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<blockquote data-quote="darkbard" data-source="post: 9013374" data-attributes="member: 1282"><p><em>After Chanvati's moving speech, the Goliaths pledge their fealty and spend the remainder of the day and evening in celebration of their freedom from the depredations against their autonomy by the alien presence and the prospect of facing a hated ancient foe in physical combat. All take their fill of spit-roasted game and fermented goat milk. </em></p><p><em></em></p><p><em>Bita-Bousseh had initially seemed distant, but at Chanvati's assurances that he seeks to root out and defeat whatever fell influence works itself on the Empress, turning her against the barrister, she warms somewhat, though she still seems miffed at the Merchant Prince's recklessness and seeming-neglect of her safety in the midst of his scheming.</em></p><p><em></em></p><p><em>Chanvati spends a fevered, disturbed night, haunted by chills and visions. Pa'avu herself barely sleeps, ministering to her gosb'tar's alien infection by pulling him from the twisting tendrils of his own mind, horrific hallucinations and fearful emotions, back into the real world, safe under her protection.</em></p><p></p><p>[HR][/HR]</p><p>Extended Rest: all daily and encounter resources refresh. Pa'avu makes a Heal check to cure Chanvati of the Distortion of Caiphon Disease, r(13) +9 = 22: Chanvati progresses to Stage 0 (disease ends).</p><p></p><p>Below are the statistics for the Elite Swarm, the <strong>Clan of the Iron Gorgon</strong></p><p>[SPOILER]</p><h3>Iron Gorgon Tribe Level 7 Elite Brute</h3><h3>Huge natural humanoid (swarm) XP 600</h3> <table style='width: 100%'><tr><td><strong>HP</strong> 192; <strong>Bloodied</strong> 96</td><td><strong>Initiative</strong> +6</td></tr><tr><td><strong>AC</strong> 19, <strong>Fortitude</strong> 21, <strong>Reflex</strong> 19, <strong>Will</strong> 17</td><td><strong>Perception</strong>+7</td></tr><tr><td><strong>Speed</strong> 6</td><td></td></tr><tr><td><strong>Resist</strong> half damage from melee and<br /> ranged attacks; <strong>Vulnerable</strong> 5 to close and area attacks</td><td></td></tr><tr><td><strong>Saving Throws</strong> +2; <strong>Action Points</strong> 1</td><td></td></tr></table><h3>Traits</h3><p>☼ <strong>Swarm Attack</strong> ✦ <strong>Aura</strong> 1</p><p>Any enemy that ends its turn in the aura takes 4 damage.</p><p><strong>Swarm</strong></p><p>The iron gorgon tribe can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The iron gorgon tribe cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a medium creature.</p><h3>Standard Actions</h3><p>(⚔) <strong>Greatclub</strong> (weapon) ✦ <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +12 vs. AC</p><p><em>Hit:</em> 2d10 +4 damage.</p><p>⚔ <strong>Barrage of Blows</strong> (weapon) ✦ Recharge ⚄ ⚅</p><p><em>Effect:</em> The iron gorgon tribe shifts up to its speed. When the mob moves adjacent to an enemy for the first time during the move, the mob can use greatclub on that enemy. If the attack hits a Large or smaller creature, the creature must succeed on a saving throw or fall prone.</p><h3>Minor Actions</h3><p><strong>Stone's Endurance</strong> ✦ <strong>Encounter</strong></p><p><em>Effect:</em> The iron gorgon tribe gains resist 5 to all damage until the end of its next turn.</p><h3>Triggered Actions</h3><p><strong>Last Ones Standing</strong> ✦ <strong>Encounter</strong></p><p><em>Trigger:</em> The iron gorgon tribe becomes bloodied.</p><p><em>Effect (No Action):</em> The iron gorgon tribe splits into four Iron Gorgon Clan Member Minions (N’gauthak, Or’lia, Kav’oko, and Il’rust). Effects on the iron gorgon tribe do not apply to the iron gorgon clan member minions.