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<blockquote data-quote="darkbard" data-source="post: 9050802" data-attributes="member: 1282"><p><em>The votaries release a collective sigh of relief to match the sucking of air from the once-fouled area beneath the great overhanging rock. Their immediate peril is over, and so too is the curse that trapped malevolence and innocents alike in its echo through time.</em></p><p><em></em></p><p><em>Freed from any overt thread, the four companions share a simple meal of boiled lentils and rice, then make their rest beneath the stony outcropping, lit only by the streaming light of the Moon Maiden through the chimney. But their sleep is anything but restful, disturbed by images of blood and doom.</em></p><p><em></em></p><p><em>“We have laid to rest The Blooddrinker’s spirit, and that of his victims,” notes Arunny when they wake, “but his curse lingers upon us. Let us purify our bodies through Our Lady’s Liturgy of the Rising Sun.” As dawn breaks across the gorge, they supplicate themselves to the incarnation of Omthala as it rises on the horizon, intoning the sacred words in unison, cleansing their hands and faces in ritualized fashion.</em></p><p><em></em></p><p><em>When the liturgy is complete and Qamra’s face shines once again with youth and hope, Ibhea nods. “Our devotions are made, and happily resolved. We are ready to face the steep challenges of the day, I daresay: to avoid the feral raiders that hunt these lands and the Canyon Worm both, if our luck serves.”</em></p><p><em></em></p><p><em>And so the assembled set out into the canyon of scrub brush and dust, the relentless sun beating down upon them overhead.</em></p><p><em></em></p><p><em>Yet Arunny keeps a secret. When The Goddess spared the others further suffering from the justicar’s curse, she withheld her blessing from Her Searing Voice. Why should that be? Is it not the whisky priest who divides his devotion between Mother and Son?</em></p><p></p><p> </p><p>[HR][/HR]</p><p><strong>Item Reward Choices</strong>: Arunny: Boots of the Fencing Master (L7), Chanvati: Philosopher’s Crown (L7), Ibhea: Boots of Elvenkind (L7), Pa’avu: Marauder’s Hide Armor +2 (L7)</p><p></p><p><strong>XP </strong>11,214/13,000</p><p></p><p><strong>Extended Rest</strong>: All Encounter & Daily resources refresh. Reset to 1 Action Point each.</p><p></p><p><strong>Religion checks</strong> vs Justicar’s Curse of Doom DC 16:</p><p></p><p>Arunny, r(4) +3 = 7. Failure. First failed check. Until the target is no longer cursed, it takes 3 psychic damage whenever it misses every target with an attack power. At the end of each of the target's extended rests, it makes a DC 16 Religion check to try to end the curse. First Failed Check: The psychic damage increases to 6. Second Failed Check: The psychic damage increases to 9. Third Failed Check: The target dies.</p><p></p><p>Ibhea, r(12) +15 = 27. Success. Curse Removed.</p><p></p><p>Qamra, r(16) +4 = 20. Success. Curse Removed.</p><p></p><p>Arunny’s <strong>Cast Fortune</strong> roll: 1 (!!!).</p><p></p><p><strong>Provisions marked</strong>: 2 Survival Days remaining x4 N/PCs + Adventurer’s kit rations (A & I).</p></blockquote><p></p>
[QUOTE="darkbard, post: 9050802, member: 1282"] [I]The votaries release a collective sigh of relief to match the sucking of air from the once-fouled area beneath the great overhanging rock. Their immediate peril is over, and so too is the curse that trapped malevolence and innocents alike in its echo through time. Freed from any overt thread, the four companions share a simple meal of boiled lentils and rice, then make their rest beneath the stony outcropping, lit only by the streaming light of the Moon Maiden through the chimney. But their sleep is anything but restful, disturbed by images of blood and doom. “We have laid to rest The Blooddrinker’s spirit, and that of his victims,” notes Arunny when they wake, “but his curse lingers upon us. Let us purify our bodies through Our Lady’s Liturgy of the Rising Sun.” As dawn breaks across the gorge, they supplicate themselves to the incarnation of Omthala as it rises on the horizon, intoning the sacred words in unison, cleansing their hands and faces in ritualized fashion. When the liturgy is complete and Qamra’s face shines once again with youth and hope, Ibhea nods. “Our devotions are made, and happily resolved. We are ready to face the steep challenges of the day, I daresay: to avoid the feral raiders that hunt these lands and the Canyon Worm both, if our luck serves.” And so the assembled set out into the canyon of scrub brush and dust, the relentless sun beating down upon them overhead. Yet Arunny keeps a secret. When The Goddess spared the others further suffering from the justicar’s curse, she withheld her blessing from Her Searing Voice. Why should that be? Is it not the whisky priest who divides his devotion between Mother and Son?[/I] [HR][/HR] [B]Item Reward Choices[/B]: Arunny: Boots of the Fencing Master (L7), Chanvati: Philosopher’s Crown (L7), Ibhea: Boots of Elvenkind (L7), Pa’avu: Marauder’s Hide Armor +2 (L7) [B]XP [/B]11,214/13,000 [B]Extended Rest[/B]: All Encounter & Daily resources refresh. Reset to 1 Action Point each. [B]Religion checks[/B] vs Justicar’s Curse of Doom DC 16: Arunny, r(4) +3 = 7. Failure. First failed check. Until the target is no longer cursed, it takes 3 psychic damage whenever it misses every target with an attack power. At the end of each of the target's extended rests, it makes a DC 16 Religion check to try to end the curse. First Failed Check: The psychic damage increases to 6. Second Failed Check: The psychic damage increases to 9. Third Failed Check: The target dies. Ibhea, r(12) +15 = 27. Success. Curse Removed. Qamra, r(16) +4 = 20. Success. Curse Removed. Arunny’s [B]Cast Fortune[/B] roll: 1 (!!!). [B]Provisions marked[/B]: 2 Survival Days remaining x4 N/PCs + Adventurer’s kit rations (A & I). [/QUOTE]
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