Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
The Slave and Her Sovereign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9038171" data-attributes="member: 6696971"><p><em>Kosal closes Ibhea's hand around a small stoppered bottle, pulls him in for a combo hug/back-pat, and says, "its good to see you friend...be well out there." The soldier pushes away from the embrace and doesn't look back. He's known far too many who have perished in the wilds north and west of Bantouk. The sound of him loudly "directing traffic" can be heard as the group heads out for their journey.</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>XP & LOOT</strong></p><p></p><p>- 250/2 = 125 xp apiece</p><p></p><p>- One Consumable of level 6 or less given by Kosal for the journey.</p><p></p><p>- Level Up and include your characters in next entry along with the info requested below.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The first four hours entails the group <strong>charting their course</strong> (<strong>Goal:</strong> Qamra as your guide, brave the wild and journey to The Pit.). Do they (1) take the longer, dangerous route in the wild (C2, Level +2 SC) where legs ache from navigating the endless ascending escarpment of long grass, featuring well-trod trails in which hunting cats stalking herds of wild cattle, hillock meadows and wetland gulleys, highwayman sometimes waylay the unsuspecting, and a stray bolt of lightning leads to massive wildfire? Or do they (2) take the direct, extremely dangerous route (C1, level +4 SC) straight through the choking canyon that skirts the southern edge of the Raider's Steppe where feral tribes zealously guard their territory, where their ancient barrows of infamous tribal warriors haunt, and where The Canyon Worm is ever in search of a meal?</em></p><p><em></em></p><p><em>Regardless, whose bones and eyes are least weary so they might <strong>scout this initial, four hour foray into the wild</strong>? </em>If the course charted is (1), describe the <em>shelter built out in the open grasslands to endure the elements</em> and if course 2 is charted, describe the <em>overhang notched into the canyon wall you hunker down in</em>. <strong>Mark provisions</strong> and give us a <strong>Perception Check.</strong> You'll be level 7 now so Medium DC will be 16 and High DC will be 23.</p><p></p><p><strong>High DC Success</strong>: <em>You saw it coming and set an ambush.</em></p><p></p><p>* Pick your Encounter Budget (min level +2) and build out the roster with Creature/Hazard keywords (Type, Size, Roles). Describe this group and the battlefield environs.</p><p></p><p>* Pick an Advantage which is either +2 Initiative all, roll best of 2d20 on one Monter Knowledge Check, a strategically placed/type of Terrain Power (describe it), or strategic Hindering or Challenging Terrain you can take advantage of (describe it).</p><p></p><p><strong>Medium DC Success</strong>: <em>You're able to muster the group in time.</em></p><p></p><p>* Pick your Encounter Budget (min level +2) and build out the roster with Creature/Hazard keywords (Type, Size, Roles). Describe this group and the battlefield environs.</p><p></p><p><strong>Medium DC Failure</strong>: <em> Your adversaries set you up and implement a strategem. </em></p><p></p><p>* Encounter Budget level +2. I'll build out the roster with Creature/Hazard keywords (Type, Size, Roles), describe this group and the battlefield environs. Take worst of 2d20 on your Monster Knowledge against them.</p><p></p><p>* I'm going to deploy a wave 2 at the top of round 2.</p><p></p><p></p><p><strong>OF NOTE</strong>: This first move directly above isn’t for the SC. It’s basically a Scout/Keep Watch move for this combat to determine framing. </p><p></p><p>We’ll start the SC after the combat, next day in-fiction terms.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9038171, member: 6696971"] [I]Kosal closes Ibhea's hand around a small stoppered bottle, pulls him in for a combo hug/back-pat, and says, "its good to see you friend...be well out there." The soldier pushes away from the embrace and doesn't look back. He's known far too many who have perished in the wilds north and west of Bantouk. The sound of him loudly "directing traffic" can be heard as the group heads out for their journey.[/I] [HR][/HR] [B]XP & LOOT[/B] - 250/2 = 125 xp apiece - One Consumable of level 6 or less given by Kosal for the journey. - Level Up and include your characters in next entry along with the info requested below. [HR][/HR] [I]The first four hours entails the group [B]charting their course[/B] ([B]Goal:[/B] Qamra as your guide, brave the wild and journey to The Pit.). Do they (1) take the longer, dangerous route in the wild (C2, Level +2 SC) where legs ache from navigating the endless ascending escarpment of long grass, featuring well-trod trails in which hunting cats stalking herds of wild cattle, hillock meadows and wetland gulleys, highwayman sometimes waylay the unsuspecting, and a stray bolt of lightning leads to massive wildfire? Or do they (2) take the direct, extremely dangerous route (C1, level +4 SC) straight through the choking canyon that skirts the southern edge of the Raider's Steppe where feral tribes zealously guard their territory, where their ancient barrows of infamous tribal warriors haunt, and where The Canyon Worm is ever in search of a meal? Regardless, whose bones and eyes are least weary so they might [B]scout this initial, four hour foray into the wild[/B]? [/I]If the course charted is (1), describe the [I]shelter built out in the open grasslands to endure the elements[/I] and if course 2 is charted, describe the [I]overhang notched into the canyon wall you hunker down in[/I]. [B]Mark provisions[/B] and give us a [B]Perception Check.[/B] You'll be level 7 now so Medium DC will be 16 and High DC will be 23. [B]High DC Success[/B]: [I]You saw it coming and set an ambush.[/I] * Pick your Encounter Budget (min level +2) and build out the roster with Creature/Hazard keywords (Type, Size, Roles). Describe this group and the battlefield environs. * Pick an Advantage which is either +2 Initiative all, roll best of 2d20 on one Monter Knowledge Check, a strategically placed/type of Terrain Power (describe it), or strategic Hindering or Challenging Terrain you can take advantage of (describe it). [B]Medium DC Success[/B]: [I]You're able to muster the group in time.[/I] * Pick your Encounter Budget (min level +2) and build out the roster with Creature/Hazard keywords (Type, Size, Roles). Describe this group and the battlefield environs. [B]Medium DC Failure[/B]: [I] Your adversaries set you up and implement a strategem. [/I] * Encounter Budget level +2. I'll build out the roster with Creature/Hazard keywords (Type, Size, Roles), describe this group and the battlefield environs. Take worst of 2d20 on your Monster Knowledge against them. * I'm going to deploy a wave 2 at the top of round 2. [B]OF NOTE[/B]: This first move directly above isn’t for the SC. It’s basically a Scout/Keep Watch move for this combat to determine framing. We’ll start the SC after the combat, next day in-fiction terms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Slave and Her Sovereign
Top