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<blockquote data-quote="Manbearcat" data-source="post: 9187122" data-attributes="member: 6696971"><p>[USER=1282]@darkbard[/USER] , see the layout below and choose your approach.</p><p></p><p>[ATTACH=full]324107[/ATTACH]</p><p></p><p>* The elevated Dolg Olsoris is represented by the circle.</p><p></p><p>* The three spokes of the besieging bladeling rearguard raid force are A, B, C</p><p></p><p><strong>A: </strong> This section features (i) the exclusive ingress/egress into the fortified, remote Dolg Olsoris in the highland valley above, (ii) a mixed host of standard scorpion (brute) with riding standard leaders (each separate creatures with their own action economy) and minion artillery (iii) equaling a total, initial encounter budget of 1576 (2 x Scorpions, 2 x Riders, 2 x Minions). (iv) On rounds 2 and 5 they will be reinforced by B and C; 2 minions and then 4 minions respectively. (v) There will be multiple terrain features here and a fair amount of difficult and hindering terrain. (vi) If you get all PCs to the far squares, you can make a Group Check Medium DC Athletics to defeat a chase by the host and enter Dolg Olsoris where you can engage with the people there and potentially muster a force for a counteroffensive.</p><p></p><p><strong>B:</strong> This section features (i) phalanxes (soldier, swarm) and javelineers (minion artillery) like the Battle for Dolg Hana (ii) equaling a total encounter budget of 1578. However, (iii) one of the three phalanxes will have a battle captain with warhorn. If he acts before he is damaged, he will activate his warhorn and call a scorpion (standard brute), which will arrive in round 2 to reinforce them. If he is damaged before he acts, this is deactivated. Further, (iv) there is a precarious rock fixture overhanging their camp. If you succeed at a hard (DC 24) Stealth or Arcana (if you have some kind of invisibility) or something to skulk through the camp to navigate the face to the precarious overhanging fixture, you can sabotage it with a Terrain Stunt as a Surprise Attack and damage the whole camp. Failure on this means combat starts, you take a -2 to initiative, and you're in squares of my selection when the battle starts.</p><p></p><p>After this battle ends, you'll take a Short Rest and the force from C will enter the encounter area of B and a new combat will commence.</p><p></p><p><strong>C: </strong>This section is (i) just like B in terms of host and encounter budget, however (ii) there is no overhanging fixture and, in its stead, (iii) there is a secret and dangerous trail that can be used to sneak into Dolg Olsoris; level +2, complexity 1 SC which must start with some kind of skulking move to stealth by the host of C and access the terrain. As above in A, if you can get to Dolg Olsoris, perhaps you can muster a force for a counteroffensive.</p><p></p><p>If you engage in this battle and resolve it, you can automatically locate the dangerous trail and enter Dolg Olsoris secretly or you can attempt a hard (DC 24) stealth to ambush the forces of B before they react. Failure means you've been spotted and -2 to initiative, and you're in a square of my selection when the battle starts.</p><p></p><p>[HR][/HR]</p><p></p><p>Total, the whole host = the combined encounter budgets (which does not include waves of A or captain summons of B/C). Any part of that whole budget defeated is permanent.</p><p></p><p>Let me know where you land on your approach.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9187122, member: 6696971"] [USER=1282]@darkbard[/USER] , see the layout below and choose your approach. [ATTACH type="full" alt="1699495969854.png"]324107[/ATTACH] * The elevated Dolg Olsoris is represented by the circle. * The three spokes of the besieging bladeling rearguard raid force are A, B, C [B]A: [/B] This section features (i) the exclusive ingress/egress into the fortified, remote Dolg Olsoris in the highland valley above, (ii) a mixed host of standard scorpion (brute) with riding standard leaders (each separate creatures with their own action economy) and minion artillery (iii) equaling a total, initial encounter budget of 1576 (2 x Scorpions, 2 x Riders, 2 x Minions). (iv) On rounds 2 and 5 they will be reinforced by B and C; 2 minions and then 4 minions respectively. (v) There will be multiple terrain features here and a fair amount of difficult and hindering terrain. (vi) If you get all PCs to the far squares, you can make a Group Check Medium DC Athletics to defeat a chase by the host and enter Dolg Olsoris where you can engage with the people there and potentially muster a force for a counteroffensive. [B]B:[/B] This section features (i) phalanxes (soldier, swarm) and javelineers (minion artillery) like the Battle for Dolg Hana (ii) equaling a total encounter budget of 1578. However, (iii) one of the three phalanxes will have a battle captain with warhorn. If he acts before he is damaged, he will activate his warhorn and call a scorpion (standard brute), which will arrive in round 2 to reinforce them. If he is damaged before he acts, this is deactivated. Further, (iv) there is a precarious rock fixture overhanging their camp. If you succeed at a hard (DC 24) Stealth or Arcana (if you have some kind of invisibility) or something to skulk through the camp to navigate the face to the precarious overhanging fixture, you can sabotage it with a Terrain Stunt as a Surprise Attack and damage the whole camp. Failure on this means combat starts, you take a -2 to initiative, and you're in squares of my selection when the battle starts. After this battle ends, you'll take a Short Rest and the force from C will enter the encounter area of B and a new combat will commence. [B]C: [/B]This section is (i) just like B in terms of host and encounter budget, however (ii) there is no overhanging fixture and, in its stead, (iii) there is a secret and dangerous trail that can be used to sneak into Dolg Olsoris; level +2, complexity 1 SC which must start with some kind of skulking move to stealth by the host of C and access the terrain. As above in A, if you can get to Dolg Olsoris, perhaps you can muster a force for a counteroffensive. If you engage in this battle and resolve it, you can automatically locate the dangerous trail and enter Dolg Olsoris secretly or you can attempt a hard (DC 24) stealth to ambush the forces of B before they react. Failure means you've been spotted and -2 to initiative, and you're in a square of my selection when the battle starts. [HR][/HR] Total, the whole host = the combined encounter budgets (which does not include waves of A or captain summons of B/C). Any part of that whole budget defeated is permanent. Let me know where you land on your approach. [/QUOTE]
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