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<blockquote data-quote="Nephis" data-source="post: 8960327" data-attributes="member: 20459"><p><strong>LEVEL UP </strong></p><p><strong></strong></p><p><strong>PA'AVU</strong></p><p>[SPOILER]Pa'avu, level 5</p><p>Goliath, Barbarian</p><p>Feral Might: Thunderborn Wrath</p><p>Background: Wandering Duelist (Wandering Duelist Benefit), Feral Raider, Nobel's Guard</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>AC: 19 Fort: 19 Reflex: 16 Will: 15</p><p>HP: 55 Surges: 11 Surge Value: 13</p><p></p><p>TRAINED SKILLS</p><p>Perception +12, Endurance +9, Athletics +12, Heal +8, Intimidate +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +3, History +1, Insight +3, Nature +9, Religion +1, Stealth +3, Streetwise +2, Thievery +3</p><p></p><p>FEATS</p><p>Level 1: Monastic Disciple (retrained at Level 4 from Warrior of the Wild)</p><p>Level 2: Monastic Adept (retrained at Level 5 from Skill Training: Heal)</p><p>Level 4: Wasteland Wanderer</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Monastic Adept: Crane's Wings</p><p>Monastic Disciple: Iron Soul Flurry of Blows</p><p>Barbarian encounter 1: Resurgent Strike</p><p>Iron Wolf Warrior encounter: Iron Wolf Charge</p><p>Barbarian daily 1: Tyrant's Rage</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Screaming Hide Armor +1, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3)[/SPOILER]</p><p></p><p><strong>CHANVATI</strong></p><p>[SPOILER]</p><p>Chanvati, level 5</p><p>Human, Psion|Warlord</p><p>Discipline Focus (Hybrid): Telepathy Focus (Hybrid)</p><p>Warlord Leadership: Canny Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Will</p><p>Psionic Augmentation (Hybrid): Hybrid Encounter Power</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit)</p><p>Theme: Noble Adept</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 19, Wis 12, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.</p><p></p><p>AC: 19 Fort: 16 Reflex: 19 Will: 20</p><p>HP: 40 Surges: 7 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Arcana +11, Insight +12, History +11, Diplomacy +12, Bluff +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Dungeoneering +6, Endurance +6, Heal +6, Intimidate +8, Nature +6, Perception +8, Religion +9, Stealth +6, Streetwise +8, Thievery +6, Athletics +4</p><p></p><p>FEATS</p><p>Bardic Ritualist: Ritual Caster</p><p>Human: Bardic Ritualist</p><p>Level 1: Staff Expertise</p><p>Level 2: Unarmored Agility</p><p>Level 4: Bard of All Trades</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Mind Thrust</p><p>Hybrid at-will 1: Commander's Strike</p><p>Hybrid at-will 1: Dimensional Scramble</p><p>Hybrid Encounter Power: Vengeance is Mine</p><p>Adept's Insight</p><p>Hybrid daily 1: Living Missile</p><p>Hybrid utility 2: Mind Shroud</p><p>Hybrid daily 5: Create Opportunity</p><p></p><p>ITEMS</p><p>Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Staff of the War Mage +1, Writing case, Jade hairpin, Brooch of No Regrets +1, Residuum (Any) (200), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier)</p><p></p><p>RITUALS</p><p>Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER]</p><p></p><p><strong>HAZARD THE DOG (H'Z'LAHTO)</strong></p><p>[SPOILER]</p><p>A Dog Named Hazard</p><p>Medium natural beast</p><p>Level 5 Brute XP 200</p><p>HP 78, Bloodied 39, Surge 19, Surges per day 11; Initiative +4</p><p>AC 18, Fortitude 18, Reflex 16, Will 15 Perception+49</p><p>Speed 6</p><p></p><p>Standard Action</p><p>(<img src="https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png" alt="⚔" class="fr-fic fr-dii fr-draggable " style="" />) Bite ✦ At-Will</p><p><em>Special: </em>Hazard cannot use this attack while Savage Protector is enabled</p><p><em>Attack:</em> Melee 1 (one creature); +10 vs. AC.</p><p><em>Hit:</em> 1d10 + 6 damage, or 1d10 + 11 damage while the dog is within 2 squares of an ally.</p><p></p><p>Minor Actions</p><p>Savage Protector ✦ Encounter</p><p><em>Effect:</em> Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action.</p><p></p><p>Standard Actions</p><p>(<img src="https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png" alt="⚔" class="fr-fic fr-dii fr-draggable " style="" />) Snarl & Snap ✦ At-Will</p><p><em>Special:</em> Hazard must enable this power through Savage Protector</p><p><em>Attack:</em> Melee 1 (one creature); +10 vs. AC.