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The Slave and Her Sovereign
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<blockquote data-quote="darkbard" data-source="post: 9097549" data-attributes="member: 1282"><p>Upon much discussion and reflection, here is where we see the four characters in the aftermath of recent events. Outstanding Quests are noted as well.</p><p></p><p>Arunny: The golden priestess has become fascinated by the tripartite nature of Divinity, Omthala, Delban, Maba.</p><p></p><p>New Major Quest: Discover the Moon Maiden's role in her (Arunny's) gift of prophecy.</p><p></p><p>Lingering Minor Quest: find her brother Ahaan.</p><p></p><p>Lingering Major Quest: free her father from Caiphonian control.</p><p></p><p>Chanvati: The Merchant-Prince desires to return to Bantouk, prisoner Bita-Bahlin in tow, to confront the Empress and brace Hageri for war.</p><p></p><p>Major Quest: Discover what besets the Empress.</p><p></p><p>Ibhea: These earthly affairs are secondary to the whisky priest's drive to rescue the remaining two Blessed and build the Church of Delban in Dolg Hana (as new spiritual center of the faith).</p><p></p><p>Pa'avu: Safeguard the Iron Gorgon Tribe through the coming war with the Legion of Ruth.</p><p></p><p>New Major Quest: Ensure the survival of the IGT in the coming conflict with the Legion of Ruth.</p><p></p><p>Thus, we see the group dissolving for now. Arunny will remain with Ibhea, first rescuing the remaining two Blessed, and then pursuing the trail of clues leading to her brother and father ... and their ties to or against Caiphon. During this time, Ibhea will seek to build Dolg Hana into the spiritual center it has so clearly become. But this will all be put on hold a short time while ....</p><p></p><p>Chanvati and Pa'avu endeavor to escape the Legion of Ruth and transport the captive Bita-Bahlin with them back to Bantouk, where the former will confront the Empress to discern her true loyalties, while preparing the capital for the coming of war. This is the thread we will pursue immediately.</p><p></p><p>[HR][/HR]</p><p><em>In the aftermath of the Clash ot Three-Temples, the victors strip the defeated and dispirited Bita-Bahlin of his arms and armor of office.*</em></p><p><em></em></p><p><em>"No doubt, you are correct in that the Bladeling Horde advances upon the capital," observes <strong>CHANVATI</strong>. But you err in thinking it will reach the city without warning, undefended. Or that I can be swayed by ill-gotten returns. We shall see what the Empress makes of your duplicity ... and what she has to say for herself and where lie her true loyalties when apprised of this news."</em></p><p><em></em></p><p><em>The Psion clasps hands with his old associate Ibhea and bows gracefully to Omthala's Searing Voice.</em></p><p><em></em></p><p><em>"My friends, our meeting has been much too short. But treasured. Soon may our paths cross again! I wish you the very best of luck in your endeavors." The Merchant-Prince scans the horizon and the coming dawn. </em></p><p><em></em></p><p><em>"An auspicious moment, no doubt." But seeing the dust raised by the vanguard forces of the Legion of Ruth, he notes too, "Haste now is of the utmost importance. Farewell, friends!"</em></p><p><em></em></p><p><em>And with this brief exchange, General Chanvati and his companions lead the contingent of Half-Giant warriors in hopeful rescue of the capital city.</em></p><p></p><p>[HR][/HR]</p><p>All four characters are due for a level up, but that must wait a few days until we have a bit more time to mull over choices and make the adjustments. In the meantime:</p><p></p><p>*Bita-Bahlin is stripped of his armor (Leather Armor of Dark Majesty +2 (9th level item; Ibhea)) and arms (Unforgettable Cudgel Morningstar +2 (8th level item; Arunny)).