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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 9188834" data-attributes="member: 6696971"><p>Alright, handling [USER=20459]@Nephis[/USER] ' conflict for Arunny et al in #372 above. Following from the above two posts (back-and-forth between myself and [USER=1282]@darkbard[/USER] ) here is his opening conflict for Ibhea et al after Ibhea's terrain stunt does its work:</p><p></p><p><strong>MECHANICS</strong></p><p><strong></strong></p><p><strong>* Illumination</strong>: Fully.</p><p></p><p><strong>* Mountains</strong>: Western feature is Blocking Terrain.</p><p></p><p><strong>* Stone Overhang Collapse</strong>: The following squares are difficult terrain: N8, N9, O8, O9, Q8, Q9, O13, R11, R12.</p><p></p><p><strong>* Boulder (QR17/18</strong>): Gives cover if adjacent.</p><p></p><p><strong>* Brambleweed (4 x 3 of H-K + 5-7 and 3 x 3 of Q-S and 13-15): </strong><em>Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.</em> Effect: <strong>Brambleweed </strong>squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn.</p><p></p><p>* <strong>LoR Phalanx (Soldier, Standard, Swarm)</strong>: 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17.</p><p></p><p>* <strong>LoR Javelineers (Artillery, Minion)</strong>: 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20]</p><p></p><p>* <strong>LoR Phalanx Captain's</strong> "<strong>Horn Reinforcement</strong>" power is exhausted.</p><p></p><p><strong>INITIATIVE </strong></p><p></p><p>Gan (G) = 23</p><p>Javelineers (M) = 21</p><p>Ibhea, (I) = 15</p><p>Keldan (K) = 13</p><p>Swarms (S) = 11</p><p></p><p>[ATTACH=full]325001[/ATTACH]</p><p></p><p><strong><em>ROUND 1</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p>* <strong>Monster Knowledge (No Action)</strong>. Ibhea has already encountered the LoR Phalanx and Javelineers, so this is a freebie. Mild change to the Phalanx (not including "Horn Reinforcement" power as that was exhausted by Ibhea's Terrain Power):</p><p></p><p><strong>Legion of Ruth Phalanx * 3 </strong></p><p>Large natural, elemental humanoid (fire, swarm)</p><p>Level 8 Soldier XP 350</p><p>HP 88; Bloodied 44 Initiative +10</p><p>AC 24, Fortitude 19, Reflex 19, Will 17</p><p>Speed 6 Low Light Vision</p><p>Resist 5 fire, acid, half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks.</p><p></p><p>Traits</p><p>☼ Barbed Swarm ✦ Aura 1</p><p>Enemies in the aura cannot shift and take 3 damage if they are in the aura at the end of their turn.</p><p></p><p>Swarm</p><p>The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p>Standard Actions</p><p>(⚔) Razor Storm Phalanx (weapon) ✦ At-Will</p><p>Attack: Melee 2 (one creature); +11 vs. Reflex</p><p>Hit: 2d6 + 3 damage, and ongoing 5 damage or ongoing 7 damage if target is in a square occupied by LoRP (save ends).</p><p>Effect: The target is marked UtEoLoRPNT.</p><p></p><p>Athletics +14</p><p></p><p></p><p><strong>Legion of Ruth Javelineer x 6</strong></p><p>Medium natural, elemental humanoid (fire) Level 8 Minion Artillery XP 88</p><p>HP 1; a missed attack never damages a minion. Initiative +8</p><p>AC 22, Fortitude 19, Reflex 22, Will 20</p><p>Speed 6 Low-light vision</p><p>Resist 5 Fire</p><p></p><p>Traits</p><p>Barbed Reprisal</p><p>If an enemy hits LoRJ with a melee attack, the enemy takes 3 damage.</p><p></p><p>Standard Actions</p><p>(➶) Javelin (weapon) ✦ At-Will</p><p>Attack: Ranged 10 (one creature); +15 vs. AC</p><p>Hit: 8 damage or 9 damage if the target is flanked by the LoRJ's allies.</p><p></p><p>Athletics +7</p><p></p><p>[HR][/HR]</p><p></p><p><em>It takes a moment for the dust and grit to settle after the collapse of the rocky overhang. The field is now eerily quiet, except a few death groans from beneath the rubble.</em></p><p><em></em></p><p><em><strong>GAN</strong> gives a look back at the two priests, their bodies pressed safely against the rising stone of the mesa, and then to the phalanxes of barbed mutants, some sprawled amid the rubble before him.</em></p><p><em></em></p><p><em>"Protect the priests! Charge!" he bellows, and does just that, launching himself, broad talwar before him, at the Bladeling captain's Phalanx of warriors, dispatching two opponents before they can react and get to their feet, and putting the group on notice to the threat he presents.</em></p><p></p><p>* Standard: Charge S1, P15 to P13, r(10) +13 +1 +2 CA (prone) = 26 vs 24 AC. Hit for r(6,9) +5 = 20/2 Melee attack = 10 damage and S1 is Marked.</p><p></p><p>* Ends turn: in Barbed Swarm Aura, takes 3 damage and cannot Shift.</p><p></p><p>LOCATION: P13</p><p>DAMAGE TO ENEMIES: 10 damage to S1</p><p>CONDITIONS TO ENEMIES: S1 Marked UEoGNT</p><p>CURRENT HPs: 85/88</p><p>CURRENT DE/BUFFS: cannot Shift</p><p></p><p>[HR][/HR]</p><p></p><p><em>After the overhang collapse, the <strong>LEGION OF RUTH JAVELINEERS</strong> pick their battered bodies up from the carnage-laden battlefield. What follows is a barrage of steel-tipped hafts. Gan deflects one aside with his shield and Keldan sees his life flash before his eyes as he barely evades a killing blow.</em></p><p></p><p></p><p><strong><em>M (P19)</em></strong></p><p></p><p>* Standard: Javelin (R10) vs K's AC: r(16) +15 = 31. 8 damage to K.</p><p></p><p>* Move: P19 to S19</p><p></p><p></p><p><strong><em>M (G3)</em></strong></p><p></p><p>* Move: G3 to M3</p><p></p><p>* Standard: Javelin (R1) vs G's AC: r(6) +15 = 21. Miss.</p><p></p><p></p><p>LOCATION: S19, M3</p><p>DAMAGE TO ENEMIES: K: 8 Damage.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Watching in shock at Gan's brave charge, <strong>IBHEA</strong></em> <em>swallow hard. A quick movement, a bottle uncorked, and several large gulps fill him with courage of his own, and not a little foolhardiness.</em></p><p><em></em></p><p><em>"May the Black Flames of Delban sear your souls from this realm!" he shouts out above the battle din. Then he advances upon the Bladeling phalanx, clinging to the shadows of the mesa. However, a sharp-eyed pikeman spies him, delivering a wicked jab deflected off his armor but leaving Ibhea winded.</em></p><p><em></em></p><p><em>In retaliation, Gan strikes at the warriors of the Phalanx with his talwar, calling, "Face me, cowards!"