</p><p><strong>Skills </strong>Athletics +13, Intimidate +9</p><p><strong>Str</strong> 20 (+10) <strong>Dex</strong> 17 (+8) <strong>Wis</strong> 15 (+7)</p><p><strong>Con</strong> 15 (+7) <strong>Int</strong> 11 (+3) <strong>Cha</strong> 12 (+4)</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common, Giant</p><p><strong>Equipment</strong>: greatclub, hide armor.</p><p></p><h3>Iron Gorgon Clan Member Level 7 Minion Brute</h3><h3>Medium natural humanoid (goliath) XP 75</h3> <table style='width: 100%'><tr><td><strong>HP</strong> 1; a missed attack never damages a minion.</td><td><strong>Initiative</strong> +6</td></tr><tr><td><strong>AC</strong> 19, <strong>Fortitude</strong> 20, <strong>Reflex</strong> 19, <strong>Will</strong> 18</td><td><strong>Perception</strong>+7</td></tr><tr><td><strong>Speed</strong> 6</td><td></td></tr><tr><td></td><td></td></tr></table><h3>Standard Actions</h3><p>(⚔) <strong>Greatclub</strong> (weapon) ✦ <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +12 vs. AC</p><p><em>Hit:</em> 7 damage.</p><h3>Minor Actions</h3><p><strong>Stone's Endurance</strong> ✦ <strong>Encounter</strong></p><p><em>Effect:</em> The goliath takes no damage from the next attack that hits it before the end of its next turn.</p><h3>Triggered Actions</h3><p>⚔ <strong>Vengeful Clout</strong> (weapon) ✦ <strong>Encounter</strong></p><p><em>Trigger:</em> The goliath drops to 0 hit points.</p><p><em>Attack (Immediate Interrupt):</em> Melee 1 (one creature); +10 vs. Fortitude</p><p><em>Hit:</em> 7 damage, and the target falls prone.</p><p><strong>Skills</strong> Athletics +13, Intimidate +9</p><p><strong>Str</strong> 20 (+10) <strong>Dex</strong> 17 (+8) <strong>Wis</strong> 15 (+7)</p><p><strong>Con</strong> 15 (+7) <strong>Int</strong> 11 (+3) <strong>Cha</strong> 12 (+4)</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common, Giant</p><p><strong>Equipment</strong>: greatclub, hide armor.[/SPOILER]</p><p></p><p>And the stats for Ibhea and Arunny, built as PCs:</p><p><strong>ARUNNY</strong></p><p>[SPOILER]</p><p>Arunny, level 6</p><p>Half-Elf, Cleric|Invoker</p><p>Eldritch Strike: Eldritch Strike Constitution</p><p>Hybrid Cleric: Battle Cleric's Lore</p><p>Covenant Manifestation: Manifestation of Preservation</p><p>Hybrid Invoker: Hybrid Invoker Fortitude</p><p>Hybrid Talent: Channel Divinity (Hybrid Cleric)</p><p>Half-Elf Power Selection: Dilettante</p><p>Background: Missing Master, Divinely Inspired, Missionary Life (Missing Master Benefit)</p><p>Theme: Seer</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 19, Dex 8, Int 11, Wis 19, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10.</p><p></p><p>AC: 23 Fort: 20 Reflex: 15 Will: 20</p><p>HP: 50 Surges: 10 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Perception +15, Insight +19, Heal +12, Endurance +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +7, History +3, Intimidate +3, Nature +7, Religion +3, Stealth +2, Streetwise +3, Thievery +2, Athletics +4</p><p></p><p>FEATS</p><p>Level 1: Battle Awareness</p><p>Level 2: Hybrid Talent</p><p>Level 4: Wary Fighter</p><p>Level 6: Mighty Crusader Expertise</p><p></p><p>POWERS</p><p>Channel Divinity (Hybrid Cleric): Favor of the Gods</p><p>Dilettante: Eldritch Strike</p><p>Hybrid at-will 1: Brand of the Sun</p><p>Hybrid at-will 1: Hand of Radiance</p><p>Hybrid encounter 1: Thunder of Judgment</p><p>Hybrid daily 1: Moment of Glory</p><p>Seer Utility: Cast Fortune*</p><p>Hybrid utility 2: Divine Call</p><p>Hybrid encounter 3: Death Surge</p><p>Hybrid daily 5: Silent Malediction</p><p>Hybrid utility 6: Stream of Life</p><p></p><p>ITEMS</p><p>Amulet of Protection +2, Supporting Scale Armor +1, Adventurer's Kit, Casque of Tactics (heroic tier), Onatar's Forge +2, Morningstar</p><p></p><p>*We are using this variant of the canonical theme power:</p><h3>Cast Fortune Seer Utility</h3><h3><em><span style="font-size: 15px">Omthala’s gaze extends across time, giving you a glimpse of future events.