</p><p></p><p>Character Level-ups:</p><p><strong>Chanvati: </strong>Superior Implement Training (Accurate Staff) (FEAT), +1 INT/CHA, Trade out Brooch of No Regrets +1 and Staff of the War Mage +1 to Gloves of Piercing and Floating Lantern.</p><p></p><p>Summary</p><p>[SPOILER]</p><p>Chanvati, level 8</p><p>Human, Psion|Warlord</p><p>Discipline Focus (Hybrid): Telepathy Focus (Hybrid)</p><p>Warlord Leadership: Canny Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Will</p><p>Psionic Augmentation (Hybrid): Hybrid Encounter Power</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit)</p><p>Theme: Noble Adept</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 17.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.</p><p></p><p>AC: 22 Fort: 18 Reflex: 22 Will: 24</p><p>HP: 52 Surges: 7 Surge Value: 13</p><p></p><p>TRAINED SKILLS</p><p>Arcana +15, Insight +14, History +15, Diplomacy +14, Bluff +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Dungeoneering +9, Endurance +8, Heal +8, Intimidate +10, Nature +9, Perception +10, Religion +13, Stealth +8, Streetwise +10, Thievery +8, Athletics +6</p><p></p><p>FEATS</p><p>Bardic Ritualist: Ritual Caster</p><p>Human: Bardic Ritualist</p><p>Level 1: Staff Expertise</p><p>Level 2: Unarmored Agility</p><p>Level 4: Bard of All Trades</p><p>Level 6: Superior Will</p><p>Level 8: Superior Implement Training (Accurate staff)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Mind Thrust</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Dimensional Scramble</p><p>Hybrid Encounter Power: Powerful Warning</p><p>Theme Power: Adept's Insight</p><p>Hybrid daily 1: Living Missile</p><p>Hybrid utility 2: Mind Shroud</p><p>Hybrid daily 5: Create Opportunity</p><p>Hybrid utility 6: Dragon's Tenacity</p><p>Hybrid at-will/encounter 7: Force Grasp</p><p></p><h3>Melee Basic Attack</h3><p><strong><em>Accurate Staff of Psicraft +1</em></strong> +6 vs. AC (+12 vs AC with Bracers), 1d8 damage</p><p><strong>At-Will</strong> <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> 2</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength (or Intelligence with Bracers) vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p></p><p>ITEMS</p><p>Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Writing case, Jade hairpin, Residuum (Any) (440), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier), Staff of Psicraft +1, Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Floating Lantern</p><p>RITUALS</p><p>Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER]</p><p></p><p><strong>Pa'avu:</strong> Markings of the Blessed (FEAT), +1 STR/DEX, Trade out Screaming Leather Armor +1 to Belt of Vigor</p><p></p><p>Summary</p><p>[SPOILER]</p><p>Pa'avu1, level 8</p><p>Goliath, Barbarian</p><p>Feral Might: Thunderborn Wrath</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Background: Wandering Duelist (Wandering Duelist Benefit), Feral Raider, Noble Guard</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 16, Dex 16, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p></p><p>AC: 23 Fort: 22 Reflex: 19 Will: 17</p><p>HP: 73 Surges: 11 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Perception +14, Endurance +11, Athletics +15, Heal +10, Intimidate +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +5, History +3, Insight +5, Nature +11, Religion +3, Stealth +6, Streetwise +4, Thievery +6</p><p></p><p>FEATS</p><p>Level 1: Monastic Disciple</p><p>Level 2: Monastic Adept</p><p>Level 4: Wasteland Wanderer</p><p>Level 6: Versatile Expertise</p><p>Level 8: Markings of the Blessed</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Monastic Adept: Crane's Wings</p><p>Monastic Disciple: Iron Soul Flurry of Blows</p><p>Barbarian encounter 1: Resurgent