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<blockquote data-quote="Manbearcat" data-source="post: 9008142" data-attributes="member: 6696971"><p>[USER=1282]@darkbard[/USER] ,<em> while he gathers himself and addresses his former adversaries, <strong>CHANVATI </strong>finds himself wracked with distractions; visions, pain, other odd sensory phenomena (Stage 1 Distortion of Caiphon)</em></p><p></p><p><strong>Distortion of Caiphon </strong> Level 6 Supernatural Disease</p><p><em>The skin of the infected subtly...shifts, causing intense pain, both physical and mental. The victim's eyes pulse with purple fire.</em></p><p></p><p>Stage 0: The target recovers from the disease.</p><p>Stage 1: While affected by stage 1, the target takes a -2 penalty to initiative checks and Will. The target gains a +1 bonus to the attack rolls of powers that have the psychic keyword.</p><p>Stage 2: While affected by stage 2, the target loses one healing surge that cannot be regained until the target recovers from the disease. The target takes a -4 penalty to Perception checks and Insight checks.</p><p>Stage 3: While affected by stage 3, the target takes a -2 penalty to skill checks. The target's attacks deal 1d6 extra psychic damage.</p><p>Stage 4: While affected by stage 4, the target descends into madness and is dazed.</p><p></p><p>Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1, 2, or 3.</p><p><em>10 or lower</em>: The stage of the disease increases by one.</p><p><em>11-14</em>: No Change</p><p><em>15 or higher</em>: The stage of the disease decreases by one.</p><p>[HR][/HR]</p><p></p><p><strong>CHANVATI MAJOR QUEST</strong>: <em>Investigate any psionic traces of his circumventing the Spirit Gate and seal a possible breach between the Spirit and Far Realms.</em></p><p></p><p>* 250 xp apiece. Write a new Major Quest.</p><p></p><p><strong>PA'AVU MAJOR QUEST</strong>: <em>Destroy the Meteorite of Caiphon, freeing the warped Cult of the Iron Gorgon Goliaths from its dread influence.</em></p><p></p><p>* 250 xp apiece. Write a new Major Quest.</p><p></p><p><strong>CONFLICT XP</strong></p><p></p><p>* 500 + 250 * 3 + 63 * 4 - 250 (BB) = 1252/2 = 676 apiece.</p><p></p><p><strong>LOOT</strong></p><p></p><p>* Bita-Bousseh <strong>Infernal Wrath Recharges on 4</strong>, 5, 6 (rather than 5, 6).</p><p></p><p>* The Mountains of Stoneroot's Perch are cleansed of the alien menace. <strong>Whenever you take an Extended Rest in these mountains</strong>, take a floating Advantage forward for the following adventuring day. You can use it in a Skill Challenge (per typical Advantage rules) or one character gains +4 Initiative in a combat. <strong>You have 1 such Advantage available now.</strong></p><p></p><p>* 400 gold.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The entirety of the Goliath Tribe that formerly constituted The Cult of the Iron Gorgon stumbles about in a collective daze on the shores of the highland lake fed by meltwater from the peak of Stroneroot's Perch. Your boatman pilot shambles through the water and pulls the raft to shore for you all to disembark. He throws his arm out wide, signaling you the way to their oracle's lodge; an open-air, hewn cavern with the overhang fortified by timbers. </em></p><p><em></em></p><p><em>Seeing strangers suddenly appear in their midst and being sensitive to the disorientation of the pack, a pair of hounds spring forward on coiled haunches and rush over to the shoreline to meet you, heads low and ears back. If they "go aggro" and bark (or worse), that will signal an ill omen to the tribe.</em></p><p><em></em></p><p><em>What do you do?</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>HARD DC</em></strong></p><p><strong></strong></p><p><strong>Skill Challenge: </strong>C2, Level +0 SC = <em>Convince the leadership of the tribe to repay their debt.</em> Success = The tribe agrees to your terms. Failure = The tribe is alienated and the <em>Primordial</em> Vezzuvu finds an opening...