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<blockquote data-quote="darkbard" data-source="post: 9215795" data-attributes="member: 1282"><p>Below are the mechanical changes to Chanvati and Bita-Bousseh in leveling them to 10. Of note is that I made some changes via the game's retraining rules, swapping out Chanvati's L5 Daily (to Stand the Fallen) and L6 Utility (to Rousing Words), as well as adding Mind Blast as the L9 Daily and Dimensional Shortcut as the L10 Utility and Improved Initiative as his L10 Feat. Chanvati now has a Healer's Sash (L11 Waist Slot Item) and Imperial Oration (L8 Legendary Boon).</p><p></p><p>Note also the two iterations of Chanvati's MBA and its Melee 2 status.</p><p></p><p><strong>CHANVATI, THE MERCHANT-PRINCE</strong></p><p>[SPOILER]Chanvati, level 10</p><p>Human, Psion|Warlord</p><p>Discipline Focus (Hybrid): Telepathy Focus (Hybrid)</p><p>Warlord Leadership: Canny Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Will</p><p>Psionic Augmentation (Hybrid): Hybrid Encounter Power</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit)</p><p>Theme: Noble Adept</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 17.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.</p><p></p><p>AC: 24 Fort: 19 Reflex: 23 Will: 25</p><p>HP: 60 Surges: 7 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Arcana +16, Insight +17, History +16, Diplomacy +15, Bluff +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Dungeoneering +10, Endurance +9, Heal +9, Intimidate +11, Nature +10, Perception +11, Religion +14, Stealth +9, Streetwise +11, Thievery +9, Athletics +7</p><p></p><p>FEATS</p><p>Bardic Ritualist: Ritual Caster</p><p>Human: Bardic Ritualist</p><p>Level 1: Staff Expertise</p><p>Level 2: Unarmored Agility</p><p>Level 4: Bard of All Trades</p><p>Level 6: Superior Will</p><p>Level 8: Superior Implement Training (Accurate staff)</p><p>Level 10: Improved Initiative</p><p></p><h3>Melee Basic Attack</h3><p><strong><em>Accurate Staff of Psicraft +1</em></strong> +9 vs. AC (+15 vs AC with Bracers), 1d8+1 damage</p><p><strong>At-Will</strong> <strong>Weapon</strong></p><p><strong>Standard Action</strong> <strong>Melee</strong> 2</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength (or Intelligence with Bracers) vs. AC</p><p><strong>Hit</strong>: 1[W] + Strength modifier damage.</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Mind Thrust</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Dimensional Scramble (Empty Self)</p><p>Hybrid Encounter Power: Powerful Warning</p><p>Noble Adept power: Adept's Insight</p><p>Hybrid daily 1: Living Missile</p><p>Hybrid utility 2: Mind Shroud</p><p>Hybrid daily 5: Stand the Fallen (retrained from Create Opportunity)</p><p>Hybrid utility 6: Rousing Words (retrained from Dragon's Tenacity)</p><p>Hybrid at-will/encounter 7: Force Grasp</p><p>Hybrid daily 9: Mind Blast</p><p>Hybrid utility 10: Dimensional Shortcut</p><p></p><p>ITEMS</p><p>Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Writing case, Jade hairpin, Residuum (Any) (440), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier), Staff of Psicraft +1, Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Floating Lantern, Healer's Sash (paragon tier), Imperial Oration (heroic tier)</p><p>RITUALS</p><p>Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER]</p><p></p><p><strong>BITA-BOUSSEH, THE (ONCE?) IMPERIAL BARRISTER </strong></p><p>[SPOILER]<strong>Bita-Bousseh</strong></p><p>Medium natural humanoid, tiefling</p><p>Level 10 Controller (Leader) XP 500</p><p></p><p>HP 69, Bloodied 34, Surge 17, Surges per day 8; Initiative +7</p><p></p><p>AC 25, Fortitude 22, Reflex 22, Will 24 Perception+7, Low-light vision</p><p>Speed 6</p><p>Resist 10 Fire (5 + 1/2 L)</p><p></p><p>Infernal Glower (At-Will), Fear</p><p>Ranged 10, Target: one or two creatures</p><p>Attack: +13 vs Will</p><p>Hit: 1d10 +10 damage, and Bita-Bousseh slides the target 3 squares</p><p>Bedevil the Fray (Recharge 6)</p><p>Minor Action</p><p>Attack: Ranged 5 (one ally)</p><p>Effect: Bita-Bousseh slides the target 3 squares, and they make a melee basic attack as a free action against an adjacent enemy.</p><p></p><p>Infernal Wrath (Recharge 4,5,6), Fire</p><p>Free Action Close burst 10</p><p>Trigger: An enemy within 10 squares of her hits Bita-Bousseh.</p><p>Target: The triggering enemy in the burst</p><p>Effect: The target takes 1d8 +8 fire damage, and the target grants combat advantage until the end of its next turn.</p><p></p><p>There Will Be Order</p><p>Immediate Reaction (Encounter)</p><p>Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied or knocked unconscious.</p><p>Effect: Bita-Bousseh or the ally spends a healing surge and gains an additional 1d6 hit points and saves against 1 effect that a save can end and shifts 3 squares, ignoring difficult terrain.</p><p></p><p>Lawyer's Dodge</p><p>Move Action (Encounter)</p><p>Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain until the end of her next turn.</p><p></p><p>Languages Common, Supernal</p><p></p><p>Acrobatics +7 (Escape), Bluff +14, Insight +12, Stealth +9</p><p></p><p>S 11 (+5) D 14 (+7) W 14 (+7)</p><p>C 12 (+6) I 16 (+8) C 14 (+7)[/SPOILER]</p></blockquote><p></p>
