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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 9013766" data-attributes="member: 6696971"><p><em>Arunny and Ibhea locate the slave girl in the Burning Row apartment building, work their way past building security, and arrive at the apartment of the merchant and his security personnel. When the pair abruptly force the door open, all hell breaks loose! They know the spiteful merchant would rather see his "rightful property" perish than be taken forcibly from him! </em></p><p><em></em></p><p><em>There isn't a moment to spare to get the girl and get out of the building before the security apparatus of the Burning Row high rise descends upon them!</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>* Hearthfire (A4/5): </strong>A square of hearthfire is difficult terrain. In addition, any creature that enters a square of hearthfire takes 5 fire damage and grants combat advantage (save ends).</p><p></p><p><strong>* Doors</strong>: Minor Action to open. Bedroom door is locked and requires a Standard Action to either unlock or break down (Medium DC).</p><p></p><p><strong>* Furniture/Firewood</strong>: Challenging Terrain DC 11.</p><p></p><p><strong>* Building Security</strong>: At the beginning of round 3 and every round thereafter, security personnel for the apartments will show up; 1 Standard, 1 Minion.</p><p></p><p><strong>* Win Con</strong>: Get girl to windows (north wall), open (Minor Action), and rappel down (Standard Action Athletics vs Medium DC) or front door and quietly egress (Standard Action Stealth or Bluff vs Medium DC). Failure on this action leads to Skill Challenge w/ 1 Failure.</p><p></p><p><strong>* Loss Con</strong>: Slave Girl perishes.</p><p></p><p>*<strong> Merchant (Controller, Leader)</strong>: 72 HP, AC 20, Fortitude 16, Reflex 18, Will 19</p><p></p><p>* <strong>Merchant Security Goons (Soldiers x 4)</strong>: 1 HP, AC 22, Fortitude 20, Reflex 17, Will 17</p><p></p><p>* <strong>Slave Girl</strong></p><p>Medium natural humanoid, human</p><p>Level 6 Minion</p><p>HP 1; a missed attack never damages a minion. Initiative +7</p><p>AC 20, Fortitude 17, Reflex 19, Will 19 Perception+7</p><p>Speed 6</p><p></p><p>Immediate Actions</p><p></p><p>Pacifying Touch (charm) ✦ Recharge 6</p><p>Immediate Reaction</p><p>Trigger: An enemy moves adjacent or starts its turn adjacent to the slave girl.</p><p>Attack: Melee 1 (triggering creature); +9 vs. Will</p><p>Hit: The target is stunned UtEoIT.</p><p></p><p>Omthala's Will Be Done (Encounter)</p><p>Immediate Interrupt</p><p>Trigger: You are hit by an attack.</p><p>Effect: The attacker must reroll the attack and use the second roll, even if it is lower.</p><p></p><p>Acrobatics +5, Thievery +10</p><p><strong>Str</strong> 10 (+3) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 17 (+6)</p><p><strong>Con</strong> 12 (+4) <strong>Int</strong> 16 (+6) <strong>Cha</strong> 14 (+5)</p><p></p><p><strong>INITIATIVE</strong></p><p></p><p>Merchant (M) 25</p><p>Arunny (A) 24</p><p>Ibhea (I) 21</p><p>Merchant Security Goons (G1-4) 13</p><p>Slave Girl (S) 8</p><p></p><p>[ATTACH=full]283727[/ATTACH]</p><p></p><p><strong>ROUND 1</strong></p><p></p><p>[HR][/HR]</p><p></p><p>I, Omthala's Searing Voice (<strong>ARUNNY</strong>), start the day having Cast Fortune and rolling an 8.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>MERCHANT </strong>howls in protest as the door splinters from its framing. "Do your job! Attack damnit! Don't let them seize property for their religious nonsense!"