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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 9101455" data-attributes="member: 6696971"><p><strong>3/10 Successes (2 Hard DC Available)/0 Failures/2 Secondary Skills Available/3 Advantages Available</strong></p><p></p><p><em>As the heroes worm their way through the small entrance in the stone, they're spilled out into the den of pair-bonded High Desert Stone Spiders and their Broodlings! Luckily, they've briefly caught the spiders off guard because it takes some cajones to assault stone spiders in their lair!</em></p><p></p><p><strong>Pick 3 characters and place them in squares A8 - 11. +2 to you guys' initiative for this coming combat. <em>Clearing out the Stone Spider Nest</em> (Level +2 combat) <em>to hunker down</em> will earn you 1 successs against the Medium DC.</strong></p><p><strong></strong></p><p><strong>Chanvati: A10</strong></p><p><strong>Hazard: A9</strong></p><p><strong>Pa'avu: A11</strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong>MECHANICS</strong></p><p><strong></strong></p><p><strong>Light </strong>- Sunlight pours through a chimney in the ceiling above the pool, but it spills only one square adjacent. Without Lowlight Vision, all other squares provide concealment to creatures.</p><p></p><p><strong>Cocoon/husks -</strong> Squares A12, B6/7, D6/7, J7, M6, N6 are all Hindering Terrain filled with sticky, skin hardening stone spider silk. Squares are difficult terrain. A creature without Spider Climb that starts its turn in a cocoon/husk square is immobilized (Escape DC 20) until the end of its turn, upon which time the cocoon/husk is destroyed.</p><p></p><p><strong>Blessed Mineral Pool</strong> - Challenging Terrain as it is a knee to thigh deep. Treat as Difficult Terrain or attempt an Acrobatics Easy DC or Athletics Medium DC to traverse; failure = fall prone. Stone Spiders find this terrain particularly troublesome and take 5 damage if they start their turn in a square and +5 DC to traverse. Further, its restorative effects will provide +5 saving throws vs Stone Spider effects to a creature in a square. Can be stunted with.</p><p></p><p><strong>Landings (northern sections of map) </strong>- Without a climb speed, treat traversing the 10 feet high, successive elevation applies normal climb rules (Medium DC) and Acrobatics to hop down (Easy DC).</p><p></p><p><strong>Earthen Fixture (F/G 7/8)</strong> - Blocking Terrain. Cover vs Ranged. Can be stunted with.</p><p></p><p><strong>Stone Spider Broodlings (Minions, Brute)</strong> - HP 1; a missed attack never damages a minion. AC 20, Fortitude 21, Reflex 20, Will 18</p><p></p><p><strong>High Desert Stone Spider (Elite, Controller) </strong>- HP 178; Bloodied 89 AC 22, Fortitude 20, Reflex 21, Will 19</p><p></p><p><strong>INITIATIVE</strong></p><p></p><p>Stone Spider Broodlings (Minions) 21</p><p>Hazard r(9) +6 +2=17</p><p>Pa'avu r(5) +9 +2=16</p><p>Bita-Bousseh: r(9)+6=15</p><p>High Desert Stone Spider 15</p><p>Chanvati r(3) +6 +2= 11</p><p></p><p>[HR][/HR]</p><p></p><p>[ATTACH=full]292918[/ATTACH]</p><p></p><p><strong>ROUND 1</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>CHANVATI </strong>withdraws the Floating Lantern for which he traded his magic brooch to the Siltrunner Elves and directs its magical glow into the cave. Some sticky cocoon is afixed to the wall near the entrance, almost as if in warning.</em></p><p><em></em></p><p><em>Hazard sniffs the air and emits a low, rumbling growl.</em></p><p><em></em></p><p><em>"The pup seems reinvigorated by a bit of excitement, eh, Pa'avu?" the Psion quips.</em></p><p><em></em></p><p><em>The Goliath grunts a wordless reply and unsheathes her greatsword from its scabbard. </em></p><p><em></em></p><p><em>"Guard our captive, Beets," Chanvati continues, halting the Tiefling's progress short of the entrance.</em></p><p><em></em></p><p><em>She gives a tug of the leash about her brother's neck and he stumbles, hands bound again after the climb, to his knees at her feet. "Happy to oblige!"</em></p><p><em></em></p><p><em>As soon as she sees the spiders, <strong>PA'AVU's</strong> skin crawls - not only with the memory of her various interactions with them in the past. No, her skin <strong>literally </strong>crawls with a visceral understanding of how they <strong>are</strong>: in life, in battle, in death. She breathes in and settles into her understanding for a moment. Then she shares her new knowledge with her companions.</em></p><p></p><p>* No Action: Monster Knowledge (Nature) checks: vs. Big Spiders: r(16) + 11 = 27 (Succeeds vs Hard DC) vs. Little Baby Spiders (TM): r(10) + 11 = 21 (Succeeds vs Medium DC).</p><p></p><p><strong>High Desert Stone Spider (x 2)</strong></p><p>Large natural beast (earth, spider)</p><p>Level 8 Elite Controller XP 700</p><p>HP 178; Bloodied 89 Initiative +8</p><p>AC 22, Fortitude 20, Reflex 21, Will 19 Perception+9</p><p>Speed 6, climb 6 (spider climb)Tremorsense 5</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>Standard Actions</strong></p><p>(⚔) <strong>Exhausting Bite (necrotic, poison) </strong>✦ At-Will</p><p>Attack: Melee 2 (one or two creatures); +13 vs. AC</p><p>Hit: 1d8 + 5 necrotic damage, the target slides 2 squares and takes ongoing 5 poison damage (save ends).</p><p> Failed Saving Throw: The target takes -2 Fort def (save ends).</p><p></p><p>ᗕ <strong>Petrifying Spittle (earth, poison)</strong> ✦ At-Will</p><p>Attack: Ranged 10 Area Burst 1 (enemies in the burst); +11 vs. Fort</p><p>Hit: Ongoing 10 poison damage (save ends).</p><p> 1st Failed Saving Throw: The target is dazed and slowed (save ends both).</p><p> 2nd Failed: The target is stunned (save ends)</p><p> 3rd Failed: The target is petrified (no save)</p><p></p><p><strong>Minor Actions</strong></p><p>⚔ <strong>Malaise Chitter (psychic) </strong>✦ At-Will</p><p>Attack: Close Burst 5 (one creature); +11 vs. Will</p><p>Hit: 2d6 + 5 psychic damage, and the target takes -2 to saving throws UtEoSSNT.</p><p></p><p>Athletics +13</p><p></p><p><strong>Stone Spider Broodling x 4</strong>, Small natural beast (earth, spider), Level 8 Minion, Speed 6, climb 6 (spider climb) Tremorsense 5, Trait Brood Swarm, Poison keyword attack.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>STONE SPIDER BROODLINGs</strong> skitter across the floor, reflexively understanding that, for once in their brief lives, the tables have been turned on the predator: prey relationship!</em></p><p><em></em></p><p><em>Pedipalps attempt to rend and tear while fangs probe armor for tender bits to sink into! The heroes are surrounded by a swarm of broodlings (oh noes!..how will they ever survive!)!</em></p><p></p><p><strong>SSB (B4)</strong></p><p></p><p>* Move Action: B4 to D8 (climb speed).</p><p></p><p>* Standard Action: Charge to B10 and MBA Bite (M1) vs C's AC: r(16) +13 +1 (charge) = 30; Hit. 10 poison damage to C.</p><p></p><p>(⚔)<strong> Bite (poison)</strong> * At-Will</p><p>Attack: Melee 1 (one creature); +13 vs. AC</p><p>Hit: 10 poison damage.</p><p></p><p></p><p><strong>SSB (E4)</strong></p><p></p><p>* Move Action: E4 to E8.</p><p></p><p>* Standard Action: Charge to B9 and MBA Bite (M1) vs H's AC: r(1) +13 +1 (charge) = Auto-miss.</p><p></p><p></p><p><strong>SSB (F6)</strong></p><p></p><p>* Move Action: F6 to B11.</p><p></p><p>* Standard Action: Pedipalp Flay (M1) vs C Ref; r(9) +11 +2 (Brood Swarm) = 22; Hit. 7 damage to C and 3 damage to P.</p><p></p><p><strong>Brood Swarm</strong></p><p>A stone spider broodling gains a +2 bonus to attack rolls against targets that are adjacent to two or more allies.</p><p></p><p>⚔ <strong>Pedipalp Flay</strong> ✦ At-Will</p><p>Attack: Melee 1 (one creature); +11 vs. Ref</p><p>Hit: 7 damage and each adjacent enemy takes 3 damage.</p><p></p><p></p><p><strong>SSB (F12)</strong></p><p></p><p>* Standard Action: Charge to B12 and MBA Bite (M1) vs P's AC: r(9) +13 +1 (charge) +2 (brood swarm) = 25; Hit. 10 poison damage to P.</p><p></p><p></p><p>LOCATION: B9, B10, B11, B12</p><p>DAMAGE TO ENEMIES: 17 damage to C (10 poison), 13 damage to P (10 poison).</p><p>CURRENT BUFFS: Brood Swarm; +2 bonus to attack rolls against targets that are adjacent to two or more allies.</p><p></p><p>[HR][/HR]</p><p></p><p><em>As dog-sized spiders suddenly surround them, bear-sized <strong>HAZARD </strong>feels his protective instincts fall in with lightning quickness. His heat exhaustion evaporated, the Hound savagely rips apart the one in front of him, moving to stand over his carapace and daring any others to face him.</em></p><p></p><p>* Minor Action: Activate Savage Protector stance (gain +2AC and Snarl & Snap).</p><p></p><p>* Standard Action: Snarl & Snap vs. Minion (B9): r(14) + 13 = 27 vs. 22 AC. Killed.</p><p></p><p>* Move Action: Shift 1 square to B9.</p><p></p><p>LOCATION: B9</p><p>DAMAGE TO ENEMIES: Minion B9 killed.</p><p>CURRENT HIT POINTS: 71/71</p><p>CURRENT BUFFS: Savage Protector: +2AC</p><p>SURGES: 11/11</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>PA'AVU</strong> tries to shake the poison fog from her brain from the spiders' attack before attempting to fight back. </em></p><p><em></em></p><p><em>Is it Velmech'ti missing her target that enrages the goliath? Or her own body's reaction to the poison coursing through her blood that releases it all? </em></p><p><em></em></p><p><em>Regardless the cause, the result is this: her stone spider tattoo breaks open - releasing antivenom into her bloodstream and Pa'avu's muscles swell, her eyes literally see red, and Velmech'ti finds her target this time ... and then some.</em></p><p></p><p>* Standard Action: Thundering Howl (Encounter) vs. Minion (B11): r(3) + 15 = 18 vs. 22 AC. Miss</p><p></p><p>* Minor Action: "take out" antivenom tattoo</p><p></p><p>* Minor Action: "activate" antivenom: +2 to Saves vs. Poison until end of Encounter</p><p></p><p>* Free Action: Action Point for Standard Action: Rage of Crimson Hurricane: ClBu 1; each enemy in burst: B10: r(14) + 15 = 29. Hit/Killed; B11: r(10) + 15 = 25. Hit/Killed; B12: r(2) + 15 = 17. Miss. Effect: Each target takes ongoing 5 damage (save ends). You enter the rage of the crimson hurricane. Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (4).</p><p></p><p>LOCATION: A11</p><p>DAMAGE TO ENEMIES: Minions in B10 & B11 Killed.