[QUOTE="darkbard, post: 9215795, member: 1282"] Below are the mechanical changes to Chanvati and Bita-Bousseh in leveling them to 10. Of note is that I made some changes via the game's retraining rules, swapping out Chanvati's L5 Daily (to Stand the Fallen) and L6 Utility (to Rousing Words), as well as adding Mind Blast as the L9 Daily and Dimensional Shortcut as the L10 Utility and Improved Initiative as his L10 Feat. Chanvati now has a Healer's Sash (L11 Waist Slot Item) and Imperial Oration (L8 Legendary Boon). Note also the two iterations of Chanvati's MBA and its Melee 2 status. [B]CHANVATI, THE MERCHANT-PRINCE[/B] [SPOILER]Chanvati, level 10 Human, Psion|Warlord Discipline Focus (Hybrid): Telepathy Focus (Hybrid) Warlord Leadership: Canny Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will Psionic Augmentation (Hybrid): Hybrid Encounter Power Human Power Selection: Bonus At-Will Power Background: Tyr - Embedded Spy, Nibenay - Walker of the Exalted Path, Merchant Prince (Merchant Prince Benefit) Theme: Noble Adept FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 17. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15. AC: 24 Fort: 19 Reflex: 23 Will: 25 HP: 60 Surges: 7 Surge Value: 15 TRAINED SKILLS Arcana +16, Insight +17, History +16, Diplomacy +15, Bluff +15 UNTRAINED SKILLS Acrobatics +10, Dungeoneering +10, Endurance +9, Heal +9, Intimidate +11, Nature +10, Perception +11, Religion +14, Stealth +9, Streetwise +11, Thievery +9, Athletics +7 FEATS Bardic Ritualist: Ritual Caster Human: Bardic Ritualist Level 1: Staff Expertise Level 2: Unarmored Agility Level 4: Bard of All Trades Level 6: Superior Will Level 8: Superior Implement Training (Accurate staff) Level 10: Improved Initiative [HEADING=2]Melee Basic Attack[/HEADING] [B][I]Accurate Staff of Psicraft +1[/I][/B] +9 vs. AC (+15 vs AC with Bracers), 1d8+1 damage [B]At-Will[/B] [B]Weapon Standard Action[/B] [B]Melee[/B] 2 [B]Target[/B]: One creature [B]Attack[/B]: Strength (or Intelligence with Bracers) vs. AC [B]Hit[/B]: 1[W] + Strength modifier damage. POWERS Bonus At-Will Power: Mind Thrust Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Dimensional Scramble (Empty Self) Hybrid Encounter Power: Powerful Warning Noble Adept power: Adept's Insight Hybrid daily 1: Living Missile Hybrid utility 2: Mind Shroud Hybrid daily 5: Stand the Fallen (retrained from Create Opportunity) Hybrid utility 6: Rousing Words (retrained from Dragon's Tenacity) Hybrid at-will/encounter 7: Force Grasp Hybrid daily 9: Mind Blast Hybrid utility 10: Dimensional Shortcut ITEMS Ritual Book, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Zills, Ceramic hand, Writing case, Jade hairpin, Residuum (Any) (440), Battle Harness Cloth Armor (Basic Clothing) +1, Disguise, Acrobat Boots (heroic tier), Choker of Eloquence +2, Byeshk Dagger +1, 3 gems, Bracers of Mental Might (heroic tier), Staff of Psicraft +1, Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Floating Lantern, Healer's Sash (paragon tier), Imperial Oration (heroic tier) RITUALS Glib Limerick, Unseen Servant, Hold Portal, Animal Messenger[/SPOILER] [B]BITA-BOUSSEH, THE (ONCE?) IMPERIAL BARRISTER [/B] [SPOILER][B]Bita-Bousseh[/B] Medium natural humanoid, tiefling Level 10 Controller (Leader) XP 500 HP 69, Bloodied 34, Surge 17, Surges per day 8; Initiative +7 AC 25, Fortitude 22, Reflex 22, Will 24 Perception+7, Low-light vision Speed 6 Resist 10 Fire (5 + 1/2 L) Infernal Glower (At-Will), Fear Ranged 10, Target: one or two creatures Attack: +13 vs Will Hit: 1d10 +10 damage, and Bita-Bousseh slides the target 3 squares Bedevil the Fray (Recharge 6) Minor Action Attack: Ranged 5 (one ally) Effect: Bita-Bousseh slides the target 3 squares, and they make a melee basic attack as a free action against an adjacent enemy. Infernal Wrath (Recharge 4,5,6), Fire Free Action Close burst 10 Trigger: An enemy within 10 squares of her hits Bita-Bousseh. Target: The triggering enemy in the burst Effect: The target takes 1d8 +8 fire damage, and the target grants combat advantage until the end of its next turn. There Will Be Order Immediate Reaction (Encounter) Trigger: Bita-Bousseh or an ally within 5 squares of Bita-Bousseh is bloodied or knocked unconscious. Effect: Bita-Bousseh or the ally spends a healing surge and gains an additional 1d6 hit points and saves against 1 effect that a save can end and shifts 3 squares, ignoring difficult terrain. Lawyer's Dodge Move Action (Encounter) Effect: Bita-Bousseh shifts 3 squares and can shift through difficult terrain until the end of her next turn. Languages Common, Supernal Acrobatics +7 (Escape), Bluff +14, Insight +12, Stealth +9 S 11 (+5) D 14 (+7) W 14 (+7) C 12 (+6) I 16 (+8) C 14 (+7)[/SPOILER] [/QUOTE]
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