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<blockquote data-quote="Manbearcat" data-source="post: 8942441" data-attributes="member: 6696971"><p><strong>3 Successes (1 Hard DC Available)/1 Failures/2 Secondary Skills Available/2 Advantages Available</strong></p><p></p><p>[HR][/HR]</p><p></p><p>Conversation with players:</p><p></p><p><strong>GM</strong>: <em>Chart a course through The Hatchery (the highland bluff district that features state parks, mansions in select overlook positions, and its protected areas for the massive avian predators that serve as Bantouk's Air Force) or The Nest (a section of "low city" where The Empire is glad to let viscous gangs fight meaningless turf wars so their brand of violence is contained from the rest of the city)?</em></p><p></p><p><strong>PLAYERS</strong>: <em>I think we've had quite enough of viscous enemies after all those oozes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So we'll go with The Hatchery, where Chanvati, BB, and likely most of the 2nd Nation won't quite stick out as sore thumbs. Also, a more upscale neighborhood seems more in keeping with the public works dimension of the tunnels we established.</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>With the horses nerves quelled and the imposing presence of the massive goliath, the goblin driver accepts the reins while failing terribly at stifling a full-bore gawk. Accepting the reins from the massive creature before him, he coughs, looks ahead at the horses, and mutters a "right, then." And off they go!</em></p><p><em></em></p><p><em>The road climbs steeply before the group as they chart a course through The Hatchery. The main thoroughfare culminates in a traffic circle at the apex of the rise. A large rotunda on the right side is the Fire Brigade's headquarters. It explodes with action suddenly as the portcullis rises and a trio of large griffons speed toward sizable water-chests to grab with their huge talons. Somewhere in the city below there is a fire, and the riders will fly over to deploy their payload.</em></p><p><em></em></p><p><em>Hazard begins to immediately howl and bark, sprinting after the trailing griffon with incredible speed and excitement. If he isn't stopped, he's apt to either make a huge scene or, worse, latch on and go for a ride! MEDIUM DC.</em></p><p><em></em></p><p><em>In other news, the Fire Brigade's door is still open...there is a well-trained Wyvern inside that is used in case of truly large fires. Its riding rig is on the floor nearby in the garage. The beast is of sufficient size and the riding rig of sufficient room that it could be used to shuttle this motley crew toward your destination via "sky taxi"...if you dare... *</em></p><p></p><p>[HR][/HR]</p><p></p><p>If you want to take a crack at the *, it will be HARD DC and, if you wager an Advantage here (explain it), you can get 3 Successes out of it rather than 2. </p><p></p><p>Regardless, you have to deal with Hazard's Dog > Fire"truck" shenanigans!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8942441, member: 6696971"] [B]3 Successes (1 Hard DC Available)/1 Failures/2 Secondary Skills Available/2 Advantages Available[/B] [HR][/HR] Conversation with players: [B]GM[/B]: [I]Chart a course through The Hatchery (the highland bluff district that features state parks, mansions in select overlook positions, and its protected areas for the massive avian predators that serve as Bantouk's Air Force) or The Nest (a section of "low city" where The Empire is glad to let viscous gangs fight meaningless turf wars so their brand of violence is contained from the rest of the city)?[/I] [B]PLAYERS[/B]: [I]I think we've had quite enough of viscous enemies after all those oozes. ;) So we'll go with The Hatchery, where Chanvati, BB, and likely most of the 2nd Nation won't quite stick out as sore thumbs. Also, a more upscale neighborhood seems more in keeping with the public works dimension of the tunnels we established.[/I] [HR][/HR] [I]With the horses nerves quelled and the imposing presence of the massive goliath, the goblin driver accepts the reins while failing terribly at stifling a full-bore gawk. Accepting the reins from the massive creature before him, he coughs, looks ahead at the horses, and mutters a "right, then." And off they go! The road climbs steeply before the group as they chart a course through The Hatchery. The main thoroughfare culminates in a traffic circle at the apex of the rise. A large rotunda on the right side is the Fire Brigade's headquarters. It explodes with action suddenly as the portcullis rises and a trio of large griffons speed toward sizable water-chests to grab with their huge talons. Somewhere in the city below there is a fire, and the riders will fly over to deploy their payload. Hazard begins to immediately howl and bark, sprinting after the trailing griffon with incredible speed and excitement. If he isn't stopped, he's apt to either make a huge scene or, worse, latch on and go for a ride! MEDIUM DC. In other news, the Fire Brigade's door is still open...there is a well-trained Wyvern inside that is used in case of truly large fires. Its riding rig is on the floor nearby in the garage. The beast is of sufficient size and the riding rig of sufficient room that it could be used to shuttle this motley crew toward your destination via "sky taxi"...if you dare... *[/I] [HR][/HR] If you want to take a crack at the *, it will be HARD DC and, if you wager an Advantage here (explain it), you can get 3 Successes out of it rather than 2. Regardless, you have to deal with Hazard's Dog > Fire"truck" shenanigans! [/QUOTE]
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