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<blockquote data-quote="Manbearcat" data-source="post: 8974175" data-attributes="member: 6696971"><p><strong>1) On Ibhea and the Slave Girl:</strong> We'll leave it right there (at 5 Successes) as a cliffhanger and resolve later.</p><p></p><p><strong>2) Recruit Mirage Moonstar to Seal the Breach</strong>: You can have 2 Successes for that last, nearly double DC move. There isn't any conflict left there. She is recruited and will journey to the ritualist chamber to analyze and seal the breach.</p><p></p><p><strong>2a) XP & LOOT</strong>: 200/2 = 100 xp apiece and 60 gold.</p><p></p><p>3) We'll <strong>cut right to the ritual chamber</strong>. You already defeated the journey challenge prior so you've earned the eliding of it. So you're there at the ritual chamber. Now.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Mirage Moonstar fixates on a point in space that looks entirely unremarkable in contrast with all the others. She unshoulders her kit, opens it on the floor, and pulls out various and sundry implements, reagents, and paraphernalia; talisman, vial of quicksilver, tongs, travelling crucible, and a decanter containing who-knows-what.</em></p><p><em></em></p><p><em>As drums bellow in the background, she doesn't even look up but says stoically with her face buried in the technical demands before her: "They will come. I mustn't be disturbed from my labors. I entrust you with this task."</em></p><p><em></em></p><p><em>Two mutated goliath trackers with equally mutated hounds-on-chain pour into the ritual chamber just as Vezzuvu's minions did prior. Behind them are a pair of drummers, heralding the hunt. The drums stop abruptly and the wet, revolting sound of a mutated jaw snarling picks up where the drums left off. A jolt from a tracker signals to the beast to quiet. </em></p><p><em></em></p><p><em>The Cult of the Iron Gorgon are outfitted for war but they pause long enough to take measure of what is happening here. A scowl settles over their faces as they regard Moonstar's toils. In severely broken Common, one of the hunters says "Not your place. We claim for Star. You go now with life or we take it from you."</em></p><p></p><p>[HR][/HR]</p><p></p><p>Figure out what you want to do here. Regardless, you must keep Mirage Moonstar uninterrupted. If she takes 56 damage, the ritual is spoiled and her material components lost. The Cult of the Iron Gorgon will take up lair in Stoneroot's Ritual Chamber and summon foul horrors to besiege The Spirit Realm and Material World alike.</p><p></p><p></p><p>If you with to attempt to<strong> Stall The Cult</strong> via parley, it will be a difficult Skill Challenge with high stakes:</p><p></p><p>* C3, Level +4 (so level 9 DCs) w/ the typical usages of Advantages. They want war. They are here to protect their patron's interests no matter the cost. And Moonstar needs a lot of time to complete these efforts.</p><p></p><p>* Failure 1 = Encounter Budget for Wave 1 & 2 increases by 2 Minions each. Failure 2 = Moonstar takes 14 damage due to distraction. Failure 3 = Encounter Budget for Wave 3 increases by 1 Standard and we cut to combat.</p><p></p><p>* Success = You stall them long enough for Moonstar to effect her rituals and resolve the breech. The Cult members leave the chamber to report back to their master (and receive their punishment). We then go to an <strong>Escape the Mountains</strong> chase Skill Challenge.</p><p></p><p>* If you want to go this route, make your initial move at Medium DC.</p><p></p><p></p><p>Otherwise, if you want to escalate straight to combat:</p><p></p><p>* 3 Waves of increasing difficulty.</p><p></p><p>* You can use 1 of your 2 Companion Characters per Wave, but not both. You can pick which one you want per wave after you see the dynamics of the enemy force.</p><p></p><p>* Short Rest after each wave. Milestone after Wave 1 and 3.</p><p></p><p>* As above, you have to prevent Moonstar from taking 56 damage or the rituals are disrupted (Loss Con).</p><p></p><p>[HR][/HR]</p><p></p><p>Let me know by either making a move or vignette an initial interaction and go to combat (I'll get first map up in that case).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8974175, member: 6696971"] [B]1) On Ibhea and the Slave Girl:[/B] We'll leave it right there (at 5 Successes) as a cliffhanger and resolve later. [B]2) Recruit Mirage Moonstar to Seal the Breach[/B]: You can have 2 Successes for that last, nearly double DC move. There isn't any conflict left there. She is recruited and will journey to the ritualist chamber to analyze and seal the breach. [B]2a) XP & LOOT[/B]: 200/2 = 100 xp apiece and 60 gold. 3) We'll [B]cut right to the ritual chamber[/B]. You already defeated the journey challenge prior so you've earned the eliding of it. So you're there at the ritual chamber. Now. [HR][/HR] [I]Mirage Moonstar fixates on a point in space that looks entirely unremarkable in contrast with all the others. She unshoulders her kit, opens it on the floor, and pulls out various and sundry implements, reagents, and paraphernalia; talisman, vial of quicksilver, tongs, travelling crucible, and a decanter containing who-knows-what. As drums bellow in the background, she doesn't even look up but says stoically with her face buried in the technical demands before her: "They will come. I mustn't be disturbed from my labors. I entrust you with this task." Two mutated goliath trackers with equally mutated hounds-on-chain pour into the ritual chamber just as Vezzuvu's minions did prior. Behind them are a pair of drummers, heralding the hunt. The drums stop abruptly and the wet, revolting sound of a mutated jaw snarling picks up where the drums left off. A jolt from a tracker signals to the beast to quiet. The Cult of the Iron Gorgon are outfitted for war but they pause long enough to take measure of what is happening here. A scowl settles over their faces as they regard Moonstar's toils. In severely broken Common, one of the hunters says "Not your place. We claim for Star. You go now with life or we take it from you."[/I] [HR][/HR] Figure out what you want to do here. Regardless, you must keep Mirage Moonstar uninterrupted. If she takes 56 damage, the ritual is spoiled and her material components lost. The Cult of the Iron Gorgon will take up lair in Stoneroot's Ritual Chamber and summon foul horrors to besiege The Spirit Realm and Material World alike. If you with to attempt to[B] Stall The Cult[/B] via parley, it will be a difficult Skill Challenge with high stakes: * C3, Level +4 (so level 9 DCs) w/ the typical usages of Advantages. They want war. They are here to protect their patron's interests no matter the cost. And Moonstar needs a lot of time to complete these efforts. * Failure 1 = Encounter Budget for Wave 1 & 2 increases by 2 Minions each. Failure 2 = Moonstar takes 14 damage due to distraction. Failure 3 = Encounter Budget for Wave 3 increases by 1 Standard and we cut to combat. * Success = You stall them long enough for Moonstar to effect her rituals and resolve the breech. The Cult members leave the chamber to report back to their master (and receive their punishment). We then go to an [B]Escape the Mountains[/B] chase Skill Challenge. * If you want to go this route, make your initial move at Medium DC. Otherwise, if you want to escalate straight to combat: * 3 Waves of increasing difficulty. * You can use 1 of your 2 Companion Characters per Wave, but not both. You can pick which one you want per wave after you see the dynamics of the enemy force. * Short Rest after each wave. Milestone after Wave 1 and 3. * As above, you have to prevent Moonstar from taking 56 damage or the rituals are disrupted (Loss Con). [HR][/HR] Let me know by either making a move or vignette an initial interaction and go to combat (I'll get first map up in that case). [/QUOTE]
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