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<blockquote data-quote="Manbearcat" data-source="post: 9065213" data-attributes="member: 6696971"><p><em>Your holy recitation, pronouncements, and unmistakable badge of office is sufficient to grant you your wish. The man who calls for the kindling and pitch stares at you, turns to stare at the fire, then nods as if receiving some instruction. </em></p><p><em></em></p><p><em>"Dolg Hanans, hear me. Prepare your beasts of burden, your wagons, provisions, and what few precious items you can spare."</em></p><p><em></em></p><p><em>He pulls forth a key, walks over and places it in Ibhea's palm. Looking at the whiskey priest but announcing to his people:</em></p><p><em></em></p><p><em>"If the high clergy of The Holy Sanctuary of Light cannot mend this demonic trespass, then it cannot be mended. Should they fail or fall, we leave this place this very night, not looking back...for surely as we do the untamable curse herein will chase us into the wilds. Go to your home, prepare as I have instructed, lock your doors...and pray."</em></p><p></p><p>[HR][/HR]</p><p></p><p>There is serious danger here:</p><p></p><p>* Level +3, Complexity 2 Skill Challenge (DCs 13, 18, 26, vs NAD = 22/23, vs AC = 24/26) to <strong>gain entrance and exorcise the infected before they fully become Caiphon's thralls</strong>. 2 Secondary Skills, 1 Hard DC, 1 Advantage available (reward from prior conflict).</p><p></p><p>* Any micro-failure will put you in an of-level combat where the win con will be resolving the threat before 4 rounds. Both sucess and failure will put you back into the Skill Challenge. Success will earn you <em>1 micro-success</em>. Failure will earn you a complication of <em>take -2 to your next Primary Check</em>.</p><p></p><p>* Failure in the full SC means that you're in a Level +4 Combat with an embedded Skill Challenge to "save the 7." If you are able to save them, you'll have to figure out something/change the situation sufficiently to cleanse them of the Caiphonian influence. The exorcism of the influence would be beyond your rote passages and supernatural implement, despite how legitimate they might be. If you are not able to save them, then the terrible events the prophecy foretold in Dolg Hana weren't properly interpreted, as 7 of the 10 will have fallen!</p><p></p><p>[HR][/HR]</p><p><em></em></p><p><em>One by one the villagers leave to their homes. Doors shut, then lock, and an eerie quiet accompanied by the crackling remnants of the pyre settles over the small farming village in the wild.</em></p><p><em></em></p><p><em>The windows to the stone-wall church are shuttered from the inside and locked, curtains drawn. It must be sweltering inside despite the open dormer window some twenty feet up on the front face of the A-frame, wood-and-thatch roofs of the cathedral cut structure.</em></p><p><em></em></p><p><em>There is intense quiet as you approach the heavy door to allow front entrance. As you look at the hole that should bear the key and allow ingress, purple plasma pours from it, vomiting on the ground like a ghastly supernatural maw, leaving a deformed keyhole before you.</em></p><p><em></em></p><p><em>The open dormer window well above you slams shut in its heavy frame, an ominous glow of purple wreathing the interior.</em></p><p></p><p>[HR][/HR]</p><p></p><p>How do you gain entrance?</p><p></p><p><strong><em>MEDIUM DC</em></strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9065213, member: 6696971"] [I]Your holy recitation, pronouncements, and unmistakable badge of office is sufficient to grant you your wish. The man who calls for the kindling and pitch stares at you, turns to stare at the fire, then nods as if receiving some instruction. "Dolg Hanans, hear me. Prepare your beasts of burden, your wagons, provisions, and what few precious items you can spare." He pulls forth a key, walks over and places it in Ibhea's palm. Looking at the whiskey priest but announcing to his people: "If the high clergy of The Holy Sanctuary of Light cannot mend this demonic trespass, then it cannot be mended. Should they fail or fall, we leave this place this very night, not looking back...for surely as we do the untamable curse herein will chase us into the wilds. Go to your home, prepare as I have instructed, lock your doors...and pray."[/I] [HR][/HR] There is serious danger here: * Level +3, Complexity 2 Skill Challenge (DCs 13, 18, 26, vs NAD = 22/23, vs AC = 24/26) to [B]gain entrance and exorcise the infected before they fully become Caiphon's thralls[/B]. 2 Secondary Skills, 1 Hard DC, 1 Advantage available (reward from prior conflict). * Any micro-failure will put you in an of-level combat where the win con will be resolving the threat before 4 rounds. Both sucess and failure will put you back into the Skill Challenge. Success will earn you [I]1 micro-success[/I]. Failure will earn you a complication of [I]take -2 to your next Primary Check[/I]. * Failure in the full SC means that you're in a Level +4 Combat with an embedded Skill Challenge to "save the 7." If you are able to save them, you'll have to figure out something/change the situation sufficiently to cleanse them of the Caiphonian influence. The exorcism of the influence would be beyond your rote passages and supernatural implement, despite how legitimate they might be. If you are not able to save them, then the terrible events the prophecy foretold in Dolg Hana weren't properly interpreted, as 7 of the 10 will have fallen! [HR][/HR] [I] One by one the villagers leave to their homes. Doors shut, then lock, and an eerie quiet accompanied by the crackling remnants of the pyre settles over the small farming village in the wild. The windows to the stone-wall church are shuttered from the inside and locked, curtains drawn. It must be sweltering inside despite the open dormer window some twenty feet up on the front face of the A-frame, wood-and-thatch roofs of the cathedral cut structure. There is intense quiet as you approach the heavy door to allow front entrance. As you look at the hole that should bear the key and allow ingress, purple plasma pours from it, vomiting on the ground like a ghastly supernatural maw, leaving a deformed keyhole before you. The open dormer window well above you slams shut in its heavy frame, an ominous glow of purple wreathing the interior.[/I] [HR][/HR] How do you gain entrance? [B][I]MEDIUM DC[/I][/B] [/QUOTE]
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