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The Slave and Her Sovereign
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<blockquote data-quote="Manbearcat" data-source="post: 9194939" data-attributes="member: 6696971"><p>Alright, first things first.</p><p></p><p><strong>XP</strong>: 1578 + 1578 = 3154 - 350 * 4 (companions) = 1754/2 = 877 apiece.</p><p></p><p><strong>LOOT</strong>: One PC take 1 item level 9 or less.</p><p></p><p><strong>SHORT REST & MILESTONE</strong></p><p><strong></strong></p><p><strong><em>IBHEA </em></strong><em>staggers forward from where he had been leaning against the devastation of the fallen overhang. His aba is stained with blood, but his face seems flush with recovery and his eyes are still wild. Is it the excitement of battle? The araq?</em></p><p><em></em></p><p><em>"Brethren," he calls out, "though tested and battered, our trial is not yet done. If we are to provide succor to our sister Dolg, we must endure these advancing foes!"</em></p><p><em></em></p><p><em>Through the dust and waves of vision-distorting heat, a battalion of Bladelings advances from the south.</em></p><p></p><p><strong>Bookkeeping Matters:</strong></p><p></p><p>* PCs are now 15,879/16,500 XP needed for L9.</p><p></p><p>* Ibhea spends four (!) Surges inter-combat and is restored to 59/59 HP, with 2 remaining Surges.</p><p></p><p>* Per our discussion, Keldan and Gan are restored to full HP between encounters and each has a Surge that they can use to Second Wind or it can be unlocked by another ability that spends Surges. If reduced to 0 HP, they die.</p><p></p><p>* For the previous encounter's reward, Ibhea's gloves, hitherto merely a component of the Armor of Dark Majesty taken from Bita-Bahlin, become infused with power by his patron, Delban: <em>Gloves of Eldritch Admixture</em> L8 Hands Slot Item.</p><p></p><p>[HR][/HR]</p><p></p><p>[USER=20459]@Nephis[/USER] , elsewhere, we talked about Arunny et al's next move. We decided that Bantouk is not the place to end the Heroic Tier for these characters.</p><p></p><p>Ibhea's Heroic Tier climax is around The Shadowed Sun's reemergence and proselytization to that end.</p><p></p><p>Arunny's Heroic Tier climax is around her family and faith.</p><p></p><p>As a result, the fight in Bantouk is not theres. So we're going to site Arunny's conflict around Ahaan and Nerull as the antagonist for both she and Ibhea. Where has Ahaan been? What is his plight?</p><p></p><p>To that end, please start an editable post after this combat post for Ibhea's conflict with the host of C entering B's encounter area. We'll back-and-forth to see where that goes (which you'll edit and update with my responses). Once we arrive at a clear nexus of conflict, I'll make a new post for us to work that out.</p><p></p><p>[HR][/HR]</p><p></p><p>[USER=1282]@darkbard[/USER]</p><p></p><p><em>Gan, Keldan, and Ibhea gather themselves as a warhorn sounds for another nearby host. The ground shakes as waves of troops move toward the trio like a wave of dust, steel, and barbed flesh. </em></p><p><em></em></p><p><em>A pack of laughing Desert Jackals quickly move in to pull the bodies of the dead into a not-so-neat pile. Their territorial lunges, snarls, and disgusting sounds of feasting are a warding threat for anything living to steer well clear of their buffet. </em></p><p></p><p><strong>BATTLE WITH HOST FROM C MECHANICS</strong></p><p><strong></strong></p><p><strong>* Illumination</strong>: Fully.</p><p></p><p><strong>* Mountains</strong>: Western feature is Blocking Terrain.</p><p></p><p><strong>* Stone Overhang Collapse</strong>: The following squares are difficult terrain: N8, N9, O8, O9, Q8, Q9, O13, R11, R12.</p><p></p><p><strong>* Boulder (QR17/18</strong>): Gives cover if adjacent.</p><p></p><p><strong>* Brambleweed (4 x 3 of H-K + 5-7 and 3 x 3 of Q-S and 13-15): </strong><em>Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.</em> Effect: <strong>Brambleweed </strong>squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn.</p><p></p><p>* <strong>Desert Jackals & Corpse Pile (Red 3 x 3)</strong>: A large pack of vicious Desert Jackals have dragged the corpses to a pile. They're devouring the corpses and defending their pile. These squares count as Blocking Terrain (look at those spaces as “occupied by enemies” - can’t enter -for all creatures) and adjacent to them is Hindering Terrain (which qualifies as an Area/Burst/Blast attack). <strong>Effect: </strong>A creature that enters a square of DJ&CP takes 3 damage (6 to swarms) and a -2 to all defenses (save ends).</p><p></p><p>* <strong>LoR Phalanx (Soldier, Standard, Swarm)</strong>: 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17.</p><p></p><p>* <strong>LoR Javelineers (Artillery, Minion)</strong>: 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20]</p><p></p><p>* <strong>LoR Phalanx Captain's</strong> "<strong>Horn Reinforcement</strong>" power noted below.</p><p></p><p>* Pick your squares and roll Initiative, please.</p><p></p><p><strong>INITIATIVE</strong></p><p></p><p>Gan (G) in R7 = 25</p><p>Ibhea (I) in O10 = 23</p><p>Javelineers (M) = 22</p><p>Swarms (S) = 12</p><p>Keldan (K) in O6 = 11</p><p></p><p></p><p>[ATTACH=full]329653[/ATTACH]</p><p></p><p><strong><em>ROUND 1</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p>* <strong>Monster Knowledge (No Action)</strong>. Ibhea has already encountered the LoR Phalanx and Javelineers, so this is a freebie. <strong>Captain (the S1 Phalanx)</strong> has the below Encounter Power. If he is hit before his turn, he loses his warhorn and this power:</p><p></p><p><strong>Horn Reinforcement * Encounter</strong></p><p>Minor Action - Martial</p><p>Effect: Call a Scorpion to the battlefield (Standard, Brute)</p><p></p><p><strong>Legion of Ruth Phalanx * 3</strong></p><p>Large natural, elemental humanoid (fire, swarm)</p><p>Level 8 Soldier XP 350</p><p>HP 88; Bloodied 44 Initiative +10</p><p>AC 24, Fortitude 19, Reflex 19, Will 17</p><p>Speed 6 Low Light Vision</p><p>Resist 5 fire, acid, half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks.</p><p></p><p>Traits</p><p>☼ Barbed Swarm ✦ Aura 1</p><p>Enemies in the aura cannot shift and take 3 damage if they are in the aura at the end of their turn.</p><p></p><p>Swarm</p><p>The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p>Standard Actions</p><p>(⚔) Razor Storm Phalanx (weapon) ✦ At-Will</p><p>Attack: Melee 2 (one creature); +11 vs. Reflex</p><p>Hit: 2d6 + 3 damage, and ongoing 5 damage or ongoing 7 damage if target is in a square occupied by LoRP (save ends).</p><p>Effect: The target is marked UtEoLoRPNT.</p><p></p><p>Athletics +14</p><p></p><p></p><p><strong>Legion of Ruth Javelineer x 6</strong></p><p>Medium natural, elemental humanoid (fire) Level 8 Minion Artillery XP 88</p><p>HP 1; a missed attack never damages a minion. Initiative +8</p><p>AC 22, Fortitude 19, Reflex 22, Will 20</p><p>Speed 6 Low-light vision</p><p>Resist 5 Fire</p><p></p><p>Traits</p><p>Barbed Reprisal</p><p>If an enemy hits LoRJ with a melee attack, the enemy takes 3 damage.</p><p></p><p>Standard Actions</p><p>(➶) Javelin (weapon) ✦ At-Will</p><p>Attack: Ranged 10 (one creature); +15 vs. AC</p><p>Hit: 8 damage or 9 damage if the target is flanked by the LoRJ's allies.</p><p></p><p>Athletics +7</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>GAN </strong>recoils involuntarily at the sight behind him as the host of the Legion's warriors advance, though be that sight the jackals devouring the dead or the Priest of Delban, covered with blood and with a wild look in his eyes is anyone's guess.</em></p><p><em></em></p><p><em>The big man hefts his talwar and advances upon the host at a slow trot but pulls up short as their sheer numbers seem to overwhelm him.</em></p><p></p><p>* Move: R7 to P3</p><p></p><p>* Standard: Hobbling Strike vs S2, r(8)+13=21 vs 24 AC. Miss.