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<blockquote data-quote="Nephis" data-source="post: 8978078" data-attributes="member: 20459"><p>BOOKKEEPING UPDATE</p><p></p><p><strong>PA'AVU's</strong> level up choices</p><p>Utility Power: Shrug It Off (Barbarian Encounter U2)</p><p>Feat: Versatile Expertise (Heavy Blades, Ki Focuses)</p><p></p><p>Character Summary:</p><p>[SPOILER]</p><p>Pa'avu, level 6</p><p>Goliath, Barbarian</p><p>Feral Might: Thunderborn Wrath</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Background: Feral Raider, Noble's Guard, Wandering Duelist (Wandering Duelist Benefit)</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 16, Dex 15, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>AC: 20 Fort: 20 Reflex: 17 Will: 16</p><p>HP: 61 Surges: 11 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Perception +13, Endurance +10, Athletics +13, Heal +9, Intimidate +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +4, History +2, Insight +4, Nature +10, Religion +2, Stealth +4, Streetwise +3, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Monastic Disciple</p><p>Level 2: Monastic Adept</p><p>Level 4: Wasteland Wanderer</p><p>Level 6: Versatile Expertise</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Monastic Adept: Crane's Wings</p><p>Monastic Disciple: Iron Soul Flurry of Blows</p><p>Barbarian encounter 1: Resurgent Strike</p><p>Iron Wolf Warrior Power: Iron Wolf Charge</p><p>Barbarian daily 1: Tyrant's Rage</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p>Barbarian utility 6: Shrug It Off</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Screaming Hide Armor +1, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3)[/SPOILER]</p><p></p><p><strong>HAZARD</strong></p><p>[SPOILER]</p><p>A Dog Named Hazard Level 6 Brute</p><p>Medium natural beast (animal) XP 200</p><p>HP 59; Bloodied 29; Surge Value 14; Healing Surges 11; Initiative +5</p><p>AC 19, Fortitude 19, Reflex 17, Will 16 Perception+10</p><p>Speed 6</p><p></p><p>Standard Actions</p><p>(⚔) Bite ✦ At-Will</p><p>Special: Hazard cannot use this attack while Savage Protector is enabled</p><p>Attack: Melee 1 (one creature); +11 vs. AC.</p><p>Hit: 1d10 + 7 damage, or 2d8 + 8 damage while the dog is within 2 squares</p><p>of an ally.</p><p></p><p>Minor Actions</p><p>Savage Protector ✦ Encounter</p><p>Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap</p><p>and Harrier. This Effect can be ended with a Minor Action.</p><p></p><p>Standard Actions</p><p>(⚔) Snarl & Snap ✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Attack: Melee 1 (one creature); +11 vs. AC.</p><p>Hit: 1d8 + 7 damage</p><p>Effect: Hazard marks the target until the end of Hazard’s next turn.</p><p></p><p>(⚔) Harrier ✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or</p><p>makes an attack that doesn’t include it as a target.</p><p>Attack (Immediate Reaction): Melee 1 (the triggering enemy); +11 vs. AC</p><p>Hit: 1d8 +7 damage, and Hazard slides the target 1 square.</p><p></p><p>Skills Athletics (Escape) +12, Perception +10</p><p></p><p>Str 18 (+7) Dex 14 (+5) Wis 14 (+5)</p><p>Con 14 (+5) Int 10 (+3) Cha 11 (+3)</p><p></p><p>Equipment: Sigil of Companionship (Heroic Tier)</p><p>Sigil of Companionship</p><p>Level 6 Uncommon Companion Item</p><p>The medal, which can be strapped to a leg or hung around a neck, signifies</p><p>the depth of experience you and your companion have working together.</p><p>Property: When you flank an enemy with your companion, you and your companion</p><p>gain a +1 item bonus to damage rolls against that enemy.</p><p>[/SPOILER]</p><p></p><p>[HR][/HR]</p><p></p><p>For the pending combat, here are our Initiative results, plus several Monster Knowledge checks (use whatever is necessary/appropriate):</p><p></p><p>Chanvati: r(13) + 5 = 18</p><p>Pa'avu: r(5) + 7 = 12</p><p>Bita-Bousseh: r(12) + 5 = 17</p><p></p><p>Chanvati: Arcana checks: 1. r(18) + 13 = 31; 2. r(4) + 13 = 17</p><p>Chanvati: Dungeoneering checks: 1. r(10) + 7 = 17; 2. r(20) + 7 = 27</p><p>Pa'avu: Nature checks: 1. r(13) + 10 = 23; 2. r(2) + 10 = 12</p><p></p><p>Let us know if we need to make any other checks.</p></blockquote><p></p>
