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<blockquote data-quote="Manbearcat" data-source="post: 8950335" data-attributes="member: 6696971"><p><strong>2 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/4 Advantages Available)</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Over the course of the next day's overly cheerful and determined efforts to provision and resolve the logistics of the expedition to Stoneroot's Perch, the old steward and his staff turn genuflection into an artform.</em></p><p><em></em></p><p><em>The only thing left to do is to chart the course and get on with it.</em></p><p></p><p>Pick a route with a sequence of 3 (known) obstacles and make a related move to consult your accumulated wisdom on the course charted against Medium DC. On <strong>a success, tell us more about the obstacles (1 sentence and choose the DC), gain 1 success in the SC, and choose 1</strong> of the following:</p><p></p><p>* <em>Your scout sees it coming</em>. The first combat faced (3 characters) on the journey is Level +2 (875 xp) and pick one character to have a surprise round.</p><p></p><p>* <em>The expedition is enlightening</em>. Increase the xp earned for this Skill Challenge from 1000 to 1100.</p><p></p><p>* <em>Discover a dangerous opportunity and be prepared</em>. There are 2 x Uncommon magic items of level 8 (or lower, player choice) in the lair of a powerful denizen along the way. Use all 4 characters (both PCs and both Companions) and face a level 4 Solo in its lair with an encounter budget of 875 + 350 + 176 = 1401; Level +4. Take +2 Initiative.</p><p></p><p>On <strong>a failure, gain 1 failure in the SC and choose 1</strong> of the following:</p><p></p><p>* <em>The road ahead is more perilous than expected</em>. The first combat faced (3 characters) on the journey has its encounter budget increased by 1 standard worth of xp from Level +2 (875 xp) to Level +3 (1050). Take -2 Initiative.</p><p></p><p>* <em>Weather is miserable the first day of the journey, drenching gear and spirits alike</em>. Roll the worst of 2d20 for your Primary Skill in your next obstacle and you cannot use an Advantage with it.</p><p></p><p></p><p><strong>1) THE OLD WAY</strong></p><p></p><p><em>* The Gray Grove</em></p><p><em></em></p><p><em>* Breathless Chimney</em></p><p><em></em></p><p><em>* Annointed Prey</em></p><p></p><p></p><p><strong>2) WE DARE NOT TREAD</strong></p><p></p><p><em>* The Choke</em></p><p><em></em></p><p><em>* Blood and Ice</em></p><p><em></em></p><p><em>* Treacherous Sky </em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8950335, member: 6696971"] [B]2 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/4 Advantages Available)[/B] [HR][/HR] [I]Over the course of the next day's overly cheerful and determined efforts to provision and resolve the logistics of the expedition to Stoneroot's Perch, the old steward and his staff turn genuflection into an artform. The only thing left to do is to chart the course and get on with it.[/I] Pick a route with a sequence of 3 (known) obstacles and make a related move to consult your accumulated wisdom on the course charted against Medium DC. On [B]a success, tell us more about the obstacles (1 sentence and choose the DC), gain 1 success in the SC, and choose 1[/B] of the following: * [I]Your scout sees it coming[/I]. The first combat faced (3 characters) on the journey is Level +2 (875 xp) and pick one character to have a surprise round. * [I]The expedition is enlightening[/I]. Increase the xp earned for this Skill Challenge from 1000 to 1100. * [I]Discover a dangerous opportunity and be prepared[/I]. There are 2 x Uncommon magic items of level 8 (or lower, player choice) in the lair of a powerful denizen along the way. Use all 4 characters (both PCs and both Companions) and face a level 4 Solo in its lair with an encounter budget of 875 + 350 + 176 = 1401; Level +4. Take +2 Initiative. On [B]a failure, gain 1 failure in the SC and choose 1[/B] of the following: * [I]The road ahead is more perilous than expected[/I]. The first combat faced (3 characters) on the journey has its encounter budget increased by 1 standard worth of xp from Level +2 (875 xp) to Level +3 (1050). Take -2 Initiative. * [I]Weather is miserable the first day of the journey, drenching gear and spirits alike[/I]. Roll the worst of 2d20 for your Primary Skill in your next obstacle and you cannot use an Advantage with it. [B]1) THE OLD WAY[/B] [I]* The Gray Grove * Breathless Chimney * Annointed Prey[/I] [B]2) WE DARE NOT TREAD[/B] [I]* The Choke * Blood and Ice * Treacherous Sky [/I] [/QUOTE]
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