</p><p></p><p><strong>Level 6, Complexity 2 (DCs will be for level 6 so 11, 15, 23 while ATK vs NAD is 18/19 and vs AC is 20/22)</strong></p><p><strong></strong></p><p><strong>0 Successes (1 Hard DC Available)/0 Failures/2 Secondary Skills Available/0 Advantages Available)</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9008142, member: 6696971"] [USER=1282]@darkbard[/USER] ,[I] while he gathers himself and addresses his former adversaries, [B]CHANVATI [/B]finds himself wracked with distractions; visions, pain, other odd sensory phenomena (Stage 1 Distortion of Caiphon)[/I] [B]Distortion of Caiphon [/B] Level 6 Supernatural Disease [I]The skin of the infected subtly...shifts, causing intense pain, both physical and mental. The victim's eyes pulse with purple fire.[/I] Stage 0: The target recovers from the disease. Stage 1: While affected by stage 1, the target takes a -2 penalty to initiative checks and Will. The target gains a +1 bonus to the attack rolls of powers that have the psychic keyword. Stage 2: While affected by stage 2, the target loses one healing surge that cannot be regained until the target recovers from the disease. The target takes a -4 penalty to Perception checks and Insight checks. Stage 3: While affected by stage 3, the target takes a -2 penalty to skill checks. The target's attacks deal 1d6 extra psychic damage. Stage 4: While affected by stage 4, the target descends into madness and is dazed. Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1, 2, or 3. [I]10 or lower[/I]: The stage of the disease increases by one. [I]11-14[/I]: No Change [I]15 or higher[/I]: The stage of the disease decreases by one. [HR][/HR] [B]CHANVATI MAJOR QUEST[/B]: [I]Investigate any psionic traces of his circumventing the Spirit Gate and seal a possible breach between the Spirit and Far Realms.[/I] * 250 xp apiece. Write a new Major Quest. [B]PA'AVU MAJOR QUEST[/B]: [I]Destroy the Meteorite of Caiphon, freeing the warped Cult of the Iron Gorgon Goliaths from its dread influence.[/I] * 250 xp apiece. Write a new Major Quest. [B]CONFLICT XP[/B] * 500 + 250 * 3 + 63 * 4 - 250 (BB) = 1252/2 = 676 apiece. [B]LOOT[/B] * Bita-Bousseh [B]Infernal Wrath Recharges on 4[/B], 5, 6 (rather than 5, 6). * The Mountains of Stoneroot's Perch are cleansed of the alien menace. [B]Whenever you take an Extended Rest in these mountains[/B], take a floating Advantage forward for the following adventuring day. You can use it in a Skill Challenge (per typical Advantage rules) or one character gains +4 Initiative in a combat. [B]You have 1 such Advantage available now.[/B] * 400 gold. [HR][/HR] [I]The entirety of the Goliath Tribe that formerly constituted The Cult of the Iron Gorgon stumbles about in a collective daze on the shores of the highland lake fed by meltwater from the peak of Stroneroot's Perch. Your boatman pilot shambles through the water and pulls the raft to shore for you all to disembark. He throws his arm out wide, signaling you the way to their oracle's lodge; an open-air, hewn cavern with the overhang fortified by timbers. Seeing strangers suddenly appear in their midst and being sensitive to the disorientation of the pack, a pair of hounds spring forward on coiled haunches and rush over to the shoreline to meet you, heads low and ears back. If they "go aggro" and bark (or worse), that will signal an ill omen to the tribe. What do you do?[/I] [HR][/HR] [B][I]HARD DC[/I] Skill Challenge: [/B]C2, Level +0 SC = [I]Convince the leadership of the tribe to repay their debt.[/I] Success = The tribe agrees to your terms. Failure = The tribe is alienated and the [I]Primordial[/I] Vezzuvu finds an opening... [B]Level 6, Complexity 2 (DCs will be for level 6 so 11, 15, 23 while ATK vs NAD is 18/19 and vs AC is 20/22) 0 Successes (1 Hard DC Available)/0 Failures/2 Secondary Skills Available/0 Advantages Available)[/B] [/QUOTE]
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