</em></p><p><em></em></p><p><em>The <strong>GOON </strong>near the door to the back bedroom rushes Ibhea with a small blade as his ally uses the opening to engage the heroes in melee!</em></p><p></p><p>* Move Action: F4 to G6</p><p></p><p>* Standard Action: Attack Damnit vs Ibhea Will: r(19) +9 = 28. Hit. Ibhea gains vulnerable 5 all damage (save ends). G1 charges from D7 to D2 <s>and uses Teamwork Strike vs Ibhea Ref: r(18) +9 +1 (charge) = 28. Hit. 11 damage and G3 shifts to E2.</s></p><p></p><p>➶ Attack Damnit! ✦ Recharge ⚄ ⚅</p><p>Attack: Ranged 5 (one creature); +9 vs. Will</p><p>Hit: The target gains vulnerable 5 all damage (save ends).</p><p>Effect: One of the merchant's allies can charge the target or make a melee basic attack against the target as a free action.</p><p></p><p>(⚔) Teamwork Strike (weapon) ✦ At-Will</p><p>Attack: Melee 1 (one creature); +9 vs. Ref</p><p>Hit: 6 damage and an ally within 5 squares shifts 1 square.</p><p></p><p></p><p><strong>TRIGGERS (IBHEA): DELBAN'S DEADLY ATTENTION</strong></p><p></p><p>Immediate Interrupt Close burst 4</p><p>Trigger: An enemy hits you with a melee attack</p><p>Target: The triggering enemy in the burst</p><p>Attack: Charisma vs. Will</p><p>Hit: 1d8 + Charisma modifier necrotic damage. The target chooses either to deal half damage to you with its melee attack or to take 1d8 extra necrotic damage.</p><p></p><p>r(17) +9 = 26 vs 19 (17 +2 Security Tactics) Will. Hit for r(5) +5 = 10 damage. Minion KO'd, negating attack, subsequent damage, and G3's movement.</p><p></p><p>[I'm choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." We are the aggressors here!]</p><p></p><p><em>As the goon rushes <strong>IBHEA</strong>, their entrance unfolding precisely as Arunny had foretold it would, the whisky priest is ready for the onrush. As the one goon slashes at him with a blade, instead of connecting with a shallow slice across Ibhea's raised forearm and his ally stepping forward in aid, Ibhea reacts with fractionally quicker reflexes. </em></p><p><em></em></p><p><em>A bolt of frigid starlight shines down and bathes his foe, causing the goon to suffer a spasm of agony just as it attacks him. The goon yields consciousness under the assault.</em></p><p><em></em></p><p><em>"Feel the wrath of the Shadowed Sun!" Ibhea whispers harshly.</em></p><p></p><p><strong>TRIGGERS (ARUNNY): DEATH SURGE</strong></p><p>Immediate Reaction Close burst 3</p><p>Trigger: A creature within 3 squares of you drops to 0 hit points</p><p>Target: Each enemy in the burst</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 1d8 + Wisdom modifier psychic damage.</p><p>Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.</p><p>Additional Effects: Manifestation of Preservation (slide ally 1)</p><p></p><p>vs. G2: r(17) + 10 = 27 vs. 20 Fort (no line of effect from G4 = no security tactics) = HIT; vs. G3: r(13) + 10 = 23 vs. 20 Fort = HIT; vs. M: r(5) + 10 = 15 vs. 16 Fort = Miss.</p><p></p><p>Hit G2 & G3 for r(2) +6 pscyh + 4 fire = 12 damage. Minions KO'd</p><p></p><p>Slide Ibhea from D1 to D2</p><p></p><p>I'm ALSO choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." HOWEVER, should the little girl die, the merchant is dead. End of story.</p><p></p><p><strong><em>ARUNNY</em></strong><em> is quick to follow Ibhea's counterattack with one of her own: as the charging goon faints at the feet of Omthala's Lucent Messenger, Her Searing Voice holds her hands before her as if parting a curtain. As her hands separate, the other two goons in the room collapse as well, but the merchant remains upright and sneering.</em></p><p></p><p>LOCATION: Ibhea in D2. M in G6.</p><p>DAMAGE TO ENEMIES: NA</p><p>CONDITION TO ENEMIES: Ibhea vulnerable 5 all damage (save ends).