</p><p></p><p>LOCATION: P3</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 88/88</p><p>CURRENT DE/BUFFS: Hobbling Strike dependent on Recharge roll</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>IBHEA </strong>raises his dagger in a ritualistic arc, and a circle of star-bright lights wreathes his head. With a gesture, one of these leaps towards the Bladeling Captain in a halo of choking smoke, blasting him before he can make use of his war horn.</em></p><p><em></em></p><p><em>With another gesture of his shadowy dagger, the whisky priest causes a sphere of writhing tentacles to crush two Javelineers in its icy grip. Then he madly screams at the nearest Phalanx, "May the Black Flames of Delban sear your souls from this realm!" as he retreats towards the protective stone butte, wreathed in shadows.</em></p><p></p><p>* Standard: Daily Crown of Stars Ranged 10 vs S1, r(15)+11+2 Cunning Stalker =28 vs 19 Reflex. Hit, r(7,8)+6=21/2=10 radiant damage and Horn Reinforcement disabled.</p><p></p><p>* AP for Standard: Shadow Tentacles ABu1 in Y1. ATK vs M(X1), r(9)+11+2 CS=22 vs 22 Reflex. Hit. Vs M(Z1), r(13)+12+2 CS=26 vs 22 Reflex. Hit. <strong>BOTH KILLED</strong></p><p></p><p>* Minor: Warlock's Curse vs S2, Activates Armor of Dark Majesty</p><p></p><p>* Move: O10 to N13, Activates Shadow Walk</p><p></p><p>LOCATION: N13</p><p>DAMAGE TO ENEMIES, 10 radiant to S1, Horn Reinforcement disabled, <strong>Ms (X1, Z1) Killed</strong></p><p>CONDITIONS TO ENEMIES: S2 Cursed</p><p>CURRENT HP: 59/59</p><p>CURRENT DE/BUFFS, Concealment (-2 melee & ranged attack rolls vs I), Possible Cover vs Ms, +2 all Defenses vs S2</p><p>SURGES: 2/7</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><em>When the horn falls to the ground and fractures into ruin, the <strong>LEGION OF RUTH JAVELINEER</strong> marshal all of their individual focus as they know no reinforcements are coming.</em></p><p><em></em></p><p><em>Steel-tipped hafts fly through the air toward the priest and the warrior with deadly promise. They escape the worst of it, but the skilled throwers only need so many more lobs to land fully true...</em></p><p></p><p></p><p><strong><em>M (H1)</em></strong></p><p></p><p>* Move: H1 to G7.</p><p></p><p>* Standard: Javelin (R10) vs K's AC: r(20) +15 = CRIT. 8 damage to K.</p><p></p><p></p><p><strong><em>M (J1)</em></strong></p><p></p><p>* Move: J1 to F6.</p><p></p><p>* Standard: Javelin (R10) vs K's AC: r(17) +15 = 32. Hit. 8 damage to K.</p><p></p><p></p><p><strong><em>M (K1)</em></strong></p><p></p><p>* Standard: Javelin (R10) vs G's AC: r(3) +15 = 18. Miss.</p><p></p><p></p><p><strong><em>M (Q1)</em></strong></p><p></p><p>* Standard: Javelin (R10) vs G's AC: r(18) +15 = 32. Hit. 8 damage to G.</p><p></p><p></p><p>LOCATION: G7, F6, K1, Q1</p><p>DAMAGE TO ENEMIES: 16 damage to K. 8 damage to G.</p><p></p><p>[HR][/HR]</p><p></p><p><em>With the captain's horn rent asunder, the call for all out charge is followed by the stampeded footsteps of three, angry <strong>LEGION OF RUTH PHALANXES</strong>, intent to avenge their fallen brethren whose valorous end is transformed into carrion feast. Gan and Keldan meet the charges with battle cries of their own, with the latter nearly disappearing under the numerical advantage before him.</em></p><p></p><p></p><p><strong>S1 (RED 2 X 2 SQUARE)</strong></p><p></p><p>* Move: E2 to K3.</p><p></p><p>* Standard: Charge to O6...</p><p></p><p><strong>TRIGGER KELDAN OA (MBA SWEEPING SCYTHE)</strong>: r(13) + 13 = 26. Hit. r(8, 5) +7 = 20/2. 10 damage to S1 (cannot slide due to single target vs swarm).</p><p></p><p>(Cont S1)...and MBA (Razor Storm) vs K Ref: r(1) +11 +1 (charge) = 20. Automiss. Effect: K is marked by S2 UtEoS2NT.</p><p></p><p></p><p><strong>S2 (BLUE 2 X 2 SQUARE)</strong></p><p></p><p>* Move: O2 to P3.</p><p></p><p><strong>TRIGGER GAN OA (MBA BASTARD SWORD)</strong>: r(11) + 13 = 24. Hit. r(8, 10) +5 = 23/2. 11 damage and S2 is marked UtEoGNT.</p><p></p><p>* Standard: Razor Storm vs G Ref: r(6) +11 = 17. Miss. Effect: G is marked by S2 UtEoS2NT.</p><p></p><p></p><p><strong>S3 (GREEN 2 X 2 SQUARE)</strong></p><p></p><p>* Move: T2 to P3.</p><p></p><p><strong>TRIGGER GAN OA (MBA BASTARD SWORD)</strong>: r(5) + 13 = 18. Miss.</p><p></p><p>* Standard: Razor Storm vs G Ref: r(10) +11 = 21. Hit. r(4, 3) +3 = 10 damage and OG 7 damage (SE). Effect: G is marked by S3 UtEoS2NT.</p><p></p><p></p><p>LOCATION: S1 in O6. S2/3 in P2</p><p>DAMAGE TO ENEMIES: 10 damage to G</p><p>CONDITIONS TO ENEMIES: OG 7 damage (SE) to G. K in S1 Barbed Swarm Aura. G in both S2/3 Barbed Swarm aura. G marked by S3 UtEoS2NT.</p><p>CURRENT HP: S1 68/88. S2 77/88. S3 88/88</p><p>CURRENT DE/BUFFS: S2 Cursed, marked by Gan UtEoGNT.</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>KELDAN</strong>, in his deep voice, intones, "Omthala's children, fruit of her loins, rise up and repel those who would harm Her servants!" It is as if the landscape comes alive, the dust and sand kicked up from battle swirling into clawed forms that menace the battlefield. What's more, the priest himself takes on a visage terrible to behold, his eyes flashing, his hair floating about his head in a great static-charged mane.</em></p><p><em></em></p><p><em>One Javelineer's heart stops in fright, and the Phalanxes scatter across the theater. Even poor Gan succumbs to this supernatural incarnation once again.</em></p><p><em></em></p><p><em>Keldan then retreats towards the butte, carefully picking his way through the rubble, the better to protect the wounded Messenger.</em></p><p></p><p>* Standard: Nature's Rebuff ClBl 5 M-Q/1-5, vs S1, r(10)+11=21 vs 17 Will. Hit. Vs S2, r(5)+11=16 vs 17 Will. Miss. Vs S3, r(15)+11=26 vs 17 Will. Hit. Vs G, r(5)+11=16 vs 22 Will (in Nature's Embrace aura). Miss. Vs M(Q1), r(18)+11=29 vs 20 Will. Hit. <strong>KILLED</strong>. Damage=r(2,7)+5 +10 to those Vulnerable to Blast. Half damage on Miss. 24 damage to S1 (<strong>BLOODIED</strong>), S3, 12 damage to S2, 7 to G. S1 pushed O6 to L6 (starts turn in DT and takes 5 damage), S2 pushed P3 to N-1 (off map), G pushed P3 to R1, S3 pushed Q3 to T-1 (off map).</p><p></p><p>* Move: O6 to N11 (avoiding DT)</p><p></p><p></p><p>LOCATION: N11</p><p>ALLIES LOCATION: G in R1</p><p>ENEMIES LOCATION: S1 in L6, S2 in N-1, S3 in T-1</p><p>DAMAGE TO ENEMIES: 24 to S1<strong> S1 BLOODIED</strong>, S3, 12 to S2, <strong>M(Q1) KILLED</strong></p><p>DAMAGE TO ALLIES: 7 to G</p><p>CONDITIONS TO ENEMIES: S1 in DT and takes 5 damage Start of turn, S1 and S3 cannot move closer to K (SE)</p><p>CURRENT HP: 72/88</p><p>CURENT DE/BUFFS: Marked by S2, Nature's Rebuff dependent on Recharge</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S1 </strong>44/88 S1 in DT and takes 5 damage Start of turn and cannot move closer to K (SE)</p><p><strong>S2 </strong>65/88 Cursed, marked by Gan UtEoGNT.</p><p><strong>S3 </strong>64/88 S3 cannot move closer to K (SE)</p><p></p><p><MAP ALREADY UPDATED FOR IBHEA'S TURN AND NOT REVISING IT! IMAGINE MINION IN K1 AND I IN N13!></p><p></p><p>[ATTACH=full]331236[/ATTACH]</p><p></p><p><strong><em>ROUND 2</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Though the phalanxes of Bladeling Legionnaires retreat from the Shepherd-Priest's primal incarnation, they do not halt their harrying of <strong>GAN</strong>, who endures their barbs and thrusts. The poor man seems both oblivious to these wounds and simultaneously terrified at this second transformation of his comrade. He barely defends himself and offers no counterattack to their challenge.</em></p><p></p><p>* Starts turn: Takes 7 OG damage</p><p></p><p>* Standard: Bastard Sword vs S3, r(5)+13=18 vs 24 AC. Miss.</p><p></p><p>* Ends turn: in Barbed Swarm aura, takes 3 damage. Saves vs OG damage, r(14). Succeeds. OG damage ends.</p><p></p><p></p><p>LOCATION: R1</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: Mark on S2 ends</p><p>CURRENT HP: 53/88</p><p>CURRENT DE/BUFFS: Marked by S3 UEoS3NT, in Barbed Swarm aura, cannot Shift</p><p></p><p>[HR][/HR]</p><p></p><p><em>The battlefield more to the whisky priest's liking, <strong>IBHEA </strong>darts forward, still wreathed in shadow. A painful point of blue-white light leaps from his starry halo in a smoky streak towards one of the Javelineers, whose quick reflexes allow it to evade death. But when a crackling black sphere gathers in Ibhea's hand and he hurls it at his foe, the Javelineer is not so lucky a second time.