Strike</p><p>Theme Power: Iron Wolf Charge</p><p>Barbarian daily 1: Tyrant's Rage</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p>Barbarian utility 6: Shrug It Off</p><p>Barbarian encounter 7: Wolf's Bound</p><p></p><h3>Melee Basic Attack</h3><p><strong><em>Vanguard Greatsword +1</em></strong> +14 vs. AC, 1d10+6 damage (+2 vs Bloodied)</p><p><strong><em>Rain of Hammers Ki Focus +2</em></strong> +15 vs AC, 1d10+7 damage (+2 vs Bloodied)</p><p><strong>At-Will</strong> <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> 1</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p><strong>Additional Effects: </strong>Gauntlets of Blood, Rain of Hammers Ki Focus, Sigil of Companionship</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3), Marauder's Hide Armor +2, Belt of Vigor (heroic tier)[/SPOILER]</p><p></p><p>Bita-Bousseh</p><p>[SPOILER]</p><p>Bita-Bousseh</p><p>Medium natural humanoid, tiefling</p><p>Level 8 Controller (Leader) XP 300</p><p>HP 59, Bloodied 29, Surge 14, Surges per day 8; Initiative +6</p><p>AC 23, Fortitude 20, Reflex 20, Will 22 Perception+6, Low-light vision</p><p>Speed 6</p><p>Resist 9 Fire (5 + 1/2 L)</p><p>Infernal Glower (At-Will), Fear</p><p>Ranged 10, Target: one creature</p><p>Attack: +11 vs Will</p><p>Hit: 1d8 +9 damage, and Bita-Bousseh slides the target 3 squares</p><p>Hell's Dark Promise (At-Will), Charm</p><p>Minor Action</p><p>Attack: Ranged 10 (one creature), +11 vs Will</p><p>Hit: Bita-Bousseh slides the creature 3 squares.</p><p>Infernal Wrath (Recharge 4,5,6), Fire</p><p>Free Action Close burst 10</p><p>Trigger: An enemy within 10 squares of her hits Bita-Bousseh.</p><p>Target: The triggering enemy in the burst</p><p>Effect: The target takes 1d6 +7 fire damage, and the target grants combat</p><p>advantage until the end of its next turn.</p><p>There Will Be Order</p><p>Immediate Reaction (Encounter)</p><p>Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied</p><p>or knocked unconscious.</p><p>Effect: Bita-Bousseh or the ally spends a healing surge and gains an additional</p><p>1d6 hit points and saves against 1 effect that a save can end and shifts 3</p><p>squares, ignoring difficult terrain.</p><p>Lawyer's Dodge</p><p>Move Action (Encounter)</p><p>Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain</p><p>until the end of her next turn.</p><p>Languages Common, Supernal</p><p>Acrobatics +6 (Escape), Bluff +13, Insight +11, Stealth +8</p><p>S 11 (+4) D 14 (+6) W 14 (+6)</p><p>C 12 (+5) I 16 (+7) C 14 (+6)[/SPOILER]</p><p></p><p>Hazard</p><p>[SPOILER]A Dog Named Hazard Level 8 Brute</p><p>Medium natural beast (animal) XP 300</p><p>HP 71; Bloodied 35; Surge Value 17; Healing Surges</p><p>11 Initiative +6</p><p>AC 21, Fortitude 21, Reflex 19, Will 18 Perception+11</p><p>Speed 6</p><p>Standard Actions</p><p>(⚔) Bite ✦ At-Will</p><p>Special: Hazard cannot use this attack while Savage Protector is enabled</p><p>Attack: Melee 1 (one creature); +13 vs. AC.</p><p>Hit: 1d10 + 9 damage, or 2d8 + 10 damage while the dog is within 2 squares</p><p>of an ally.</p><p>Minor Actions</p><p>Rabid Lunge ✦ Encounter</p><p>Effect: The reach of Hazard’s Melee powers increases to Melee 2 until the</p><p>end of his next turn.</p><p>Savage Protector ✦ Encounter</p><p>Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap</p><p>and Harrier. This Effect can be ended with a Minor Action.</p><p>Standard Actions</p><p>(⚔) Snarl & Snap ✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Attack: Melee 1 (one creature); +13 vs. AC.</p><p>Hit: 1d8 + 9 damage</p><p>Effect: Hazard marks the target until the end of Hazard’s next turn.</p><p>(⚔) Harrier ✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or</p><p>makes an attack that doesn’t include it as a target.