</p><p>CURRENT HIT POINTS/CONDITIONS: 72, G1/2/3 KO’d</p><p>CURRENT BUFFS/DEBUFFS: NA.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Staring at the merchant with the brilliance of Omthala's wrath, <strong>ARUNNY</strong></em> <em>slams her morningstar on the hardwood floor several times, each strike sending thunderous echoes throughout the room, each sending shockwaves into the merchant's body, the final slam causing his qaba to catch fire. Arunny steps close to the shuddering merchant and declares in a loud, clear tone: "Hear Omthala's truth and feel Her fiery reprimand!"</em></p><p></p><p>* begin turn with +2att (UEoANT) and 5THP</p><p></p><p>* Standard Action: Thunder of Judgment (enc.): r(20) + 10 + 2 (DS) = Crit vs. 16 Fort: Hit! Damage: 12 + 6 (Thunder) + r(2) + r(3) (Fire) = 23 Damage, and M is dazed (UEoANT); Manifestation of Preservation: slide I to D3</p><p></p><p>* Move Action: 2 squares to E3</p><p></p><p>LOCATION: E3; Ibhea D3</p><p>DAMAGE TO ENEMIES: G2, G3: 0 HP (Unconscious); M: 23 Damage</p><p>CONDITION TO ENEMIES: M Dazed UEoANT</p><p>CURRENT HIT POINTS: 50/50 (5 THP)</p><p>CURRENT BUFFS: +2 ATT ends</p><p>HEALING SURGES: 10/10</p><p></p><p>[HR][/HR]</p><p></p><p><em>As Arunny tends to the merchant's goons as planned, <strong>IBHEA</strong></em> <em>dashes to the door and gives the lock a good poke with the tip of his blade, just as he learned on the mean streets of the lower city as a desperate urchin. The lock does not yield, just as Arunny foretold, and so he twists his dagger to the left as the Searing Voice of Omthala instructed. This time the lock yields.</em></p><p><em></em></p><p><em>He flings the door inward, exposing the scene of the bedchamber: richly appointed furnishings, the cowering slavegirl, another of the merchant's goons with a blade at the ready.</em></p><p><em></em></p><p><em>With barely a moment's thought, Ibhea materializes in his free hand a crackling black sphere, an incarnation of the Shadowed Sun, and flings it at the tough, hitting him square in the face in an explosion of sizzling energy.</em></p><p><em></em></p><p><em>"Quick, come with me, girl!" he urges. "We are here to rescue you, to return you to your rightful place in Omthala's blazing embrace."</em></p><p></p><p>* Start of turn: +2 ATK (Death Surge) already expired, +5 THP, begins in D3.</p><p></p><p>* Move Action: D3 to D8 (triggers Shadow Walk, +2 defenses UEoINT)</p><p></p><p>* Standard Action: Thievery Check to unlock the door, r(2) TRIGGERS ARUNNY'S CAST FORTUNE (FREE ACTION): substitute r(8) +9 = 17 vs 15 DC. Success.</p><p></p><p>* Minor Action: Open door.</p><p></p><p>* Action Point for Standard Action: Hand of Blight vs G4, r(15) +9 = 24 vs 17 Will. Hit for r(2) +5 = 7 necrotic and psychic damage. KO'd.</p><p></p><p>LOCATION: D8</p><p>DAMAGE TO ENEMIES: 7 necrotic and psychic damage to G4, KO'd.</p><p>CONDITION TO ENEMIES: --</p><p>CURRENT HIT POINTS: 49/49</p><p>CURRENT BUFFS: 5 THP</p><p>HEALING SURGES: 7/7</p><p></p><p>[HR][/HR]</p><p></p><p>* Well, that was a route! The combat is effectively over at this point with the girl safe and the security personnel routed. </p><p></p><p>The merchant is going to flee out of the apartment and into the corridor. Make some kind of a move to get us out of this scene. There is no immediate duress present so its player's choice where this goes. If its a threat to the merchant to facilitate your passage, then its just a single Intimidate. If its bluffing your way past the building security regime or just greasing their palms, then Bluff or 1/10th magic item level 6 to grease palms. If its sneaking through the building or carefully rappelling out the window or navigating a precarious ledge that skirts around to the fire escape, then Group (Stealth/Ath/Acro). There isn’t something pressing in upon you right now so your choice!