</em></p><p><em></em></p><p><em>Flanking the bladeling soldiers now, Ibhea raised Omthala's symbol, which catches the rays of the rising sun, searing and dazzling his foes. Then, rashly, the whisky priest conjures noxious black clouds on the far side of the Phalanx and around himself, blasting the last of the warriors with fatal successive waves of necrotic energy from both sides. Ibhea disappears briefly, reappearing at Gan's side with a wild look in his eyes.</em></p><p></p><p>* Minor: Warlock's Curse on S1; activates Armor of Dark Majesty property (+2 all defenses vs enemies under Curse).</p><p></p><p>* Move: N14 to N11. Activates Shadow Walk at end of Move but provokes OA from S1.</p><p></p><p><strong>TRIGGERS Razor Storm</strong> vs I, r(15) +11 = 26 vs 23 Ref. Hit, r(3,1)+3= 7 damage & 5 OG to I.</p><p></p><p><strong>TRIGGERS Defender's Reaction</strong> vs S1, r(11) +15=26 vs 24 AC. Hit, r(2,6,4)+5=17/2= 8 damage to S1.</p><p></p><p>* Standard: Shining Symbol vs S1, r(18) +11=29 vs 17 Will. Hit, r(2)+6 +10 Vuln close atk +r(1) (Curse) + 10 Vuln (extra damage) +r(2) Mindbite Scorn=23 radiant and psychic damage. <strong>S1 BLOODIED</strong></p><p></p><p>* AP for Standard: Deathly Conduit Daily Area Bu1 on Q11, atk vs S1 (OA exhausted this turn), r(10)+11=21 vs 19 Fort. Hit, r(6,4)+6+10 Vuln area atk=26 necrotic damage and blinded + 10 damage (adjacent enemies)=S1 killed. Ibhea teleports to P12.</p><p></p><p></p><p>LOCATION: P12</p><p>DAMAGE TO ENEMIES: Gan does 8 to S1, Ibhea does 59 to S1 and kills them.</p><p>CONDITIONS TO ENEMIES: S1 blinded but dead</p><p>CURRENT HP: 52/59</p><p>CURRENT DE/BUFFS: Shadow Walk (+2 Defenses UEoINT), 5 OG damage</p><p>HEALING SURGES: 7/7</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>KELDAN</em></strong><em> regards the fierce assault of his comrades, and the color returns to his blanched cheeks.</em></p><p><em></em></p><p><em>Inspired, the meadow-tender and representative of Omthala's benevolent energies in the natural world displays a physical ferocity that hitherto had only been apparent in his rhetoric. He closes the distance between himself and the Bladeling Javelineer, cutting it down with his scythe like so many blades of grass in the meadow.</em></p><p></p><p>* Standard: Charge N16 to R19, atk vs M(S19), r(16) +13 +1 =30 vs 22 AC. Hit. M(S19) killed.</p><p></p><p><strong>TRIGGER</strong>: Keldan takes 3 damage from Barbed Reprisal aura.</p><p></p><p>LOCATION: R19</p><p>DAMAGE TO ENEMIES: Hit auto kills Minion.</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 85/88</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><em>Phased for a moment by the geologic calamity and the loss of their captain and his troupe, the other pair of <strong>LEGION OF RUTH PHALANXES</strong> expertly form up and swarm Ibhea and Gan's position, quickly overrunning Delban's priest with their throng, but tasting the sting of his blade for their efforts.</em></p><p></p><p></p><p><strong>S2 (BLUE 2 X 2 SQUARE)</strong></p><p></p><p>* Move Action (circle to avoid OA from Gan): 5 sq into P12, occupying Ibhea's square.</p><p></p><p><strong>TRIGGERS OA MBA (ELDRITCH STRIKE) IBHEA</strong>: r(11) +13 = 24. Hit. r(3) +4 = 7 damage. Slide 1 negated vs M1 attack due to Swarm.</p><p></p><p>* Standard Action: Razor Storm vs I Ref: r(9) +11 = 20. Miss. Effect: I is marked by S2 UtEoS2NT.</p><p></p><p></p><p><strong>S3 (RED 2 X 2 SQUARE)</strong></p><p></p><p>* Move Action: Stand up from prone.</p><p></p><p>* Move Action: Run 8 sq to Q11 (can occupy same space as enemy or ally. Gives up CA and has -5 to hit UtSoNT.</p><p></p><p></p><p>LOCATION: S2 in P12, S3 in Q11</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: I and G both in S2 and S3 Barbed Swarm aura.</p><p>CURRENT HP: S2 @ 71/88, S3 @ 68/88</p><p>CURRENT DE/BUFFS: S3 grants CA and has -5 to hit UtSoNT.</p><p></p><p>[HR][/HR]</p><p></p><p>S2 71/88</p><p>S3 68/88 grants CA and has -5 to hit UtSoNT.</p><p></p><p>[ATTACH=full]325479[/ATTACH]</p><p></p><p><strong><em>ROUND 2</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>As the Messenger and Savior of Dolg Hanna disappears amidst the phalanxes of mutant freaks, <strong>GAN</strong> shouts out, "No, fight me, you monsters! Fight me!"</em></p><p><em></em></p><p><em>He lays into the barbed warriors with his talwar, striking down several, but too many remain, harassing him with their metallic spikes and bladed weapons--Ibhea too deep within their ranks to save.</em></p><p><em></em></p><p><em>Frustrated by the relative inefficacy of his blows against the metallic skeletons and barbed and bladed hides of his foes, Gan gives out a roar, "Rrrrraaaaaggghhhh!"</em></p><p></p><p>* Standard: Bastard Sword vs S3, r(15) +13 +2 CA = 30 vs 24 AC. Hit for r(7,10)+5=22/2=11 damage and S3 Marked UEoGNT.</p><p></p><p>* Ends turn: in two Barbed Swarm auras, takes 3 damage x2=6.</p><p></p><p>LOCATION: P13</p><p>DAMAGE TO ENEMIES: 11 damage to S3</p><p>CONDITIONS TO ENEMIES: S3 Marked UEoGNT</p><p>CURRENT HP: 79/88</p><p>CURRENT DE/BUFFS: cannot Shift.</p><p></p><p>[HR][/HR]</p><p></p><p><em>The remaining <strong>LEGION OF RUTH JAVELINEER</strong> realizes the unraveling situation before him and carefully triangulates his throw upon the best target; the surrounded Messenger of The Shadowed Sun. Whether its Delban himself or the prowess of the priest, the perfectly thrown javelin finds nothing but a void in the legion of clashing warriors.</em></p><p></p><p></p><p><strong><em>M (M3)</em></strong></p><p></p><p>* Standard: Javelin (R1) vs I's AC: r(5) +15 = 20. Miss.</p><p></p><p></p><p>LOCATION: M3</p><p>DAMAGE TO ENEMIES: na</p><p></p><p>[HR][/HR]</p><p></p><p><em>Legions of the Legion of Ruth ... Legionnaires ... surround <strong>IBHEA</strong>. Blades and barbs and spikes bristle everywhere around him. He is still winded by the earlier blow his armor barely deflected. And so he reacts with the newborn power his Patron has entrusted to him, the power of FLAME!</em></p><p><em></em></p><p><em>"May the Black Flames of Delban sear your souls from this realm!" he screeches madly.</em></p><p><em></em></p><p><em>All around the whisky priest, the air explodes in a violent conflagration of black flame. Flesh blisters. Warriors cry out. Death follows. </em></p><p><em></em></p><p><em>Ibhea gives a maniacal laugh and shrugs off the lingering effects of the previous blow, even as new barbs and spikes pierce his flesh.</em></p><p></p><p>* Starts turn: takes 5 OG damage.</p><p></p><p>* Minor: Warlock's Curse vs S3. Activates Armor of Dark Majesty property (+2 all defenses vs enemies under Curse).