</p><p>Attack (Immediate Reaction): Melee 1 (the triggering enemy); +13 vs. AC</p><p>Hit: 1d8 +9 damage, and Hazard slides the target 1 square.</p><p>Skills Athletics (Escape) +13, Perception +11</p><p>Str 18 (+8) Dex 14 (+6) Wis 14 (+6)</p><p>Con 14 (+6) Int 10 (+4) Cha 11 (+4)</p><p>Equipment: Sigil of Companionship (Heroic Tier)</p><p>Sigil of Companionship Level 6 Uncommon Companion Item</p><p>The medal, which can be strapped to a leg or hung around a neck, signifies</p><p>the depth of experience you and your companion have working together.</p><p>Property</p><p>When you flank an enemy with your companion, you and your companion</p><p>gain a +1 item bonus to damage rolls against that enemy.[/SPOILER]</p></blockquote><p></p>
[QUOTE="darkbard, post: 9097549, member: 1282"] Upon much discussion and reflection, here is where we see the four characters in the aftermath of recent events. Outstanding Quests are noted as well. Arunny: The golden priestess has become fascinated by the tripartite nature of Divinity, Omthala, Delban, Maba. New Major Quest: Discover the Moon Maiden's role in her (Arunny's) gift of prophecy. Lingering Minor Quest: find her brother Ahaan. Lingering Major Quest: free her father from Caiphonian control. Chanvati: The Merchant-Prince desires to return to Bantouk, prisoner Bita-Bahlin in tow, to confront the Empress and brace Hageri for war. Major Quest: Discover what besets the Empress. Ibhea: These earthly affairs are secondary to the whisky priest's drive to rescue the remaining two Blessed and build the Church of Delban in Dolg Hana (as new spiritual center of the faith). Pa'avu: Safeguard the Iron Gorgon Tribe through the coming war with the Legion of Ruth. New Major Quest: Ensure the survival of the IGT in the coming conflict with the Legion of Ruth. Thus, we see the group dissolving for now. Arunny will remain with Ibhea, first rescuing the remaining two Blessed, and then pursuing the trail of clues leading to her brother and father ... and their ties to or against Caiphon. During this time, Ibhea will seek to build Dolg Hana into the spiritual center it has so clearly become. But this will all be put on hold a short time while .... Chanvati and Pa'avu endeavor to escape the Legion of Ruth and transport the captive Bita-Bahlin with them back to Bantouk, where the former will confront the Empress to discern her true loyalties, while preparing the capital for the coming of war. This is the thread we will pursue immediately. [HR][/HR] [I]In the aftermath of the Clash ot Three-Temples, the victors strip the defeated and dispirited Bita-Bahlin of his arms and armor of office.* "No doubt, you are correct in that the Bladeling Horde advances upon the capital," observes [B]CHANVATI[/B]. But you err in thinking it will reach the city without warning, undefended. Or that I can be swayed by ill-gotten returns. We shall see what the Empress makes of your duplicity ... and what she has to say for herself and where lie her true loyalties when apprised of this news." The Psion clasps hands with his old associate Ibhea and bows gracefully to Omthala's Searing Voice. "My friends, our meeting has been much too short. But treasured. Soon may our paths cross again! I wish you the very best of luck in your endeavors." The Merchant-Prince scans the horizon and the coming dawn. "An auspicious moment, no doubt." But seeing the dust raised by the vanguard forces of the Legion of Ruth, he notes too, "Haste now is of the utmost importance. Farewell, friends!" And with this brief exchange, General Chanvati and his companions lead the contingent of Half-Giant warriors in hopeful rescue of the capital city.