</span></em></h3><p><strong>Daily</strong> <strong>Divine</strong></p><p><strong>Standard Action</strong> <strong>Personal</strong></p><p><strong>Requirement</strong>: You must use this power during an extended rest.</p><p><strong>Effect</strong>: Roll a d20 when you use this power, and note the result. Before your next extended rest, as a Free Action, you can replace any one attack roll, saving throw, or skill check made by you, an ally, or an enemy with this result.[/SPOILER]</p><p></p><p><strong>IBHEA</strong></p><p>[SPOILER]Ibhea, level 6</p><p>Human, Warlock</p><p>Eldritch Strike: Eldritch Strike Charisma</p><p>Eldritch Pact: Sorcerer-King Pact</p><p>Human Power Selection: Heroic Effort</p><p>Background: Fugitive from a Vengeful Rival, Heretic, Street Urchin (Fugitive from a Vengeful Rival Benefit)</p><p>Theme: Ordained Priest</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 17, Wis 10, Cha 19.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.</p><p></p><p>AC: 21 Fort: 16 Reflex: 19 Will: 20</p><p>HP: 49 Surges: 7 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Stealth +10, Streetwise +14, Thievery +9, Bluff +13, Religion +15, Arcana +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +5, History +6, Insight +5, Intimidate +7, Nature +3, Perception +3, Athletics +2</p><p></p><p>FEATS</p><p>Human: Mindbite Scorn</p><p>Level 1: Blade Initiate</p><p>Level 2: Cunning Stalker</p><p>Level 4: Superior Implement Training (Accurate dagger)</p><p>Level 6: Tyrian Bureaucrat</p><p></p><p>POWERS</p><p>Eldritch Blast: Eldritch Strike</p><p>Level 1 Ordained Priest Feature: Shining Symbol</p><p>Warlock encounter 1: Grasp of the Iron Tower</p><p>Ordained Priest encounter 1: Shining Symbol</p><p>Warlock daily 1: Crown of Stars</p><p>Warlock utility 2: Beguiling Tongue</p><p>Warlock encounter 3: Delban's Deadly Attention</p><p>Warlock daily 5: Deathly Conduit</p><p>Warlock utility 6: Deliverance of Faith</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Thieves' Tools, Necklace of Keys +1, Phylactery of Divinity (heroic tier), Holy Symbol, Veteran's Leather Armor +2, Shielding Blade Accurate dagger +1, Bottle of Wine, Doctrinal book[/SPOILER]</p></blockquote><p></p>
[QUOTE="darkbard, post: 9013374, member: 1282"] [I]After Chanvati's moving speech, the Goliaths pledge their fealty and spend the remainder of the day and evening in celebration of their freedom from the depredations against their autonomy by the alien presence and the prospect of facing a hated ancient foe in physical combat. All take their fill of spit-roasted game and fermented goat milk. Bita-Bousseh had initially seemed distant, but at Chanvati's assurances that he seeks to root out and defeat whatever fell influence works itself on the Empress, turning her against the barrister, she warms somewhat, though she still seems miffed at the Merchant Prince's recklessness and seeming-neglect of her safety in the midst of his scheming. Chanvati spends a fevered, disturbed night, haunted by chills and visions. Pa'avu herself barely sleeps, ministering to her gosb'tar's alien infection by pulling him from the twisting tendrils of his own mind, horrific hallucinations and fearful emotions, back into the real world, safe under her protection.