</p><p></p><p>* Standard: Flame Spiral vs S2, r(16) +11=27 vs 19 Ref. Hit. Vs S3, r(18) +11 +2 CA=31 vs 19 Ref. Hit. Damage = r(10) +6 +10 Vuln burst -5 Resist fire=21 fire damage + r(3) Curse +r(1) Mindbite Scorn = 4 fire and psychic to S3. <strong>S3 BLOODIED</strong>.</p><p></p><p></p><p></p><p>* Ends turn: r(16) Save vs OG. Success. Takes 3 Barbed Swarm damage x2=6 damage.</p><p></p><p>LOCATION: P12</p><p>DAMAGE TO ENEMIES: 21 fire damage to S2, 25 fire and psychic damage to S3</p><p>CONDITIONS TO ENEMIES: S2 and S3 start turns in Flame Spiral squares.</p><p>CURRENT HPs: 41/59</p><p>CURRENT DE/BUFFS: cannot Shift, +2 defenses vs S3</p><p>HEALING SURGES: 7/7</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>KELDAN</em></strong><em> races across the boulder- and brambleweed-strewn battlefield, his allies' succor in mind. His voice rings out, as if multiple tracks layered over one another in different registers, "Beware, beware, the flashing eyes of Omthala, the Black rebuke of Her Son!"</em></p><p><em></em></p><p><em>Palpable fear ripples across the battlefield as it seems every molecule of nature itself rebuffs those before the suddenly terrifying priest. Even Ibhea's blood runs cold, and Gan retreats from Keldan's approach, though be it from fear or to further menace the Bladeling warriors is anyone's guess.</em></p><p></p><p>* Move: R19 to P14. G and I now within Nature's Embrace Aura 3 (allies gain +2 power bonus to Will and to saving throws while within aura).</p><p></p><p>* Standard: Nature's Rebuff ClBl5, vs G, r(9) +11=20 vs 22 (buffed) Will. Miss. Vs I, r(11) +11 =22 vs 24 (buffed) Will. Miss. Vs S2, r(1) = automiss. Vs S3, r(17) +11 +2 CA =30 vs 17 Will. Hit. Damage=r(4,7)+5 = 16 and Push 3 (Q12 to Q9, in DT). +10 Vulnerable Close attacks S3= 26 damage. Half damage on Miss=13 damage to <strong>S2 BLOODIED</strong> and Push 2 (P12 to O11, in DT). 8 damage to G and I. I pushed 0, G pushed 2 (P13 to P11).</p><p></p><p></p><p>LOCATION: P14</p><p>DAMAGE TO ENEMIES: 13 to S2, 26 to S3</p><p>DAMAGE TO ALLIES: 8 to I and G</p><p>CONDITIONS TO ENEMIES: S2 and S3 in DT and cannot move closer to K willingly (SE)</p><p>CURRENT HP: 85/87</p><p>CURRENT DE/BUFFS: +2 Will and Saves to I and G (in Nature's Embrace aura)</p><p></p><p>[HR][/HR]</p><p></p><p><em>The blackflame of Delban consumes one of the squads of the <strong>LEGION OF RUTH PHALANXES</strong> . Mouths gape but no sound comes forth. Flesh sizzles until it disappears into an imperceptible event horizon of darkness. The remaining squad moves in to avenge their allies with ferocity and the sound of steel and armor-clad bodies rings out in a furious melee that consumes Ibhea once again!</em></p><p></p><p></p><p><strong>S2 (BLUE 2 X 2 SQUARE)</strong></p><p></p><p>* Start of Turn: Flame Spiral aura (Ibhea): r(1) = 1 fire damage - Resist Fire 5 = 0 damage.</p><p></p><p>* Move Action: 2 sq (DT) into P12, occupying Ibhea's square.</p><p></p><p><strong>TRIGGERS OA MBA (ELDRITCH STRIKE) IBHEA</strong>: r(3) +13 = 16. Miss.</p><p></p><p>* Standard Action: Razor Storm vs I Ref: r(14) +11 = 25. Hit. r(4, 3) +3 = 10 damage, and ongoing 7 damage as target is in a square occupied by LoRP (save ends). Effect: I is marked by S2 UtEoS2NT.</p><p></p><p></p><p><strong>S3 (RED 2 X 2 SQUARE)</strong></p><p></p><p>* Start of Turn: Flame Spiral aura (Ibhea) + Curse and Mindbite Scorn (2d6 and add psychic) = 3d6. r(6, 3, 3) = 12 psychic and fire damage. <strong>DEAD</strong></p><p></p><p></p><p>LOCATION: S2 in P12</p><p>DAMAGE TO ENEMIES: 10 to I</p><p>CONDITIONS TO ENEMIES: I and G both in S2 Barbed Swarm aura. I takes 7 OG (SE).</p><p>CURRENT HP: S2 @ 37/88</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S2 </strong>37/88</p><p></p><p>[ATTACH=full]326855[/ATTACH]</p><p></p><p><strong><em>ROUND 3</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>GAN</em></strong><em> does not recognize this feeling in him, a queasy stomach, a pounding of blood that blanches his cheeks and dilates his pupils. Why should Keldan the beekeeper and priest of the Sun Goddess affect him so?</em></p><p><em></em></p><p><em>Once more, the Bladeling phalanxes engulf Ibhea, and once more Gan feels powerless in the priest's defense. He strikes and strikes and strikes again with his talwar. Their bladed forms bite at him, but Ibhea is not released. "No, freaks! Attack me!" Gan is not a man of much imagination.</em></p><p></p><p>* Standard: Bastard Sword vs S2, r(17) +13 = 30 vs 24 AC. Hit, r(10,6) +5 =21/2 = 10 damage and S2 Marked by Gan UEoGNT.</p><p></p><p>* Ends turn: takes 3 damage from Barbed Swarm aura.</p><p></p><p>LOCATION: P13</p><p>DAMAGE TO ENEMIES: 10 to S2</p><p>CONDITIONS TO ENEMIES: S2 Marked UEoGNT</p><p>CURRENT HP: 68/88</p><p>CURRENT DE/BUFFS: +2 Will, +2 Saves,cannot Shift</p><p></p><p>[HR][/HR]</p><p></p><p><em>Scrunched nose and looking "down the barrel" of the projectile its about to heft, the <strong>LEGION OF RUTH JAVELINEER</strong> tries to pick the emissary of The Shadowed Son from the contingent of bladeling myrmidons who are trying to lay him low with shield, spear, and barbed flesh. </em></p><p><em></em></p><p><em>It follows through. After the javelin disappears into the fray, his target is still standing, both blade and magic at the call.</em></p><p></p><p></p><p><strong><em>M (P19)</em></strong></p><p></p><p>* Standard: Javelin (R10) vs I's AC: r(13) +15 = 28. 8 damage to I.</p><p></p><p></p><p>LOCATION: M3</p><p>DAMAGE TO ENEMIES: 8 to I.</p><p></p><p>[HR][/HR]</p><p></p><p><em>All around him, the mutant freaks of the Legion of Ruth thrust and jab at <strong>IBHEA</strong></em> <em>with their weapons, with their very flesh. Matters are made worse when that Dolg Aratian priest calls upon Omthala's intervention, but it is pervaded by the fearsome earth itself, unwanted intermediary between the Celestial Powers and their mortal servants. Delbanian Heresy, indeed!</em></p><p><em></em></p><p><em>And that's when the javelin strikes him, piercing his side and continuing clear through so that the bladed tip protrudes from the general region of his left kidney. Even through the araq haze, the whisky priest reels, is staggered by the pain.</em></p><p><em></em></p><p><em>"Holy Mother, save the servant of your Son!" he cries out, and then, "May the Black Flames of Delban sear your souls from this realm!"