</em></p><p></p><p>* Move: N13 to N10, activates Shadow Walk</p><p></p><p>* Minor: Sustain Crown of Stars, attack vs M(K1), r(4)+11+2 Cunning Stalker =17 vs 20 Will. Miss.</p><p></p><p>* Standard: Hand of Blight Ranged 10 vs M(K1), r(10)+11+2 CS=23 vs 19 Fort. Hit. <strong>KILLED</strong></p><p></p><p></p><p>LOCATION: N10</p><p>DAMAGE TO ENEMIES: <strong>M(K1) KILLED</strong></p><p>CONDITIONS TO ENEMIES: S2 Cursed</p><p>CURRENT HP: 59/59</p><p>CURRENT DE/BUFFS: Concealment from Shadow Walk (-2 Melee and ranged attacks vs I), +2 defenses vs attacks from S2 (Cursed, Armor of Dark Majesty), possible Cover from Ms attacks, in Nature's Embrace aura (+2 Will, Saves)</p><p>SURGES: 2/7</p><p></p><p>[HR][/HR]</p><p></p><p><strong>LOR JAVELINEER'S DELAYING UNTIL AFTER PHALANXES</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The warrior before them seems as a mere stepping stone, but the priest's enchantment's hold. Consequently, the three <strong>LEGION OF RUTH PHALANXES</strong> charge Gan in unison, the brave human besieged on all sides by a devastating act of numbers, prowess, and discipline. </em></p><p></p><p></p><p><strong>S1 </strong></p><p></p><p>* Beginning of Turn: Takes 5 damage from Brambleweed.</p><p></p><p>* Move: L6 (2 sq due to DT) to M5.</p><p></p><p>* Standard: Charge to Q2 and MBA (Razor Storm) vs G Ref: r(18) +11 +1 (charge) = 30. Hit. r(3, 2) +3 = 8 damage and OG 5 damage (SE). Effect: G is marked by S1 UtEoS2NT.</p><p></p><p>* End of Turn: Save vs NB (11). Success.</p><p></p><p></p><p><strong>S2 (BLUE 2 X 2 SQUARE)</strong></p><p></p><p>* Move: To N2.</p><p></p><p>* Standard: Charge to R1 and...</p><p></p><p><strong>TRIGGER GAN OA (MBA BASTARD SWORD)</strong>: r(19) + 13 = 32. Hit. r(4, 7) +5 = 16/2. 8 damage and S2 is marked UtEoGNT.</p><p></p><p>(Cont...) MBA Razor Storm vs G Ref: r(16) +11 +1 (charge) +2 (CA) = 30. r(3, 6) +3 = 12 damage and OG 7 damage (SE) due to G in occupied sq. Effect: G is marked by S2 UtEoS2NT. <strong>(G BLOODIED)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>S3</strong></p><p></p><p>* Standard: Razor Storm vs G Ref: r(2) +11 +2 (CA) = 15. Miss. Effect: G is marked by S3 UtEoS2NT.</p><p></p><p>* End of Turn: Save vs NB (7). Failure.</p><p></p><p></p><p>LOCATION: S1 in Q2. S2 in R1. S3 in T0.</p><p>DAMAGE TO ENEMIES: 20 damage to G</p><p>CONDITIONS TO ENEMIES: OG 7 damage (SE) to G. G in S1/2/3 Barbed Swarm aura. G marked by S3 UtEoS2NT.</p><p>CURRENT HP: S1 39/88. S2 57/88. S3 64/88</p><p>CURRENT DE/BUFFS: S2 Cursed, marked by Gan UtEoGNT. S3 Cannot move closer to K (SE)</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><em>When the phalanxes charge the lone human warrior, the <strong>LEGION OF RUTH JAVELINEER</strong> have their target. Gan's form is nearly blotted out by the barbed bladeling horde, so its impossible to know how well their volley does its deadly work.</em></p><p></p><p></p><p><strong><em>M (G7)</em></strong></p><p></p><p>* Move: G7 to H2.</p><p></p><p>* Standard: Javelin (R10) vs G's AC: r(5) +15 = 20. Miss.</p><p></p><p></p><p><strong><em>M (F6)</em></strong></p><p></p><p>* Move: F6 to H1.</p><p></p><p>* Standard: Javelin (R10) vs G's AC: r(9) +15 = 24. Hit. 9 damage to G (in occupied sq).</p><p></p><p></p><p>LOCATION: H1, H2</p><p>DAMAGE TO ENEMIES: 9 damage to G.</p><p></p><p>[HR][/HR]</p><p></p><p><em>Filled still with the primal forces enlivened by Omthala's energy and light, <strong>KELDAN </strong>reads the life energies of the battlefield. Poor Gan is surrounded and sorely wounded, sure to fall soon. And the Bladelings and ravenous jackals are ascendant. Perhaps he can play nature against nature to save good, simple Gan?</em></p><p><em></em></p><p><em>He races across the battlefield, eyes still flashing, hair still floating in a vision of alpha primate taken to the maximum. "Leave off your meals, beasts!" he roars. "Do battle! Attack!" And the canines submissively oblige, charging as one to engulf poor Gan, snapping and biting at the Bladeling warriors all around him. But poor Gan suffers their assault too...</em></p><p></p><p>* Move: Run N11 to U10 (-5 attacks and grants CA USoKNT)</p><p></p><p>* Standard: Terrain Stunt--<strong>DOMINATE (NATURE) DESERT JACKALS (Swarm subtype)</strong></p><p></p><p>Standard Action</p><p>Requirement: You must be adjacent to the desert jackals.</p><p>Check: Athletics/Nature check (DC 24) to dominate or scatter the jackals.</p><p>Success: The jackals charge up to 6 squares and make an attack in a CB1.</p><p>Failure: Take 5 damage and the jackals charge up to 6 squares and make an attack in a CB1.</p><p>Target: Each creature in burst.</p><p>Attack: +11 (+1) vs. Reflex</p><p>Hit: 3d6 +5 damage and the target takes -2 to all defenses (save ends)</p><p>Effect: The Desert Jackal hindering terrain is removed from play UtSoYNT.</p><p></p><p>Nature Skill check, r(16)+13=29 vs 24 DC. Success.</p><p></p><p>Jackals Charge X9 to T3. Atk vs S1, r(9)+11+1=21 vs 19 Reflex. Hit. Vs G, r(8)+11+1=20 vs 18 Reflex. Hit. Vs S2, r(12)+11+1=24 vs 19 Reflex. Hit. Vs S3, r(10)+11+1=22 vs 19 Reflex. Hit. Damage=r(1,2,6)+5=14 +10 Vulnerable Close for Ss (24). All Targets take -2 all defenses (SE). HT removed from play USoKNT. (<strong>S2 AND S3 BLOODIED)</strong></p><p></p><p>LOCATION: U10</p><p>DAMAGE TO ENEMIES: 24 to S1, S2, S3. <strong>S2 AND S3 BLOODIED</strong></p><p>DAMAGE TO ALLIES: 14 to G</p><p>CONDITIONS TO ENEMIES AND ALLIES: -2 all defenses (SE)</p><p>CURRENT HP: 72/88</p><p>CURRENT DE/BUFFS: -5 ATK and grants CA USoKNT</p><p></p><p>[HR][/HR]</p><p></p><p>S1 15/88 -2 all defenses (SE)</p><p>S2 33/88 -2 all defenses (SE), cursed.</p><p>S3 40/88 -2 all defenses (SE), cannot move closer to K (SE)</p><p></p><p>[ATTACH=full]331795[/ATTACH]</p><p></p><p><strong><em>ROUND 3</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The blades and sharp spikes of the mutants jab and prick at him. All around, a swarm of metallic foes. And then, suddenly, growls and snarls. A ferocious avalanche of snapping canines. It is too much for the simple man. <strong>GAN </strong>covers his head with his arms, emits a pitiful wail, and retreats from the scrum, the Bladeling warriors' spears and blades stabbing and plunging as he goes.</em></p><p></p><p>* Starts turn: Takes 7 OG damage. Hobbling Strike Recharge roll, r(3). Fails to recharge.</p><p></p><p>* Standard: Second Wind. Spends a Surge and regains 22 HP. +2 all defenses USoGNT</p><p></p><p>* Move: R1 to R6. <strong>TRIGGERS OAs FROM S1, S2, & S3</strong></p><p></p><p>S1, Razor Storm Phalanx vs G, r(17)+11=28 vs 18 (-2 jackal debuff, +2 Second Wind) Reflex. Hit for r(3,1)+3=7 damage & 7 OG damage. G Marked by S1.</p><p></p><p>S2 Razor Storm Phalanx vs G, r(3)+11=14 vs 18 (-2 jackal debuff, +2 SW) Reflex. Miss. G Marked by S2.</p><p></p><p>S3 Razor Storm Phalanx vs G, r(17)+11=28 vs 18 (-2 jackal debuff, +2 SW) Reflex. Hit for r(5,6)+3=14 damage and 7 OG. G Marked by S3.</p><p></p><p>* Ends turn: Saves vs OG 7 damage, r(16). Success. Saves vs jackal debuff, r(9). Fails.</p><p></p><p>LOCATION: R6</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 4/88</p><p>CURRENT DE/BUFFS: Marked by S3, -2 defenses (SE), +2 defenses USoGNT (Second Wind)</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>IBHEA</em></strong><em> cooly watches the big man retreat from battle. He has come to like Gan, whose sometimes childlike candor and approach to whatever life presents him has made him an unusual but effective spokesperson in Dolg Hana's affairs. Is he to meet his fate here, in the yellow hills outside Dolg Olsolis? Not without the whisky priest defending him, that's for sure!</em></p><p><em></em></p><p><em>A painful point of blue-white light leaps from the halo about Ibhea's head in a streak of choking smoke and fells one of the remaining Javelineers where it menaces. "May the Black Flames of Delban sear your souls from this realm!" he bellows across the battlefield at the closest phalanx of mutants, hurling a black sphere that crackles with cold and necrotic energies, assaulting their minds as well as bodies, killing them to the last.