</p><p>CURRENT HIT POINTS: 60/73</p><p>CURRENT BUFFS: +2 Save vs Poison; Rage of Crimson Hurricane</p><p>SURGES: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>The pair-bonded <strong>HIGH DESERT STONE SPIDERS</strong> register the threat to their brood and their lair and scurry into action. One harangue's Hazard with disorienting chitter, petrifying spittle and an eight-legged charge with fangs and legs on the business end. Hazard ends up ensnared in a sticky cocoon as the trusty dog fends off the assault with snarls, snapping muzzle, and sheer determination.</em></p><p><em></em></p><p><em>The second large spider scuttles to the stony formation mid-chamber, rears and lets loose multiple volleys of poisonous, petrifying spittle upon Chanvati and Pa'avu!</em></p><p></p><p><strong>S1</strong></p><p></p><p>* Move Action: Move I5 to E5.</p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(7) + 11 = 18; Hit. r(2, 3) +5 = 10 psychic damage and H takes -2 to saving throws UtEoSSNT.</p><p></p><p>* Standard Action: Petrifying Spittle (R10 ABU1; enemies) on B10 vs H/C/Ps' Fort: r(16, 5, 3) +11 = 27, 16, 14; Hit H, Miss C/P. H takes 10 OG poison (save ends); see subsequent failed saving throw effects above.</p><p></p><p>* Action Point (for Standard Action): Charge to D7 MBA Exhausting Bite vs H/Cs' AC: r(20, 7) +13 = Crit H, Miss C. H takes 13 necrotic damage, slides 2 squares and takes ongoing 5 poison damage (save ends). Slides to Hindering Terrain <strong>Cocoon </strong>in B7; Saving Throw r(8) Fails so enters Hindering Terrain; H immobilized (Escape DC 20) until the end of its next turn, upon which time the cocoon/husk is destroyed.</p><p></p><p></p><p><strong>S2</strong></p><p></p><p>* Move Action: Move N4 to I7.</p><p></p><p>* Standard Action: Petrifying Spittle (R10 ABU1; enemies) on B10 vs C/Ps' Fort: r(5, 2) +11 = 16, 13; Miss both.</p><p></p><p>* Action Point (for Standard Action): Petrifying Spittle (R10 ABU1; enemies) on B10 vs C/Ps' Fort: r(15, 12) +11 = 26, 23; Hit both. C, P take 10 OG poison (save ends); see subsequent failed saving throw effects above.</p><p></p><p><strong>PETRIFYING SPITTLE VS P TRIGGERS C'S POWERFUL WARNING (Immediate Interrupt)</strong></p><p></p><p><em><strong>CHANVATI</strong> observes the first stone spider unleashing its spittle upon Pa'avu's loyal hound, so when the second arachnid skitters forward, the Merchant-Prince has just enough time to warn his bodyguard of the incoming attack. Alas, his own warning does him no good.</em></p><p></p><p>Trigger (Immediate Interrupt): An ally within 5 squares of you is hit by an enemy.</p><p>Target: The triggering ally in burst</p><p>Effect: The target gains a +2 bonus to all defenses against the attack. The target can make a MBA against the enemy as a free action. P's Fort 22 --> 24. <strong>Attack Misses P. Negates OG poison damage and downstream effects.</strong></p><p></p><p></p><p>LOCATION: S1 in D7, S2 in I7</p><p>DAMAGE TO ENEMIES: H takes 10 psychic damage + 13 necrotic damage for 23 total damage.</p><p>CONDITION TO ENEMIES: H in Hindering Terrain <strong>Cocoon </strong>in B7; immobilized (Escape DC 20) until the end of its next turn, upon which time the cocoon/husk is destroyed. H takes -2 to saving throws UtEoSSNT. H and C take 10 OG poison (save ends); see subsequent failed saving throw effects above.</p><p>CURRENT HIT POINTS: S1 @ 178/178, S2 @ 178/178</p><p>CURRENT BUFFS: S2 has Cover or Superior Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The Merchant-Prince wards off the broodling and its snapping/flailing bite and pedipalp attack as best he can until his bodyguard can dispatch their foes. Then <strong>CHANVATI </strong>advances into the cave, along its southern boundary, and releases his newly-acquired magical lantern. It hangs there, motionless, in the stale air. That's when the poison from the adult spider's spittle begins to hit him. A burning sensation at first that quickly gives way to a chilling of his blood.</em></p><p><em></em></p><p><em>Regardless, this is no time for infirmity but of action! He binds the spider threatening Hazard to his telekinetic grasp and skids the beast across the floor, first into its mate with a concussive thud, then into the murky pool lit by sunlight above. Chanvati then turns space inside out, though his assault catches only the prone arachnid in the pool in its unfolding.</em></p><p><em></em></p><p><em>With a deep breath, he staves off the worst of the poison coursing through his veins.</em></p><p></p><p>* Starts turn: takes 10 OG poison damage (<strong>BLOODIED</strong>)</p><p></p><p>* Move: A10 to F12</p><p></p><p>* Free: release lantern to hover in F12</p><p></p><p>* Standard: Living Missile vs S1, r(19) +12 =31 vs 20 Fort. Hit. S1 Immobilized (SE).</p><p></p><p>* Minor: Living Missile Attack vs S2. Effect: Slide S1 to L9. Atk vs S2, r(2) +12 =14 vs 21 Ref. Miss. On a miss, half damage to S1 r(6,1) +6=13/2 =6 damage and S1 falls prone.</p><p></p><p>* AP for Standard: Dimensional Scramble ABu 1 on J8. ATK vs S1, r(8)+12=20 vs 20 Fort. Hit. ATK vs S2, r(6)+12=18 vs 20 Fort. Miss. r(6)+6 =12 damage to S1 and teleported to L8.</p><p></p><p>* Ends turn: Save vs OG poison damage, r(16). Makes save.</p><p></p><p>LOCATION: F12, S1 in L8 (in Blessed Mineral Pool)</p><p>DAMAGE TO ENEMIES: 18 damage to S1</p><p>CONDITIONS TO ENEMIES: S1 prone and Immobilized (SE)</p><p>CURRENT HPS: 25/52 (BLOODIED)</p><p>CURRENT BUFFS: na</p><p>SURGES: 7/7</p><p>POWER POINTS: 5/5</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1</strong>: 160/178 Prone, immobilized (SE), 5 damage ABoT/CT.</p><p></p><p><strong>S2</strong>: 178/178</p><p></p><p>[ATTACH=full]293084[/ATTACH]</p><p></p><p><strong><em>ROUND 2</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The remaining <strong>STONE SPIDER BROODLING</strong> probes with pedipalps to steady Pa'avu for a deployment of fangs, but the hulking goliath easily fends off the oversized arachnid.</em></p><p></p><p><strong>SSB (B12)</strong></p><p></p><p>* Standard Action: Bite (M1) vs P's AC: r(7) +13 = 20. Miss.</p><p></p><p>LOCATION: B12</p><p>DAMAGE TO ENEMIES: na</p><p></p><p>[HR][/HR]</p><p></p><p><em>The poor beleaguered hound is somehow able to wrestle himself free from the sticky substance and stumble in a trajectoryto meet his Beloved. But that seems all <strong>HAZARD </strong>can do, as the dizziness from the poison leaves him dazed.</em></p><p></p><p>* Take 10 OG Poison Damage (SE)</p><p></p><p>* Move Action: Escape DC 20: r(8) + 13 = 21. Success. Escapes Immobilized and shifts 1 sq to C6.</p><p></p><p>* Move Action: 6 squares to H6 (circling from H5 to avoid OA).</p><p></p><p>* End of Turn: Save vs Poison; (r2); Fails. Now dazed and slowed (SE)</p><p></p><p></p><p>LOCATION: H6</p><p>CURRENT HIT POINTS: 38/71</p><p>CURRENT DEBUFFS: 10 Poison OG, dazed, slowed (SE)</p><p>SURGES: 11/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>Taking a moment to assess their situation, its advantages and disadvantages, not to mention focus and utilize her rage of Crimson fury, <strong>PA'AVU </strong>shifts away from the small but dangerous arachnid and draws protection from her l'pahb'gin. </em></p><p><em></em></p><p><em>Her heightened senses making her alert to strategic nuance, the goliath immediately senses the need of going after the bonded pair. She also smiles grimly as she notices that here - unlike several of their previous skirmishes - she has room to maneuver. Perhaps they would <strong>not </strong>die here, on this fateful day. </em></p><p><em></em></p><p><em>She swiftly charges forward to attack the spider floundering in the water. Pa'avu throws her rage into Velmech'ti, and the sword duly answers the challenge, with both small slices and deep cuts, shoving <strong>both </strong>spiders deeper into the water.</em></p><p></p><p>* Minor Action: Stone's Endurance (Encounter): Resist 5 All UEoPNT</p><p></p><p>* Move Standard: Shift 1 Square to B10</p><p></p><p>* Standard Action: Howling Strike as Charge using Vanguard Weapon: Move 8 (Raging) to J9; ATK vs. S1/22 AC; r(15) + 15 + 2CA (Prone) = 32. Hit; Damage: r(1) + r(1) + r(1)VW + 6 = 9; Crimson Rage: Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (5): Damage to S1 & S2: 5</p><p></p><p>* No Action: Iron Wolf Charge (Encounter): Trigger: hit with Charge Attack: Damage to S1: r(2); ATK ClBu 2 vs 19 Will: S1: r(18) + 11 + 2CA = 31; S2: r(9) + 11 = 20. Both Hit. Push 2 Squares: S1 to N9, S2 to K5, and both = -2 ATK UEoPNT</p><p></p><p>* No Action: Wolf's Bound (Encounter): Trigger: Hit with Melee ATK: S1 = Prone & Pa'avu Shifts 3 Squares to I6 (No OAs); ATK vs. S2/22 AC using Ki: r(20) + 15 = 35/Critical. Hit. Damage: r(10,10) + 2 = 22 + VW Damage r(6) = 28</p><p></p><p></p><p>LOCATION: I6; S1: N9; S2: L7</p><p>DAMAGE TO ENEMIES: S1: 14; S2: 33</p><p>CONDITIONS TO ENEMIES: S1 Prone, -2 ATK UEoPNT; S2: -4 ATK UEoPNT. Both S1 and S2 in Blessed Mineral Pool Terrain Effect.</p><p>CURRENT HIT POINTS: 60/73</p><p>CURRENT BUFFS: Resist All 5 UEoPNT</p><p>SURGES: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>HIGH DESERT STONE SPIDERS</strong> desperately fight off the stinging mineral water and to reorient themselves after the assault. One of them finds their way out of the terrible water, but the other hisses and chitters as the its stone-furred, spindly legs remain embroiled.</em></p><p><em></em></p><p><em>Chittering, rain of poisonous spew, and fangs assail the heroes who desperately find off the onslaught of disoriented spidery attacks. The momentum of the deadly conflict still hangs in the balance!</em></p><p></p><p><strong>S1</strong></p><p></p><p>* Beginning of Turn: Takes 5 damage from Blessed Mineral Pool.</p><p></p><p>* Move Action: Stand from prone.</p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs P's Will: r(20) + 11 -2 (IWC) = CRIT. r(6, 6) +5 = 17 (-5 Resist All) = 12 psychic damage and P takes -2 to saving throws UtEoSSNT.</p><p></p><p>* Standard Action: Petrifying Spittle (R10 ABU1; enemies) on F12 vs C's Fort: r(8) + 11 -2 (IWC) = 15; Miss C.</p><p></p><p>* End of Turn: Save vs Immobilized; (r1) +2 = Fails.</p><p></p><p></p><p><strong>S2</strong></p><p></p><p>* Beginning of Turn: Takes 5 damage from Blessed Mineral Pool.</p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(4) + 11 -2 (IWC) - 2 (WB) + 2 (CA) = 13; Miss.</p><p></p><p>* Move Action: Accept Difficult Terrain of Blessed Mineral Pool rather than Athletics DC 21 to traverse normally. 3 squares to I7 (circling to avoid OA).</p><p></p><p>* Standard Action: Exhausting Bite vs H/Ps' AC: r(12, 10) +13 -2 (IWC) - 2 (WB) (+2 vs H for CA) = 23, 19. Hit H, Miss P. r(6) +5 = H takes 11 necrotic damage, slides 2 squares (no slide) and takes ongoing 5 poison damage (save ends); already has 10 OG poison (SE) so no further effect (<strong>BLOODIED</strong>).