</em></p><p><em></em></p><p><em>His hand is engulfed in crackling black energies. He reaches out and grabs one soldier, then another. They fall as necrosis sends tendrils throughout their bodies and their minds are shattered by Delban's fell touch.</em></p><p><em></em></p><p><em>But there are too many of them. Too many. Jabbing with their blades and spikes. And he is so weak now...</em></p><p></p><p>* Starts turn: takes 7 OG damage.</p><p></p><p>* Minor: Hand of Deliverance: Spend Surge but regain no HP. Gain Surge (14) THP.</p><p></p><p>* Minor: Curse S2. Activates Armor of Dark Majesty buff.</p><p></p><p>* Standard: Hand of Blight Melee touch vs S2 (No Action: Spend Fell Might for 1d8 extra damage), r(19)+11=30 vs 19 Fort. Hit, r(4) +6 necrotic and psychic damage +r(6) WC +r(6) MS +r(8) Fell Might. No Action: Arcane Prodigy, +2 bonus next damage roll =32/2=16 necrotic and psychic damage.</p><p></p><p>* Ends turn: takes 3 damage Barbed Swarm aura. Shadow Walk buff expires. Makes save vs OG 7 damage, r(6) +2 Nature's Embrace aura =8. Fails.</p><p></p><p></p><p>LOCATION: P12</p><p>DAMAGE TO ENEMIES: 16 necrotic and psychic to S2</p><p>CONDITIONS TO ENEMIES: S2 Cursed</p><p>CURRENT HP: 6 HP/11 THP.</p><p>CIRRENT DE/BUFFS+2 all defenses vs S2, +2 Will, +2 Saves, cannot Shift, OG 7 damage (SE)</p><p>SURGES: 6/7</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>KELDAN </strong>more hears the whisky priest's cry of pain and ensuing curse than witnesses the--possibly mortal?--blow. In response, he climbs onto and amidst the broken stone of the fallen promontory and sweeps his scythe across the battlefield before him. Heads roll off their shoulders. Bladelings fall. But one remains, a wicked smile to match his barbed longword as he threatens to end the whisky priest's life.</em></p><p></p><p>* Move: P14 to O13 (in DT).</p><p></p><p>* Standard: Sweeping Scythe vs S2, r(14) +13=27 vs 24 AC. Hit, r(5,3)+7=15/2=7 damage. Foregoes Slide 1.</p><p></p><p>* Ends turn: In Barbed Swarm Aura, takes 3 damage.</p><p></p><p>LOCATION: O13</p><p>DAMAGE TO ENEMIES: 7 damage to S2</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 82/87</p><p>CURRENT DE/BUFFS: In DT, cannot Shift, I and G both in Nature's Embrace aura.</p><p></p><p>[HR][/HR]</p><p></p><p><em>There is no retreat and no surrender for the remainder of the <strong>LEGION OF RUTH PHALANXES</strong>. To the very end they form up, shield and spear in concert, the end a certainty, death imminent.</em></p><p></p><p></p><p><strong>S2 (BLUE 2 X 2 SQUARE)</strong></p><p></p><p>* Standard Action: Razor Storm vs G Ref: r(9) +11 = 20. Miss. Effect: G is marked by S2 UtEoS2NT.</p><p></p><p></p><p>LOCATION: S2 in P12</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: I, K, and G all in S2 Barbed Swarm aura. G marked by S2 UtEoS2NT.</p><p>CURRENT HP: S2 @ 4/88</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S2 </strong>4/88</p><p></p><p>[ATTACH=full]327552[/ATTACH]</p><p></p><p><strong><em>ROUND 4</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>As the last of the Legionnaires form up, grim resignation on their inhuman faces, <strong>GAN </strong>suddenly hesitates. There is something almost human in their willing facing of death, their fervent belief in a cause for which they would die. He raises his talwar. But then stops. Perhaps Gan is not quite so uncomplicated a man as it had seemed.</em></p><p></p><p>* Standard: Bastard Sword vs S2, r(5)+13=18 vs 23 AC. Miss.</p><p></p><p>* Ends turn: in Barbed Swarm aura. Takes 3 damage and cannot Shift.</p><p></p><p></p><p>LOCATION: P13</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: Mark on S2 ends</p><p>CURRENT HPs: 65/88</p><p>CURRENT DE/BUFFS: Marked by S2, cannot Shift, +2 Will and Saves (Nature's Embrace aura)</p><p></p><p>[HR][/HR]</p><p></p><p><em>The <strong>LEGION OF RUTH JAVELINEER</strong> could almost surely disappear from the battlefield, rendezvous with the rest of the siege force, and live to fight another day. However, the stark turn of events does nothing to shake their commitment to cause and comrade. Another javelin is expertly pulled from fracas and fired into the fray. The sound of it making contact with Ibhea's armor provides the legion servant a smile before its coming, glorious death.</em></p><p></p><p></p><p><strong><em>M (P19)</em></strong></p><p></p><p>* Standard: Javelin (R10) vs I's AC: r(13) +15 = 28. 11 THP - 8 damage to I = 3 THP remaining.</p><p></p><p></p><p>LOCATION: M3</p><p>DAMAGE TO ENEMIES: 8 THP damage to I so only 3 THP remaining.</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>IBHEA </strong>grunts dully as a second javelin pierces his flesh. Perhaps it is the araq, but he is almost beyond pain now. Yet he can feel the beat of his heart in the wounds nonetheless. And a dark wetness stains his hand as he examines it, having instinctively clutched at the entry point of this latest intrusion into his flesh.</em></p><p><em></em></p><p><em>With what is nearly his last iota of strength, he conjures Delban's Black Flames once more, his stained hand wreathed now in crackling energy to strike down the last of the foes within reach.</em></p><p><em></em></p><p><em>Then he calls across the battlefield at the marksman who has so injured him, "May the Black Flames of Delban sear your soul from this realm!" The whisky priest, wreathed in shadows, stumbles backward to the safety of a large hunk of basalt fallen from above. He pulls the javelins from his flesh and unleashes a pitiful wail as pain floods his awareness once again.</em></p><p></p><p>* Starts turn: takes 7 OG damage from Razor Swarm</p><p></p><p>* Standard: Hand of Blight vs S2, Melee, r(14) +11=25 vs 19 Fort. Hit, r(2)+6 +r(6) Warlock's Curse +r(5) Mindbite Scorn =19/2=9 necrotic and psychic damage. <strong>S2 DEAD</strong></p><p></p><p>* Minor: Curse M(M3); activates Armor of Dark Majesty, +2 all defenses vs M's attacks.</p><p></p><p>* Move: P13 to Q18; activates Shadow Walk (+2 all defenses UEoINT), adjacent to Boulder = grants Cover.</p><p></p><p>* Ends turn: Saves vs OG damage, r(15). Success. OG damage ends.</p><p></p><p>LOCATION: Q18</p><p>DAMAGE TO ENEMIES: 9 to S2. DEAD.</p><p>CONDITIONS TO ENEMIES: M(M3) Cursed</p><p>CURRENT HP: 2/59</p><p>CURRENT DE/BUFFS: Cover, Concealment UEoINT, +2 all defenses vs M(M3)</p><p>SURGES: 6/7</p><p></p><p>[HR][/HR]</p><p></p><p><em>Across the battlefield, the last remaining Bladeling draws another javelin and savors its weight in her hand.