[/I] [HR][/HR] All four characters are due for a level up, but that must wait a few days until we have a bit more time to mull over choices and make the adjustments. In the meantime: *Bita-Bahlin is stripped of his armor (Leather Armor of Dark Majesty +2 (9th level item; Ibhea)) and arms (Unforgettable Cudgel Morningstar +2 (8th level item; Arunny)). Character Level-ups: [B]Chanvati: [/B]Superior Implement Training (Accurate Staff) (FEAT), +1 INT/CHA, Trade out Brooch of No Regrets +1 and Staff of the War Mage +1 to Gloves of Piercing and Floating Lantern. Summary [SPOILER] Chanvati, level 8 Human, Psion|Warlord Discipline Focus (Hybrid): Telepathy Focus (Hybrid) Warlord Leadership: Canny Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will Psionic Augmentation (Hybrid): Hybrid Encounter Power Human Power Selection: Bonus At-Will Power Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit) Theme: Noble Adept FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 17. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15. AC: 22 Fort: 18 Reflex: 22 Will: 24 HP: 52 Surges: 7 Surge Value: 13 TRAINED SKILLS Arcana +15, Insight +14, History +15, Diplomacy +14, Bluff +14 UNTRAINED SKILLS Acrobatics +9, Dungeoneering +9, Endurance +8, Heal +8, Intimidate +10, Nature +9, Perception +10, Religion +13, Stealth +8, Streetwise +10, Thievery +8, Athletics +6 FEATS Bardic Ritualist: Ritual Caster Human: Bardic Ritualist Level 1: Staff Expertise Level 2: Unarmored Agility Level 4: Bard of All Trades Level 6: Superior Will Level 8: Superior Implement Training (Accurate staff) POWERS Bonus At-Will Power: Mind Thrust Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Dimensional Scramble Hybrid Encounter Power: Powerful Warning Theme Power: Adept's Insight Hybrid daily 1: Living Missile Hybrid utility 2: Mind Shroud Hybrid daily 5: Create Opportunity Hybrid utility 6: Dragon's Tenacity Hybrid at-will/encounter 7: Force Grasp [HEADING=2]Melee Basic Attack[/HEADING] [B][I]Accurate Staff of Psicraft +1[/I][/B] +6 vs. AC (+12 vs AC with Bracers), 1d8 damage [B]At-Will[/B] [B]Weapon Standard Action[/B] [B]Melee[/B] 2 [B]Target[/B]: One creature [B]Attack[/B]: Strength (or Intelligence with Bracers) vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage. ITEMS Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Writing case, Jade hairpin, Residuum (Any) (440), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier), Staff of Psicraft +1, Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Floating Lantern RITUALS Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER] [B]Pa'avu:[/B] Markings of the Blessed (FEAT), +1 STR/DEX, Trade out Screaming Leather Armor +1 to Belt of Vigor Summary [SPOILER] Pa'avu1, level 8 Goliath, Barbarian Feral Might: Thunderborn Wrath Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Ki Focuses) Background: Wandering Duelist (Wandering Duelist Benefit), Feral Raider, Noble Guard Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 20, Con 16, Dex 16, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 23 Fort: 22 Reflex: 19 Will: 17 HP: 73 Surges: 11 Surge Value: 19 TRAINED SKILLS Perception +14, Endurance +11, Athletics +15, Heal +10, Intimidate +12 UNTRAINED SKILLS Acrobatics +6, Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +5, History +3, Insight +5, Nature +11, Religion +3, Stealth +6, Streetwise +4, Thievery +6 FEATS Level 1: Monastic Disciple Level 2: Monastic Adept Level 4: Wasteland Wanderer Level 6: Versatile Expertise Level 8: Markings of the Blessed POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Monastic Adept: Crane's Wings Monastic Disciple: Iron Soul Flurry of Blows Barbarian encounter 1: Resurgent Strike Theme Power: Iron Wolf Charge Barbarian daily 1: Tyrant's Rage Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Shrug It Off Barbarian encounter 7: Wolf's Bound [HEADING=2]Melee Basic Attack[/HEADING] [B][I]Vanguard Greatsword +1[/I][/B] +14 vs. AC, 1d10+6 damage (+2 vs Bloodied) [B][I]Rain of Hammers Ki Focus +2[/I][/B] +15 vs AC, 1d10+7 damage (+2 vs Bloodied) [B]At-Will[/B] [B]Weapon Standard Action[/B] [B]Melee[/B] 1 [B]Target[/B]: One creature [B]Attack[/B]: Strength vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage. [B]Additional Effects: [/B]Gauntlets of Blood, Rain of Hammers Ki Focus, Sigil of Companionship ITEMS Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Antivenom (heroic tier), Javelin (3), Marauder's Hide Armor +2, Belt of Vigor (heroic tier)[/SPOILER] Bita-Bousseh [SPOILER] Bita-Bousseh Medium natural humanoid, tiefling Level 8 Controller (Leader) XP 300 HP 59, Bloodied 29, Surge 14, Surges per day 8; Initiative +6 AC 23, Fortitude 20, Reflex 20, Will 22 Perception+6, Low-light vision Speed 6 Resist 9 Fire (5 + 1/2 L) Infernal Glower (At-Will), Fear Ranged 10, Target: one creature Attack: +11 vs Will Hit: 1d8 +9 damage, and Bita-Bousseh slides the target 3 squares Hell's Dark Promise (At-Will), Charm Minor Action Attack: Ranged 10 (one creature), +11 vs Will Hit: Bita-Bousseh slides the creature 3 squares. Infernal Wrath (Recharge 4,5,6), Fire Free Action Close burst 10 Trigger: An enemy within 10 squares of her hits Bita-Bousseh. Target: The triggering enemy in the burst Effect: The target takes 1d6 +7 fire damage, and the target grants combat advantage until the end of its next turn. There Will Be Order Immediate Reaction (Encounter) Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied or knocked unconscious. Effect: Bita-Bousseh or the ally spends a healing surge and gains an additional 1d6 hit points and saves against 1 effect that a save can end and shifts 3 squares, ignoring difficult terrain. Lawyer's Dodge Move Action (Encounter) Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain until the end of her next turn. Languages Common, Supernal Acrobatics +6 (Escape), Bluff +13, Insight +11, Stealth +8 S 11 (+4) D 14 (+6) W 14 (+6) C 12 (+5) I 16 (+7) C 14 (+6)[/SPOILER] Hazard [SPOILER]A Dog Named Hazard Level 8 Brute Medium natural beast (animal) XP 300 HP 71; Bloodied 35; Surge Value 17; Healing Surges 11 Initiative +6 AC 21, Fortitude 21, Reflex 19, Will 18 Perception+11 Speed 6 Standard Actions (⚔) Bite ✦ At-Will Special: Hazard cannot use this attack while Savage Protector is enabled Attack: Melee 1 (one creature); +13 vs. AC. Hit: 1d10 + 9 damage, or 2d8 + 10 damage while the dog is within 2 squares of an ally. Minor Actions Rabid Lunge ✦ Encounter Effect: The reach of Hazard’s Melee powers increases to Melee 2 until the end of his next turn. Savage Protector ✦ Encounter Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action. Standard Actions (⚔) Snarl & Snap ✦ At-Will Special: Hazard must enable this power through Savage Protector Attack: Melee 1 (one creature); +13 vs. AC. Hit: 1d8 + 9 damage Effect: Hazard marks the target until the end of Hazard’s next turn. (⚔) Harrier ✦ At-Will Special: Hazard must enable this power through Savage Protector Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target. Attack (Immediate Reaction): Melee 1 (the triggering enemy); +13 vs. AC Hit: 1d8 +9 damage, and Hazard slides the target 1 square. Skills Athletics (Escape) +13, Perception +11 Str 18 (+8) Dex 14 (+6) Wis 14 (+6) Con 14 (+6) Int 10 (+4) Cha 11 (+4) Equipment: Sigil of Companionship (Heroic Tier) Sigil of Companionship Level 6 Uncommon Companion Item The medal, which can be strapped to a leg or hung around a neck, signifies the depth of experience you and your companion have working together. Property When you flank an enemy with your companion, you and your companion gain a +1 item bonus to damage rolls against that enemy.[/SPOILER] [/QUOTE]
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