</p><p></p><p></p><p>LOCATION: S1 in N9, S2 in I7</p><p>DAMAGE TO ENEMIES: P takes 12 psychic damage. H takes 11 necrotic damage.</p><p>CONDITION TO ENEMIES: P takes -2 to saving throws UtEoSSNT.</p><p>CURRENT HIT POINTS: S1: 139/178. S2: 140/178</p><p>CURRENT DEBUFFS: S1; Immobilized (SE), -2 ATK UEoPNT, 5 damage ABoT/CT. S2; -4 ATK UEoPNT.</p><p>CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Though his family's traffic in phase spider silk has long acclimated him to the presence of overlarge arachnids, <strong>CHANVATI </strong>also recognizes the danger of this situation. Death by spider is a very real possibility!</em></p><p><em></em></p><p><em>With that, he steels himself for the remaining battle, reminding himself of Genga's heroic battles against hordes of the foe, her magic spear whirling like the arms of a windmill to keep the creatures at bay, and so he takes further heart.</em></p><p><em></em></p><p><em>Stepping into the cave a bit further, the better to direct his psionic assault without obstacle, he considers his targets carefully, and hopes to take an opponent off the board. </em></p><p><em></em></p><p><em>Two grasping mental constructs, very much in the shape of some great giant's paw, seize the broodling and the adult assailing his companions. With a crunch and a great squish, the broodling is no more, while the adult is held firm in the shimmering grasp of the Psion's creation.</em></p><p></p><p>* Minor: Inspiring Word on self, spend Surge and heal r(1) additional HPs. Regains 14 HPs.</p><p></p><p>* Move: Shift F12 to G12</p><p></p><p>* Standard: Force Grasp AUG 2 vs M and S2. Free Action: Adept's Insight AUG 1 on ATK vs M. r(13) +12 +r(3) +1 = 29 vs 21 Fort. Hit. Killed. ATK vs S2, r(10) +12 = 22 vs 20 Fort. Hit for r(3,5) +6 =14 damage and Immobilized UEoCNT.</p><p></p><p>LOCATION: G12</p><p>DAMAGE TO ENEMIES: M killed, 14 damage to S2</p><p>CONDITIONS TO ENEMIES: S2 Immobilized UEoCNT</p><p>CURRENT HPs: 39/52 (no longer bloodied)</p><p>CURRENT DE/BUFFS: na</p><p>SURGES: 6/7</p><p>POWER POINTS: 2/5</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1</strong>: 141/178 Immobilized (SE), -2 ATK UEoPNT, 5 damage ABoT/CT.</p><p></p><p><strong>S2</strong>: 126/178 -4 ATK UEoPNT, Immobilized UEoCNT</p><p></p><p>[ATTACH=full]293249[/ATTACH]</p><p></p><p><strong><em>ROUND 3</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Hazard struggles to keep focused and on his feet, but then a firm hand lands on his shoulder, staying his actions. His Beloved, beyond words in her incandescent rage, growls gently, and the vibration on this reverberates through his bloodstream. The Hound closes his eyes as he can feel cuts knitting their edges together as he pauses in his actions, following Her lead.</em></p><p><em></em></p><p><em><strong>PA'AVU</strong>, satisfied that her Hound will wait, gathering his resources together, is all Instinct, no more useless words. Her feet slide her to a strategic position which allows Velmech'ti to deliver a harsh, deep cut. And then, as if her Instinct is focused still more sharply, the goliath's feet repeat their maneuver, with a similar but even more strategic result. </em></p><p><em></em></p><p><em>"There you go, my sweet Boy, I've served it to you on a platter" are the words she <strong>would </strong>have used ... if words weren't useless to her right now. Instead, Pa'avu gestures with her chin at the spider with a short grunt. Her Hound understands.</em></p><p></p><p>* Minor Action: Iron Resurgence on Hazard: H loses 1 Surge, spends 2 Surges for 34 HP & 8 THP</p><p></p><p>* Standard Action: Pressing Strike vs S2/22 AC: Shift up to 2 squares before ATK to J8; ATK w/Ki Focus: r(8) + 15 = 23 vs AC 22. Hit; Damage: r(4) + r(6)(Raging) + 7 + 5 (Crimson Rage, 1st Primal of turn) = 22 Damage</p><p></p><p>* Minor Action: Ki focus daily power: additional At-Will vs target already hit: Pressing Strike vs. S2: Shift to I9; ATK: r(9) + 15 = 24. Hit; Damage: r(10) + r(5)(Raging) + 7 = 22 Damage (<strong>BLOODIED</strong>). <strong>TRIGGER Thunderborn Wrath : Free Action: ClBu 1; Trigger: Once per round when your ATK bloodies an enemy</strong>: Each enemy in the burst; Effect: Each enemy adjacent to you takes +3 thunder damage (equal to P's Con modifier).</p><p></p><p>LOCATION: I9</p><p>DAMAGE TO ENEMIES: 47 to S2</p><p>CONDITIONS TO ENEMIES: n/a</p><p>CURRENT HIT POINTS: 48/73</p><p>CURRENT DE/BUFFS: Resist 5 All ends, -2 to saving throws UtEoSSNT, +2 Saves vs. Poison continues (Antivenom)</p><p>SURGES: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>HAZARD </strong>still feels the dizziness of spider poison coursing through his blood, but his Beloved has given his body and soul new strength. With all the energy he can muster, he snaps at the carapace of the large spider standing between him and his Giant. </em></p><p><em></em></p><p><em>Is this why his dizziness fades away? Does the carapace contain an antidote?</em></p><p></p><p>* Takes 10 OG Poison Damage, Dazed & Slowed</p><p></p><p>* Single Action: Standard: Snarl & Snap vs S2/22 AC: r(13) + 13 = 26 vs. 22 AC. Hit; Damage: r(2) + 9 = 11 Damage. S2 marked by H UtEoHNT.</p><p></p><p>* Save vs OG Poison, Dazed & Slowed: r(17) = Success</p><p></p><p>LOCATION: H6</p><p>DAMAGE TO ENEMIES: 11 to S2.</p><p>CURRENT HIT POINTS: 51/71 and 8 THP</p><p>CURRENT DE/BUFFS: no longer has 10 OG Poison, no longer Dazed or Slowed, now flanking with Pa'avu, so Sigil of Companionship will kick in. S2 marked by H UtEoHNT.</p><p>SURGES: 8/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>The last of the broodlings perishes, but the <strong>HIGH DESERT STONE SPIDERS</strong> alien minds know that so long as they drive off their enemy, they can always make more broodlings! To that end, they muster all of their arachnid might!</em></p><p></p><p><strong>S1</strong></p><p></p><p>* Beginning of Turn: Takes 5 damage from Blessed Mineral Pool.</p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs P's Will: r(17) + 11 = Hit. r(4, 2) +5 = 11 psychic damage and P takes -2 to saving throws UtEoSSNT.</p><p></p><p>* Standard Action: Petrifying Spittle (R10 ABU1; enemies) on G12 vs C's Fort: r(16) + 11 = 27; Hit. C takes 10 OG poison (save ends); see subsequent failed saving throw effects above.</p><p></p><p>* End of Turn: Save vs Immobilized; (r20) +2 = Succeeds.</p><p></p><p></p><p><strong>S2</strong></p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(15) + 11 = 26; Hit. r(3, 3) +5 = 11 -8 THP = 3 psychic damage and H takes -2 to saving throws UtEoSSNT.</p><p></p><p>* Standard Action: Exhausting Bite vs H/Ps' AC: r(7, 10) +13 (-2 marked vs P) = 20, 21; Miss both.</p><p></p><p><strong>TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). </strong>Harrier (M1) vs S2's AC: r(11) +13 +2 (CA) = 26; Hit. r(7) +10 = 17 damage (forgo slide 1 square) to S2.</p><p></p><p><em><strong>HAZARD's </strong>protective instinct turns the melee between the stone spider and his beloved Pa'avu into a calamity of growls, barks and hisses as the spider nearly has a leg torn off when Hazard intercepts an attack meant for his goliath friend!</em></p><p></p><p>LOCATION: S1 in N9, S2 in I7</p><p>DAMAGE TO ENEMIES: P takes 11 psychic damage. H loses 8 THP and takes 3 psychic damage.</p><p>CONDITION TO ENEMIES: P and H take -2 to saving throws UtEoSSNT. C takes 10 OG poison (save ends); see subsequent failed saving throw effects above.</p><p>CURRENT HIT POINTS: S1: 136/178. S2: 51/178</p><p>CURRENT DEBUFFS: S1; 5 damage ABoT/CT. S2; Immobilized UEoCNT, marked by H UtEoHNT</p><p>CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain.</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>CHANVATI </strong>wipes the poisonous spittle from his eyes, his heart turning cold even as the burning sting overtakes him. No! They will not die here, like bipedal insects to these eight legged foes!</em></p><p><em></em></p><p><em>Holding his psistaff aloft and touching his free hand again to his temple, he unleashes a torrent of telekinetic force, grasping both spiders once again and holding them fast as he constricts. </em></p><p><em></em></p><p><em>Then he approaches the mineral pool, so reminiscent of the healing saunas of Chomrok in which he dallied with Bita-Bousseh, and steps gingerly forward, immersing himself to the knees.</em></p><p><em></em></p><p><em>"Find me now, fiends!" he exults to himself and then disappears in a shimmering haze of mental fog. He feels the salutary benefits of the pool's water immediately.</em></p><p></p><p>* Starts turn: takes 10 OG poison damage</p><p></p><p>* Standard: Forge Grasp AUG 2 vs S1, S2 Fort 20, r(18,13) +12 =30, 25. Hits both for r(2,2)+6 force damage and both Immobilized UEoCNT.</p><p></p><p>* Move: G12 to K10, treating pool squares as DT.</p><p></p><p>* Minor: Mind Shroud, Superior cover & slowed UEoCNT</p><p></p><p>* Ends turn: Save vs poison, r(9) +5 (pool's effect) =14. Saves.</p><p></p><p>LOCATION: K10</p><p>DAMAGE TO ENEMIES: 10 damage to S1, S2</p><p>CONDITIONS TO ENEMIES: S1, S2 immobilized</p><p>CURRENT HPs: 29/52</p><p>CURRENT DE/BUFFS: Superior Cover, Slowed</p><p>SURGES: 6/7</p><p>PPs: 0/5</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1</strong>: 126/178 5 damage ABoT/CT, Immobilized UEoCNT</p><p></p><p><strong>S2</strong>: 41/178 Immobilized UEoCNT</p><p></p><p>[ATTACH=full]293287[/ATTACH]</p><p></p><p><strong><em>ROUND 4</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Despite her Beloved Hound's harrying of the beast, the Stone Spider's chittering seems to reverberate momentarily in <strong>PA'AVU's </strong>mind and blood, causing Velmech'ti to hesitate disastrously, missing their opponent entirely.</em></p><p><em></em></p><p><em>Then the goliath sneers, teeth exposed, readying to defend herself.</em></p><p></p><p>* Standard Action: Resurgent Strike (Encounter): ATK vs. S2/22 AC: r(2) + 15 + 2 CA = 19 Miss.</p><p></p><p>LOCATION: I9</p><p>DAMAGE TO ENEMIES: n/a</p><p>CONDITIONS TO ENEMIES: n/a</p><p>CURRENT HIT POINTS: 37/73</p><p>CURRENT DE/BUFFS: -2 Saves UtEoSSNT; +2 Saves vs. Poison (End of Enc/Antivenom); Sigil of Companionship</p><p>SURGES: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>HAZARD </strong>gives a startled yelp as he ducks Velmech'ti's swing. Then he savagely snaps at the Spider between himself and his Beloved, drawing its attention with snarling assurance that he <strong>will </strong>defend her.