</em></p><p><em></em></p><p><em><strong>KELDAN </strong>wastes no time. He picks his way through the rubble-strewn theater towards this foe.</em></p><p><em></em></p><p><em>"You will not have our blood today, warrior. Omthala protects those in her service, as the guardian dog does the ewe in the meadow!" A brilliant radiance fulminates from his outstretched hand, and the Legionnaire is left shielding her eyes from the gleam.</em></p><p></p><p>* Move: O13 to P8, avoiding DT.</p><p></p><p>* Standard: Omthala's Wrath vs M(M3), r(4)+11=15 vs 22 Reflex. Miss.</p><p></p><p>LOCATION: P8</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 82/87</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>ROUND 5</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>At Ibhea's pitiful cry of pain, the big man shakes his head, as if awakening from a reverie. <strong>GAN </strong>seems to realize the stakes, how the weaker Ibhea and Keldan are fragile, mortal, how the Bladelings mean to kill them if they can.</em></p><p><em></em></p><p><em>"No, you won't hurt my friends!" he bellows and charges across the battlefield. Reaching the last Javelineer, it is so simple. He swipes his talwar through the air, and her head tumbles to the ground with a small bounce. Her body crumples beside it.</em></p><p><em></em></p><p><em>The big man seems to recognize his own strength for the first time, and hot tears stream down his cheeks , cutting rivulets through the accumulated dust and grime of the road.</em></p><p></p><p>* Move: P13 to P8</p><p></p><p>* Standard: Charge P8 to N4, Bastard Sword vs M(M3), r(8) +13+1=22 vs 22 AC. Hit. <strong>M(M3) Killed.</strong></p><p></p><p>LOCATION: N4</p><p>DAMAGE TO ENEMIES: Kills M(M3)</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 65/88</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong>COMBAT OVER.</strong> As per above:</p><p></p><p><em>After this battle ends, you'll take a Short Rest and the force from C will enter the encounter area of B and a new combat will commence.</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9188834, member: 6696971"] Alright, handling [USER=20459]@Nephis[/USER] ' conflict for Arunny et al in #372 above. Following from the above two posts (back-and-forth between myself and [USER=1282]@darkbard[/USER] ) here is his opening conflict for Ibhea et al after Ibhea's terrain stunt does its work: [B]MECHANICS * Illumination[/B]: Fully. [B]* Mountains[/B]: Western feature is Blocking Terrain. [B]* Stone Overhang Collapse[/B]: The following squares are difficult terrain: N8, N9, O8, O9, Q8, Q9, O13, R11, R12. [B]* Boulder (QR17/18[/B]): Gives cover if adjacent. [B]* Brambleweed (4 x 3 of H-K + 5-7 and 3 x 3 of Q-S and 13-15): [/B][I]Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.[/I] Effect: [B]Brambleweed [/B]squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn. * [B]LoR Phalanx (Soldier, Standard, Swarm)[/B]: 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17. * [B]LoR Javelineers (Artillery, Minion)[/B]: 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20] * [B]LoR Phalanx Captain's[/B] "[B]Horn Reinforcement[/B]" power is exhausted. [B]INITIATIVE [/B] Gan (G) = 23 Javelineers (M) = 21 Ibhea, (I) = 15 Keldan (K) = 13 Swarms (S) = 11 [ATTACH type="full" alt="1699654663829.png"]325001[/ATTACH] [B][I]ROUND 1[/I][/B] [HR][/HR] * [B]Monster Knowledge (No Action)[/B]. Ibhea has already encountered the LoR Phalanx and Javelineers, so this is a freebie. Mild change to the Phalanx (not including "Horn Reinforcement" power as that was exhausted by Ibhea's Terrain Power): [B]Legion of Ruth Phalanx * 3 [/B] Large natural, elemental humanoid (fire, swarm) Level 8 Soldier XP 350 HP 88; Bloodied 44 Initiative +10 AC 24, Fortitude 19, Reflex 19, Will 17 Speed 6 Low Light Vision Resist 5 fire, acid, half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks. Traits ☼ Barbed Swarm ✦ Aura 1 Enemies in the aura cannot shift and take 3 damage if they are in the aura at the end of their turn. Swarm The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. Standard Actions (⚔) Razor Storm Phalanx (weapon) ✦ At-Will Attack: Melee 2 (one creature); +11 vs. Reflex Hit: 2d6 + 3 damage, and ongoing 5 damage or ongoing 7 damage if target is in a square occupied by LoRP (save ends). Effect: The target is marked UtEoLoRPNT. Athletics +14 [B]Legion of Ruth Javelineer x 6[/B] Medium natural, elemental humanoid (fire) Level 8 Minion Artillery XP 88 HP 1; a missed attack never damages a minion. Initiative +8 AC 22, Fortitude 19, Reflex 22, Will 20 Speed 6 Low-light vision Resist 5 Fire Traits Barbed Reprisal If an enemy hits LoRJ with a melee attack, the enemy takes 3 damage. Standard Actions (➶) Javelin (weapon) ✦ At-Will Attack: Ranged 10 (one creature); +15 vs. AC Hit: 8 damage or 9 damage if the target is flanked by the LoRJ's allies. Athletics +7 [HR][/HR] [I]It takes a moment for the dust and grit to settle after the collapse of the rocky overhang. The field is now eerily quiet, except a few death groans from beneath the rubble. [B]GAN[/B] gives a look back at the two priests, their bodies pressed safely against the rising stone of the mesa, and then to the phalanxes of barbed mutants, some sprawled amid the rubble before him. "Protect the priests! Charge!" he bellows, and does just that, launching himself, broad talwar before him, at the Bladeling captain's Phalanx of warriors, dispatching two opponents before they can react and get to their feet, and putting the group on notice to the threat he presents.[/I] * Standard: Charge S1, P15 to P13, r(10) +13 +1 +2 CA (prone) = 26 vs 24 AC. Hit for r(6,9) +5 = 20/2 Melee attack = 10 damage and S1 is Marked. * Ends turn: in Barbed Swarm Aura, takes 3 damage and cannot Shift. LOCATION: P13 DAMAGE TO ENEMIES: 10 damage to S1 CONDITIONS TO ENEMIES: S1 Marked UEoGNT CURRENT HPs: 85/88 CURRENT DE/BUFFS: cannot Shift [HR][/HR] [I]After the overhang collapse, the [B]LEGION OF RUTH JAVELINEERS[/B] pick their battered bodies up from the carnage-laden battlefield. What follows is a barrage of steel-tipped hafts. Gan deflects one aside with his shield and Keldan sees his life flash before his eyes as he barely evades a killing blow.[/I] [B][I]M (P19)[/I][/B] * Standard: Javelin (R10) vs K's AC: r(16) +15 = 31. 