</p><p><em>Hit:</em> 1d8 + 6 damage</p><p><em>Effect: </em>Hazard marks the target until the end of Hazard’s next turn.</p><p></p><p>(<img src="https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png" alt="⚔" class="fr-fic fr-dii fr-draggable " style="" />) Harrier ✦ At-Will</p><p><em>Special:</em> Hazard must enable this power through Savage Protector</p><p><em>Trigger:</em> An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target.</p><p><em>Attack (Immediate Reaction):</em> Melee 1 (the triggering enemy); +9 vs. AC</p><p><em>Hit: </em>1d8 +5 damage, and Hazard slides the target 1 square.</p><p></p><p>Skills Athletics (Escape) +11, Perception +9</p><p>S 18 (+6) D 14 (+4) W 14 (+4)</p><p>C 14 (+4) I 10 (+2) C 11 (+2)</p><p></p><p>Equipment: <em>Sigil of Companionship (Heroic Tier)</em></p><p> [/SPOILER]</p><p></p><p><strong>BITA-BOUSSEH</strong></p><p>[SPOILER]</p><p>Bita-Bousseh</p><p>Medium natural humanoid, tiefling</p><p>Level 5 Controller (Leader) XP 200</p><p>HP 41, Bloodied 20, Surge 10, Surges per day 8; Initiative +4</p><p>AC 20, Fortitude 17, Reflex 17, Will 19 Perception+4, Low-light vision</p><p>Speed 6</p><p>Resist 7 Fire (5 + 1/2 L)</p><p></p><p>Infernal Glower (At-Will), Fear</p><p>Ranged 10, Target: one creature</p><p>Attack: +8 vs Will</p><p>Hit: 1d8 +7 damage, and Bita-Bousseh slides the target 2 squares</p><p></p><p>Hell's Dark Promise (At-Will), Charm</p><p>Minor Action</p><p>Attack: Ranged 10 (one creature), +8 vs Will</p><p>Hit: Bita-Bousseh slides the creature 2 squares.</p><p></p><p>Infernal Wrath (Recharge 5,6), Fire</p><p>Free Action Close burst 10</p><p>Trigger: An enemy within 10 squares of her hits Bita-Bousseh.</p><p>Target: The triggering enemy in the burst</p><p>Effect: The target takes 1d6 + 4 fire damage, and the target grants combat advantage until the end of its next turn.</p><p></p><p>There Will Be Order</p><p>Immediate Reaction (Encounter)</p><p>Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied or knocked unconscious.</p><p>Effect: Bita-Bousseh or the ally spends a healing surge and saves against 1 effect that a save can end.</p><p></p><p>Lawyer's Dodge</p><p>Move Action (Encounter)</p><p>Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain until the end of her next turn.</p><p></p><p>Languages Common, Supernal</p><p>Acrobatics +4 (Escape), Bluff +11, Insight +9, Stealth +6</p><p>S 11 (+2) D 14 (+4) W 14 (+4)</p><p>C 12 (+3) I 16 (+5) C 14 (+4)</p><p>[/SPOILER]</p><p>[HR][/HR]</p><p></p><p><em>The "burial mounds" Gae'al referred to are more "mud fountain-baths" than what would typically be signified by the term. Some admixture of warm, flowing clay and earth burble up from some reservoir within the mountain. These flows meander to form basins when they empty into deep, concave features hewn or naturally eroded into the ritual chamber floor.</em></p><p><em></em></p><p><em><strong>PA'AVU </strong>stares at the basins of mud for a long, thoughtful moment. Then, she lifts her gaze up to meet Chanvati and nods her head in acceptance. His face unusually solemn, her gosb'tar nods back: without words, interior or aloud they both recognize what she must do. She carefully steps over the rim and lowers herself into one of the basins, lying back and resting her head on a slight indent there. Chanvati kneels behind her and places both of his hands in the ki field around her head. </em></p><p><em></em></p><p><em><Can you hear me, sahtree?> <yes.> </em></p><p><em></em></p><p><em>As the goliath gradually slows her breathing, she can feel the thick mixture of mud and earth gently but steadily flow over her, covering her, filling her ears, her eyes, her nostrils, entering her mouth. She follows its journey down into her being, her l'pahb'gin: she is almost there. She senses sounds in the chamber - murmuring voice of the tiefling, an answer from her gosb'tar, anxious whines from her Hound with the golden eyes, her H'z'lahto - but these sounds are slowly drifting away from her concern, growing more distant.</em></p><p><em></em></p><p><em>Suddenly, she is momentarily brought back by a surge in her bath of mud and clay. She can feel her Hound's nose poke at her hand, and she places that hand upon his head to calm him. Immediately, she feels her own sense of calm and distance seem to enter H'z'lahto, and she mentally brings him with her on her journey.</em></p><p><em></em></p><p><em><Can you hear me, sahtree?> a doubled voice answers <yes.></em></p><p>[HR][/HR]</p><p></p><p>Group Primary Skill Endurance check for Pa'avu and Hazard to pass over into the Spirit Realm:</p><ul> <li data-xf-list-type="ul">Pa'avu: r(20) + 9 = 29 vs. 16 Moderate DC Success</li> <li data-xf-list-type="ul">Hazard: r(3) + 2 = 5 vs. 16 Moderate DC Fail; 1 out of 2 Success in group check = Success</li> </ul><p></p><p>Pa'avu: 55/55 HP; 10/11 Surges remaining </p><p>Hazard: 78/78; 10/11 Surges remaining</p></blockquote><p></p>