</em></p><p></p><p>* Standard Action: Snarl & Snap vs S2/22 AC: r(3) + 13 +2 CA = 17. Miss. S2 Marked UtEoHNT.</p><p></p><p>LOCATION: H6</p><p>DAMAGE TO ENEMIES: n/a</p><p>CONDITIONS TO ENEMIES: S2 Marked UtEoHNT</p><p>CURRENT HIT POINTS: 48/71</p><p>CURRENT DE/BUFFS: -2 Saves UtEoSSNT; Sigil of Companionship</p><p>SURGES: 8/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>Perhaps sensing the tide of the battle turning for the better, but the <strong>HIGH DESERT STONE SPIDERS</strong> go on the attack harder, the terrible melody from its forelegs playing on its pedipalps assailing Hazard something fierce!</em></p><p></p><p><strong>S1</strong></p><p></p><p>* Beginning of Turn: Takes 5 damage from Blessed Mineral Pool.</p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs C's Will: r(15) + 11 -5 (Superior Cover) = 21; Miss</p><p></p><p>* Standard Action: Exhausting Bite vs C's AC: r(12) +13 -5 (Superior Cover) = 20; Miss</p><p></p><p></p><p><strong>S2</strong></p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(20) + 11 = Crit. r(6, 6) +5 = 17 psychic damage and H takes -2 to saving throws UtEoSSNT. (<strong>BLOODIED</strong>)</p><p></p><p>* Standard Action: Exhausting Bite vs H/Ps' AC: r(3, 9) +13 (-2 marked vs P) = 16, 20; Miss both.</p><p></p><p><strong>TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). </strong>Harrier (M1) vs S2's AC: r(8) +13 +2 (CA) = 23; Hit. r(3) +10 = 13 damage (forgo slide 1 square) to S2.</p><p></p><p><em>Despite the chittering onslaught, <strong>HAZARD </strong>finds a way to rebuke the spider's attack on Pa'avu with furry fury!</em></p><p></p><p>LOCATION: S1 in N9, S2 in I7</p><p>DAMAGE TO ENEMIES: H takes 17 psychic damage.</p><p>CONDITION TO ENEMIES: H takes -2 to saving throws UtEoSSNT.</p><p>CURRENT HIT POINTS: S1: 121/178. S2: 28/178</p><p>CURRENT DEBUFFS: S1; 5 damage ABoT/CT. S2; Immobilized UEoCNT, marked by H UtEoHNT</p><p>CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain.</p><p></p><p>[HR][/HR]</p><p></p><p><em>With a veneer of calm frustration that covers his very real panic, <strong>CHANVATI </strong>exhales, "Must I solve <strong>every</strong> problem myself?"</em></p><p><em></em></p><p><em>With the grace of one trained in the dancing courts of Bantouk's high society, the Merchant Prince, still engulfed in the mind-fogging shroud of his psionic power and knee-deep in the mineral pool, backs towards his beleaguered colleagues.</em></p><p><em></em></p><p><em>"End this battle, sahtree!" he bellows. "Strike the spider! Enough!"</em></p><p><em></em></p><p><em>And Pa'avu obliges, landing a solid blow that splits the creature's carapace. Not quite a fatal blow. Yet.</em></p><p><em></em></p><p><em>In sheer desperation, the psion reaches out with his mind to Bita-Bousseh, beyond the cave's mouth. <<Our situation here grows more challenging than expected. Come immediately, prepared to dispatch spiders!>></em></p><p></p><p>* Starts turn: slowed, Superior cover</p><p></p><p>* Move: K10 to J10, Acrobatics check to navigate, r(3)+9=12 vs 12 Easy DC. Success.</p><p></p><p>* Minor: Dragon's Tenacity on self & Hazard</p><p></p><p>* Standard: Direct the Strike (Ranged 5) on Pa'avu, P makes MBA vs S2, r(14)+15=29 vs 22 AC. Hit for r(3)+7+2 (bloodied)=12 damage.</p><p></p><p>* Free: Send Thoughts</p><p></p><p>* Ends turn: in mineral pool, Mind Shroud expires</p><p></p><p>LOCATION: J10</p><p>DAMAGE TO ENEMIES: 12 to S2</p><p>CONDITIONS TO ENEMIES: S1, S2 immobilized ends</p><p>CURRENT HPs: 29/52</p><p>CURRENT DE/BUFFS: Superior cover & slowed both end; C & H have +2 attacks UEoCNT, in mineral pool</p><p>SURGES: 6/7</p><p>PPs: 0/5</p><p></p><p>[HR][/HR]</p><p></p><p>[USER=1282]@darkbard[/USER] <strong>requested to bring Bita-Bousseh into the fray in return for the follwing complication and fictional change-of situation regarding Bita-Bahlin; (a) this combat was for 1 success in the Skill Challenge and bringing Bita-Bousseh in will forfeit that to 1 failure for the SC + (b) Bita-Bahlin gets away from the group, runs off into the sandstorm and is received by the Legion of Ruth Expeditionary Force telegraphed (by the signal fires) on the horizon before them. Resolving (b) will entail a follow-on conflict with LoR Expeditionary Force assuming the PC's get a success on their next move after this combat to pursue Bita-Bahlin into the sandstorm</strong>:</p><p></p><p>1) The objective won’t be about winning. The opposition numbers will be too much.</p><p></p><p>2) I’ll make a combat board with IGT, Bita-Bahlin, and squares required to reach to escape the conflict. If they are able to Grab and Move-With-Grab Bita-Bahlin to those squares, they will escape the conflict with Bita-Bahlin recaptured and 1 success in the SC.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>BITA-BOUSSEH</em></strong><em> receives Chanvati's telepathic cry and releases the leash on her brother.</em></p><p><em></em></p><p><em>"Guard him," she orders N'gauthak. "He's wily."</em></p><p><em></em></p><p><em>And then she rushes to the cave's mouth and disappears. </em></p><p><em></em></p><p><em>But a few heartbeats pulse and then Bita-Bahlin turns his sightless eyes to his new custodians.</em></p><p><em></em></p><p><em>"Your Tribe is named the Iron Gorgon. Is not blindness holy to your kind? Will you not show pity to a helpless creature such as what I have become, alone in the desert and sure to die?"</em></p><p><em></em></p><p><em>"Alone?" N'gauthak begins, and then the tiefling teleports down the escarpment and makes his way unsteadily through the pass and across the desert sands.</em></p><p><em></em></p><p><em>N'gauthak and Or'lia debate this escape for several moments, in their deliberate and considered way. Then they agree that they have been hoodwinked, and so they lead their clanspeople off through the pass and across the plain, sand whipping in the wind, after their captive. </em></p><p><em></em></p><p><em>Right into the waiting arms of the Expeditionary Force of the Legion of Ruth.</em></p><p></p><p><strong>Initiative for Bita-Bousseh: r(9)+6=15</strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1</strong>: 121/178 5 damage ABoT/CT</p><p></p><p><strong>S2</strong>: 28/178 Marked UtEoHNT</p><p></p><p>[ATTACH=full]293692[/ATTACH]</p><p></p><p><strong><em>ROUND 5</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>PA'AVU </strong>struggles to hold on to her ability to strategize through the rage coursing through her and turning all she sees ro red. Her attack is thus both controlled and brutal as she shifts position and drives Velmech'ti's point savagely and deeply into the Spider's abdomen before lifting her booted foot to shove its body off her blade.</em></p><p><em></em></p><p><em>Gesturing to her Beloved Hound to the far side of their remaining foe, the goliath rushes to place herself where she can best distract their final opponent.</em></p><p></p><p>* Standard Action: Pressing Strike vs. S2: Shift 1 square to H9; ATK vs. AC 22: r(8) + 15 + 2 CA = 25 vs. 22 AC. Hit; Damage: r(3) + 2 GoB + 1 SoC + r(2) + 2 GoB + 1 SoC + 7 + 5 RoC = 23 Damage & S2 pushed 1 square to J7</p><p></p><p>* No Action: Iron Soul Flurry of Blows (Enc): Trigger: you hit with Melee attack this turn: : The target takes damage equal to 2 + your Constitution modifier (3): + 5 Damage. <strong>S2 Killed</strong>.</p><p></p><p>* Move Action: 6 squares (4 sq + 1 sq difficult terrain) to L11</p><p></p><p>LOCATION: L11</p><p>DAMAGE TO ENEMIES: 28 to S2, Killed</p><p>CONDITIONS TO ENEMIES: S2 corpse cannot shift UtEoPNT</p><p>CURRENT HIT POINTS: 37/73</p><p>CURRENT DE/BUFFS: Rage of Crimson Hurricane; -2 Saves UtEoSSNT; +2 Saves vs. Poison (End of Enc)</p><p>SURGES: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><em>Invigorated - despite his aching head - at his Beloved's savage killing of the Spider, <strong>HAZARD </strong>rushes to obey Her summons to attack the Spider's mate with a snarling of growl and a snapping of jaw.</em></p><p></p><p>* Move Action: move 6 squares to N6.</p><p></p><p>* Standard Action: Snarl and Snap as Charge vs S1: : Move 2 squares to N8; ATK vs 22 AC: r(7) + 13 + 1 Charge + 2 CA + 2 DT (from Chanvati) = 25 vs. 22 AC. Hit; Damage: r(7) + 9 + 1 SoC = 17. Marked UtEoHNT.</p><p></p><p>LOCATION: N8</p><p>DAMAGE TO ENEMIES: 17 to S1</p><p>CONDITIONS TO ENEMIES: S1 Marked UtEoHNT</p><p>CURRENT HIT POINTS: 31/71, Bloodied</p><p>CURRENT DE/BUFFS: -2 Saves UtEoSSNT; Sigil of Companionship</p><p>SURGES: 8/11</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>BITA-BOUSSEH</em></strong><em> carefully enters the cave, not at all dark due to Chanvati's (literally) shiny new toy--but certainly dank and dismal. Beyond a central great pillar, she discerns her companions locked in combat with a spider the size of an ox. For some reason they all are immersed to their thighs in a mineral pool--this is no time for a sauna! "I thought there was great peril," she mutters as she rushes across the stony chamber.</em></p><p><em></em></p><p><em>Stopping short of the pool, she levels the most prodigious of hell-infused glares. And watches the spider recoil visibly in response. But that's the most of it. Perhaps this thing <strong>is</strong> tougher than appearances convey.</em></p><p><em></em></p><p><em>"Forward, half-giant!" she calls out imperiously. "Strike it! Finish this!"</em></p><p><em></em></p><p><em>Pa'avu wades through the pool, mid-shin to her, and strikes the giant arachnid as it is distracted between Hazard's growls and lunges and her own infernal powers.</em></p><p></p><p>* Move: A10 to G10</p><p></p><p>* Standard: Infernal Glower vs S1, r(11) +11 =22 vs 19 Will. Hit for r(2)+9 =11 damage, decline slide.</p><p></p><p>* Minor: Bedevil the Fray (level powerup), Recharge 6, Ranged 5 (one ally); Effect: Bita-Bousseh slides the target 3 squares, and they make a melee basic attack as a free action against an adjacent enemy. P MBA vs S1, r(11) +15 +2 CA =29 vs 22 AC. Hit for r(5) +7 +1 Sigil +5 Rage of the Crimson Hurricane = 18 damage.</p><p></p><p>LOCATION: G10, P N11</p><p>DAMAGE TO ENEMIES: 29 damage to S1</p><p>CONDITIONS TO ENEMIE: na</p><p>CURRENT HPs: 59/59</p><p>CURRENT DE/BUFFS: na</p><p>SURGES: 8/8</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>HIGH DESERT STONE SPIDERS</strong> can find a new mate. It can make new broodlings. But it has only one (waning) life and it will defend it with every fang and pedipalp and it has!