</em></p><p><em></em></p><p><em>Will it be enough to save poor Gan?</em></p><p></p><p>* Minor: Sustain Crown of Stars, Atk vs M(H2), r(8)+11+1 Prime Shot=20 vs 20 Will. <strong>M(H2) KILLED</strong></p><p></p><p>* Minor: Warlock's Curse on S1</p><p></p><p>* Standard: Hand of Blight R10 vs S1, r(4)+11=15 vs 19 Fort. Miss. <strong>TRIGGERS HEROIC EFFORT</strong></p><p></p><p>* No action. Effect: You gain a +4 racial bonus to the attack roll or saving throw. 15-->19. Hit.</p><p></p><p>* No Action: Spend Fell Might for +1d8 extra damage, r(4,5)+6 necrotic and psychic damage +r(3) WC + r(6) Mindbite Scorn</p><p></p><p>* Free Action: expend 2 Charges Gloves of Eldritch Admixture Encounter Power for +2d6, r(3,4)=7 cold damage =31/2=15 cold, necrotic, & psychic damage to S1. <strong>S1 KILLED</strong></p><p></p><p>LOCATION: N10</p><p>DAMAGE TO ENEMIES: 15 cold, necrotic & psychic to S1, <strong>S1 KILLED</strong>, <strong>M(H2) KILLED</strong></p><p>CONDITIONS TO ENEMIES: S2 Cursed</p><p>CURRENT HP: 59/59</p><p>CURRENT DE/BUFFS: +2 all defenses vs attacks from S2 (Cursed, Armor of Dark Majesty)</p><p>SURGES: 2/7</p><p></p><p>[HR][/HR]</p><p></p><p><em>There is a sense of profound respect oozing across the battlefield. Fellow men-at-arms who have risked their lives for their comrades endlessly, the members of the <strong>LEGION OF RUTH PHALANXES</strong> understand the extraordinary bravery of the human before them. There is no quarter given, but neither is there disrespect. </em></p><p><em></em></p><p><em>The mood is solemn as Gan's fate closes in upon him.</em></p><p></p><p></p><p><strong>S2 </strong></p><p></p><p>* Standard: Charge to R5 and MBA Razor Storm vs G Ref: r(3) +11 +1 (charge) -2 (Jackals) = 13. Miss. Effect: G is marked by S2 UtEoS2NT.</p><p></p><p>* End of Turn: Save vs Jackals (15). Succeeds.</p><p></p><p></p><p><strong>S3</strong></p><p></p><p>* End of Turn: Save vs NB (11). Succeeds. Save vs Jackals (5). Fails.</p><p></p><p></p><p>LOCATION: S2 in R5. S3 in T0.</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: G in S2 Barbed Swarm aura. G marked by S2 UtEoS2NT.</p><p>CURRENT HP: S2 33/88. S3 40/88</p><p>CURRENT DE/BUFFS: S2 Cursed. S3 -2 all defenses (SE)</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p><em>The last of the <strong>LEGION OF RUTH JAVELINEERs</strong> finds footing, takes aim...and strikes true.</em></p><p><em></em></p><p><em>There is a collective, subtle inhale across the battlefield as Gan falls to his knees. A bladeling member of the phalanx before him steps forward, places a caring hand on the shoulder of Gan and looks the near-death human in the eye. </em></p><p><em></em></p><p><em>"Go to your god with glory." </em></p><p><em></em></p><p><em>A quick twist of the javelin and a sharp inhale of breath signals that Gan will not suffer.</em></p><p><em></em></p><p><em>The legionnaires carefully and respectfully move around Gan's fallen body as another charge looms.</em></p><p></p><p></p><p><strong><em>M (H1)</em></strong></p><p></p><p>* Move: H1 to H-1</p><p></p><p>* Standard: Javelin (R10) vs G's AC: r(13) +15 = 28. Hit. 8 damage to G. <strong>GAN SLAIN.</strong></p><p></p><p></p><p>LOCATION: H-1</p><p>DAMAGE TO ENEMIES: 8 damage to G. <strong>GAN SLAIN.</strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>KELDAN </em></strong><em>shouts, "NOOOOOOOOooooo," trailing off in a guttural choke as he witnesses Gan fall. Gan, who was so good with the Frill-Boned Yak, so forthright and honest.</em></p><p><em></em></p><p><em>Keldan calls out, "Goddess, sear these foes, for, despite their honor, they have cut short the life of one who should not have died here, a martyr in the pursuit of righteous deliverance!" A ray of light streaks out at his foes, and then, like the shepherd defending his flock from the mountain predator, which he is, Keldan charges forward, around the jackals and their grisly feast, brandishing his scythe with menace.</em></p><p></p><p>* Standard: Omthala's Wrath R5 vs S2, r(8)+11=19 vs 19 Reflex. Hit, r(4,4)+2=10/2=5 radiant damage and S2 dazed UEoKNT</p><p></p><p>* Move: U10 to U5, avoiding HT and out if its area of Effect</p><p></p><p>LOCATION: U5</p><p>DAMAGE TO ENEMIES: 5 radiant to S2</p><p>CONDITIONS TO ENEMIES: S2 dazed UEoKNT</p><p>CURRENT HP: 69/88</p><p>CURRENT DE/BUFFS: na</p><p></p><p>[HR][/HR]</p><p></p><p><strong>S2 </strong>25/88 Cursed, dazed UEoKNT.</p><p><strong>S3 </strong>40/88 -2 all defenses (SE)</p><p></p><p>[ATTACH=full]332122[/ATTACH]</p><p></p><p><strong><em>ROUND 4</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Perhaps it's shock. Or the araq still clouding his senses. But <strong>IBHEA </strong>feels almost nothing as Gan falls, even though that could have been him a few moments ago.</em></p><p><em></em></p><p><em>The whisky priest strides resolutely between the rubble, approaching the foes who took down the big man. "These Legionnaires won't escape what they've done," he calls out to Keldan. "Keep fighting, and I swear that before it consumes us, we'll burn our pain to ash in the fires of vengeance."</em></p><p><em></em></p><p><em>A mote of burning blue-white light streaks from his halo, striking down the Javelineer who cast the mortal blow.</em></p><p><em></em></p><p><em>Then a great conflagration erupts around Ibhea, encircling him and burning past even the native resistance to fire these Bladelings, with their metallic forms, are born with, burning them to cinders. He lets out a deranged and haughty laugh.</em></p><p></p><p><I forgot to note in last move that Ibhea regained his Fell Might when S1 fell, though that has no impact this turn.></p><p></p><p></p><p>* Move: N10 to R6, activates Shadow Walk.</p><p></p><p>* Minor: Sustain Crown of Stars, Atk vs M, r(20)=CRIT. <strong>M KILLED</strong></p><p></p><p>* Standard: Flame Spiral, ClBu2, vs S2, r(9)+11+2 CA +2 Cunning Stalker=24 vs 19 Reflex. Hit, r(6)+6 +r(4) WC +r(2) MS +10 Vulnerable burst=28 fire and psychic damage (no Resist to dual-typed damage). <strong>S2 KILLED</strong></p><p><strong></strong></p><p><strong>TRIGGERS ROD OF CORRUPTION PROPERTY</strong></p><p>Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock's Curse to each enemy within 5 squares of the original target. <strong>S3 now Cursed.</strong></p><p></p><p>* Ends turn: In Nature's Embrace aura</p><p></p><p>LOCATION: R6</p><p>DAMAGE TO ENEMIES: 28 fire & psychic damage to S1, <strong>S2 KILLED, M KILLED</strong></p><p>CONDITIONS TO ENEMIES: S3 Cursed</p><p>CURRENT HP: 59/59</p><p>CURRENT DE/BUFFS: Concealment, +2 Will and Saves, +2 defenses vs attacks from S3 (Armor of DM)</p><p>SURGES: 2/7</p><p></p><p>[HR][/HR]</p><p></p><p><em>Whether its the ferocious reprisal of the pair of priests or the withering toll that this fight and a thousand others takes on a body, the last <strong>LEGION OF RUTH PHALANXES</strong> finds their charge has faltered. Keldan and Ibhea stand before them unscathed, unphased.</em></p><p></p><p></p><p><strong>S3 </strong></p><p></p><p>* Standard: Charge to U4 and Razor Storm vs K Ref: r(3) +11 +1 (charge) = 15. Miss. Effect: G is marked by S3 UtEoS2NT.</p><p></p><p>* End of Turn: Save vs Jackals (6). Fails.</p><p></p><p></p><p>LOCATION: S3 in U4.</p><p>DAMAGE TO ENEMIES: na</p><p>CONDITIONS TO ENEMIES: K in S3 Barbed Swarm Aura. K marked by S3 UtEoS2NT.</p><p>CURRENT HP: S3 40/88</p><p>CURRENT DE/BUFFS: S3 Cursed, -2 all defenses (SE)</p><p></p><p>[HR][/HR]</p><p></p><p><em>All around him, the natural world seems to radiate with Omthala's life-giving energy: the sand and stone and very molecules of air seem to support Omthala's clergy in their fight against the Bladeling horde. And so the pastoralist bravely stands against the remaining Legionnaires, swinging his scythe in a wide arc to hold them at bay--and opening some nasty wounds, as well! But their formation is too tight and regimented for <strong>KELDAN </strong>to maneuver the enemy into position for Ibhea's own attack.