</p><p></p><p>If you fail, we'll go to a Skill Challenge w/ 1 accrued failure for egress back to where you're attempting to get to and I’ll frame an obstacle. If you succeed, then transition us to where you were egressing to [USER=1282]@darkbard[/USER] [USER=20459]@Nephis[/USER]</p><p></p><p><strong><em>XP</em></strong></p><p></p><p>* 250 + 63 * 4 = 502/2 = 251 apiece.</p><p></p><p><strong><em>LOOT</em></strong></p><p></p><p>* Child secured (we'll sort her out later).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9013766, member: 6696971"] [I]Arunny and Ibhea locate the slave girl in the Burning Row apartment building, work their way past building security, and arrive at the apartment of the merchant and his security personnel. When the pair abruptly force the door open, all hell breaks loose! They know the spiteful merchant would rather see his "rightful property" perish than be taken forcibly from him! There isn't a moment to spare to get the girl and get out of the building before the security apparatus of the Burning Row high rise descends upon them![/I] [HR][/HR] [B]* Hearthfire (A4/5): [/B]A square of hearthfire is difficult terrain. In addition, any creature that enters a square of hearthfire takes 5 fire damage and grants combat advantage (save ends). [B]* Doors[/B]: Minor Action to open. Bedroom door is locked and requires a Standard Action to either unlock or break down (Medium DC). [B]* Furniture/Firewood[/B]: Challenging Terrain DC 11. [B]* Building Security[/B]: At the beginning of round 3 and every round thereafter, security personnel for the apartments will show up; 1 Standard, 1 Minion. [B]* Win Con[/B]: Get girl to windows (north wall), open (Minor Action), and rappel down (Standard Action Athletics vs Medium DC) or front door and quietly egress (Standard Action Stealth or Bluff vs Medium DC). Failure on this action leads to Skill Challenge w/ 1 Failure. [B]* Loss Con[/B]: Slave Girl perishes. *[B] Merchant (Controller, Leader)[/B]: 72 HP, AC 20, Fortitude 16, Reflex 18, Will 19 * [B]Merchant Security Goons (Soldiers x 4)[/B]: 1 HP, AC 22, Fortitude 20, Reflex 17, Will 17 * [B]Slave Girl[/B] Medium natural humanoid, human Level 6 Minion HP 1; a missed attack never damages a minion. Initiative +7 AC 20, Fortitude 17, Reflex 19, Will 19 Perception+7 Speed 6 Immediate Actions Pacifying Touch (charm) ✦ Recharge 6 Immediate Reaction Trigger: An enemy moves adjacent or starts its turn adjacent to the slave girl. Attack: Melee 1 (triggering creature); +9 vs. Will Hit: The target is stunned UtEoIT. Omthala's Will Be Done (Encounter) Immediate Interrupt Trigger: You are hit by an attack. Effect: The attacker must reroll the attack and use the second roll, even if it is lower. Acrobatics +5, Thievery +10 [B]Str[/B] 10 (+3) [B]Dex[/B] 15 (+5) [B]Wis[/B] 17 (+6) [B]Con[/B] 12 (+4) [B]Int[/B] 16 (+6) [B]Cha[/B] 14 (+5) [B]INITIATIVE[/B] Merchant (M) 25 Arunny (A) 24 Ibhea (I) 21 Merchant Security Goons (G1-4) 13 Slave Girl (S) 8 [ATTACH type="full" alt="1683288508175.png"]283727[/ATTACH] [B]ROUND 1[/B] [HR][/HR] I, Omthala's Searing Voice ([B]ARUNNY[/B]), start the day having Cast Fortune and rolling an 8. [HR][/HR] [I]The [B]MERCHANT [/B]howls in protest as the door splinters from its framing. "Do your job! Attack damnit! Don't let them seize property for their religious nonsense!" The [B]GOON [/B]near the door to the back bedroom rushes Ibhea with a small blade as his ally uses the opening to engage the heroes in melee![/I] * Move Action: F4 to G6 * Standard Action: Attack Damnit vs Ibhea Will: r(19) +9 = 28. Hit. Ibhea gains vulnerable 5 all damage (save ends). G1 charges from D7 to D2 [S]and uses Teamwork Strike vs Ibhea Ref: r(18) +9 +1 (charge) = 28. Hit. 11 damage and G3 shifts to E2.