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<blockquote data-quote="darkbard" data-source="post: 9187741" data-attributes="member: 1282"><p>Wowzers, each of these choices is tempting in its own way, especially the latter two! That said, I've decided upon your <strong> B</strong>, beginning with the Stealth attempt to sabotage the camp by collapsing the overhanging rock features via forthcoming Terrain Stunt.</p><p></p><p>[HR][/HR]</p><p><em>The way to Dolg Olsolis is treacherous, little more than a track winding its way in meandering fashion around yellow hills and spurs of bare rock, finally terminating at the walled fortress perched upon a short but steep mesa. The dawn still retains the coolth of the night's journey, and arrayed around the settlement smolder the campfires of the besieging force. Though the green and purple hues of their skin are not visible in the crepuscular light, the wicked blades and spines that jut from their shoulders and legs identify the mutant freaks of The Legion of Ruth!</em></p><p><em></em></p><p><em><strong>IBHEA </strong>surveys the landscape before the small party, spotting what he believes to be a weak point for an initial assault, one that perhaps can create enough of a distraction and eliminate enough of the enemy that his group can sneak into the city and muster a counter offensive to break the siege.</em></p><p><em></em></p><p><em>"There," he indicates a jagged spur hanging from the eastern side of the mesa, a threat to the encamped forces below should it be collapsed. "Follow my lead. If I can sneak past the dawn watch and collapse that roof upon the camp...." His voice trails off as he veritably disappears, his advance through the camp concealed in shadow. The enchantment of his boots prevents any trace of his movement, be it footprint or echo. </em></p><p></p><p>[HR][/HR]</p><p>I think it's mechanically appropriate for me to take a +2 bonus to my Stealth check from Shadow Walk (Warlock core class ability), since that seems on theme, but I won't quibble if you feel that unwarranted. Let me know either way!</p><p></p><p>Primary Skill Stealth check, r(19) +13 +2 = 34 vs 24 Difficult DC. Success, and that Shadow Walk bonus didn't matter! Bring on the Terrain Stunt!</p><p></p><p>Also, and unrelated, Father Chrysalis is a great album name!</p><p></p><p>[HR][/HR]</p><p>Per [USER=6696971]@Manbearcat[/USER]:</p><p></p><p>Alright, so its 3 x standards (phalanxes at 350 each) and 6 minions (artillery at 88 each) for the total budget of 1578.</p><p></p><p>so need +11 vs Reflex x 9 (starting with the standards).</p><p></p><p>Hit: 2d8 + 4 damage, and the target falls prone.</p><p>Miss: Half damage.</p><p>Effect: Difficult Terrain in 9 squares of your choice (once I've got the map up, just let me know which squares you want).</p><p></p><p>Start with the captain so we can determine if his warhorn power is f***ed or not.</p><p></p><p>Also, you have CA vs all of them, so its +11 +2 (CA).</p><p></p><p>[darkbard: Does Prime Shot apply in any of my rolls?</p><p></p><p>Manbearcat: Yeah, should apply to all <img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /></p><p></p><p>PRIME SHOT</p><p>If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style.</p><p></p><p>Manbearcat: same stats as in prior encounter, but +1 to all. Let me take a look at them upthread. Updated below for level 8.</p><p></p><p>* LoR Phalanx (Soldier, Standard, Swarm): 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17.</p><p></p><p>* LoR Javelineers (Artillery, Minion): 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20]</p><p></p><p>[HR][/HR]</p><p><em>Having successfully sneaked across enemy lines, <strong>IBHEA</strong> beholds the rocky outcropping jutting over the bladeling encampment from a safe and hidden vantage. A crackling black sphere gathers around his outspread hand, and he flings it at the stone edifice. Necrotic energy suffuses the whole, seeking cracks, spreading decay.</em></p><p><em></em></p><p><em>A soldier looks up as sand and small stones descend like light rain. Then a huge report rings out, and an avalanche of larger stones descends like a raging torrent, crushing many of the bladelings beneath in inevitable death.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Roll vs Captain's Phalanx, S1, r(11) +11 +2 CA +1 Prime Shot = 25 vs 19 Reflex. Hit.</p><p></p><p>Vs S2, r(3) +11 +2 +1 = 17 vs 19 R. Miss. Half damage. No prone.</p><p></p><p>Vs S3, r(19) +11 +2 +1 =33 vs 19 R. Hit.</p><p></p><p>Vs Minions, r(9, 15, 10, 7, 1, 10) +11 +2 +1 =23, 28, 24, 21, automiss, 24 vs 22 Reflex. Hit x4, Miss x2.</p><p></p><p>Damage = r(2,4) +4 +10 Vulnerable burst = 20 and Prone (no prone on Miss). Captain's horn ability foiled.