</em></p><p></p><p>* Standard: Sweeping Scythe vs S3, r(12)+13=25 vs 22 (debuffed) AC. Hit, r(7,1)+7=15/2=7 damage. Cannot slide S3 due to Melee attack.</p><p></p><p>* Ends turn: In Barbed Swarm Aura, takes 3 damage</p><p></p><p>LOCATION: U5</p><p>DAMAGE TO ENEMIES: 7 damage to S3</p><p>CONDITIONS TO ENEMIES: na</p><p>CURRENT HP: 66/88</p><p>CURRENT DE/BUFFS: In Barbed Swarm Aura, Cannot Shift</p><p></p><p>[HR][/HR]</p><p></p><p>S3 33/88 Cursed, -2 all defenses (SE)</p><p></p><p>[ATTACH=full]332724[/ATTACH]</p><p></p><p><strong><em>ROUND 5</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>IBHEA </em></strong><em>reads what he takes to be a mix of grief, determination, and frustration writ across Keldan's face. While his fellow priest still holds hope, Ibhea must act!</em></p><p><em></em></p><p><em>A flaring point of blue-white starlight blasts from the halo about his head in an explosion of smoke and sound, striking a Bladeling mutant full in the face. </em></p><p><em></em></p><p><em>High above, a thick cottonball of cloud occludes the sun, and the whisky priest wreathes himself in the shadow cast onto the battlefield and circles, carefully, upon the remaining members of the phalanx. </em></p><p><em></em></p><p><em>Then he calls out, "Radiant Omthala, do not think the Messenger of Your Son has forsaken you in his quest to bring His Black Flames to our world! You have still my devotion, and I beg for your intercession against these infidels." The cloud passes overhead. The sun reveals itself, flooding the theater with sudden light and heat. Ibhea's holy symbol seems to attract this light and then radiate it out again, blasting the remaining Bladelings from the field.</em></p><p></p><p>* Minor: Sustain Crown of Stars, attack vs S3, r(12)+11÷23 vs 15 (debuffed) Will. Hit, 5/2=2 radiant damage to S3.</p><p></p><p>* Move: R6 to S3, avoiding threatened squares and activating Shadow Walk. Now Flanking S3 with K.</p><p></p><p>* Standard: Shining Symbol CBl3 in TUV/432, atk vs S3, r(12)+11 +2 CA= 25 vs 15 (debuffed) Will. Hit, r(4)+6 +r(6) WC +r(6) MS +10 Vulnerable Blast=32 psychic and radiant damage.</p><p></p><p>* Free: Arcane Prodigy, Effect: You gain a +2 bonus to your next damage roll. 32-->34 damage, <strong>S3 KILLED</strong></p><p></p><p>LOCATION: S3 </p><p>DAMAGE TO ENEMIES: 34 psychic and radiant to S3, <strong>S3 KILLED</strong></p><p>CONDITIONS TO ENEMIES-2 attacks UEoINT for S3 (irrelevant)</p><p>CURRENT HP: 59/59</p><p>CURRENT DE/BUFFS, Concealment, +2 all defenses vs S3's attacks (Armor of DM), +2 Will and Saves (in Nature's Embrace aura)</p><p>SURGES: 2/7</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>COMBAT RESOLVED</em></strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9194939, member: 6696971"] Alright, first things first. [B]XP[/B]: 1578 + 1578 = 3154 - 350 * 4 (companions) = 1754/2 = 877 apiece. [B]LOOT[/B]: One PC take 1 item level 9 or less. [B]SHORT REST & MILESTONE [I]IBHEA [/I][/B][I]staggers forward from where he had been leaning against the devastation of the fallen overhang. His aba is stained with blood, but his face seems flush with recovery and his eyes are still wild. Is it the excitement of battle? The araq? "Brethren," he calls out, "though tested and battered, our trial is not yet done. If we are to provide succor to our sister Dolg, we must endure these advancing foes!" Through the dust and waves of vision-distorting heat, a battalion of Bladelings advances from the south.[/I] [B]Bookkeeping Matters:[/B] * PCs are now 15,879/16,500 XP needed for L9. * Ibhea spends four (!) Surges inter-combat and is restored to 59/59 HP, with 2 remaining Surges. * Per our discussion, Keldan and Gan are restored to full HP between encounters and each has a Surge that they can use to Second Wind or it can be unlocked by another ability that spends Surges. If reduced to 0 HP, they die. * For the previous encounter's reward, Ibhea's gloves, hitherto merely a component of the Armor of Dark Majesty taken from Bita-Bahlin, become infused with power by his patron, Delban: [I]Gloves of Eldritch Admixture[/I] L8 Hands Slot Item. [HR][/HR] [USER=20459]@Nephis[/USER] , elsewhere, we talked about Arunny et al's next move. We decided that Bantouk is not the place to end the Heroic Tier for these characters. Ibhea's Heroic Tier climax is around The Shadowed Sun's reemergence and proselytization to that end. Arunny's Heroic Tier climax is around her family and faith. As a result, the fight in Bantouk is not theres. So we're going to site Arunny's conflict around Ahaan and Nerull as the antagonist for both she and Ibhea. Where has Ahaan been? What is his plight? To that end, please start an editable post after this combat post for Ibhea's conflict with the host of C entering B's encounter area. We'll back-and-forth to see where that goes (which you'll edit and update with my responses). Once we arrive at a clear nexus of conflict, I'll make a new post for us to work that out. [HR][/HR] [USER=1282]@darkbard[/USER] [I]Gan, Keldan, and Ibhea gather themselves as a warhorn sounds for another nearby host. The ground shakes as waves of troops move toward the trio like a wave of dust, steel, and barbed flesh. A pack of laughing Desert Jackals quickly move in to pull the bodies of the dead into a not-so-neat pile. Their territorial lunges, snarls, and disgusting sounds of feasting are a warding threat for anything living to steer well clear of their buffet. [/I] [B]BATTLE WITH HOST FROM C MECHANICS * Illumination[/B]: Fully. [B]* Mountains[/B]: Western feature is Blocking Terrain. [B]* Stone Overhang Collapse[/B]: The following squares are difficult terrain: N8, N9, O8, O9, Q8, Q9, O13, R11, R12. [B]* Boulder (QR17/18[/B]): Gives cover if adjacent. [B]* Brambleweed (4 x 3 of H-K + 5-7 and 3 x 3 of Q-S and 13-15): [/B][I]Brambleweed has finger-length thorns, sharp and sturdy enough to rend flesh. The plant's thick vines spread across an area, hindering any who enter it.[/I] Effect: [B]Brambleweed [/B]squares are difficult terrain. A creature that starts its turn in a brambleweed square takes 5 damage per tier. A creature that ends its turn in a brambleweed square is restrained until the start of its next turn. * [B]Desert Jackals & Corpse Pile (Red 3 x 3)[/B]: A large pack of vicious Desert Jackals have dragged the corpses to a pile. They're devouring the corpses and defending their pile. These squares count as Blocking Terrain (look at those spaces as “occupied by enemies” - can’t enter -for all creatures) and adjacent to them is Hindering Terrain (which qualifies as an Area/Burst/Blast attack). [B]Effect: [/B]A creature that enters a square of DJ&CP takes 3 damage (6 to swarms) and a -2 to all defenses (save ends). * [B]LoR Phalanx (Soldier, Standard, Swarm)[/B]: 88 HP, AC 24, Fortitude 19, Reflex 19, Will 17. * [B]LoR Javelineers (Artillery, Minion)[/B]: 1 HP, AC 22, Fortitude 19, Reflex 22, Will 20] * [B]LoR Phalanx Captain's[/B] "[B]Horn Reinforcement[/B]" power noted below. * Pick your squares and roll Initiative, please. [B]INITIATIVE[/B] Gan (G) in R7 = 25 Ibhea (I) in O10 = 23 Javelineers (M) = 22 Swarms (S) = 12 Keldan (K) in O6 = 11 [ATTACH type="full" alt="1700335887815.png"]329653[/ATTACH] [B][I]ROUND 1[/I][/B] [HR][/HR] * [B]Monster Knowledge (No Action)[/B]. Ibhea has already encountered the LoR Phalanx and Javelineers, so this is a freebie. [B]Captain (the S1 Phalanx)[/B] has the below Encounter Power. If he is hit before his turn, he loses his warhorn and this power: [B]Horn Reinforcement * Encounter[/B] Minor Action - Martial Effect: Call a Scorpion to the battlefield (Standard, Brute) [B]Legion of Ruth Phalanx * 3[/B] Large natural, elemental humanoid (fire, swarm) Level 8 Soldier XP 350 HP 88; Bloodied 44 Initiative +10 AC 24, Fortitude 19, Reflex 19, Will 17 Speed 6 Low Light Vision Resist 5 fire, acid, half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks. Traits ☼ Barbed Swarm ✦ Aura 1 Enemies in the aura cannot shift and take 3 damage if they are in the aura at the end of their