Power Bonus to all defenses.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The "terror in the tunnels" leaves both tensions and pulses high as the group spills out onto the Bantouk streets above. A large, covered wagon careens to a wild stop after several members of the terrified 2nd Nation, captured by their flight response, lose all sense of their surroundings and shamble into the roadway. The pair of draft horses drawing it nearly break out of their harnesses and damage the buggy shafts as they're forced to mildly rear in order to arrest their trot in time. </em></p><p><em></em></p><p><em>The reins fly out of the goblin driver's hands and he immediately commences to hooting and hollering up a storm of protests and frustrations. "Damnitall! I've got a wagonload of antivenom headed for The Legion of Ruth's territories. We have an entire brigade of outriders on death's door and you all nearly just sentenced them to their last breath!" He's going to make a seen and draw all kinds of undue attention if the situation isn't quickly and cooly resolved!</em></p><p></p><p><strong>MEDIUM DC</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8941529, member: 6696971"] [B]2 Successes (1 Hard DC Available)/1 Failures/3 Secondary Skills Available/2 Advantages Available[/B] Please vignette the rest of your staged, fighting retreat out of the tunnels. Then transition to dealing with the obstacle at the bottom. [B]XP[/B] * 300 x 2 + 38 x 5 = 790 - 38 x 4 (BB & SMs) - 100 (H) = 790 - 252 = 538/2 = 269 apiece [B]LOOT[/B] * Hazard gains the following: [B]Minor Action Savage Protector (Encounter)[/B] Effect: Hazard gains +2 Armor, cannot use Bite, gains Snarl & Snap and Harrier. This Effect can be ended with a Minor Action. [B]Standard Actions (⚔) Snarl & Snap ✦ At-Will[/B] Attack: Melee 1 (one creature); +8 vs. AC Hit: 1d8 + 4 damage. Effect: Hazard marks the target until the end of Hazard's next turn. [B]⚔ Harrier ✦ At-Will[/B] Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn't include it as a target. Attack (Immediate Reaction): Melee 2 (the triggering enemy); +8 vs. AC Hit: 1d8 + 4 damage, and Hazard Slides the target 1 square. * Minotaur Stalwart's [B]Phalanx for Master[/B] changes to [B]Phalanx[/B]: [B]Trait Phalanx[/B] Whenever an ally is adjacent to a Minotaur Stalwart they gains a +1 Power Bonus to all defenses. * Bita-Bousseh gains the following: [B]Trait Rearguard [/B] Minotaur Stalwart's Phalanx ability grants Bita-Bousseh a +2 Power Bonus to all defenses. [HR][/HR] [I]The "terror in the tunnels" leaves both tensions and pulses high as the group spills out onto the Bantouk streets above. A large, covered wagon careens to a wild stop after several members of the terrified 2nd Nation, captured by their flight response, lose all sense of their surroundings and shamble into the roadway. The pair of draft horses drawing it nearly break out of their harnesses and damage the buggy shafts as they're forced to mildly rear in order to arrest their trot in time. The reins fly out of the goblin driver's hands and he immediately commences to hooting and hollering up a storm of protests and frustrations. "Damnitall! I've got a wagonload of antivenom headed for The Legion of Ruth's territories. We have an entire brigade of outriders on death's door and you all nearly just sentenced them to their last breath!" He's going to make a seen and draw all kinds of undue attention if the situation isn't quickly and cooly resolved![/I] [B]MEDIUM DC[/B] [/QUOTE]
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