8 damage to K. * Move: P19 to S19 [B][I]M (G3)[/I][/B] * Move: G3 to M3 * Standard: Javelin (R1) vs G's AC: r(6) +15 = 21. Miss. LOCATION: S19, M3 DAMAGE TO ENEMIES: K: 8 Damage. [HR][/HR] [I]Watching in shock at Gan's brave charge, [B]IBHEA[/B][/I] [I]swallow hard. A quick movement, a bottle uncorked, and several large gulps fill him with courage of his own, and not a little foolhardiness. "May the Black Flames of Delban sear your souls from this realm!" he shouts out above the battle din. Then he advances upon the Bladeling phalanx, clinging to the shadows of the mesa. However, a sharp-eyed pikeman spies him, delivering a wicked jab deflected off his armor but leaving Ibhea winded. In retaliation, Gan strikes at the warriors of the Phalanx with his talwar, calling, "Face me, cowards!" Flanking the bladeling soldiers now, Ibhea raised Omthala's symbol, which catches the rays of the rising sun, searing and dazzling his foes. Then, rashly, the whisky priest conjures noxious black clouds on the far side of the Phalanx and around himself, blasting the last of the warriors with fatal successive waves of necrotic energy from both sides. Ibhea disappears briefly, reappearing at Gan's side with a wild look in his eyes.[/I] * Minor: Warlock's Curse on S1; activates Armor of Dark Majesty property (+2 all defenses vs enemies under Curse). * Move: N14 to N11. Activates Shadow Walk at end of Move but provokes OA from S1. [B]TRIGGERS Razor Storm[/B] vs I, r(15) +11 = 26 vs 23 Ref. Hit, r(3,1)+3= 7 damage & 5 OG to I. [B]TRIGGERS Defender's Reaction[/B] vs S1, r(11) +15=26 vs 24 AC. Hit, r(2,6,4)+5=17/2= 8 damage to S1. * Standard: Shining Symbol vs S1, r(18) +11=29 vs 17 Will. Hit, r(2)+6 +10 Vuln close atk +r(1) (Curse) + 10 Vuln (extra damage) +r(2) Mindbite Scorn=23 radiant and psychic damage. [B]S1 BLOODIED[/B] * AP for Standard: Deathly Conduit Daily Area Bu1 on Q11, atk vs S1 (OA exhausted this turn), r(10)+11=21 vs 19 Fort. Hit, r(6,4)+6+10 Vuln area atk=26 necrotic damage and blinded + 10 damage (adjacent enemies)=S1 killed. Ibhea teleports to P12. LOCATION: P12 DAMAGE TO ENEMIES: Gan does 8 to S1, Ibhea does 59 to S1 and kills them. CONDITIONS TO ENEMIES: S1 blinded but dead CURRENT HP: 52/59 CURRENT DE/BUFFS: Shadow Walk (+2 Defenses UEoINT), 5 OG damage HEALING SURGES: 7/7 [HR][/HR] [B][I]KELDAN[/I][/B][I] regards the fierce assault of his comrades, and the color returns to his blanched cheeks. Inspired, the meadow-tender and representative of Omthala's benevolent energies in the natural world displays a physical ferocity that hitherto had only been apparent in his rhetoric. He closes the distance between himself and the Bladeling Javelineer, cutting it down with his scythe like so many blades of grass in the meadow.[/I] * Standard: Charge N16 to R19, atk vs M(S19), r(16) +13 +1 =30 vs 22 AC. Hit. M(S19) killed. [B]TRIGGER[/B]: Keldan takes 3 damage from Barbed Reprisal aura. LOCATION: R19 DAMAGE TO ENEMIES: Hit auto kills Minion. CONDITIONS TO ENEMIES: na CURRENT HP: 85/88 CURRENT DE/BUFFS: na [HR][/HR] [I]Phased for a moment by the geologic calamity and the loss of their captain and his troupe, the other pair of [B]LEGION OF RUTH PHALANXES[/B] expertly form up and swarm Ibhea and Gan's position, quickly overrunning Delban's priest with their throng, but tasting the sting of his blade for their efforts.[/I] [B]S2 (BLUE 2 X 2 SQUARE)[/B] * Move Action (circle to avoid OA from Gan): 5 sq into P12, occupying Ibhea's square. [B]TRIGGERS OA MBA (ELDRITCH STRIKE) IBHEA[/B]: r(11) +13 = 24. Hit. r(3) +4 = 7 damage. Slide 1 negated vs M1 attack due to Swarm. * Standard Action: Razor Storm vs I Ref: r(9) +11 = 20. Miss. Effect: I is marked by S2 UtEoS2NT. [B]S3 (RED 2 X 2 SQUARE)[/B] * Move Action: Stand up from prone. * Move Action: Run 8 sq to Q11 (can occupy same space as enemy or ally. Gives up CA and has -5 to hit UtSoNT. LOCATION: S2 in P12, S3 in Q11 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: I and G both in S2 and S3 Barbed Swarm aura. CURRENT HP: S2 @ 71/88, S3 @ 68/88 CURRENT DE/BUFFS: S3 grants CA and has -5 to hit UtSoNT. [HR][/HR] S2 71/88 S3 68/88 grants CA and has -5 to hit UtSoNT. [ATTACH type="full" alt="1699715635125.png"]325479[/ATTACH] [B][I]ROUND 2[/I][/B] [HR][/HR] [I]As the Messenger and Savior of Dolg Hanna disappears amidst the phalanxes of mutant freaks, [B]GAN[/B] shouts out, "No, fight me, you monsters! Fight me!" He lays into the barbed warriors with his talwar, striking down several, but too many remain, harassing him with their metallic spikes and bladed weapons--Ibhea too deep within their ranks to save. Frustrated by the relative inefficacy of his blows against the metallic skeletons and barbed and bladed hides of his foes, Gan gives out a roar, "Rrrrraaaaaggghhhh!"[/I] * Standard: Bastard Sword vs S3, r(15) +13 +2 CA = 30 vs 24 AC. Hit for r(7,10)+5=22/2=11 damage and S3 Marked UEoGNT. * Ends turn: in two Barbed Swarm auras, takes 3 damage x2=6. LOCATION: P13 DAMAGE TO ENEMIES: 11 damage to S3 CONDITIONS TO ENEMIES: S3 Marked UEoGNT CURRENT HP: 79/88 CURRENT DE/BUFFS: cannot Shift. [HR][/HR] [I]The remaining [B]LEGION OF RUTH JAVELINEER[/B] realizes the unraveling situation before him and carefully triangulates his throw upon the best target; the surrounded Messenger of The Shadowed Sun. Whether its Delban himself or the prowess of the priest, the perfectly thrown javelin finds nothing but a void in the legion of clashing warriors.[/I] [B][I]M (M3)[/I][/B] * Standard: Javelin (R1) vs I's AC: r(5) +15 = 20. Miss. LOCATION: M3 DAMAGE TO ENEMIES: na [HR][/HR] [I]Legions of the Legion of Ruth ... Legionnaires ... surround [B]IBHEA[/B]. Blades and barbs and spikes bristle everywhere around him. He is still winded by the earlier blow his armor barely deflected. And so he reacts with the newborn power his Patron has entrusted to him, the power of FLAME! "May the Black Flames of Delban sear your souls from this realm!" he screeches madly. All around the whisky priest, the air explodes in a violent conflagration of black flame. Flesh blisters. Warriors cry out. Death follows. Ibhea gives a maniacal laugh and shrugs off the lingering effects of the previous blow, even as new barbs and spikes pierce his flesh.