</p><p></p><p>Initiative and location:</p><p>Ibhea, r(10) +5 = 15, N14</p><p>Keldan, r(7) +6 = 13, N16</p><p>Gan, r(15) +8 = 23, P15</p><p></p><p>I'll place the DT in the following squares: N8, N9, O8, O9, Q8, Q9, O13, R11, R12.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9187741, member: 1282"] Wowzers, each of these choices is tempting in its own way, especially the latter two! That said, I've decided upon your [B] B[/B], beginning with the Stealth attempt to sabotage the camp by collapsing the overhanging rock features via forthcoming Terrain Stunt. [HR][/HR] [I]The way to Dolg Olsolis is treacherous, little more than a track winding its way in meandering fashion around yellow hills and spurs of bare rock, finally terminating at the walled fortress perched upon a short but steep mesa. The dawn still retains the coolth of the night's journey, and arrayed around the settlement smolder the campfires of the besieging force. Though the green and purple hues of their skin are not visible in the crepuscular light, the wicked blades and spines that jut from their shoulders and legs identify the mutant freaks of The Legion of Ruth! [B]IBHEA [/B]surveys the landscape before the small party, spotting what he believes to be a weak point for an initial assault, one that perhaps can create enough of a distraction and eliminate enough of the enemy that his group can sneak into the city and muster a counter offensive to break the siege. "There," he indicates a jagged spur hanging from the eastern side of the mesa, a threat to the encamped forces below should it be collapsed. "Follow my lead. If I can sneak past the dawn watch and collapse that roof upon the camp...." His voice trails off as he veritably disappears, his advance through the camp concealed in shadow. The enchantment of his boots prevents any trace of his movement, be it footprint or echo. [/I] [HR][/HR] I think it's mechanically appropriate for me to take a +2 bonus to my Stealth check from Shadow Walk (Warlock core class ability), since that seems on theme, but I won't quibble if you feel that unwarranted. Let me know either way! Primary Skill Stealth check, r(19) +13 +2 = 34 vs 24 Difficult DC. Success, and that Shadow Walk bonus didn't matter! Bring on the Terrain Stunt! Also, and unrelated, Father Chrysalis is a great album name! [HR][/HR] Per [USER=6696971]@Manbearcat[/USER]: Alright, so its 3 x standards (phalanxes at 350 each) and 6 minions (artillery at 88 each) for the total budget of 1578. so need +11 vs Reflex x 9 (starting with the standards). Hit: 2d8 + 4 damage, and the target falls prone. Miss: Half damage. Effect: Difficult Terrain in 9 squares of your choice (once I've got the map up, just let me know which squares you want). Start with the captain so we can determine if his warhorn power is f***ed or not. Also, you have CA vs all of them, so its +11 +2 (CA). [darkbard: Does Prime Shot apply in any of my rolls? Manbearcat: Yeah, should apply to all 👍 PRIME SHOT If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target. You do not gain this feature if you choose the Beast Mastery fighting style. Manbearcat: same stats as in prior encounter, but +1 to all. Let me take a look at them upthread. Updated below for level 8. * LoR Phalanx (Soldier, Standard, Swarm): 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17. * LoR Javelineers (Artillery, Minion): 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20] [HR][/HR] [I]Having successfully sneaked across enemy lines, [B]IBHEA[/B] beholds the rocky outcropping jutting over the bladeling encampment from a safe and hidden vantage. A crackling black sphere gathers around his outspread hand, and he flings it at the stone edifice. Necrotic energy suffuses the whole, seeking cracks, spreading decay. A soldier looks up as sand and small stones descend like light rain. Then a huge report rings out, and an avalanche of larger stones descends like a raging torrent, crushing many of the bladelings beneath in inevitable death.[/I] [HR][/HR] Roll vs Captain's Phalanx, S1, r(11) +11 +2 CA +1 Prime Shot = 25 vs 19 Reflex. Hit. Vs S2, r(3) +11 +2 +1 = 17 vs 19 R. Miss. Half damage. No prone. Vs S3, r(19) +11 +2 +1 =33 vs 19 R. Hit. Vs Minions, r(9, 15, 10, 7, 1, 10) +11 +2 +1 =23, 28, 24, 21, automiss, 24 vs 22 Reflex. Hit x4, Miss x2. Damage = r(2,4) +4 +10 Vulnerable burst = 20 and Prone (no prone on Miss). Captain's horn ability foiled. Initiative and location: Ibhea, r(10) +5 = 15, N14 Keldan, r(7) +6 = 13, N16 Gan, r(15) +8 = 23, P15 I'll place the DT in the following squares: N8, N9, O8, O9, Q8, Q9, O13, R11, R12. [/QUOTE]
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