[/S] ➶ Attack Damnit! ✦ Recharge ⚄ ⚅ Attack: Ranged 5 (one creature); +9 vs. Will Hit: The target gains vulnerable 5 all damage (save ends). Effect: One of the merchant's allies can charge the target or make a melee basic attack against the target as a free action. (⚔) Teamwork Strike (weapon) ✦ At-Will Attack: Melee 1 (one creature); +9 vs. Ref Hit: 6 damage and an ally within 5 squares shifts 1 square. [B]TRIGGERS (IBHEA): DELBAN'S DEADLY ATTENTION[/B] Immediate Interrupt Close burst 4 Trigger: An enemy hits you with a melee attack Target: The triggering enemy in the burst Attack: Charisma vs. Will Hit: 1d8 + Charisma modifier necrotic damage. The target chooses either to deal half damage to you with its melee attack or to take 1d8 extra necrotic damage. r(17) +9 = 26 vs 19 (17 +2 Security Tactics) Will. Hit for r(5) +5 = 10 damage. Minion KO'd, negating attack, subsequent damage, and G3's movement. [I'm choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." We are the aggressors here!] [I]As the goon rushes [B]IBHEA[/B], their entrance unfolding precisely as Arunny had foretold it would, the whisky priest is ready for the onrush. As the one goon slashes at him with a blade, instead of connecting with a shallow slice across Ibhea's raised forearm and his ally stepping forward in aid, Ibhea reacts with fractionally quicker reflexes. A bolt of frigid starlight shines down and bathes his foe, causing the goon to suffer a spasm of agony just as it attacks him. The goon yields consciousness under the assault. "Feel the wrath of the Shadowed Sun!" Ibhea whispers harshly.[/I] [B]TRIGGERS (ARUNNY): DEATH SURGE[/B] Immediate Reaction Close burst 3 Trigger: A creature within 3 squares of you drops to 0 hit points Target: Each enemy in the burst Attack: Wisdom vs. Fortitude Hit: 1d8 + Wisdom modifier psychic damage. Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points. Additional Effects: Manifestation of Preservation (slide ally 1) vs. G2: r(17) + 10 = 27 vs. 20 Fort (no line of effect from G4 = no security tactics) = HIT; vs. G3: r(13) + 10 = 23 vs. 20 Fort = HIT; vs. M: r(5) + 10 = 15 vs. 16 Fort = Miss. Hit G2 & G3 for r(2) +6 pscyh + 4 fire = 12 damage. Minions KO'd Slide Ibhea from D1 to D2 I'm ALSO choosing to render enemies reduced to 0 HP unconscious rather than killed outright for this encounter, unless otherwise specified. These are fellow humans simply following orders, after all, and defending their territory and "property." HOWEVER, should the little girl die, the merchant is dead. End of story. [B][I]ARUNNY[/I][/B][I] is quick to follow Ibhea's counterattack with one of her own: as the charging goon faints at the feet of Omthala's Lucent Messenger, Her Searing Voice holds her hands before her as if parting a curtain. As her hands separate, the other two goons in the room collapse as well, but the merchant remains upright and sneering.[/I] LOCATION: Ibhea in D2. M in G6. DAMAGE TO ENEMIES: NA CONDITION TO ENEMIES: Ibhea vulnerable 5 all damage (save ends). CURRENT HIT POINTS/CONDITIONS: 72, G1/2/3 KO’d CURRENT BUFFS/DEBUFFS: NA. [HR][/HR] [I]Staring at the merchant with the brilliance of Omthala's wrath, [B]ARUNNY[/B][/I] [I]slams her morningstar on the hardwood floor several times, each strike sending thunderous echoes throughout the room, each sending shockwaves into the merchant's body, the final slam causing his qaba to catch fire. Arunny steps close to the shuddering merchant and declares in a loud, clear tone: "Hear Omthala's truth and feel Her fiery reprimand!"