</em></p><p></p><p><strong>S1</strong></p><p></p><p>* Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(16) + 11 = Crit. r(2, 5) +5 = 12 psychic damage and H takes -2 to saving throws UtEoSSNT. (<strong>BLOODIED</strong>)</p><p></p><p>* Standard Action: Exhausting Bite vs H/Ps' AC: r(7, 9) +13 (-2 marked vs P) = 20, 20; Miss both.</p><p></p><p><strong>TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). </strong>Harrier (M1) vs S1's AC: r(6) +13 +2 (CA) +2 (Dragon's Tenacity) = 23; Hit. r(6) +10 +1 (SoC) = 17 damage (forgo slide 1 square) to S1. (<strong>BLOODIED</strong>)</p><p></p><p><em>Despite the chittering onslaught, <strong>HAZARD </strong>finds a way to rebuke the spider's attack on Pa'avu with MOAR furry fury!</em></p><p></p><p>LOCATION: S1 in N9</p><p>DAMAGE TO ENEMIES: H takes 12 psychic damage.</p><p>CONDITION TO ENEMIES: H takes -2 to saving throws UtEoSSNT.</p><p>CURRENT HIT POINTS: S1: 60/178</p><p>CURRENT DEBUFFS: S1; 5 damage ABoT, marked by H UtEoHNT</p><p>CURRENT BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><em>The Merchant-Prince feels a palpable surge of relief, a release of white-knuckled tension in his grip of the psistaff. Pa'avu has dispatched the larger of the two arachnids, and Bita-Bousseh has heeded his call for aid, as he knew she would. <strong>CHANVATI </strong>resumes his usual confidence. Holding two fingers to his temple, he closes his eyes and thrusts his mind outward into that of their remaining foe. Its alien neuronal structure is bizarre and puzzling, but nothing his practiced psionics cannot overwhelm! He probes for pain receptors and unleashes a cascade of white-hot suffering, wracking the spider in spasms of torment.</em></p><p></p><p>* Standard: Mind Thrust vs S1, r(19) [the die literally began tipping to a natural 20 before settling back on 19!] +12 +2 Dragon's Tenacity =33 vs 19 Will. Hit for r(3)+6=9 psychic damage.</p><p></p><p>LOCATION: J10</p><p>DAMAGE TO ENEMIES: 9 psychic damage to S1</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HPs: 29/52</p><p>CURRENT DE/BUFFS: Dragon's Tenacity ends</p><p>SURGES:6/7</p><p>PPs: 0/5</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1</strong>: 51/178 5 damage ABoT/CT</p><p></p><p>[ATTACH=full]294830[/ATTACH]</p><p></p><p><strong><em>ROUND 6</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>At Hazard's whimper of distress, <strong>PA'AVU </strong>gives her fury voice and Velmech'ti free reign to slice at the Spider's carapace. She may respect their power in myth but her Hound is her charge, and protect him she must. And avenge any insult done to him, as well.</em></p><p></p><p>* Standard Action: Howling Strike vs. S1: ATK: r(17) + 15 + 2(CA) = 34 vs AC 22. Hit; Damage: r(1) + r(3) + 7 + 2(Gauntlets of Blood) + 1(Sigil of Companionship) + 5(Rage of CH) = 19 Damage</p><p></p><p>LOCATION: N11</p><p>DAMAGE TO ENEMIES: 19 to S1</p><p>CONDITIONS TO ENEMIES: n/a</p><p>CURRENT HIT POINTS: 37/73</p><p>CURRENT BUFFS: Rage of Crimson Hurricane; +2 Saves vs. Poison (End of Encounter); Sigil of Companionship</p><p>Surges: 10/11</p><p></p><p>[HR][/HR]</p><p></p><p><strong>CUTTING OFF COMBAT AT THIS POINT GIVEN WE'VE HIT 1/2 PAST BLOODIED FOR REMAINING STONE SPIDER</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9101455, member: 6696971"] [B]3/10 Successes (2 Hard DC Available)/0 Failures/2 Secondary Skills Available/3 Advantages Available[/B] [I]As the heroes worm their way through the small entrance in the stone, they're spilled out into the den of pair-bonded High Desert Stone Spiders and their Broodlings! Luckily, they've briefly caught the spiders off guard because it takes some cajones to assault stone spiders in their lair![/I] [B]Pick 3 characters and place them in squares A8 - 11. +2 to you guys' initiative for this coming combat. [I]Clearing out the Stone Spider Nest[/I] (Level +2 combat) [I]to hunker down[/I] will earn you 1 successs against the Medium DC. Chanvati: A10 Hazard: A9 Pa'avu: A11[/B] [HR][/HR] [B]MECHANICS Light [/B]- Sunlight pours through a chimney in the ceiling above the pool, but it spills only one square adjacent. Without Lowlight Vision, all other squares provide concealment to creatures. [B]Cocoon/husks -[/B] Squares A12, B6/7, D6/7, J7, M6, N6 are all Hindering Terrain filled with sticky, skin hardening stone spider silk. Squares are difficult terrain. A creature without Spider Climb that starts its turn in a cocoon/husk square is immobilized (Escape DC 20) until the end of its turn, upon which time the cocoon/husk is destroyed. [B]Blessed Mineral Pool[/B] - Challenging Terrain as it is a knee to thigh deep. Treat as Difficult Terrain or attempt an Acrobatics Easy DC or Athletics Medium DC to traverse; failure = fall prone. Stone Spiders find this terrain particularly troublesome and take 5 damage if they start their turn in a square and +5 DC to traverse. Further, its restorative effects will provide +5 saving throws vs Stone Spider effects to a creature in a square. Can be stunted with. [B]Landings (northern sections of map) [/B]- Without a climb speed, treat traversing the 10 feet high, successive elevation applies normal climb rules (Medium DC) and Acrobatics to hop down (Easy DC). [B]Earthen Fixture (F/G 7/8)[/B] - Blocking Terrain. Cover vs Ranged. Can be stunted with. [B]Stone Spider Broodlings (Minions, Brute)[/B] - HP 1; a missed attack never damages a minion. AC 20, Fortitude 21, Reflex 20, Will 18 [B]High Desert Stone Spider (Elite, Controller) [/B]- HP 178; Bloodied 89 AC 22, Fortitude 20, Reflex 21, Will 19 [B]INITIATIVE[/B] Stone Spider Broodlings (Minions) 21 Hazard r(9) +6 +2=17 Pa'avu r(5) +9 +2=16 Bita-Bousseh: r(9)+6=15 High Desert Stone Spider 15 Chanvati r(3) +6 +2= 11 [HR][/HR] [ATTACH type="full" alt="1692498904271.png"]292918[/ATTACH] [B]ROUND 1[/B] [HR][/HR] [I][B]CHANVATI [/B]withdraws the Floating Lantern for which he traded his magic brooch to the Siltrunner Elves and directs its magical glow into the cave. Some sticky cocoon is afixed to the wall near the entrance, almost as if in warning. Hazard sniffs the air and emits a low, rumbling growl. "The pup seems reinvigorated by a bit of excitement, eh, Pa'avu?" the Psion quips. The Goliath grunts a wordless reply and unsheathes her greatsword from its scabbard. "Guard our captive, Beets," Chanvati continues, halting the Tiefling's progress short of the entrance. She gives a tug of the leash about her brother's neck and he stumbles, hands bound again after the climb, to his knees at her feet. "Happy to oblige!" As soon as she sees the spiders, [B]PA'AVU's[/B] skin crawls - not only with the memory of her various interactions with them in the past. No, her skin [B]literally [/B]crawls with a visceral understanding of how they [B]are[/B]: in life, in battle, in death. She breathes in and settles into her understanding for a moment. Then she shares her new knowledge with her companions.[/I] * No Action: Monster Knowledge (Nature) checks: vs. Big Spiders: r(16) + 11 = 27 (Succeeds vs Hard DC) vs. Little Baby Spiders (TM): r(10) + 11 = 21 (Succeeds vs Medium DC). [B]High Desert Stone Spider (x 2)[/B] Large natural beast (earth, spider) Level 8 Elite Controller XP 700 HP 178; Bloodied 89 Initiative +8 AC 22, Fortitude 20, Reflex 21, Will 19 Perception+9 Speed 6, climb 6 (spider climb)Tremorsense 5 Saving Throws +2; Action Points 1 [B]Standard Actions[/B] (⚔) [B]Exhausting Bite (necrotic, poison) [/B]✦ At-Will Attack: Melee 2 (one or two creatures); +13 vs. AC Hit: 1d8 + 5 necrotic damage, the target slides 2 squares and takes ongoing 5 poison damage (save ends). Failed Saving Throw: The target takes -2 Fort def (save ends). ᗕ [B]Petrifying Spittle (earth, poison)[/B] ✦ At-Will Attack: Ranged 10 Area Burst 1 (enemies in the burst); +11 vs. Fort Hit: Ongoing 10 poison damage (save ends). 1st Failed Saving Throw: The target is dazed and slowed (save ends both). 2nd Failed: The target is stunned (save ends) 3rd Failed: The target is petrified (no save) [B]Minor Actions[/B] ⚔ [B]Malaise Chitter (psychic) [/B]✦ At-Will Attack: Close Burst 5 (one creature); +11 vs. Will Hit: 2d6 + 5 psychic damage, and the target takes -2 to saving throws UtEoSSNT. Athletics +13 [B]Stone Spider Broodling x 4[/B], Small natural beast (earth, spider), Level 8 Minion, Speed 6, climb 6 (spider climb) Tremorsense 5, Trait Brood Swarm, Poison keyword attack. [HR][/HR] [I]The [B]STONE SPIDER BROODLINGs[/B] skitter across the floor, reflexively understanding that, for once in their brief lives, the tables have been turned on the predator: prey relationship! Pedipalps attempt to rend and tear while fangs probe armor for tender bits to sink into! The heroes are surrounded by a swarm of broodlings (oh noes!..how will they ever survive!)![/I] [B]SSB (B4)[/B] * Move Action: B4 to D8 (climb speed). * Standard Action: Charge to B10 and MBA Bite (M1) vs C's AC: r(16) +13 +1 (charge) = 30; Hit. 10 poison damage to C. (⚔)[B] Bite (poison)[/B] * At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: 10 poison damage. [B]SSB (E4)[/B] * Move Action: E4 to E8. * Standard Action: Charge to B9 and MBA Bite (M1) vs H's AC: r(1) +13 +1 (charge) = Auto-miss. [B]SSB (F6)[/B] * Move Action: F6 to B11. * Standard Action: Pedipalp Flay (M1) vs C Ref; r(9) +11 +2 (Brood Swarm) = 22; Hit. 7 damage to C and 3 damage to P. [B]Brood Swarm[/B] A stone spider broodling gains a +2 bonus to attack rolls against targets that are adjacent to two or more allies. ⚔ [B]Pedipalp Flay[/B] ✦ At-Will Attack: Melee 1 (one creature); +11 vs. Ref Hit: 7 damage and each adjacent enemy takes 3 damage. [B]SSB (F12)[/B] * Standard Action: Charge to B12 and MBA Bite (M1) vs P's AC: r(9) +13 +1 (charge) +2 (brood swarm) = 25; Hit. 10 poison damage to P. LOCATION: B9, B10, B11, B12 DAMAGE TO ENEMIES: 17 damage to C (10 poison), 13 damage to P (10 poison). CURRENT BUFFS: Brood Swarm; +2 bonus to attack rolls against targets that are adjacent to two or more allies. [HR][/HR] [I]As dog-sized spiders suddenly surround them, bear-sized [B]HAZARD [/B]feels his protective instincts fall in with lightning quickness. His heat exhaustion evaporated, the Hound savagely rips apart the one in front of him, moving to stand over his carapace and daring any others to face him.