[QUOTE="Nephis, post: 8978078, member: 20459"] BOOKKEEPING UPDATE [B]PA'AVU's[/B] level up choices Utility Power: Shrug It Off (Barbarian Encounter U2) Feat: Versatile Expertise (Heavy Blades, Ki Focuses) Character Summary: [SPOILER] Pa'avu, level 6 Goliath, Barbarian Feral Might: Thunderborn Wrath Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Ki Focuses) Background: Feral Raider, Noble's Guard, Wandering Duelist (Wandering Duelist Benefit) Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 19, Con 16, Dex 15, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 20 Fort: 20 Reflex: 17 Will: 16 HP: 61 Surges: 11 Surge Value: 15 TRAINED SKILLS Perception +13, Endurance +10, Athletics +13, Heal +9, Intimidate +12 UNTRAINED SKILLS Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +4, History +2, Insight +4, Nature +10, Religion +2, Stealth +4, Streetwise +3, Thievery +4 FEATS Level 1: Monastic Disciple Level 2: Monastic Adept Level 4: Wasteland Wanderer Level 6: Versatile Expertise POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Monastic Adept: Crane's Wings Monastic Disciple: Iron Soul Flurry of Blows Barbarian encounter 1: Resurgent Strike Iron Wolf Warrior Power: Iron Wolf Charge Barbarian daily 1: Tyrant's Rage Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Shrug It Off ITEMS Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Screaming Hide Armor +1, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3)[/SPOILER] [B]HAZARD[/B] [SPOILER] A Dog Named Hazard Level 6 Brute Medium natural beast (animal) XP 200 HP 59; Bloodied 29; Surge Value 14; Healing Surges 11; Initiative +5 AC 19, Fortitude 19, Reflex 17, Will 16 Perception+10 Speed 6 Standard Actions (⚔) Bite ✦ At-Will Special: Hazard cannot use this attack while Savage Protector is enabled Attack: Melee 1 (one creature); +11 vs. AC. Hit: 1d10 + 7 damage, or 2d8 + 8 damage while the dog is within 2 squares of an ally. Minor Actions Savage Protector ✦ Encounter Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action. Standard Actions (⚔) Snarl & Snap ✦ At-Will Special: Hazard must enable this power through Savage Protector Attack: Melee 1 (one creature); +11 vs. AC. Hit: 1d8 + 7 damage Effect: Hazard marks the target until the end of Hazard’s next turn. (⚔) Harrier ✦ At-Will Special: Hazard must enable this power through Savage Protector Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target. Attack (Immediate Reaction): Melee 1 (the triggering enemy); +11 vs. AC Hit: 1d8 +7 damage, and Hazard slides the target 1 square. Skills Athletics (Escape) +12, Perception +10 Str 18 (+7) Dex 14 (+5) Wis 14 (+5) Con 14 (+5) Int 10 (+3) Cha 11 (+3) Equipment: Sigil of Companionship (Heroic Tier) Sigil of Companionship Level 6 Uncommon Companion Item The medal, which can be strapped to a leg or hung around a neck, signifies the depth of experience you and your companion have working together. Property: When you flank an enemy with your companion, you and your companion gain a +1 item bonus to damage rolls against that enemy. [/SPOILER] [HR][/HR] For the pending combat, here are our Initiative results, plus several Monster Knowledge checks (use whatever is necessary/appropriate): Chanvati: r(13) + 5 = 18 Pa'avu: r(5) + 7 = 12 Bita-Bousseh: r(12) + 5 = 17 Chanvati: Arcana checks: 1. r(18) + 13 = 31; 2. r(4) + 13 = 17 Chanvati: Dungeoneering checks: 1. r(10) + 7 = 17; 2. r(20) + 7 = 27 Pa'avu: Nature checks: 1. r(13) + 10 = 23; 2. r(2) + 10 = 12 Let us know if we need to make any other checks. [/QUOTE]
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