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<blockquote data-quote="Manbearcat" data-source="post: 8967279" data-attributes="member: 6696971"><p><strong>MAJOR QUEST COMPLETE ("Unlock your heritage, gain Stoneroot's Favor")</strong></p><p><strong></strong></p><p><strong>XP</strong></p><p></p><p>- Each of you get 200 xp</p><p></p><p><strong>REWARD</strong></p><p></p><p>- Choose between the below two <strong>Stoneroot Boon of Earthen Wrath/Earthen Renewal</strong>:</p><p></p><p>1) Defend</p><p></p><p><strong>EARTHEN WRATH (Encounter)</strong></p><p>Once during your turn, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.</p><p></p><p>In addition, you gain the warden's fury and warden's grasp powers (Encounter). You can use these powers against enemies to prevent them from harming those you protect.</p><p></p><p><strong>Earthen Fury</strong></p><p><em>You lash out with earth and weapon at a foe that has attacked your ally and diminish its defenses.</em></p><p>Encounter ✦ Primal, Weapon</p><p>Immediate Interrupt Melee weapon</p><p>Trigger: An enemy marked by you makes an attack that does not include you as a target</p><p>Target: The triggering enemy</p><p>Attack: Strength vs. Fortitude</p><p>Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.</p><p>Level 21: 2[W] + Strength modifier damage.</p><p></p><p><strong>Earthen Grasp </strong></p><p><em>Mud and rock clutch at a foe that has attacked your ally, impeding your enemy's movement.</em></p><p>Encounter ✦ Primal</p><p>Immediate Reaction Close burst 5</p><p>Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target</p><p>Target: The triggering enemy in the burst</p><p>Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.</p><p></p><p></p><p>2) Recover</p><p></p><p><strong>Earthen Renewal </strong></p><p><em>Drawing upon Stoneroot's Blessing, your fortitude sees you through disaster.</em></p><p>Encounter - Primal</p><p>Minor Action Personal</p><p>Requirement: You must have at least 1 healing surge.</p><p>Effect: You spend a healing surge but regain no hit points. You make a saving throw against every effect on you that a save can end.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>6 Successes (0 Hard DC Available)/2 Failures/1 Secondary Skills Available/0 Advantages Available)</strong></p><p></p><p>* Final 2 Successes are to <em>find your way back to the Spirit Gate to confront/parley with its keeper, The Soul Serpent.</em> Any failure in these last two obstacles triggers a "Lost in the Spirit Realm" conflict.</p><p></p><p>[HR][/HR]</p><p></p><p><em>With the encounter with the Elder Primal entity behind you, the strange, surreal world shifts suddenly and violently as if manifesting the Soul Serpent's enmity for your bypassing his dutifully guarding The Spirit Gate.</em></p><p><em></em></p><p><em>Your spiritual essences contort and spaghettify as if being tidally disrupted by an astrophysical, gravitational event! Space and time switch places (or cease to exist outright) as you're being drawn roughly..."downhill," sliding on a substrate you cannot detect. The world flings past you in a dizzying sensory experience and you see a pair of divergent, shimmering, luminous "slipstreams":</em></p><p><em></em></p><p><em>One slipstream leads to a cast of elderly, female figures remote viewing and commenting on a seminal event from each of your pasts, no doubt Elder Primal Spirits of memories and the future drawing upon the past <strong>(1)</strong>.</em></p><p><em></em></p><p><em>The other leads to a terrible maw...that of The Primal Beast, certainly signifying "the hunt is on" for that indifferent avatar of predation to attempt to catch you and devour your essence before you can make it back to The Spirit Gate <strong>(2)</strong>.</em></p><p><em></em></p><p><em>This happens with dizzying suddenness, so your response is reaction and instinct more than calculated planning. You'll have to somehow find the balance and proprioception, or otherwise navigate your way, to orient your strange "fall" in a controlled manner, choosing direction and navigating one of these two slipstreams to your chosen course.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Chart course 1 or 2 and make a move to resolve your Spirit Realm slipstream obstacle! Failure here = “Lost in the SR”and you’re dealing with the above course that you chose to not chart.</p><p></p><p><strong>MEDIUM DC </strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8967279, member: 6696971"] [B]MAJOR QUEST COMPLETE ("Unlock your heritage, gain Stoneroot's Favor") XP[/B] - Each of you get 200 xp [B]REWARD[/B] - Choose between the below two [B]Stoneroot Boon of Earthen Wrath/Earthen Renewal[/B]: 1) Defend [B]EARTHEN WRATH (Encounter)[/B] Once during your turn, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn. In addition, you gain the warden's fury and warden's grasp powers (Encounter). You can use these powers against enemies to prevent them from harming those you protect. [B]Earthen Fury[/B] [I]You lash out with earth and weapon at a foe that has attacked your ally and diminish its defenses.[/I] Encounter ✦ Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage. [B]Earthen Grasp [/B] [I]Mud and rock clutch at a foe that has attacked your ally, impeding your enemy's movement.[/I] Encounter ✦ Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in the burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn. 2) Recover [B]Earthen Renewal [/B] [I]Drawing upon Stoneroot's Blessing, your fortitude sees you through disaster.[/I] Encounter - Primal Minor Action Personal Requirement: You must have at least 1 healing surge. Effect: You spend a healing surge but regain no hit points. You make a saving throw against every effect on you that a save can end. [HR][/HR] [B]6 Successes (0 Hard DC Available)/2 Failures/1 Secondary Skills Available/0 Advantages Available)[/B] * Final 2 Successes are to [I]find your way back to the Spirit Gate to confront/parley with its keeper, The Soul Serpent.[/I] Any failure in these last two obstacles triggers a "Lost in the Spirit Realm" conflict. [HR][/HR] [I]With the encounter with the Elder Primal entity behind you, the strange, surreal world shifts suddenly and violently as if manifesting the Soul Serpent's enmity for your bypassing his dutifully guarding The Spirit Gate. Your spiritual essences contort and spaghettify as if being tidally disrupted by an astrophysical, gravitational event! Space and time switch places (or cease to exist outright) as you're being drawn roughly..."downhill," sliding on a substrate you cannot detect. The world flings past you in a dizzying sensory experience and you see a pair of divergent, shimmering, luminous "slipstreams": One slipstream leads to a cast of elderly, female figures remote viewing and commenting on a seminal event from each of your pasts, no doubt Elder Primal Spirits of memories and the future drawing upon the past [B](1)[/B]. The other leads to a terrible maw...that of The Primal Beast, certainly signifying "the hunt is on" for that indifferent avatar of predation to attempt to catch you and devour your essence before you can make it back to The Spirit Gate [B](2)[/B]. This happens with dizzying suddenness, so your response is reaction and instinct more than calculated planning. You'll have to somehow find the balance and proprioception, or otherwise navigate your way, to orient your strange "fall" in a controlled manner, choosing direction and navigating one of these two slipstreams to your chosen course.[/I] [HR][/HR] Chart course 1 or 2 and make a move to resolve your Spirit Realm slipstream obstacle! Failure here = “Lost in the SR”and you’re dealing with the above course that you chose to not chart. [B]MEDIUM DC [/B] [/QUOTE]
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