[/I] * Minor Action: Activate Savage Protector stance (gain +2AC and Snarl & Snap). * Standard Action: Snarl & Snap vs. Minion (B9): r(14) + 13 = 27 vs. 22 AC. Killed. * Move Action: Shift 1 square to B9. LOCATION: B9 DAMAGE TO ENEMIES: Minion B9 killed. CURRENT HIT POINTS: 71/71 CURRENT BUFFS: Savage Protector: +2AC SURGES: 11/11 [HR][/HR] [I][B]PA'AVU[/B] tries to shake the poison fog from her brain from the spiders' attack before attempting to fight back. Is it Velmech'ti missing her target that enrages the goliath? Or her own body's reaction to the poison coursing through her blood that releases it all? Regardless the cause, the result is this: her stone spider tattoo breaks open - releasing antivenom into her bloodstream and Pa'avu's muscles swell, her eyes literally see red, and Velmech'ti finds her target this time ... and then some.[/I] * Standard Action: Thundering Howl (Encounter) vs. Minion (B11): r(3) + 15 = 18 vs. 22 AC. Miss * Minor Action: "take out" antivenom tattoo * Minor Action: "activate" antivenom: +2 to Saves vs. Poison until end of Encounter * Free Action: Action Point for Standard Action: Rage of Crimson Hurricane: ClBu 1; each enemy in burst: B10: r(14) + 15 = 29. Hit/Killed; B11: r(10) + 15 = 25. Hit/Killed; B12: r(2) + 15 = 17. Miss. Effect: Each target takes ongoing 5 damage (save ends). You enter the rage of the crimson hurricane. Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (4). LOCATION: A11 DAMAGE TO ENEMIES: Minions in B10 & B11 Killed. CURRENT HIT POINTS: 60/73 CURRENT BUFFS: +2 Save vs Poison; Rage of Crimson Hurricane SURGES: 10/11 [HR][/HR] [I]The pair-bonded [B]HIGH DESERT STONE SPIDERS[/B] register the threat to their brood and their lair and scurry into action. One harangue's Hazard with disorienting chitter, petrifying spittle and an eight-legged charge with fangs and legs on the business end. Hazard ends up ensnared in a sticky cocoon as the trusty dog fends off the assault with snarls, snapping muzzle, and sheer determination. The second large spider scuttles to the stony formation mid-chamber, rears and lets loose multiple volleys of poisonous, petrifying spittle upon Chanvati and Pa'avu![/I] [B]S1[/B] * Move Action: Move I5 to E5. * Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(7) + 11 = 18; Hit. r(2, 3) +5 = 10 psychic damage and H takes -2 to saving throws UtEoSSNT. * Standard Action: Petrifying Spittle (R10 ABU1; enemies) on B10 vs H/C/Ps' Fort: r(16, 5, 3) +11 = 27, 16, 14; Hit H, Miss C/P. H takes 10 OG poison (save ends); see subsequent failed saving throw effects above. * Action Point (for Standard Action): Charge to D7 MBA Exhausting Bite vs H/Cs' AC: r(20, 7) +13 = Crit H, Miss C. H takes 13 necrotic damage, slides 2 squares and takes ongoing 5 poison damage (save ends). Slides to Hindering Terrain [B]Cocoon [/B]in B7; Saving Throw r(8) Fails so enters Hindering Terrain; H immobilized (Escape DC 20) until the end of its next turn, upon which time the cocoon/husk is destroyed. [B]S2[/B] * Move Action: Move N4 to I7. * Standard Action: Petrifying Spittle (R10 ABU1; enemies) on B10 vs C/Ps' Fort: r(5, 2) +11 = 16, 13; Miss both. * Action Point (for Standard Action): Petrifying Spittle (R10 ABU1; enemies) on B10 vs C/Ps' Fort: r(15, 12) +11 = 26, 23; Hit both. C, P take 10 OG poison (save ends); see subsequent failed saving throw effects above. [B]PETRIFYING SPITTLE VS P TRIGGERS C'S POWERFUL WARNING (Immediate Interrupt)[/B] [I][B]CHANVATI[/B] observes the first stone spider unleashing its spittle upon Pa'avu's loyal hound, so when the second arachnid skitters forward, the Merchant-Prince has just enough time to warn his bodyguard of the incoming attack. Alas, his own warning does him no good.[/I] Trigger (Immediate Interrupt): An ally within 5 squares of you is hit by an enemy. Target: The triggering ally in burst Effect: The target gains a +2 bonus to all defenses against the attack. The target can make a MBA against the enemy as a free action. P's Fort 22 --> 24. [B]Attack Misses P. Negates OG poison damage and downstream effects.[/B] LOCATION: S1 in D7, S2 in I7 DAMAGE TO ENEMIES: H takes 10 psychic damage + 13 necrotic damage for 23 total damage. CONDITION TO ENEMIES: H in Hindering Terrain [B]Cocoon [/B]in B7; immobilized (Escape DC 20) until the end of its next turn, upon which time the cocoon/husk is destroyed. H takes -2 to saving throws UtEoSSNT. H and C take 10 OG poison (save ends); see subsequent failed saving throw effects above. CURRENT HIT POINTS: S1 @ 178/178, S2 @ 178/178 CURRENT BUFFS: S2 has Cover or Superior Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain. [HR][/HR] [I]The Merchant-Prince wards off the broodling and its snapping/flailing bite and pedipalp attack as best he can until his bodyguard can dispatch their foes. Then [B]CHANVATI [/B]advances into the cave, along its southern boundary, and releases his newly-acquired magical lantern. It hangs there, motionless, in the stale air. That's when the poison from the adult spider's spittle begins to hit him. A burning sensation at first that quickly gives way to a chilling of his blood. Regardless, this is no time for infirmity but of action! He binds the spider threatening Hazard to his telekinetic grasp and skids the beast across the floor, first into its mate with a concussive thud, then into the murky pool lit by sunlight above. Chanvati then turns space inside out, though his assault catches only the prone arachnid in the pool in its unfolding. With a deep breath, he staves off the worst of the poison coursing through his veins.[/I] * Starts turn: takes 10 OG poison damage ([B]BLOODIED[/B]) * Move: A10 to F12 * Free: release lantern to hover in F12 * Standard: Living Missile vs S1, r(19) +12 =31 vs 20 Fort. Hit. S1 Immobilized (SE). * Minor: Living Missile Attack vs S2. Effect: Slide S1 to L9. Atk vs S2, r(2) +12 =14 vs 21 Ref. Miss. On a miss, half damage to S1 r(6,1) +6=13/2 =6 damage and S1 falls prone. * AP for Standard: Dimensional Scramble ABu 1 on J8. ATK vs S1, r(8)+12=20 vs 20 Fort. Hit. ATK vs S2, r(6)+12=18 vs 20 Fort. Miss. r(6)+6 =12 damage to S1 and teleported to L8. * Ends turn: Save vs OG poison damage, r(16). Makes save. LOCATION: F12, S1 in L8 (in Blessed Mineral Pool) DAMAGE TO ENEMIES: 18 damage to S1 CONDITIONS TO ENEMIES: S1 prone and Immobilized (SE) CURRENT HPS: 25/52 (BLOODIED) CURRENT BUFFS: na SURGES: 7/7 POWER POINTS: 5/5 [HR][/HR] [B]S1[/B]: 160/178 Prone, immobilized (SE), 5 damage ABoT/CT. [B]S2[/B]: 178/178 [ATTACH type="full" alt="1692699377864.png"]293084[/ATTACH] [B][I]ROUND 2[/I][/B] [HR][/HR] [I]The remaining [B]STONE SPIDER BROODLING[/B] probes with pedipalps to steady Pa'avu for a deployment of fangs, but the hulking goliath easily fends off the oversized arachnid.[/I] [B]SSB (B12)[/B] * Standard Action: Bite (M1) vs P's AC: r(7) +13 = 20. Miss. LOCATION: B12 DAMAGE TO ENEMIES: na [HR][/HR] [I]The poor beleaguered hound is somehow able to wrestle himself free from the sticky substance and stumble in a trajectoryto meet his Beloved. But that seems all [B]HAZARD [/B]can do, as the dizziness from the poison leaves him dazed.[/I] * Take 10 OG Poison Damage (SE) * Move Action: Escape DC 20: r(8) + 13 = 21. Success. Escapes Immobilized and shifts 1 sq to C6. * Move Action: 6 squares to H6 (circling from H5 to avoid OA). * End of Turn: Save vs Poison; (r2); Fails. Now dazed and slowed (SE) LOCATION: H6 CURRENT HIT POINTS: 38/71 CURRENT DEBUFFS: 10 Poison OG, dazed, slowed (SE) SURGES: 11/11 [HR][/HR] [I]Taking a moment to assess their situation, its advantages and disadvantages, not to mention focus and utilize her rage of Crimson fury, [B]PA'AVU [/B]shifts away from the small but dangerous arachnid and draws protection from her l'pahb'gin. Her heightened senses making her alert to strategic nuance, the goliath immediately senses the need of going after the bonded pair. She also smiles grimly as she notices that here - unlike several of their previous skirmishes - she has room to maneuver. Perhaps they would [B]not [/B]die here, on this fateful day. She swiftly charges forward to attack the spider floundering in the water. Pa'avu throws her rage into Velmech'ti, and the sword duly answers the challenge, with both small slices and deep cuts, shoving [B]both [/B]spiders deeper into the water.[/I] * Minor Action: Stone's Endurance (Encounter): Resist 5 All UEoPNT * Move Standard: Shift 1 Square to B10 * Standard Action: Howling Strike as Charge using Vanguard Weapon: Move 8 (Raging) to J9; ATK vs. S1/22 AC; r(15) + 15 + 2CA (Prone) = 32. Hit; Damage: r(1) + r(1) + r(1)VW + 6 = 9; Crimson Rage: Until the rage ends, the first time you hit an enemy with a primal melee power each turn, each enemy adjacent to you after the attack is resolved takes damage equal to your Strength modifier (5): Damage to S1 & S2: 5 * No Action: Iron Wolf Charge (Encounter): Trigger: hit with Charge Attack: Damage to S1: r(2); ATK ClBu 2 vs 19 Will: S1: r(18) + 11 + 2CA = 31; S2: r(9) + 11 = 20. Both Hit. Push 2 Squares: S1 to N9, S2 to K5, and both = -2 ATK UEoPNT * No Action: Wolf's Bound (Encounter): Trigger: Hit with Melee ATK: S1 = Prone & Pa'avu Shifts 3 Squares to I6 (No OAs); ATK vs. S2/22 AC using Ki: r(20) + 15 = 35/Critical. Hit. Damage: r(10,10) + 2 = 22 + VW Damage r(6) = 28 LOCATION: I6; S1: N9; S2: L7 DAMAGE TO ENEMIES: S1: 14; S2: 33 CONDITIONS TO ENEMIES: S1 Prone, -2 ATK UEoPNT; S2: -4 ATK UEoPNT. Both S1 and S2 in Blessed Mineral Pool Terrain Effect. CURRENT HIT POINTS: 60/73 CURRENT BUFFS: Resist All 5 UEoPNT SURGES: 10/11 [HR][/HR] [I]The [B]HIGH DESERT STONE SPIDERS[/B] desperately fight off the stinging mineral water and to reorient themselves after the assault. One of them finds their way out of the terrible water, but the other hisses and chitters as the its stone-furred, spindly legs remain embroiled. Chittering, rain of poisonous spew, and fangs assail the heroes who desperately find off the onslaught of disoriented spidery attacks. The momentum of the deadly conflict still hangs in the balance![/I] [B]S1[/B] * Beginning of Turn: Takes 5 damage from Blessed Mineral Pool. * Move Action: Stand from prone. * Minor Action: Malaise Chitter (CBU5; one creature) vs P's Will: r(20) + 11 -2 (IWC) = CRIT. r(6, 6) +5 = 17 (-5 Resist All) = 12 psychic damage and P takes -2 to saving throws UtEoSSNT. * Standard Action: Petrifying Spittle (R10 ABU1; enemies) on F12 vs C's Fort: r(8) + 11 -2 (IWC) = 15; Miss C. * End of Turn: Save vs Immobilized; (r1) +2 = Fails. [B]S2[/B] * Beginning of Turn: Takes 5 damage from Blessed Mineral Pool. * Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(4) + 11 -2 (IWC) - 2 (WB) + 2 (CA) = 13; Miss. * Move Action: Accept Difficult Terrain of Blessed Mineral Pool rather than Athletics DC 21 to traverse normally. 