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<blockquote data-quote="Manbearcat" data-source="post: 9098876" data-attributes="member: 6696971"><p><strong>2 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/3 Advantages Available</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The way out of The Blighted Lands is a gentle but long escarpment that empties the quad of heroes into a high pass. The first leg was filled with tension and brutally hot. Here, in the brief highlands of this place, wind-swept sand and scree pelts the group with incredibly severity, like angry spirits intent on forcing them back the way they came. It stings the skin and it threatens the lungs. While the legs are weary and the sun has well begun its journey toward the western horizon, there is no time for rest; the Bladeling legions will be fully on the march, a relentless force of primordial fury flowing across the land like a lavaflow.</em></p><p><em></em></p><p><em>The rising stone faces on either side of the base of the narrow pass show no discernible caves to duck into for egress from the sudden silt and sandstorm. Meanwhile, the eastern wall shows signs of petrified remains, still bound to the rock in stone spider silk; a kill somewhat fresh. Where there is a kill, that means there is a lair somewhere not far above on that eastern side...if you're willing to face the Stone Spider denizen(s) that occupy it. Their cavernous entrances above are camouflaged by their stony silk...until prey huddles close to that eastern wall, the best respite vs the harsh winds when navigating the pass, and is descended upon from above...</em></p><p><em></em></p><p><em>In the distance...somewhere beyond the pass...a signal fire must loom as great plumes of smoke are shaped for the Bladeling expeditionary force ahead to signal to the primary host...</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? If you use that eastern wall (where the stone spiders lair) to just push forward into the pass, the wind and scree and sand will be buffered. <strong><em>MEDIUM DC</em></strong> but failure means you're in a combat with the Stone Spiders with their trap set (hindering terrain feature); they'll take +2 Initiative. If you push on and steer clear of that eastern side, then its at the <strong><em>HARD DC</em></strong>, but failure consequence won't mean a conflict with the spiders. But all members will be attacked vs Fort with Siltlung Disease on a failure.</p><p></p><p>If you try to locate the spiders' den and use it, you'll have to get some elevation and then locate it (one of those two will need to be a Secondary Skill and the other Primary; <strong><em>MEDIUM DC</em></strong><em>; </em>failure here would mean Siltlung Disease attack due to exposure and an immediate, subsequent<strong><em> HARD DC</em></strong> obstacle with the spiders being on notice of potential prey...while you're in a precarious position navigating the vertical face about 30 feet up). Success and you'll then have to deal with the spiders within, but you'll have the drop on them (+2 Initiative for you) and they won't have the hindering terrain feature for their ambush. Once cleared, you can hunker down for a moment and wait out the brief storm.</p><p></p><p>If you've got something else in mind, we'll handle it depending on what you've got in mind.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9098876, member: 6696971"] [B]2 Successes (2 Hard DC Available)/0 Failures/3 Secondary Skills Available/3 Advantages Available[/B] [HR][/HR] [I]The way out of The Blighted Lands is a gentle but long escarpment that empties the quad of heroes into a high pass. The first leg was filled with tension and brutally hot. Here, in the brief highlands of this place, wind-swept sand and scree pelts the group with incredibly severity, like angry spirits intent on forcing them back the way they came. It stings the skin and it threatens the lungs. While the legs are weary and the sun has well begun its journey toward the western horizon, there is no time for rest; the Bladeling legions will be fully on the march, a relentless force of primordial fury flowing across the land like a lavaflow. The rising stone faces on either side of the base of the narrow pass show no discernible caves to duck into for egress from the sudden silt and sandstorm. Meanwhile, the eastern wall shows signs of petrified remains, still bound to the rock in stone spider silk; a kill somewhat fresh. Where there is a kill, that means there is a lair somewhere not far above on that eastern side...if you're willing to face the Stone Spider denizen(s) that occupy it. Their cavernous entrances above are camouflaged by their stony silk...until prey huddles close to that eastern wall, the best respite vs the harsh winds when navigating the pass, and is descended upon from above... In the distance...somewhere beyond the pass...a signal fire must loom as great plumes of smoke are shaped for the Bladeling expeditionary force ahead to signal to the primary host...[/I] [HR][/HR] What do you do? If you use that eastern wall (where the stone spiders lair) to just push forward into the pass, the wind and scree and sand will be buffered. [B][I]MEDIUM DC[/I][/B] but failure means you're in a combat with the Stone Spiders with their trap set (hindering terrain feature); they'll take +2 Initiative. If you push on and steer clear of that eastern side, then its at the [B][I]HARD DC[/I][/B], but failure consequence won't mean a conflict with the spiders. But all members will be attacked vs Fort with Siltlung Disease on a failure. If you try to locate the spiders' den and use it, you'll have to get some elevation and then locate it (one of those two will need to be a Secondary Skill and the other Primary; [B][I]MEDIUM DC[/I][/B][I]; [/I]failure here would mean Siltlung Disease attack due to exposure and an immediate, subsequent[B][I] HARD DC[/I][/B] obstacle with the spiders being on notice of potential prey...while you're in a precarious position navigating the vertical face about 30 feet up). Success and you'll then have to deal with the spiders within, but you'll have the drop on them (+2 Initiative for you) and they won't have the hindering terrain feature for their ambush. Once cleared, you can hunker down for a moment and wait out the brief storm. If you've got something else in mind, we'll handle it depending on what you've got in mind. [/QUOTE]
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