[/I] [HR][/HR] Extended Rest: all daily and encounter resources refresh. Pa'avu makes a Heal check to cure Chanvati of the Distortion of Caiphon Disease, r(13) +9 = 22: Chanvati progresses to Stage 0 (disease ends). Below are the statistics for the Elite Swarm, the [B]Clan of the Iron Gorgon[/B] [SPOILER] [HEADING=2]Iron Gorgon Tribe Level 7 Elite Brute[/HEADING] [HEADING=2]Huge natural humanoid (swarm) XP 600[/HEADING] [TABLE] [TR] [TD][B]HP[/B] 192; [B]Bloodied[/B] 96[/TD] [TD][B]Initiative[/B] +6[/TD] [/TR] [TR] [TD][B]AC[/B] 19, [B]Fortitude[/B] 21, [B]Reflex[/B] 19, [B]Will[/B] 17[/TD] [TD][B]Perception[/B]+7[/TD] [/TR] [TR] [TD][B]Speed[/B] 6[/TD] [TD][/TD] [/TR] [TR] [TD][B]Resist[/B] half damage from melee and ranged attacks; [B]Vulnerable[/B] 5 to close and area attacks[/TD] [TD][/TD] [/TR] [TR] [TD][B]Saving Throws[/B] +2; [B]Action Points[/B] 1[/TD] [TD][/TD] [/TR] [/TABLE] [HEADING=2]Traits[/HEADING] ☼ [B]Swarm Attack[/B] ✦ [B]Aura[/B] 1 Any enemy that ends its turn in the aura takes 4 damage. [B]Swarm[/B] The iron gorgon tribe can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The iron gorgon tribe cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for a medium creature. [HEADING=2]Standard Actions[/HEADING] (⚔) [B]Greatclub[/B] (weapon) ✦ [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +12 vs. AC [I]Hit:[/I] 2d10 +4 damage. ⚔ [B]Barrage of Blows[/B] (weapon) ✦ Recharge ⚄ ⚅ [I]Effect:[/I] The iron gorgon tribe shifts up to its speed. When the mob moves adjacent to an enemy for the first time during the move, the mob can use greatclub on that enemy. If the attack hits a Large or smaller creature, the creature must succeed on a saving throw or fall prone. [HEADING=2]Minor Actions[/HEADING] [B]Stone's Endurance[/B] ✦ [B]Encounter[/B] [I]Effect:[/I] The iron gorgon tribe gains resist 5 to all damage until the end of its next turn. [HEADING=2]Triggered Actions[/HEADING] [B]Last Ones Standing[/B] ✦ [B]Encounter[/B] [I]Trigger:[/I] The iron gorgon tribe becomes bloodied. [I]Effect (No Action):[/I] The iron gorgon tribe splits into four Iron Gorgon Clan Member Minions (N’gauthak, Or’lia, Kav’oko, and Il’rust). Effects on the iron gorgon tribe do not apply to the iron gorgon clan member minions. [B]Skills [/B]Athletics +13, Intimidate +9 [B]Str[/B] 20 (+10) [B]Dex[/B] 17 (+8) [B]Wis[/B] 15 (+7) [B]Con[/B] 15 (+7) [B]Int[/B] 11 (+3) [B]Cha[/B] 12 (+4) [B]Alignment[/B] Unaligned [B]Languages[/B] Common, Giant [B]Equipment[/B]: greatclub, hide armor. [HEADING=2]Iron Gorgon Clan Member Level 7 Minion Brute[/HEADING] [HEADING=2]Medium natural humanoid (goliath) XP 75[/HEADING] [TABLE] [TR] [TD][B]HP[/B] 1; a missed attack never damages a minion.[/TD] [TD][B]Initiative[/B] +6[/TD] [/TR] [TR] [TD][B]AC[/B] 19, [B]Fortitude[/B] 20, [B]Reflex[/B] 19, [B]Will[/B] 18[/TD] [TD][B]Perception[/B]+7[/TD] [/TR] [TR] [TD][B]Speed[/B] 6[/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [/TR] [/TABLE] [HEADING=2]Standard Actions[/HEADING] (⚔) [B]Greatclub[/B] (weapon) ✦ [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +12 vs. AC [I]Hit:[/I] 7 damage. [HEADING=2]Minor Actions[/HEADING] [B]Stone's Endurance[/B] ✦ [B]Encounter[/B] [I]Effect:[/I] The goliath takes no damage from the next attack that hits it before the end of its next turn. [HEADING=2]Triggered Actions[/HEADING] ⚔ [B]Vengeful Clout[/B] (weapon) ✦ [B]Encounter[/B] [I]Trigger:[/I] The goliath drops to 0 hit points. [I]Attack (Immediate Interrupt):[/I] Melee 1 (one creature); +10 vs. Fortitude [I]Hit:[/I] 7 damage, and the target falls prone. [B]Skills[/B] Athletics +13, Intimidate +9 [B]Str[/B] 20 (+10) [B]Dex[/B] 17 (+8) [B]Wis[/B] 15 (+7) [B]Con[/B] 15 (+7) [B]Int[/B] 11 (+3) [B]Cha[/B] 12 (+4) [B]Alignment[/B] Unaligned [B]Languages[/B] Common, Giant [B]Equipment[/B]: greatclub, hide armor.