[/I] * begin turn with +2att (UEoANT) and 5THP * Standard Action: Thunder of Judgment (enc.): r(20) + 10 + 2 (DS) = Crit vs. 16 Fort: Hit! Damage: 12 + 6 (Thunder) + r(2) + r(3) (Fire) = 23 Damage, and M is dazed (UEoANT); Manifestation of Preservation: slide I to D3 * Move Action: 2 squares to E3 LOCATION: E3; Ibhea D3 DAMAGE TO ENEMIES: G2, G3: 0 HP (Unconscious); M: 23 Damage CONDITION TO ENEMIES: M Dazed UEoANT CURRENT HIT POINTS: 50/50 (5 THP) CURRENT BUFFS: +2 ATT ends HEALING SURGES: 10/10 [HR][/HR] [I]As Arunny tends to the merchant's goons as planned, [B]IBHEA[/B][/I] [I]dashes to the door and gives the lock a good poke with the tip of his blade, just as he learned on the mean streets of the lower city as a desperate urchin. The lock does not yield, just as Arunny foretold, and so he twists his dagger to the left as the Searing Voice of Omthala instructed. This time the lock yields. He flings the door inward, exposing the scene of the bedchamber: richly appointed furnishings, the cowering slavegirl, another of the merchant's goons with a blade at the ready. With barely a moment's thought, Ibhea materializes in his free hand a crackling black sphere, an incarnation of the Shadowed Sun, and flings it at the tough, hitting him square in the face in an explosion of sizzling energy. "Quick, come with me, girl!" he urges. "We are here to rescue you, to return you to your rightful place in Omthala's blazing embrace."[/I] * Start of turn: +2 ATK (Death Surge) already expired, +5 THP, begins in D3. * Move Action: D3 to D8 (triggers Shadow Walk, +2 defenses UEoINT) * Standard Action: Thievery Check to unlock the door, r(2) TRIGGERS ARUNNY'S CAST FORTUNE (FREE ACTION): substitute r(8) +9 = 17 vs 15 DC. Success. * Minor Action: Open door. * Action Point for Standard Action: Hand of Blight vs G4, r(15) +9 = 24 vs 17 Will. Hit for r(2) +5 = 7 necrotic and psychic damage. KO'd. LOCATION: D8 DAMAGE TO ENEMIES: 7 necrotic and psychic damage to G4, KO'd. CONDITION TO ENEMIES: -- CURRENT HIT POINTS: 49/49 CURRENT BUFFS: 5 THP HEALING SURGES: 7/7 [HR][/HR] * Well, that was a route! The combat is effectively over at this point with the girl safe and the security personnel routed. The merchant is going to flee out of the apartment and into the corridor. Make some kind of a move to get us out of this scene. There is no immediate duress present so its player's choice where this goes. If its a threat to the merchant to facilitate your passage, then its just a single Intimidate. If its bluffing your way past the building security regime or just greasing their palms, then Bluff or 1/10th magic item level 6 to grease palms. If its sneaking through the building or carefully rappelling out the window or navigating a precarious ledge that skirts around to the fire escape, then Group (Stealth/Ath/Acro). There isn’t something pressing in upon you right now so your choice! If you fail, we'll go to a Skill Challenge w/ 1 accrued failure for egress back to where you're attempting to get to and I’ll frame an obstacle. If you succeed, then transition us to where you were egressing to [USER=1282]@darkbard[/USER] [USER=20459]@Nephis[/USER] [B][I]XP[/I][/B] * 250 + 63 * 4 = 502/2 = 251 apiece. [B][I]LOOT[/I][/B] * Child secured (we'll sort her out later). [/QUOTE]
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