turn. Swarm The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. Standard Actions (⚔) Razor Storm Phalanx (weapon) ✦ At-Will Attack: Melee 2 (one creature); +11 vs. Reflex Hit: 2d6 + 3 damage, and ongoing 5 damage or ongoing 7 damage if target is in a square occupied by LoRP (save ends). Effect: The target is marked UtEoLoRPNT. Athletics +14 [B]Legion of Ruth Javelineer x 6[/B] Medium natural, elemental humanoid (fire) Level 8 Minion Artillery XP 88 HP 1; a missed attack never damages a minion. Initiative +8 AC 22, Fortitude 19, Reflex 22, Will 20 Speed 6 Low-light vision Resist 5 Fire Traits Barbed Reprisal If an enemy hits LoRJ with a melee attack, the enemy takes 3 damage. Standard Actions (➶) Javelin (weapon) ✦ At-Will Attack: Ranged 10 (one creature); +15 vs. AC Hit: 8 damage or 9 damage if the target is flanked by the LoRJ's allies. Athletics +7 [HR][/HR] [I][B]GAN [/B]recoils involuntarily at the sight behind him as the host of the Legion's warriors advance, though be that sight the jackals devouring the dead or the Priest of Delban, covered with blood and with a wild look in his eyes is anyone's guess. The big man hefts his talwar and advances upon the host at a slow trot but pulls up short as their sheer numbers seem to overwhelm him.[/I] * Move: R7 to P3 * Standard: Hobbling Strike vs S2, r(8)+13=21 vs 24 AC. Miss. LOCATION: P3 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: na CURRENT HP: 88/88 CURRENT DE/BUFFS: Hobbling Strike dependent on Recharge roll [HR][/HR] [I][B]IBHEA [/B]raises his dagger in a ritualistic arc, and a circle of star-bright lights wreathes his head. With a gesture, one of these leaps towards the Bladeling Captain in a halo of choking smoke, blasting him before he can make use of his war horn. With another gesture of his shadowy dagger, the whisky priest causes a sphere of writhing tentacles to crush two Javelineers in its icy grip. Then he madly screams at the nearest Phalanx, "May the Black Flames of Delban sear your souls from this realm!" as he retreats towards the protective stone butte, wreathed in shadows.[/I] * Standard: Daily Crown of Stars Ranged 10 vs S1, r(15)+11+2 Cunning Stalker =28 vs 19 Reflex. Hit, r(7,8)+6=21/2=10 radiant damage and Horn Reinforcement disabled. * AP for Standard: Shadow Tentacles ABu1 in Y1. ATK vs M(X1), r(9)+11+2 CS=22 vs 22 Reflex. Hit. Vs M(Z1), r(13)+12+2 CS=26 vs 22 Reflex. Hit. [B]BOTH KILLED[/B] * Minor: Warlock's Curse vs S2, Activates Armor of Dark Majesty * Move: O10 to N13, Activates Shadow Walk LOCATION: N13 DAMAGE TO ENEMIES, 10 radiant to S1, Horn Reinforcement disabled, [B]Ms (X1, Z1) Killed[/B] CONDITIONS TO ENEMIES: S2 Cursed CURRENT HP: 59/59 CURRENT DE/BUFFS, Concealment (-2 melee & ranged attack rolls vs I), Possible Cover vs Ms, +2 all Defenses vs S2 SURGES: 2/7 [HR][/HR] [I]When the horn falls to the ground and fractures into ruin, the [B]LEGION OF RUTH JAVELINEER[/B] marshal all of their individual focus as they know no reinforcements are coming. Steel-tipped hafts fly through the air toward the priest and the warrior with deadly promise. They escape the worst of it, but the skilled throwers only need so many more lobs to land fully true...[/I] [B][I]M (H1)[/I][/B] * Move: H1 to G7. * Standard: Javelin (R10) vs K's AC: r(20) +15 = CRIT. 8 damage to K. [B][I]M (J1)[/I][/B] * Move: J1 to F6. * Standard: Javelin (R10) vs K's AC: r(17) +15 = 32. Hit. 8 damage to K. [B][I]M (K1)[/I][/B] * Standard: Javelin (R10) vs G's AC: r(3) +15 = 18. Miss. [B][I]M (Q1)[/I][/B] * Standard: Javelin (R10) vs G's AC: r(18) +15 = 32. Hit. 8 damage to G. LOCATION: G7, F6, K1, Q1 DAMAGE TO ENEMIES: 16 damage to K. 8 damage to G. [HR][/HR] [I]With the captain's horn rent asunder, the call for all out charge is followed by the stampeded footsteps of three, angry [B]LEGION OF RUTH PHALANXES[/B], intent to avenge their fallen brethren whose valorous end is transformed into carrion feast. Gan and Keldan meet the charges with battle cries of their own, with the latter nearly disappearing under the numerical advantage before him.[/I] [B]S1 (RED 2 X 2 SQUARE)[/B] * Move: E2 to K3. * Standard: Charge to O6... [B]TRIGGER KELDAN OA (MBA SWEEPING SCYTHE)[/B]: r(13) + 13 = 26. Hit. r(8, 5) +7 = 20/2. 10 damage to S1 (cannot slide due to single target vs swarm). (Cont S1)...and MBA (Razor Storm) vs K Ref: r(1) +11 +1 (charge) = 20. Automiss. Effect: K is marked by S2 UtEoS2NT. [B]S2 (BLUE 2 X 2 SQUARE)[/B] * Move: O2 to P3. [B]TRIGGER GAN OA (MBA BASTARD SWORD)[/B]: r(11) + 13 = 24. Hit. r(8, 10) +5 = 23/2. 11 damage and S2 is marked UtEoGNT. * Standard: Razor Storm vs G Ref: r(6) +11 = 17. Miss. Effect: G is marked by S2 UtEoS2NT. [B]S3 (GREEN 2 X 2 SQUARE)[/B] * Move: T2 to P3. [B]TRIGGER GAN OA (MBA BASTARD SWORD)[/B]: r(5) + 13 = 18. Miss. * Standard: Razor Storm vs G Ref: r(10) +11 = 21. Hit. r(4, 3) +3 = 10 damage and OG 7 damage (SE). Effect: G is marked by S3 UtEoS2NT. LOCATION: S1 in O6. S2/3 in P2 DAMAGE TO ENEMIES: 10 damage to G CONDITIONS TO ENEMIES: OG 7 damage (SE) to G. K in S1 Barbed Swarm Aura. G in both S2/3 Barbed Swarm aura. G marked by S3 UtEoS2NT. CURRENT HP: S1 68/88. S2 77/88. S3 88/88 CURRENT DE/BUFFS: S2 Cursed, marked by Gan UtEoGNT. [HR][/HR] [I][B]KELDAN[/B], in his deep voice, intones, "Omthala's children, fruit of her loins, rise up and repel those who would harm Her servants!" It is as if the landscape comes alive, the dust and sand kicked up from battle swirling into clawed forms that menace the battlefield. What's more, the priest himself takes on a visage terrible to behold, his eyes flashing, his hair floating about his head in a great static-charged mane. One Javelineer's heart stops in fright, and the Phalanxes scatter across the theater. Even poor Gan succumbs to this supernatural incarnation once again. Keldan then retreats towards the butte, carefully picking his way through the rubble, the better to protect the wounded Messenger.[/I] * Standard: Nature's Rebuff ClBl 5 M-Q/1-5, vs S1, r(10)+11=21 vs 17 Will. Hit. Vs S2, r(5)+11=16 vs 17 Will. Miss. Vs S3, r(15)+11=26 vs 17 Will. Hit. Vs G, r(5)+11=16 vs 22 Will (in Nature's Embrace aura). Miss. Vs M(Q1), r(18)+11=29 vs 20 Will. Hit. [B]KILLED[/B]. Damage=r(2,7)+5 +10 to those Vulnerable to Blast. Half damage on Miss. 24 damage to S1 ([B]BLOODIED[/B]), S3, 12 damage to S2, 7 to G. S1 pushed O6 to L6 (starts turn in DT and takes 5 damage), S2 pushed P3 to N-1 (off map), G pushed P3 to R1, S3 pushed Q3 to T-1 (off map). * Move: O6 to N11 (avoiding DT) LOCATION: N11 ALLIES LOCATION: G in R1 ENEMIES LOCATION: S1 in L6, S2 in N-1, S3 in T-1 DAMAGE TO ENEMIES: 24 to S1[B] S1 BLOODIED[/B], S3, 12 to S2, [B]M(Q1) KILLED[/B] DAMAGE TO ALLIES: 7 to G CONDITIONS TO ENEMIES: S1 in DT and takes 5 damage Start of turn, S1 and S3 cannot move closer to K (SE) CURRENT HP: 72/88 CURENT DE/BUFFS: Marked by S2, Nature's Rebuff dependent on Recharge [HR][/HR] [B]S1 [/B]44/88 S1 in DT and takes 5 damage Start of turn and cannot move closer to K (SE) [B]S2 [/B]65/88 Cursed, marked by Gan UtEoGNT. [B]S3 [/B]64/88 S3 cannot move closer to K (SE) <MAP ALREADY UPDATED FOR IBHEA'S TURN AND NOT REVISING IT! IMAGINE MINION IN K1 AND I IN N13!> [ATTACH type="full" alt="1700516938579.png"]331236[/ATTACH] [B][I]ROUND 2[/I][/B] [HR][/HR] [I]Though the phalanxes of Bladeling Legionnaires retreat from the Shepherd-Priest's primal incarnation, they do not halt their harrying of [B]GAN[/B], who endures their barbs and thrusts. The poor man seems both oblivious to these wounds and simultaneously terrified at this second transformation of his comrade. He barely defends himself and offers no counterattack to their challenge.[/I] * Starts turn: Takes 7 OG damage * Standard: Bastard Sword vs S3, r(5)+13=18 vs 24 AC. Miss. * Ends turn: in Barbed Swarm aura, takes 3 damage. Saves vs OG damage, r(14). Succeeds. OG damage ends. LOCATION: R1 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: Mark on S2 ends CURRENT HP: 53/88 CURRENT DE/BUFFS: Marked by S3 UEoS3NT, in Barbed Swarm aura, cannot Shift [HR][/HR] [I]The battlefield more to the whisky priest's liking, [B]IBHEA [/B]darts forward, still wreathed in shadow. A painful point of blue-white light leaps from his starry halo in a smoky streak towards one of the Javelineers, whose quick reflexes allow it to evade death. But when a crackling black sphere gathers in Ibhea's hand and he hurls it at his foe, the Javelineer is not so lucky a second time.