3 squares to I7 (circling to avoid OA). * Standard Action: Exhausting Bite vs H/Ps' AC: r(12, 10) +13 -2 (IWC) - 2 (WB) (+2 vs H for CA) = 23, 19. Hit H, Miss P. r(6) +5 = H takes 11 necrotic damage, slides 2 squares (no slide) and takes ongoing 5 poison damage (save ends); already has 10 OG poison (SE) so no further effect ([B]BLOODIED[/B]). LOCATION: S1 in N9, S2 in I7 DAMAGE TO ENEMIES: P takes 12 psychic damage. H takes 11 necrotic damage. CONDITION TO ENEMIES: P takes -2 to saving throws UtEoSSNT. CURRENT HIT POINTS: S1: 139/178. S2: 140/178 CURRENT DEBUFFS: S1; Immobilized (SE), -2 ATK UEoPNT, 5 damage ABoT/CT. S2; -4 ATK UEoPNT. CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain. [HR][/HR] [I]Though his family's traffic in phase spider silk has long acclimated him to the presence of overlarge arachnids, [B]CHANVATI [/B]also recognizes the danger of this situation. Death by spider is a very real possibility! With that, he steels himself for the remaining battle, reminding himself of Genga's heroic battles against hordes of the foe, her magic spear whirling like the arms of a windmill to keep the creatures at bay, and so he takes further heart. Stepping into the cave a bit further, the better to direct his psionic assault without obstacle, he considers his targets carefully, and hopes to take an opponent off the board. Two grasping mental constructs, very much in the shape of some great giant's paw, seize the broodling and the adult assailing his companions. With a crunch and a great squish, the broodling is no more, while the adult is held firm in the shimmering grasp of the Psion's creation.[/I] * Minor: Inspiring Word on self, spend Surge and heal r(1) additional HPs. Regains 14 HPs. * Move: Shift F12 to G12 * Standard: Force Grasp AUG 2 vs M and S2. Free Action: Adept's Insight AUG 1 on ATK vs M. r(13) +12 +r(3) +1 = 29 vs 21 Fort. Hit. Killed. ATK vs S2, r(10) +12 = 22 vs 20 Fort. Hit for r(3,5) +6 =14 damage and Immobilized UEoCNT. LOCATION: G12 DAMAGE TO ENEMIES: M killed, 14 damage to S2 CONDITIONS TO ENEMIES: S2 Immobilized UEoCNT CURRENT HPs: 39/52 (no longer bloodied) CURRENT DE/BUFFS: na SURGES: 6/7 POWER POINTS: 2/5 [HR][/HR] [B]S1[/B]: 141/178 Immobilized (SE), -2 ATK UEoPNT, 5 damage ABoT/CT. [B]S2[/B]: 126/178 -4 ATK UEoPNT, Immobilized UEoCNT [ATTACH type="full" alt="1692850253626.png"]293249[/ATTACH] [B][I]ROUND 3[/I][/B] [HR][/HR] [I]Hazard struggles to keep focused and on his feet, but then a firm hand lands on his shoulder, staying his actions. His Beloved, beyond words in her incandescent rage, growls gently, and the vibration on this reverberates through his bloodstream. The Hound closes his eyes as he can feel cuts knitting their edges together as he pauses in his actions, following Her lead. [B]PA'AVU[/B], satisfied that her Hound will wait, gathering his resources together, is all Instinct, no more useless words. Her feet slide her to a strategic position which allows Velmech'ti to deliver a harsh, deep cut. And then, as if her Instinct is focused still more sharply, the goliath's feet repeat their maneuver, with a similar but even more strategic result. "There you go, my sweet Boy, I've served it to you on a platter" are the words she [B]would [/B]have used ... if words weren't useless to her right now. Instead, Pa'avu gestures with her chin at the spider with a short grunt. Her Hound understands.[/I] * Minor Action: Iron Resurgence on Hazard: H loses 1 Surge, spends 2 Surges for 34 HP & 8 THP * Standard Action: Pressing Strike vs S2/22 AC: Shift up to 2 squares before ATK to J8; ATK w/Ki Focus: r(8) + 15 = 23 vs AC 22. Hit; Damage: r(4) + r(6)(Raging) + 7 + 5 (Crimson Rage, 1st Primal of turn) = 22 Damage * Minor Action: Ki focus daily power: additional At-Will vs target already hit: Pressing Strike vs. S2: Shift to I9; ATK: r(9) + 15 = 24. Hit; Damage: r(10) + r(5)(Raging) + 7 = 22 Damage ([B]BLOODIED[/B]). [B]TRIGGER Thunderborn Wrath : Free Action: ClBu 1; Trigger: Once per round when your ATK bloodies an enemy[/B]: Each enemy in the burst; Effect: Each enemy adjacent to you takes +3 thunder damage (equal to P's Con modifier). LOCATION: I9 DAMAGE TO ENEMIES: 47 to S2 CONDITIONS TO ENEMIES: n/a CURRENT HIT POINTS: 48/73 CURRENT DE/BUFFS: Resist 5 All ends, -2 to saving throws UtEoSSNT, +2 Saves vs. Poison continues (Antivenom) SURGES: 10/11 [HR][/HR] [I][B]HAZARD [/B]still feels the dizziness of spider poison coursing through his blood, but his Beloved has given his body and soul new strength. With all the energy he can muster, he snaps at the carapace of the large spider standing between him and his Giant. Is this why his dizziness fades away? Does the carapace contain an antidote?[/I] * Takes 10 OG Poison Damage, Dazed & Slowed * Single Action: Standard: Snarl & Snap vs S2/22 AC: r(13) + 13 = 26 vs. 22 AC. Hit; Damage: r(2) + 9 = 11 Damage. S2 marked by H UtEoHNT. * Save vs OG Poison, Dazed & Slowed: r(17) = Success LOCATION: H6 DAMAGE TO ENEMIES: 11 to S2. CURRENT HIT POINTS: 51/71 and 8 THP CURRENT DE/BUFFS: no longer has 10 OG Poison, no longer Dazed or Slowed, now flanking with Pa'avu, so Sigil of Companionship will kick in. S2 marked by H UtEoHNT. SURGES: 8/11 [HR][/HR] [I]The last of the broodlings perishes, but the [B]HIGH DESERT STONE SPIDERS[/B] alien minds know that so long as they drive off their enemy, they can always make more broodlings! To that end, they muster all of their arachnid might![/I] [B]S1[/B] * Beginning of Turn: Takes 5 damage from Blessed Mineral Pool. * Minor Action: Malaise Chitter (CBU5; one creature) vs P's Will: r(17) + 11 = Hit. r(4, 2) +5 = 11 psychic damage and P takes -2 to saving throws UtEoSSNT. * Standard Action: Petrifying Spittle (R10 ABU1; enemies) on G12 vs C's Fort: r(16) + 11 = 27; Hit. C takes 10 OG poison (save ends); see subsequent failed saving throw effects above. * End of Turn: Save vs Immobilized; (r20) +2 = Succeeds. [B]S2[/B] * Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(15) + 11 = 26; Hit. r(3, 3) +5 = 11 -8 THP = 3 psychic damage and H takes -2 to saving throws UtEoSSNT. * Standard Action: Exhausting Bite vs H/Ps' AC: r(7, 10) +13 (-2 marked vs P) = 20, 21; Miss both. [B]TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). [/B]Harrier (M1) vs S2's AC: r(11) +13 +2 (CA) = 26; Hit. r(7) +10 = 17 damage (forgo slide 1 square) to S2. [I][B]HAZARD's [/B]protective instinct turns the melee between the stone spider and his beloved Pa'avu into a calamity of growls, barks and hisses as the spider nearly has a leg torn off when Hazard intercepts an attack meant for his goliath friend![/I] LOCATION: S1 in N9, S2 in I7 DAMAGE TO ENEMIES: P takes 11 psychic damage. H loses 8 THP and takes 3 psychic damage. CONDITION TO ENEMIES: P and H take -2 to saving throws UtEoSSNT. C takes 10 OG poison (save ends); see subsequent failed saving throw effects above. CURRENT HIT POINTS: S1: 136/178. S2: 51/178 CURRENT DEBUFFS: S1; 5 damage ABoT/CT. S2; Immobilized UEoCNT, marked by H UtEoHNT CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain. [HR][/HR] [I][B]CHANVATI [/B]wipes the poisonous spittle from his eyes, his heart turning cold even as the burning sting overtakes him. No! They will not die here, like bipedal insects to these eight legged foes! Holding his psistaff aloft and touching his free hand again to his temple, he unleashes a torrent of telekinetic force, grasping both spiders once again and holding them fast as he constricts. Then he approaches the mineral pool, so reminiscent of the healing saunas of Chomrok in which he dallied with Bita-Bousseh, and steps gingerly forward, immersing himself to the knees. "Find me now, fiends!" he exults to himself and then disappears in a shimmering haze of mental fog. He feels the salutary benefits of the pool's water immediately.[/I] * Starts turn: takes 10 OG poison damage * Standard: Forge Grasp AUG 2 vs S1, S2 Fort 20, r(18,13) +12 =30, 25. Hits both for r(2,2)+6 force damage and both Immobilized UEoCNT. * Move: G12 to K10, treating pool squares as DT. * Minor: Mind Shroud, Superior cover & slowed UEoCNT * Ends turn: Save vs poison, r(9) +5 (pool's effect) =14. Saves. LOCATION: K10 DAMAGE TO ENEMIES: 10 damage to S1, S2 CONDITIONS TO ENEMIES: S1, S2 immobilized CURRENT HPs: 29/52 CURRENT DE/BUFFS: Superior Cover, Slowed SURGES: 6/7 PPs: 0/5 [HR][/HR] [B]S1[/B]: 126/178 5 damage ABoT/CT, Immobilized UEoCNT [B]S2[/B]: 41/178 Immobilized UEoCNT [ATTACH type="full" alt="1692920353876.png"]293287[/ATTACH] [B][I]ROUND 4[/I][/B] [HR][/HR] [I]Despite her Beloved Hound's harrying of the beast, the Stone Spider's chittering seems to reverberate momentarily in [B]PA'AVU's [/B]mind and blood, causing Velmech'ti to hesitate disastrously, missing their opponent entirely. Then the goliath sneers, teeth exposed, readying to defend herself.[/I] * Standard Action: Resurgent Strike (Encounter): ATK vs. S2/22 AC: r(2) + 15 + 2 CA = 19 Miss. LOCATION: I9 DAMAGE TO ENEMIES: n/a CONDITIONS TO ENEMIES: n/a CURRENT HIT POINTS: 37/73 CURRENT DE/BUFFS: -2 Saves UtEoSSNT; +2 Saves vs. Poison (End of Enc/Antivenom); Sigil of Companionship SURGES: 10/11 [HR][/HR] [I][B]HAZARD [/B]gives a startled yelp as he ducks Velmech'ti's swing. Then he savagely snaps at the Spider between himself and his Beloved, drawing its attention with snarling assurance that he [B]will [/B]defend her.[/I] * Standard Action: Snarl & Snap vs S2/22 AC: r(3) + 13 +2 CA = 17. Miss. S2 Marked UtEoHNT. LOCATION: H6 DAMAGE TO ENEMIES: n/a CONDITIONS TO ENEMIES: S2 Marked UtEoHNT CURRENT HIT POINTS: 48/71 CURRENT DE/BUFFS: -2 Saves UtEoSSNT; Sigil of Companionship SURGES: 8/11 [HR][/HR] [I]Perhaps sensing the tide of the battle turning for the better, but the [B]HIGH DESERT STONE SPIDERS[/B] go on the attack harder, the terrible melody from its forelegs playing on its pedipalps assailing Hazard something fierce![/I] [B]S1[/B] * Beginning of Turn: Takes 5 damage from Blessed Mineral Pool. * Minor Action: Malaise Chitter (CBU5; one creature) vs C's Will: r(15) + 11 -5 (Superior Cover) = 21; Miss * Standard Action: Exhausting Bite vs C's AC: r(12) +13 -5 (Superior Cover) = 20; Miss [B]S2[/B] * Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(20) + 11 = Crit. r(6, 6) +5 = 17 psychic damage and H takes -2 to saving throws UtEoSSNT. ([B]BLOODIED[/B]) * Standard Action: Exhausting Bite vs H/Ps' AC: r(3, 9) +13 (-2 marked vs P) = 16, 20; Miss both. [B]TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). [/B]Harrier (M1) vs S2's AC: r(8) +13 +2 (CA) = 23; Hit. r(3) +10 = 13 damage (forgo slide 1 square) to S2. [I]Despite the chittering onslaught, [B]HAZARD [/B]finds a way to rebuke the spider's attack on Pa'avu with furry fury![/I] LOCATION: S1 in N9, S2 in I7 DAMAGE TO ENEMIES: H takes 17 psychic damage. CONDITION TO ENEMIES: H takes -2 to saving throws UtEoSSNT. CURRENT HIT POINTS: S1: 121/178. S2: 28/178 CURRENT DEBUFFS: S1; 5 damage ABoT/CT. S2; Immobilized UEoCNT, marked by H UtEoHNT CURRENT BUFFS: S2 has potential Cover (TBD origin of attack) vs Ranged Attacks due to Blocking Terrain. [HR][/HR] [I]With a veneer of calm frustration that covers his very real panic, [B]CHANVATI [/B]exhales, "Must I solve [B]every[/B] problem myself?" With the grace of one trained in the dancing courts of Bantouk's high society, the Merchant Prince, still engulfed in the mind-fogging shroud of his psionic power and knee-deep in the mineral pool, backs towards his beleaguered colleagues. "End this battle, sahtree!" he bellows. "Strike the spider! Enough!" And Pa'avu obliges, landing a solid blow that splits the creature's carapace. Not quite a fatal blow. Yet. In sheer desperation, the psion reaches out with his mind to Bita-Bousseh, beyond the cave's mouth. <<Our situation here grows more challenging than expected. Come immediately, prepared to dispatch spiders!