[/I] * Starts turn: takes 5 OG damage. * Minor: Warlock's Curse vs S3. Activates Armor of Dark Majesty property (+2 all defenses vs enemies under Curse). * Standard: Flame Spiral vs S2, r(16) +11=27 vs 19 Ref. Hit. Vs S3, r(18) +11 +2 CA=31 vs 19 Ref. Hit. Damage = r(10) +6 +10 Vuln burst -5 Resist fire=21 fire damage + r(3) Curse +r(1) Mindbite Scorn = 4 fire and psychic to S3. [B]S3 BLOODIED[/B]. * Ends turn: r(16) Save vs OG. Success. Takes 3 Barbed Swarm damage x2=6 damage. LOCATION: P12 DAMAGE TO ENEMIES: 21 fire damage to S2, 25 fire and psychic damage to S3 CONDITIONS TO ENEMIES: S2 and S3 start turns in Flame Spiral squares. CURRENT HPs: 41/59 CURRENT DE/BUFFS: cannot Shift, +2 defenses vs S3 HEALING SURGES: 7/7 [HR][/HR] [B][I]KELDAN[/I][/B][I] races across the boulder- and brambleweed-strewn battlefield, his allies' succor in mind. His voice rings out, as if multiple tracks layered over one another in different registers, "Beware, beware, the flashing eyes of Omthala, the Black rebuke of Her Son!" Palpable fear ripples across the battlefield as it seems every molecule of nature itself rebuffs those before the suddenly terrifying priest. Even Ibhea's blood runs cold, and Gan retreats from Keldan's approach, though be it from fear or to further menace the Bladeling warriors is anyone's guess.[/I] * Move: R19 to P14. G and I now within Nature's Embrace Aura 3 (allies gain +2 power bonus to Will and to saving throws while within aura). * Standard: Nature's Rebuff ClBl5, vs G, r(9) +11=20 vs 22 (buffed) Will. Miss. Vs I, r(11) +11 =22 vs 24 (buffed) Will. Miss. Vs S2, r(1) = automiss. Vs S3, r(17) +11 +2 CA =30 vs 17 Will. Hit. Damage=r(4,7)+5 = 16 and Push 3 (Q12 to Q9, in DT). +10 Vulnerable Close attacks S3= 26 damage. Half damage on Miss=13 damage to [B]S2 BLOODIED[/B] and Push 2 (P12 to O11, in DT). 8 damage to G and I. I pushed 0, G pushed 2 (P13 to P11). LOCATION: P14 DAMAGE TO ENEMIES: 13 to S2, 26 to S3 DAMAGE TO ALLIES: 8 to I and G CONDITIONS TO ENEMIES: S2 and S3 in DT and cannot move closer to K willingly (SE) CURRENT HP: 85/87 CURRENT DE/BUFFS: +2 Will and Saves to I and G (in Nature's Embrace aura) [HR][/HR] [I]The blackflame of Delban consumes one of the squads of the [B]LEGION OF RUTH PHALANXES[/B] . Mouths gape but no sound comes forth. Flesh sizzles until it disappears into an imperceptible event horizon of darkness. The remaining squad moves in to avenge their allies with ferocity and the sound of steel and armor-clad bodies rings out in a furious melee that consumes Ibhea once again![/I] [B]S2 (BLUE 2 X 2 SQUARE)[/B] * Start of Turn: Flame Spiral aura (Ibhea): r(1) = 1 fire damage - Resist Fire 5 = 0 damage. * Move Action: 2 sq (DT) into P12, occupying Ibhea's square. [B]TRIGGERS OA MBA (ELDRITCH STRIKE) IBHEA[/B]: r(3) +13 = 16. Miss. * Standard Action: Razor Storm vs I Ref: r(14) +11 = 25. Hit. r(4, 3) +3 = 10 damage, and ongoing 7 damage as target is in a square occupied by LoRP (save ends). Effect: I is marked by S2 UtEoS2NT. [B]S3 (RED 2 X 2 SQUARE)[/B] * Start of Turn: Flame Spiral aura (Ibhea) + Curse and Mindbite Scorn (2d6 and add psychic) = 3d6. r(6, 3, 3) = 12 psychic and fire damage. [B]DEAD[/B] LOCATION: S2 in P12 DAMAGE TO ENEMIES: 10 to I CONDITIONS TO ENEMIES: I and G both in S2 Barbed Swarm aura. I takes 7 OG (SE). CURRENT HP: S2 @ 37/88 CURRENT DE/BUFFS: na [HR][/HR] [B]S2 [/B]37/88 [ATTACH type="full" alt="1699843851999.png"]326855[/ATTACH] [B][I]ROUND 3[/I][/B] [HR][/HR] [B][I]GAN[/I][/B][I] does not recognize this feeling in him, a queasy stomach, a pounding of blood that blanches his cheeks and dilates his pupils. Why should Keldan the beekeeper and priest of the Sun Goddess affect him so? Once more, the Bladeling phalanxes engulf Ibhea, and once more Gan feels powerless in the priest's defense. He strikes and strikes and strikes again with his talwar. Their bladed forms bite at him, but Ibhea is not released. "No, freaks! Attack me!" Gan is not a man of much imagination.[/I] * Standard: Bastard Sword vs S2, r(17) +13 = 30 vs 24 AC. Hit, r(10,6) +5 =21/2 = 10 damage and S2 Marked by Gan UEoGNT. * Ends turn: takes 3 damage from Barbed Swarm aura. LOCATION: P13 DAMAGE TO ENEMIES: 10 to S2 CONDITIONS TO ENEMIES: S2 Marked UEoGNT CURRENT HP: 68/88 CURRENT DE/BUFFS: +2 Will, +2 Saves,cannot Shift [HR][/HR] [I]Scrunched nose and looking "down the barrel" of the projectile its about to heft, the [B]LEGION OF RUTH JAVELINEER[/B] tries to pick the emissary of The Shadowed Son from the contingent of bladeling myrmidons who are trying to lay him low with shield, spear, and barbed flesh. It follows through. After the javelin disappears into the fray, his target is still standing, both blade and magic at the call.[/I] [B][I]M (P19)[/I][/B] * Standard: Javelin (R10) vs I's AC: r(13) +15 = 28. 8 damage to I. LOCATION: M3 DAMAGE TO ENEMIES: 8 to I. [HR][/HR] [I]All around him, the mutant freaks of the Legion of Ruth thrust and jab at [B]IBHEA[/B][/I] [I]with their weapons, with their very flesh. Matters are made worse when that Dolg Aratian priest calls upon Omthala's intervention, but it is pervaded by the fearsome earth itself, unwanted intermediary between the Celestial Powers and their mortal servants. Delbanian Heresy, indeed! And that's when the javelin strikes him, piercing his side and continuing clear through so that the bladed tip protrudes from the general region of his left kidney. Even through the araq haze, the whisky priest reels, is staggered by the pain. "Holy Mother, save the servant of your Son!" he cries out, and then, "May the Black Flames of Delban sear your souls from this realm!" His hand is engulfed in crackling black energies. He reaches out and grabs one soldier, then another. They fall as necrosis sends tendrils throughout their bodies and their minds are shattered by Delban's fell touch. But there are too many of them. Too many. Jabbing with their blades and spikes. And he is so weak now...[/I] * Starts turn: takes 7 OG damage. * Minor: Hand of Deliverance: Spend Surge but regain no HP. Gain Surge (14) THP. * Minor: Curse S2. Activates Armor of Dark Majesty buff. * Standard: Hand of Blight Melee touch vs S2 (No Action: Spend Fell Might for 1d8 extra damage), r(19)+11=30 vs 19 Fort. Hit, r(4) +6 necrotic and psychic damage +r(6) WC +r(6) MS +r(8) Fell Might. No Action: Arcane Prodigy, +2 bonus next damage roll =32/2=16 necrotic and psychic damage. * Ends turn: takes 3 damage Barbed Swarm aura. Shadow Walk buff expires. Makes save vs OG 7 damage, r(6) +2 Nature's Embrace aura =8. Fails. LOCATION: P12 DAMAGE TO ENEMIES: 16 necrotic and psychic to S2 CONDITIONS TO ENEMIES: S2 Cursed CURRENT HP: 6 HP/11 THP. CIRRENT DE/BUFFS+2 all defenses vs S2, +2 Will, +2 Saves, cannot Shift, OG 7 damage (SE) SURGES: 6/7 [HR][/HR] [I][B]KELDAN [/B]more hears the whisky priest's cry of pain and ensuing curse than witnesses the--possibly mortal?