[/I] * Move: N13 to N10, activates Shadow Walk * Minor: Sustain Crown of Stars, attack vs M(K1), r(4)+11+2 Cunning Stalker =17 vs 20 Will. Miss. * Standard: Hand of Blight Ranged 10 vs M(K1), r(10)+11+2 CS=23 vs 19 Fort. Hit. [B]KILLED[/B] LOCATION: N10 DAMAGE TO ENEMIES: [B]M(K1) KILLED[/B] CONDITIONS TO ENEMIES: S2 Cursed CURRENT HP: 59/59 CURRENT DE/BUFFS: Concealment from Shadow Walk (-2 Melee and ranged attacks vs I), +2 defenses vs attacks from S2 (Cursed, Armor of Dark Majesty), possible Cover from Ms attacks, in Nature's Embrace aura (+2 Will, Saves) SURGES: 2/7 [HR][/HR] [B]LOR JAVELINEER'S DELAYING UNTIL AFTER PHALANXES[/B] [HR][/HR] [I]The warrior before them seems as a mere stepping stone, but the priest's enchantment's hold. Consequently, the three [B]LEGION OF RUTH PHALANXES[/B] charge Gan in unison, the brave human besieged on all sides by a devastating act of numbers, prowess, and discipline. [/I] [B]S1 [/B] * Beginning of Turn: Takes 5 damage from Brambleweed. * Move: L6 (2 sq due to DT) to M5. * Standard: Charge to Q2 and MBA (Razor Storm) vs G Ref: r(18) +11 +1 (charge) = 30. Hit. r(3, 2) +3 = 8 damage and OG 5 damage (SE). Effect: G is marked by S1 UtEoS2NT. * End of Turn: Save vs NB (11). Success. [B]S2 (BLUE 2 X 2 SQUARE)[/B] * Move: To N2. * Standard: Charge to R1 and... [B]TRIGGER GAN OA (MBA BASTARD SWORD)[/B]: r(19) + 13 = 32. Hit. r(4, 7) +5 = 16/2. 8 damage and S2 is marked UtEoGNT. (Cont...) MBA Razor Storm vs G Ref: r(16) +11 +1 (charge) +2 (CA) = 30. r(3, 6) +3 = 12 damage and OG 7 damage (SE) due to G in occupied sq. Effect: G is marked by S2 UtEoS2NT. [B](G BLOODIED) S3[/B] * Standard: Razor Storm vs G Ref: r(2) +11 +2 (CA) = 15. Miss. Effect: G is marked by S3 UtEoS2NT. * End of Turn: Save vs NB (7). Failure. LOCATION: S1 in Q2. S2 in R1. S3 in T0. DAMAGE TO ENEMIES: 20 damage to G CONDITIONS TO ENEMIES: OG 7 damage (SE) to G. G in S1/2/3 Barbed Swarm aura. G marked by S3 UtEoS2NT. CURRENT HP: S1 39/88. S2 57/88. S3 64/88 CURRENT DE/BUFFS: S2 Cursed, marked by Gan UtEoGNT. S3 Cannot move closer to K (SE) [HR][/HR] [I]When the phalanxes charge the lone human warrior, the [B]LEGION OF RUTH JAVELINEER[/B] have their target. Gan's form is nearly blotted out by the barbed bladeling horde, so its impossible to know how well their volley does its deadly work.[/I] [B][I]M (G7)[/I][/B] * Move: G7 to H2. * Standard: Javelin (R10) vs G's AC: r(5) +15 = 20. Miss. [B][I]M (F6)[/I][/B] * Move: F6 to H1. * Standard: Javelin (R10) vs G's AC: r(9) +15 = 24. Hit. 9 damage to G (in occupied sq). LOCATION: H1, H2 DAMAGE TO ENEMIES: 9 damage to G. [HR][/HR] [I]Filled still with the primal forces enlivened by Omthala's energy and light, [B]KELDAN [/B]reads the life energies of the battlefield. Poor Gan is surrounded and sorely wounded, sure to fall soon. And the Bladelings and ravenous jackals are ascendant. Perhaps he can play nature against nature to save good, simple Gan? He races across the battlefield, eyes still flashing, hair still floating in a vision of alpha primate taken to the maximum. "Leave off your meals, beasts!" he roars. "Do battle! Attack!" And the canines submissively oblige, charging as one to engulf poor Gan, snapping and biting at the Bladeling warriors all around him. But poor Gan suffers their assault too...[/I] * Move: Run N11 to U10 (-5 attacks and grants CA USoKNT) * Standard: Terrain Stunt--[B]DOMINATE (NATURE) DESERT JACKALS (Swarm subtype)[/B] Standard Action Requirement: You must be adjacent to the desert jackals. Check: Athletics/Nature check (DC 24) to dominate or scatter the jackals. Success: The jackals charge up to 6 squares and make an attack in a CB1. Failure: Take 5 damage and the jackals charge up to 6 squares and make an attack in a CB1. Target: Each creature in burst. Attack: +11 (+1) vs. Reflex Hit: 3d6 +5 damage and the target takes -2 to all defenses (save ends) Effect: The Desert Jackal hindering terrain is removed from play UtSoYNT. Nature Skill check, r(16)+13=29 vs 24 DC. Success. Jackals Charge X9 to T3. Atk vs S1, r(9)+11+1=21 vs 19 Reflex. Hit. Vs G, r(8)+11+1=20 vs 18 Reflex. Hit. Vs S2, r(12)+11+1=24 vs 19 Reflex. Hit. Vs S3, r(10)+11+1=22 vs 19 Reflex. Hit. Damage=r(1,2,6)+5=14 +10 Vulnerable Close for Ss (24). All Targets take -2 all defenses (SE). HT removed from play USoKNT. ([B]S2 AND S3 BLOODIED)[/B] LOCATION: U10 DAMAGE TO ENEMIES: 24 to S1, S2, S3. [B]S2 AND S3 BLOODIED[/B] DAMAGE TO ALLIES: 14 to G CONDITIONS TO ENEMIES AND ALLIES: -2 all defenses (SE) CURRENT HP: 72/88 CURRENT DE/BUFFS: -5 ATK and grants CA USoKNT [HR][/HR] S1 15/88 -2 all defenses (SE) S2 33/88 -2 all defenses (SE), cursed. S3 40/88 -2 all defenses (SE), cannot move closer to K (SE) [ATTACH type="full" alt="1700618715988.png"]331795[/ATTACH] [B][I]ROUND 3[/I][/B] [HR][/HR] [I]The blades and sharp spikes of the mutants jab and prick at him. All around, a swarm of metallic foes. And then, suddenly, growls and snarls. A ferocious avalanche of snapping canines. It is too much for the simple man. [B]GAN [/B]covers his head with his arms, emits a pitiful wail, and retreats from the scrum, the Bladeling warriors' spears and blades stabbing and plunging as he goes.[/I] * Starts turn: Takes 7 OG damage. Hobbling Strike Recharge roll, r(3). Fails to recharge. * Standard: Second Wind. Spends a Surge and regains 22 HP. +2 all defenses USoGNT * Move: R1 to R6. [B]TRIGGERS OAs FROM S1, S2, & S3[/B] S1, Razor Storm Phalanx vs G, r(17)+11=28 vs 18 (-2 jackal debuff, +2 Second Wind) Reflex. Hit for r(3,1)+3=7 damage & 7 OG damage. G Marked by S1. S2 Razor Storm Phalanx vs G, r(3)+11=14 vs 18 (-2 jackal debuff, +2 SW) Reflex. Miss. G Marked by S2. S3 Razor Storm Phalanx vs G, r(17)+11=28 vs 18 (-2 jackal debuff, +2 SW) Reflex. Hit for r(5,6)+3=14 damage and 7 OG. G Marked by S3. * Ends turn: Saves vs OG 7 damage, r(16). Success. Saves vs jackal debuff, r(9). Fails. LOCATION: R6 DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: na CURRENT HP: 4/88 CURRENT DE/BUFFS: Marked by S3, -2 defenses (SE), +2 defenses USoGNT (Second Wind) [HR][/HR] [B][I]IBHEA[/I][/B][I] cooly watches the big man retreat from battle. He has come to like Gan, whose sometimes childlike candor and approach to whatever life presents him has made him an unusual but effective spokesperson in Dolg Hana's affairs. Is he to meet his fate here, in the yellow hills outside Dolg Olsolis? Not without the whisky priest defending him, that's for sure! A painful point of blue-white light leaps from the halo about Ibhea's head in a streak of choking smoke and fells one of the remaining Javelineers where it menaces. "May the Black Flames of Delban sear your souls from this realm!" he bellows across the battlefield at the closest phalanx of mutants, hurling a black sphere that crackles with cold and necrotic energies, assaulting their minds as well as bodies, killing them to the last. Will it be enough to save poor Gan?[/I] * Minor: Sustain Crown of Stars, Atk vs M(H2), r(8)+11+1 Prime Shot=20 vs 20 Will. [B]M(H2) KILLED[/B] * Minor: Warlock's Curse on S1 * Standard: Hand of Blight R10 vs S1, r(4)+11=15 vs 19 Fort. Miss. [B]TRIGGERS HEROIC EFFORT[/B] * No action. Effect: You gain a +4 racial bonus to the attack roll or saving throw. 