[/SPOILER] And the stats for Ibhea and Arunny, built as PCs: [B]ARUNNY[/B] [SPOILER] Arunny, level 6 Half-Elf, Cleric|Invoker Eldritch Strike: Eldritch Strike Constitution Hybrid Cleric: Battle Cleric's Lore Covenant Manifestation: Manifestation of Preservation Hybrid Invoker: Hybrid Invoker Fortitude Hybrid Talent: Channel Divinity (Hybrid Cleric) Half-Elf Power Selection: Dilettante Background: Missing Master, Divinely Inspired, Missionary Life (Missing Master Benefit) Theme: Seer FINAL ABILITY SCORES Str 13, Con 19, Dex 8, Int 11, Wis 19, Cha 10. STARTING ABILITY SCORES Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10. AC: 23 Fort: 20 Reflex: 15 Will: 20 HP: 50 Surges: 10 Surge Value: 12 TRAINED SKILLS Perception +15, Insight +19, Heal +12, Endurance +12 UNTRAINED SKILLS Acrobatics +2, Arcana +3, Bluff +5, Diplomacy +5, Dungeoneering +7, History +3, Intimidate +3, Nature +7, Religion +3, Stealth +2, Streetwise +3, Thievery +2, Athletics +4 FEATS Level 1: Battle Awareness Level 2: Hybrid Talent Level 4: Wary Fighter Level 6: Mighty Crusader Expertise POWERS Channel Divinity (Hybrid Cleric): Favor of the Gods Dilettante: Eldritch Strike Hybrid at-will 1: Brand of the Sun Hybrid at-will 1: Hand of Radiance Hybrid encounter 1: Thunder of Judgment Hybrid daily 1: Moment of Glory Seer Utility: Cast Fortune* Hybrid utility 2: Divine Call Hybrid encounter 3: Death Surge Hybrid daily 5: Silent Malediction Hybrid utility 6: Stream of Life ITEMS Amulet of Protection +2, Supporting Scale Armor +1, Adventurer's Kit, Casque of Tactics (heroic tier), Onatar's Forge +2, Morningstar *We are using this variant of the canonical theme power: [HEADING=2]Cast Fortune Seer Utility[/HEADING] [HEADING=2][I][SIZE=4]Omthala’s gaze extends across time, giving you a glimpse of future events.[/SIZE][/I][/HEADING] [B]Daily[/B] [B]Divine Standard Action[/B] [B]Personal Requirement[/B]: You must use this power during an extended rest. [B]Effect[/B]: Roll a d20 when you use this power, and note the result. Before your next extended rest, as a Free Action, you can replace any one attack roll, saving throw, or skill check made by you, an ally, or an enemy with this result.[/SPOILER] [B]IBHEA[/B] [SPOILER]Ibhea, level 6 Human, Warlock Eldritch Strike: Eldritch Strike Charisma Eldritch Pact: Sorcerer-King Pact Human Power Selection: Heroic Effort Background: Fugitive from a Vengeful Rival, Heretic, Street Urchin (Fugitive from a Vengeful Rival Benefit) Theme: Ordained Priest FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 17, Wis 10, Cha 19. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16. AC: 21 Fort: 16 Reflex: 19 Will: 20 HP: 49 Surges: 7 Surge Value: 12 TRAINED SKILLS Stealth +10, Streetwise +14, Thievery +9, Bluff +13, Religion +15, Arcana +11 UNTRAINED SKILLS Acrobatics +4, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +5, History +6, Insight +5, Intimidate +7, Nature +3, Perception +3, Athletics +2 FEATS Human: Mindbite Scorn Level 1: Blade Initiate Level 2: Cunning Stalker Level 4: Superior Implement Training (Accurate dagger) Level 6: Tyrian Bureaucrat POWERS Eldritch Blast: Eldritch Strike Level 1 Ordained Priest Feature: Shining Symbol Warlock encounter 1: Grasp of the Iron Tower Ordained Priest encounter 1: Shining Symbol Warlock daily 1: Crown of Stars Warlock utility 2: Beguiling Tongue Warlock encounter 3: Delban's Deadly Attention Warlock daily 5: Deathly Conduit Warlock utility 6: Deliverance of Faith ITEMS Adventurer's Kit, Thieves' Tools, Necklace of Keys +1, Phylactery of Divinity (heroic tier), Holy Symbol, Veteran's Leather Armor +2, Shielding Blade Accurate dagger +1, Bottle of Wine, Doctrinal book[/SPOILER] [/QUOTE]
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