--blow. In response, he climbs onto and amidst the broken stone of the fallen promontory and sweeps his scythe across the battlefield before him. Heads roll off their shoulders. Bladelings fall. But one remains, a wicked smile to match his barbed longword as he threatens to end the whisky priest's life.[/I] * Move: P14 to O13 (in DT). * Standard: Sweeping Scythe vs S2, r(14) +13=27 vs 24 AC. Hit, r(5,3)+7=15/2=7 damage. Foregoes Slide 1. * Ends turn: In Barbed Swarm Aura, takes 3 damage. LOCATION: O13 DAMAGE TO ENEMIES: 7 damage to S2 CONDITIONS TO ENEMIES: na CURRENT HP: 82/87 CURRENT DE/BUFFS: In DT, cannot Shift, I and G both in Nature's Embrace aura. [HR][/HR] [I]There is no retreat and no surrender for the remainder of the [B]LEGION OF RUTH PHALANXES[/B]. To the very end they form up, shield and spear in concert, the end a certainty, death imminent.[/I] [B]S2 (BLUE 2 X 2 SQUARE)[/B] * Standard Action: Razor Storm vs G Ref: r(9) +11 = 20. Miss. Effect: G is marked by S2 UtEoS2NT. LOCATION: S2 in P12 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: I, K, and G all in S2 Barbed Swarm aura. G marked by S2 UtEoS2NT. CURRENT HP: S2 @ 4/88 CURRENT DE/BUFFS: na [HR][/HR] [B]S2 [/B]4/88 [ATTACH type="full" alt="1699926693937.png"]327552[/ATTACH] [B][I]ROUND 4[/I][/B] [HR][/HR] [I]As the last of the Legionnaires form up, grim resignation on their inhuman faces, [B]GAN [/B]suddenly hesitates. There is something almost human in their willing facing of death, their fervent belief in a cause for which they would die. He raises his talwar. But then stops. Perhaps Gan is not quite so uncomplicated a man as it had seemed.[/I] * Standard: Bastard Sword vs S2, r(5)+13=18 vs 23 AC. Miss. * Ends turn: in Barbed Swarm aura. Takes 3 damage and cannot Shift. LOCATION: P13 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: Mark on S2 ends CURRENT HPs: 65/88 CURRENT DE/BUFFS: Marked by S2, cannot Shift, +2 Will and Saves (Nature's Embrace aura) [HR][/HR] [I]The [B]LEGION OF RUTH JAVELINEER[/B] could almost surely disappear from the battlefield, rendezvous with the rest of the siege force, and live to fight another day. However, the stark turn of events does nothing to shake their commitment to cause and comrade. Another javelin is expertly pulled from fracas and fired into the fray. The sound of it making contact with Ibhea's armor provides the legion servant a smile before its coming, glorious death.[/I] [B][I]M (P19)[/I][/B] * Standard: Javelin (R10) vs I's AC: r(13) +15 = 28. 11 THP - 8 damage to I = 3 THP remaining. LOCATION: M3 DAMAGE TO ENEMIES: 8 THP damage to I so only 3 THP remaining. [HR][/HR] [I][B]IBHEA [/B]grunts dully as a second javelin pierces his flesh. Perhaps it is the araq, but he is almost beyond pain now. Yet he can feel the beat of his heart in the wounds nonetheless. And a dark wetness stains his hand as he examines it, having instinctively clutched at the entry point of this latest intrusion into his flesh. With what is nearly his last iota of strength, he conjures Delban's Black Flames once more, his stained hand wreathed now in crackling energy to strike down the last of the foes within reach. Then he calls across the battlefield at the marksman who has so injured him, "May the Black Flames of Delban sear your soul from this realm!" The whisky priest, wreathed in shadows, stumbles backward to the safety of a large hunk of basalt fallen from above. He pulls the javelins from his flesh and unleashes a pitiful wail as pain floods his awareness once again.[/I] * Starts turn: takes 7 OG damage from Razor Swarm * Standard: Hand of Blight vs S2, Melee, r(14) +11=25 vs 19 Fort. Hit, r(2)+6 +r(6) Warlock's Curse +r(5) Mindbite Scorn =19/2=9 necrotic and psychic damage. [B]S2 DEAD[/B] * Minor: Curse M(M3); activates Armor of Dark Majesty, +2 all defenses vs M's attacks. * Move: P13 to Q18; activates Shadow Walk (+2 all defenses UEoINT), adjacent to Boulder = grants Cover. * Ends turn: Saves vs OG damage, r(15). Success. OG damage ends. LOCATION: Q18 DAMAGE TO ENEMIES: 9 to S2. DEAD. CONDITIONS TO ENEMIES: M(M3) Cursed CURRENT HP: 2/59 CURRENT DE/BUFFS: Cover, Concealment UEoINT, +2 all defenses vs M(M3) SURGES: 6/7 [HR][/HR] [I]Across the battlefield, the last remaining Bladeling draws another javelin and savors its weight in her hand. [B]KELDAN [/B]wastes no time. He picks his way through the rubble-strewn theater towards this foe. "You will not have our blood today, warrior. Omthala protects those in her service, as the guardian dog does the ewe in the meadow!" A brilliant radiance fulminates from his outstretched hand, and the Legionnaire is left shielding her eyes from the gleam.[/I] * Move: O13 to P8, avoiding DT. * Standard: Omthala's Wrath vs M(M3), r(4)+11=15 vs 22 Reflex. Miss. LOCATION: P8 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: na CURRENT HP: 82/87 CURRENT DE/BUFFS: na [HR][/HR] [B][I]ROUND 5[/I][/B] [HR][/HR] [I]At Ibhea's pitiful cry of pain, the big man shakes his head, as if awakening from a reverie. [B]GAN [/B]seems to realize the stakes, how the weaker Ibhea and Keldan are fragile, mortal, how the Bladelings mean to kill them if they can. "No, you won't hurt my friends!" he bellows and charges across the battlefield. Reaching the last Javelineer, it is so simple. He swipes his talwar through the air, and her head tumbles to the ground with a small bounce. Her body crumples beside it. The big man seems to recognize his own strength for the first time, and hot tears stream down his cheeks , cutting rivulets through the accumulated dust and grime of the road.[/I] * Move: P13 to P8 * Standard: Charge P8 to N4, Bastard Sword vs M(M3), r(8) +13+1=22 vs 22 AC. Hit. [B]M(M3) Killed.[/B] LOCATION: N4 DAMAGE TO ENEMIES: Kills M(M3) CONDITIONS TO ENEMIES: na CURRENT HP: 65/88 CURRENT DE/BUFFS: na [HR][/HR] [B]COMBAT OVER.[/B] As per above: [I]After this battle ends, you'll take a Short Rest and the force from C will enter the encounter area of B and a new combat will commence.[/I] [/QUOTE]
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