[QUOTE="Nephis, post: 8960327, member: 20459"] [B]LEVEL UP PA'AVU[/B] [SPOILER]Pa'avu, level 5 Goliath, Barbarian Feral Might: Thunderborn Wrath Background: Wandering Duelist (Wandering Duelist Benefit), Feral Raider, Nobel's Guard Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 18, Con 16, Dex 14, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 19 Fort: 19 Reflex: 16 Will: 15 HP: 55 Surges: 11 Surge Value: 13 TRAINED SKILLS Perception +12, Endurance +9, Athletics +12, Heal +8, Intimidate +11 UNTRAINED SKILLS Acrobatics +3, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +3, History +1, Insight +3, Nature +9, Religion +1, Stealth +3, Streetwise +2, Thievery +3 FEATS Level 1: Monastic Disciple (retrained at Level 4 from Warrior of the Wild) Level 2: Monastic Adept (retrained at Level 5 from Skill Training: Heal) Level 4: Wasteland Wanderer POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Monastic Adept: Crane's Wings Monastic Disciple: Iron Soul Flurry of Blows Barbarian encounter 1: Resurgent Strike Iron Wolf Warrior encounter: Iron Wolf Charge Barbarian daily 1: Tyrant's Rage Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl Barbarian daily 5: Rage of the Crimson Hurricane ITEMS Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Screaming Hide Armor +1, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3)[/SPOILER] [B]CHANVATI[/B] [SPOILER] Chanvati, level 5 Human, Psion|Warlord Discipline Focus (Hybrid): Telepathy Focus (Hybrid) Warlord Leadership: Canny Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will Psionic Augmentation (Hybrid): Hybrid Encounter Power Human Power Selection: Bonus At-Will Power Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit) Theme: Noble Adept FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 19, Wis 12, Cha 16. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15. AC: 19 Fort: 16 Reflex: 19 Will: 20 HP: 40 Surges: 7 Surge Value: 10 TRAINED SKILLS Arcana +11, Insight +12, History +11, Diplomacy +12, Bluff +12 UNTRAINED SKILLS Acrobatics +7, Dungeoneering +6, Endurance +6, Heal +6, Intimidate +8, Nature +6, Perception +8, Religion +9, Stealth +6, Streetwise +8, Thievery +6, Athletics +4 FEATS Bardic Ritualist: Ritual Caster Human: Bardic Ritualist Level 1: Staff Expertise Level 2: Unarmored Agility Level 4: Bard of All Trades POWERS Bonus At-Will Power: Mind Thrust Hybrid at-will 1: Commander's Strike Hybrid at-will 1: Dimensional Scramble Hybrid Encounter Power: Vengeance is Mine Adept's Insight Hybrid daily 1: Living Missile Hybrid utility 2: Mind Shroud Hybrid daily 5: Create Opportunity ITEMS Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Staff of the War Mage +1, Writing case, Jade hairpin, Brooch of No Regrets +1, Residuum (Any) (200), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier) RITUALS Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER] [B]HAZARD THE DOG (H'Z'LAHTO)[/B] [SPOILER] A Dog Named Hazard Medium natural beast Level 5 Brute XP 200 HP 78, Bloodied 39, Surge 19, Surges per day 11; Initiative +4 AC 18, Fortitude 18, Reflex 16, Will 15 Perception+49 Speed 6 Standard Action ([IMG alt="⚔"]https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png[/IMG]) Bite ✦ At-Will [I]Special: [/I]Hazard cannot use this attack while Savage Protector is enabled [I]Attack:[/I] Melee 1 (one creature); +10 vs. AC. [I]Hit:[/I] 1d10 + 6 damage, or 1d10 + 11 damage while the dog is within 2 squares of an ally. Minor Actions Savage Protector ✦ Encounter [I]Effect:[/I] Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action. Standard Actions ([IMG alt="⚔"]https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png[/IMG]) Snarl & Snap ✦ At-Will [I]Special:[/I] Hazard must enable