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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 8950795" data-attributes="member: 6696971"><p><strong>3 Successes (2 Hard DC Available)/0 Failures/2 Secondary Skills Available/4 Advantages Available)</strong></p><p></p><p></p><p></p><p><em>The grove might be rainbow-hued underneath from its fossilizing, but no one knows. The winds blow hard from the west here, so the leafless trees that stand vigil over the hidden pass into the foothills are permanently covered in layers of ash from the endless conflagrations that make cinders of, and gives name to, the scorched long grass of the savannah.</em></p><p><em></em></p><p><em>As dusk is consumed by nightfall, the grey sentinels loom above, but not silently as wind sweeps through the long-dead branches, creating a layered whistling of varying pitches. Legend has it that the trees were killed suddenly by a celestial object, exploding calamitously above, splaying the trees out wildly below the airburst but merely stripping the bark from the rest of the forest. The coinciding, sky-choking forest fires did the rest.</em></p><p><em></em></p><p><em>A heretical group of Goliaths, turned away from the Primal Spirits and the Primordial entities of the world, pilgrimage to these woods to take part in ceremony. The Cult of the Iron Gorgon is a small group, but they cast a wide net and leave a large mark. Perhaps from the cataclysm or perhaps from some twisted experiment of sorcery gone awry, these woods are dotted with intermittent "Gorgon Mud Traps." The viscous substance fills only shallow pools so sinking and asphyxiating isn't a threat. Its that it seems to lie in wait. It seems to have sentience. And those slipping into its cold embrace find their movements and heartbeats slowing...eventually turning to stone.</em></p><p><em></em></p><p><em>The Cult of the Iron Gorgon take this as a "holy place" and they secure the "leavings" of the traps as an offering from their unseen master. They ritualize the petrification and then consume the unfortunate. Sometimes...when the pickings are thin because expeditions to Stoneroot's Perch have (wisely?) trod a path far away from this place...The Cult of the Iron Gorgon will go out and kidnap souls and let them loose in this place in the dark of night.</em></p><p><em></em></p><p><em>But lucky for them, you've walked into their domain on this moon-obscured, stormy evening.</em></p><p><em></em></p><p><em>How are you <strong>avoiding the Gorgon Mud Traps</strong> (1)? How are you <strong>dealing with the hungry eye of these heretical Goliaths (2)...they are out there...hidden perfectly in these surrounds...waiting for prey</strong>...longing to watch them slowly be rendered motionless...lifeless...gray...delighting in the process...before consuming the offerings? </em></p><p></p><p>[HR][/HR]</p><p></p><p>Start with (1) above. If you get a success, move to (2). If you get a failure on (1), sit tight and I'll change the situation. Medium DCs.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8950795, member: 6696971"] [B]3 Successes (2 Hard DC Available)/0 Failures/2 Secondary Skills Available/4 Advantages Available)[/B] [I]The grove might be rainbow-hued underneath from its fossilizing, but no one knows. The winds blow hard from the west here, so the leafless trees that stand vigil over the hidden pass into the foothills are permanently covered in layers of ash from the endless conflagrations that make cinders of, and gives name to, the scorched long grass of the savannah. As dusk is consumed by nightfall, the grey sentinels loom above, but not silently as wind sweeps through the long-dead branches, creating a layered whistling of varying pitches. Legend has it that the trees were killed suddenly by a celestial object, exploding calamitously above, splaying the trees out wildly below the airburst but merely stripping the bark from the rest of the forest. The coinciding, sky-choking forest fires did the rest. A heretical group of Goliaths, turned away from the Primal Spirits and the Primordial entities of the world, pilgrimage to these woods to take part in ceremony. The Cult of the Iron Gorgon is a small group, but they cast a wide net and leave a large mark. Perhaps from the cataclysm or perhaps from some twisted experiment of sorcery gone awry, these woods are dotted with intermittent "Gorgon Mud Traps." The viscous substance fills only shallow pools so sinking and asphyxiating isn't a threat. Its that it seems to lie in wait. It seems to have sentience. And those slipping into its cold embrace find their movements and heartbeats slowing...eventually turning to stone. The Cult of the Iron Gorgon take this as a "holy place" and they secure the "leavings" of the traps as an offering from their unseen master. They ritualize the petrification and then consume the unfortunate. Sometimes...when the pickings are thin because expeditions to Stoneroot's Perch have (wisely?) trod a path far away from this place...The Cult of the Iron Gorgon will go out and kidnap souls and let them loose in this place in the dark of night. But lucky for them, you've walked into their domain on this moon-obscured, stormy evening. How are you [B]avoiding the Gorgon Mud Traps[/B] (1)? How are you [B]dealing with the hungry eye of these heretical Goliaths (2)...they are out there...hidden perfectly in these surrounds...waiting for prey[/B]...longing to watch them slowly be rendered motionless...lifeless...gray...delighting in the process...before consuming the offerings? [/I] [HR][/HR] Start with (1) above. If you get a success, move to (2). If you get a failure on (1), sit tight and I'll change the situation. Medium DCs. [/QUOTE]
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