15-->19. Hit. * No Action: Spend Fell Might for +1d8 extra damage, r(4,5)+6 necrotic and psychic damage +r(3) WC + r(6) Mindbite Scorn * Free Action: expend 2 Charges Gloves of Eldritch Admixture Encounter Power for +2d6, r(3,4)=7 cold damage =31/2=15 cold, necrotic, & psychic damage to S1. [B]S1 KILLED[/B] LOCATION: N10 DAMAGE TO ENEMIES: 15 cold, necrotic & psychic to S1, [B]S1 KILLED[/B], [B]M(H2) KILLED[/B] CONDITIONS TO ENEMIES: S2 Cursed CURRENT HP: 59/59 CURRENT DE/BUFFS: +2 all defenses vs attacks from S2 (Cursed, Armor of Dark Majesty) SURGES: 2/7 [HR][/HR] [I]There is a sense of profound respect oozing across the battlefield. Fellow men-at-arms who have risked their lives for their comrades endlessly, the members of the [B]LEGION OF RUTH PHALANXES[/B] understand the extraordinary bravery of the human before them. There is no quarter given, but neither is there disrespect. The mood is solemn as Gan's fate closes in upon him.[/I] [B]S2 [/B] * Standard: Charge to R5 and MBA Razor Storm vs G Ref: r(3) +11 +1 (charge) -2 (Jackals) = 13. Miss. Effect: G is marked by S2 UtEoS2NT. * End of Turn: Save vs Jackals (15). Succeeds. [B]S3[/B] * End of Turn: Save vs NB (11). Succeeds. Save vs Jackals (5). Fails. LOCATION: S2 in R5. S3 in T0. DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: G in S2 Barbed Swarm aura. G marked by S2 UtEoS2NT. CURRENT HP: S2 33/88. S3 40/88 CURRENT DE/BUFFS: S2 Cursed. S3 -2 all defenses (SE) [HR][/HR] [I]The last of the [B]LEGION OF RUTH JAVELINEERs[/B] finds footing, takes aim...and strikes true. There is a collective, subtle inhale across the battlefield as Gan falls to his knees. A bladeling member of the phalanx before him steps forward, places a caring hand on the shoulder of Gan and looks the near-death human in the eye. "Go to your god with glory." A quick twist of the javelin and a sharp inhale of breath signals that Gan will not suffer. The legionnaires carefully and respectfully move around Gan's fallen body as another charge looms.[/I] [B][I]M (H1)[/I][/B] * Move: H1 to H-1 * Standard: Javelin (R10) vs G's AC: r(13) +15 = 28. Hit. 8 damage to G. [B]GAN SLAIN.[/B] LOCATION: H-1 DAMAGE TO ENEMIES: 8 damage to G. [B]GAN SLAIN.[/B] [HR][/HR] [B][I]KELDAN [/I][/B][I]shouts, "NOOOOOOOOooooo," trailing off in a guttural choke as he witnesses Gan fall. Gan, who was so good with the Frill-Boned Yak, so forthright and honest. Keldan calls out, "Goddess, sear these foes, for, despite their honor, they have cut short the life of one who should not have died here, a martyr in the pursuit of righteous deliverance!" A ray of light streaks out at his foes, and then, like the shepherd defending his flock from the mountain predator, which he is, Keldan charges forward, around the jackals and their grisly feast, brandishing his scythe with menace.[/I] * Standard: Omthala's Wrath R5 vs S2, r(8)+11=19 vs 19 Reflex. Hit, r(4,4)+2=10/2=5 radiant damage and S2 dazed UEoKNT * Move: U10 to U5, avoiding HT and out if its area of Effect LOCATION: U5 DAMAGE TO ENEMIES: 5 radiant to S2 CONDITIONS TO ENEMIES: S2 dazed UEoKNT CURRENT HP: 69/88 CURRENT DE/BUFFS: na [HR][/HR] [B]S2 [/B]25/88 Cursed, dazed UEoKNT. [B]S3 [/B]40/88 -2 all defenses (SE) [ATTACH type="full" alt="1700699687070.png"]332122[/ATTACH] [B][I]ROUND 4[/I][/B] [HR][/HR] [I]Perhaps it's shock. Or the araq still clouding his senses. But [B]IBHEA [/B]feels almost nothing as Gan falls, even though that could have been him a few moments ago. The whisky priest strides resolutely between the rubble, approaching the foes who took down the big man. "These Legionnaires won't escape what they've done," he calls out to Keldan. "Keep fighting, and I swear that before it consumes us, we'll burn our pain to ash in the fires of vengeance." A mote of burning blue-white light streaks from his halo, striking down the Javelineer who cast the mortal blow. Then a great conflagration erupts around Ibhea, encircling him and burning past even the native resistance to fire these Bladelings, with their metallic forms, are born with, burning them to cinders. He lets out a deranged and haughty laugh.[/I] <I forgot to note in last move that Ibhea regained his Fell Might when S1 fell, though that has no impact this turn.> * Move: N10 to R6, activates Shadow Walk. * Minor: Sustain Crown of Stars, Atk vs M, r(20)=CRIT. [B]M KILLED[/B] * Standard: Flame Spiral, ClBu2, vs S2, r(9)+11+2 CA +2 Cunning Stalker=24 vs 19 Reflex. Hit, r(6)+6 +r(4) WC +r(2) MS +10 Vulnerable burst=28 fire and psychic damage (no Resist to dual-typed damage). [B]S2 KILLED TRIGGERS ROD OF CORRUPTION PROPERTY[/B] Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock's Curse to each enemy within 5 squares of the original target. [B]S3 now Cursed.[/B] * Ends turn: In Nature's Embrace aura LOCATION: R6 DAMAGE TO ENEMIES: 28 fire & psychic damage to S1, [B]S2 KILLED, M KILLED[/B] CONDITIONS TO ENEMIES: S3 Cursed CURRENT HP: 59/59 CURRENT DE/BUFFS: Concealment, +2 Will and Saves, +2 defenses vs attacks from S3 (Armor of DM) SURGES: 2/7 [HR][/HR] [I]Whether its the ferocious reprisal of the pair of priests or the withering toll that this fight and a thousand others takes on a body, the last [B]LEGION OF RUTH PHALANXES[/B] finds their charge has faltered. Keldan and Ibhea stand before them unscathed, unphased.[/I] [B]S3 [/B] * Standard: Charge to U4 and Razor Storm vs K Ref: r(3) +11 +1 (charge) = 15. Miss. Effect: G is marked by S3 UtEoS2NT. * End of Turn: Save vs Jackals (6). Fails. LOCATION: S3 in U4. DAMAGE TO ENEMIES: na CONDITIONS TO ENEMIES: K in S3 Barbed Swarm Aura. K marked by S3 UtEoS2NT. CURRENT HP: S3 40/88 CURRENT DE/BUFFS: S3 Cursed, -2 all defenses (SE) [HR][/HR] [I]All around him, the natural world seems to radiate with Omthala's life-giving energy: the sand and stone and very molecules of air seem to support Omthala's clergy in their fight against the Bladeling horde. And so the pastoralist bravely stands against the remaining Legionnaires, swinging his scythe in a wide arc to hold them at bay--and opening some nasty wounds, as well! But their formation is too tight and regimented for [B]KELDAN [/B]to maneuver the enemy into position for Ibhea's own attack.[/I] * Standard: Sweeping Scythe vs S3, r(12)+13=25 vs 22 (debuffed) AC. Hit, r(7,1)+7=15/2=7 damage. Cannot slide S3 due to Melee attack. * Ends turn: In Barbed Swarm Aura, takes 3 damage LOCATION: U5 DAMAGE TO ENEMIES: 7 damage to S3 CONDITIONS TO ENEMIES: na CURRENT HP: 66/88 CURRENT DE/BUFFS: In Barbed Swarm Aura, Cannot Shift [HR][/HR] S3 33/88 Cursed, -2 all defenses (SE) [ATTACH type="full"]332724[/ATTACH] [B][I]ROUND 5[/I][/B] [HR][/HR] [B][I]IBHEA [/I][/B][I]reads what he takes to be a mix of grief, determination, and frustration writ across Keldan's face. While his fellow priest still holds hope, Ibhea must act! A flaring point of blue-white starlight blasts from the halo about his head in an explosion of smoke and sound, striking a Bladeling mutant full in the face. High above, a thick cottonball of cloud occludes the sun, and the whisky priest wreathes himself in the shadow cast onto the battlefield and circles, carefully, upon the remaining members of the phalanx. Then he calls out, "Radiant Omthala, do not think the Messenger of Your Son has forsaken you in his quest to bring His Black Flames to our world! You have still my devotion, and I beg for your intercession against these infidels." The cloud passes overhead. The sun reveals itself, flooding the theater with sudden light and heat. Ibhea's holy symbol seems to attract this light and then radiate it out again, blasting the remaining Bladelings from the field.[/I] * Minor: Sustain Crown of Stars, attack vs S3, r(12)+11÷23 vs 15 (debuffed) Will. Hit, 5/2=2 radiant damage to S3. * Move: R6 to S3, avoiding threatened squares and activating Shadow Walk. Now Flanking S3 with K. * Standard: Shining Symbol CBl3 in TUV/432, atk vs S3, r(12)+11 +2 CA= 25 vs 15 (debuffed) Will. Hit, r(4)+6 +r(6) WC +r(6) MS +10 Vulnerable Blast=32 psychic and radiant damage. * Free: Arcane Prodigy, Effect: You gain a +2 bonus to your next damage roll. 32-->34 damage, [B]S3 KILLED[/B] LOCATION: S3 DAMAGE TO ENEMIES: 34 psychic and radiant to S3, [B]S3 KILLED[/B] CONDITIONS TO ENEMIES-2 attacks UEoINT for S3 (irrelevant) CURRENT HP: 59/59 CURRENT DE/BUFFS, Concealment, +2 all defenses vs S3's attacks (Armor of DM), +2 Will and Saves (in Nature's Embrace aura) SURGES: 2/7 [HR][/HR] [B][I]COMBAT RESOLVED[/I][/B] [/QUOTE]
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