this power through Savage Protector [I]Attack:[/I] Melee 1 (one creature); +10 vs. AC. [I]Hit:[/I] 1d8 + 6 damage [I]Effect: [/I]Hazard marks the target until the end of Hazard’s next turn. ([IMG alt="⚔"]https://fonts.gstatic.com/s/e/notoemoji/15.0/2694/32.png[/IMG]) Harrier ✦ At-Will [I]Special:[/I] Hazard must enable this power through Savage Protector [I]Trigger:[/I] An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target. [I]Attack (Immediate Reaction):[/I] Melee 1 (the triggering enemy); +9 vs. AC [I]Hit: [/I]1d8 +5 damage, and Hazard slides the target 1 square. Skills Athletics (Escape) +11, Perception +9 S 18 (+6) D 14 (+4) W 14 (+4) C 14 (+4) I 10 (+2) C 11 (+2) Equipment: [I]Sigil of Companionship (Heroic Tier)[/I] [/SPOILER] [B]BITA-BOUSSEH[/B] [SPOILER] Bita-Bousseh Medium natural humanoid, tiefling Level 5 Controller (Leader) XP 200 HP 41, Bloodied 20, Surge 10, Surges per day 8; Initiative +4 AC 20, Fortitude 17, Reflex 17, Will 19 Perception+4, Low-light vision Speed 6 Resist 7 Fire (5 + 1/2 L) Infernal Glower (At-Will), Fear Ranged 10, Target: one creature Attack: +8 vs Will Hit: 1d8 +7 damage, and Bita-Bousseh slides the target 2 squares Hell's Dark Promise (At-Will), Charm Minor Action Attack: Ranged 10 (one creature), +8 vs Will Hit: Bita-Bousseh slides the creature 2 squares. Infernal Wrath (Recharge 5,6), Fire Free Action Close burst 10 Trigger: An enemy within 10 squares of her hits Bita-Bousseh. Target: The triggering enemy in the burst Effect: The target takes 1d6 + 4 fire damage, and the target grants combat advantage until the end of its next turn. There Will Be Order Immediate Reaction (Encounter) Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied or knocked unconscious. Effect: Bita-Bousseh or the ally spends a healing surge and saves against 1 effect that a save can end. Lawyer's Dodge Move Action (Encounter) Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain until the end of her next turn. Languages Common, Supernal Acrobatics +4 (Escape), Bluff +11, Insight +9, Stealth +6 S 11 (+2) D 14 (+4) W 14 (+4) C 12 (+3) I 16 (+5) C 14 (+4) [/SPOILER] [HR][/HR] [I]The "burial mounds" Gae'al referred to are more "mud fountain-baths" than what would typically be signified by the term. Some admixture of warm, flowing clay and earth burble up from some reservoir within the mountain. These flows meander to form basins when they empty into deep, concave features hewn or naturally eroded into the ritual chamber floor. [B]PA'AVU [/B]stares at the basins of mud for a long, thoughtful moment. Then, she lifts her gaze up to meet Chanvati and nods her head in acceptance. His face unusually solemn, her gosb'tar nods back: without words, interior or aloud they both recognize what she must do. She carefully steps over the rim and lowers herself into one of the basins, lying back and resting her head on a slight indent there. Chanvati kneels behind her and places both of his hands in the ki field around her head. <Can you hear me, sahtree?> <yes.> As the goliath gradually slows her breathing, she can feel the thick mixture of mud and earth gently but steadily flow over her, covering her, filling her ears, her eyes, her nostrils, entering her mouth. She follows its journey down into her being, her l'pahb'gin: she is almost there. She senses sounds in the chamber - murmuring voice of the tiefling, an answer from her gosb'tar, anxious whines from her Hound with the golden eyes, her H'z'lahto - but these sounds are slowly drifting away from her concern, growing more distant. Suddenly, she is momentarily brought back by a surge in her bath of mud and clay. She can feel her Hound's nose poke at her hand, and she places that hand upon his head to calm him. Immediately, she feels her own sense of calm and distance seem to enter H'z'lahto, and she mentally brings him with her on her journey. <Can you hear me, sahtree?> a doubled voice answers <yes.>[/I] [HR][/HR] Group Primary Skill Endurance check for Pa'avu and Hazard to pass over into the Spirit Realm: [LIST] [*]Pa'avu: r(20) + 9 = 29 vs. 16 Moderate DC Success [*]Hazard: r(3) + 2 = 5 vs. 16 Moderate DC Fail; 1 out of 2 Success in group check = Success [/LIST] Pa'avu: 55/55 HP; 10/11 Surges remaining Hazard: 78/78; 10/11 Surges remaining [/QUOTE]
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