>>[/I] * Starts turn: slowed, Superior cover * Move: K10 to J10, Acrobatics check to navigate, r(3)+9=12 vs 12 Easy DC. Success. * Minor: Dragon's Tenacity on self & Hazard * Standard: Direct the Strike (Ranged 5) on Pa'avu, P makes MBA vs S2, r(14)+15=29 vs 22 AC. Hit for r(3)+7+2 (bloodied)=12 damage. * Free: Send Thoughts * Ends turn: in mineral pool, Mind Shroud expires LOCATION: J10 DAMAGE TO ENEMIES: 12 to S2 CONDITIONS TO ENEMIES: S1, S2 immobilized ends CURRENT HPs: 29/52 CURRENT DE/BUFFS: Superior cover & slowed both end; C & H have +2 attacks UEoCNT, in mineral pool SURGES: 6/7 PPs: 0/5 [HR][/HR] [USER=1282]@darkbard[/USER] [B]requested to bring Bita-Bousseh into the fray in return for the follwing complication and fictional change-of situation regarding Bita-Bahlin; (a) this combat was for 1 success in the Skill Challenge and bringing Bita-Bousseh in will forfeit that to 1 failure for the SC + (b) Bita-Bahlin gets away from the group, runs off into the sandstorm and is received by the Legion of Ruth Expeditionary Force telegraphed (by the signal fires) on the horizon before them. Resolving (b) will entail a follow-on conflict with LoR Expeditionary Force assuming the PC's get a success on their next move after this combat to pursue Bita-Bahlin into the sandstorm[/B]: 1) The objective won’t be about winning. The opposition numbers will be too much. 2) I’ll make a combat board with IGT, Bita-Bahlin, and squares required to reach to escape the conflict. If they are able to Grab and Move-With-Grab Bita-Bahlin to those squares, they will escape the conflict with Bita-Bahlin recaptured and 1 success in the SC. [HR][/HR] [B][I]BITA-BOUSSEH[/I][/B][I] receives Chanvati's telepathic cry and releases the leash on her brother. "Guard him," she orders N'gauthak. "He's wily." And then she rushes to the cave's mouth and disappears. But a few heartbeats pulse and then Bita-Bahlin turns his sightless eyes to his new custodians. "Your Tribe is named the Iron Gorgon. Is not blindness holy to your kind? Will you not show pity to a helpless creature such as what I have become, alone in the desert and sure to die?" "Alone?" N'gauthak begins, and then the tiefling teleports down the escarpment and makes his way unsteadily through the pass and across the desert sands. N'gauthak and Or'lia debate this escape for several moments, in their deliberate and considered way. Then they agree that they have been hoodwinked, and so they lead their clanspeople off through the pass and across the plain, sand whipping in the wind, after their captive. Right into the waiting arms of the Expeditionary Force of the Legion of Ruth.[/I] [B]Initiative for Bita-Bousseh: r(9)+6=15[/B] [HR][/HR] [B]S1[/B]: 121/178 5 damage ABoT/CT [B]S2[/B]: 28/178 Marked UtEoHNT [ATTACH type="full" alt="1693314013848.png"]293692[/ATTACH] [B][I]ROUND 5[/I][/B] [HR][/HR] [I][B]PA'AVU [/B]struggles to hold on to her ability to strategize through the rage coursing through her and turning all she sees ro red. Her attack is thus both controlled and brutal as she shifts position and drives Velmech'ti's point savagely and deeply into the Spider's abdomen before lifting her booted foot to shove its body off her blade. Gesturing to her Beloved Hound to the far side of their remaining foe, the goliath rushes to place herself where she can best distract their final opponent.[/I] * Standard Action: Pressing Strike vs. S2: Shift 1 square to H9; ATK vs. AC 22: r(8) + 15 + 2 CA = 25 vs. 22 AC. Hit; Damage: r(3) + 2 GoB + 1 SoC + r(2) + 2 GoB + 1 SoC + 7 + 5 RoC = 23 Damage & S2 pushed 1 square to J7 * No Action: Iron Soul Flurry of Blows (Enc): Trigger: you hit with Melee attack this turn: : The target takes damage equal to 2 + your Constitution modifier (3): + 5 Damage. [B]S2 Killed[/B]. * Move Action: 6 squares (4 sq + 1 sq difficult terrain) to L11 LOCATION: L11 DAMAGE TO ENEMIES: 28 to S2, Killed CONDITIONS TO ENEMIES: S2 corpse cannot shift UtEoPNT CURRENT HIT POINTS: 37/73 CURRENT DE/BUFFS: Rage of Crimson Hurricane; -2 Saves UtEoSSNT; +2 Saves vs. Poison (End of Enc) SURGES: 10/11 [HR][/HR] [I]Invigorated - despite his aching head - at his Beloved's savage killing of the Spider, [B]HAZARD [/B]rushes to obey Her summons to attack the Spider's mate with a snarling of growl and a snapping of jaw.[/I] * Move Action: move 6 squares to N6. * Standard Action: Snarl and Snap as Charge vs S1: : Move 2 squares to N8; ATK vs 22 AC: r(7) + 13 + 1 Charge + 2 CA + 2 DT (from Chanvati) = 25 vs. 22 AC. Hit; Damage: r(7) + 9 + 1 SoC = 17. Marked UtEoHNT. LOCATION: N8 DAMAGE TO ENEMIES: 17 to S1 CONDITIONS TO ENEMIES: S1 Marked UtEoHNT CURRENT HIT POINTS: 31/71, Bloodied CURRENT DE/BUFFS: -2 Saves UtEoSSNT; Sigil of Companionship SURGES: 8/11 [HR][/HR] [B][I]BITA-BOUSSEH[/I][/B][I] carefully enters the cave, not at all dark due to Chanvati's (literally) shiny new toy--but certainly dank and dismal. Beyond a central great pillar, she discerns her companions locked in combat with a spider the size of an ox. For some reason they all are immersed to their thighs in a mineral pool--this is no time for a sauna! "I thought there was great peril," she mutters as she rushes across the stony chamber. Stopping short of the pool, she levels the most prodigious of hell-infused glares. And watches the spider recoil visibly in response. But that's the most of it. Perhaps this thing [B]is[/B] tougher than appearances convey. "Forward, half-giant!" she calls out imperiously. "Strike it! Finish this!" Pa'avu wades through the pool, mid-shin to her, and strikes the giant arachnid as it is distracted between Hazard's growls and lunges and her own infernal powers.[/I] * Move: A10 to G10 * Standard: Infernal Glower vs S1, r(11) +11 =22 vs 19 Will. Hit for r(2)+9 =11 damage, decline slide. * Minor: Bedevil the Fray (level powerup), Recharge 6, Ranged 5 (one ally); Effect: Bita-Bousseh slides the target 3 squares, and they make a melee basic attack as a free action against an adjacent enemy. P MBA vs S1, r(11) +15 +2 CA =29 vs 22 AC. Hit for r(5) +7 +1 Sigil +5 Rage of the Crimson Hurricane = 18 damage. LOCATION: G10, P N11 DAMAGE TO ENEMIES: 29 damage to S1 CONDITIONS TO ENEMIE: na CURRENT HPs: 59/59 CURRENT DE/BUFFS: na SURGES: 8/8 [HR][/HR] [I]The [B]HIGH DESERT STONE SPIDERS[/B] can find a new mate. It can make new broodlings. But it has only one (waning) life and it will defend it with every fang and pedipalp and it has![/I] [B]S1[/B] * Minor Action: Malaise Chitter (CBU5; one creature) vs H's Will: r(16) + 11 = Crit. r(2, 5) +5 = 12 psychic damage and H takes -2 to saving throws UtEoSSNT. ([B]BLOODIED[/B]) * Standard Action: Exhausting Bite vs H/Ps' AC: r(7, 9) +13 (-2 marked vs P) = 20, 20; Miss both. [B]TRIGGER H'S IMMEDIATE REACTION HARRIER (ENEMY MARKED SHIFTS OR MAKES ATTACK THAT DOESN'T INCLUDE H AS A TARGET). [/B]Harrier (M1) vs S1's AC: r(6) +13 +2 (CA) +2 (Dragon's Tenacity) = 23; Hit. r(6) +10 +1 (SoC) = 17 damage (forgo slide 1 square) to S1. ([B]BLOODIED[/B]) [I]Despite the chittering onslaught, [B]HAZARD [/B]finds a way to rebuke the spider's attack on Pa'avu with MOAR furry fury![/I] LOCATION: S1 in N9 DAMAGE TO ENEMIES: H takes 12 psychic damage. CONDITION TO ENEMIES: H takes -2 to saving throws UtEoSSNT. CURRENT HIT POINTS: S1: 60/178 CURRENT DEBUFFS: S1; 5 damage ABoT, marked by H UtEoHNT CURRENT BUFFS: na [HR][/HR] [I]The Merchant-Prince feels a palpable surge of relief, a release of white-knuckled tension in his grip of the psistaff. Pa'avu has dispatched the larger of the two arachnids, and Bita-Bousseh has heeded his call for aid, as he knew she would. [B]CHANVATI [/B]resumes his usual confidence. Holding two fingers to his temple, he closes his eyes and thrusts his mind outward into that of their remaining foe. Its alien neuronal structure is bizarre and puzzling, but nothing his practiced psionics cannot overwhelm! He probes for pain receptors and unleashes a cascade of white-hot suffering, wracking the spider in spasms of torment.[/I] * Standard: Mind Thrust vs S1, r(19) [the die literally began tipping to a natural 20 before settling back on 19!] +12 +2 Dragon's Tenacity =33 vs 19 Will. Hit for r(3)+6=9 psychic damage. LOCATION: J10 DAMAGE TO ENEMIES: 9 psychic damage to S1 CONDITIONS TO ENEMIES: na CURRENT HPs: 29/52 CURRENT DE/BUFFS: Dragon's Tenacity ends SURGES:6/7 PPs: 0/5 [HR][/HR] [B]S1[/B]: 51/178 5 damage ABoT/CT [ATTACH type="full" alt="1694532807159.png"]294830[/ATTACH] [B][I]ROUND 6[/I][/B] [HR][/HR] [I]At Hazard's whimper of distress, [B]PA'AVU [/B]gives her fury voice and Velmech'ti free reign to slice at the Spider's carapace. She may respect their power in myth but her Hound is her charge, and protect him she must. And avenge any insult done to him, as well.[/I] * Standard Action: Howling Strike vs. S1: ATK: r(17) + 15 + 2(CA) = 34 vs AC 22. Hit; Damage: r(1) + r(3) + 7 + 2(Gauntlets of Blood) + 1(Sigil of Companionship) + 5(Rage of CH) = 19 Damage LOCATION: N11 DAMAGE TO ENEMIES: 19 to S1 CONDITIONS TO ENEMIES: n/a CURRENT HIT POINTS: 37/73 CURRENT BUFFS: Rage of Crimson Hurricane; +2 Saves vs. Poison (End of Encounter); Sigil of Companionship Surges: 10/11 [HR][/HR] [B]CUTTING OFF COMBAT AT THIS POINT GIVEN WE'VE HIT 1/2 PAST BLOODIED FOR REMAINING STONE SPIDER[/B] [/QUOTE]
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