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<blockquote data-quote="Nephis" data-source="post: 9215816" data-attributes="member: 20459"><p>And here are Pa'avu's changes, as well as those of Hazard and the Goliath Tribe: her 10th Level Feat is Improved Defenses; her 9th Level Power is the Barbarian Daily 9: Rage of the Death Spirit; and her 10th Level Power is the Barbarian utility 10: Howl of the Alpha Wolf. She has added these items to her equipment: Iron Armbands of Power (heroic tier), Helm of Vision Unclouded (paragon tier)</p><p></p><p><strong>PA'AVU STONEBLESSED, CHAMPION OF STONEROOT</strong>[SPOILER]</p><p>Pa'avu, level 10</p><p>Goliath, Barbarian</p><p>Feral Might: Thunderborn Wrath</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Background: Wandering Duelist (Wandering Duelist Benefit)</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 16, Dex 16, Int 8, Wis 13, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>AC: 24 Fort: 25 Reflex: 22 Will: 20</p><p>HP: 85 Surges: 11 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Perception +17, Endurance +12, Athletics +16, Heal +11, Intimidate +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, History +4, Insight +8, Nature +12, Religion +4, Stealth +7, Streetwise +5, Thievery +7</p><p></p><p>FEATS</p><p>Level 1: Monastic Disciple</p><p>Level 2: Monastic Adept</p><p>Level 4: Wasteland Wanderer</p><p>Level 6: Versatile Expertise</p><p>Level 8: Markings of the Blessed</p><p>Level 10: Improved Defenses</p><p></p><p>POWERS</p><p>Racial Power: Stone's Endurance (One with the Earth)</p><p>Hide quoted text</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Monastic Adept: Crane's Wings</p><p>Monastic Disciple: Iron Soul Flurry of Blows</p><p>Barbarian encounter 1: Resurgent Strike</p><p>Iron Wolf Warrior encounter: Iron Wolf Charge</p><p>Barbarian daily 1: Tyrant's Rage</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p>Barbarian utility 6: Shrug It Off</p><p>Boon utility: Earthen Renewal</p><p>Barbarian encounter 7: Wolf's Bound</p><p>Barbarian daily 9: Rage of the Death Spirit</p><p>Barbarian utility 10: Howl of the Alpha Wolf</p><p></p><p><strong>Melee Basic Attack</strong></p><p></p><p><strong><em>Vanguard Greatsword +1 or Rain of Hammers Ki focus +2</em></strong> +16 vs. AC, 1d10+9 damage (+2 vs Bloodied)</p><p><strong>At-Will Weapon</strong></p><p><strong>Standard Action Melee</strong> 1</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modifier damage.</p><p><strong>Additional Effects:</strong> Gauntlets of Blood, Rain of Hammers Ki Focus, Sigil of </p><p>Companionship</p><p> </p><p></p><p>ITEMS</p><p>Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Javelin (3), Marauder's Hide Armor +2, Belt of Vigor (heroic tier) (2), Iron Armbands of Power (heroic tier), Helm of Vision Unclouded (paragon tier), Power Jewel (heroic tier)[/SPOILER]</p><p></p><p><strong>HAZARD THE BRAVE</strong>[SPOILER]A Dog Named Hazard Level 10 Brute</p><p>Medium natural beast (animal) XP 500</p><p>HP 83; Bloodied 41; Surge Value 20; Healing Surges 11 Initiative +7</p><p>AC 23, Fortitude 23, Reflex 21, Will 20 Perception +12</p><p>Speed 6</p><p></p><p>Standard Actions</p><p>(⚔) Bite ✦ At-Will</p><p>Special: Hazard cannot use this attack while Savage Protector is enabled</p><p>Attack: Melee 1 (one creature); +15 vs. AC.</p><p>Hit: 1d12+ 10 damage, or 2d10 + 10 damage while the dog is within 2 squares of an ally.</p><p></p><p>Minor Actions</p><p>Rabid Lunge✦ Encounter</p><p>Effect: The reach of Hazard’s Melee powers increases to Melee 2 and he ignores the effects of the dazed, immobilized, and slowed conditions until the end of his next turn.</p><p></p><p>Savage Protector✦ At-Will</p><p>Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action.</p><p></p><p>Standard Actions</p><p>(⚔) Snarl & Snap✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Attack: Melee 1 (one creature); +15 vs. AC.</p><p>Hit: 1d10 + 10 damage</p><p>Effect: Hazard marks the target until the end of Hazard’s next turn.</p><p></p><p>(⚔) Harrier✦ At-Will</p><p>Special: Hazard must enable this power through Savage Protector</p><p>Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target.</p><p>Attack (Immediate Reaction): Melee 1 (the triggering enemy); +15 vs. AC</p><p>Hit: 1d10 +10 damage, and Hazard slides the target 1 square.</p><p></p><p>Triggered Actions</p><p>Furious Comeback✦ Encounter</p><p>Special: Hazard cannot use this while in Savage Protector</p><p>Trigger: Hazard’s attack damages an enemy</p><p>Effect (Free Action): Spend a healing surge.</p><p></p><p>Skills Athletics (Escape) +14, Perception +12</p><p>Str 18 (+9) Dex 14 (+7) Wis 14 (+7)</p><p>Con 14 (+7) Int 10 (+5) Cha 11 (+5)</p><p></p><p>Equipment: Sigil of Companionship (Heroic Tier)</p><p>[/SPOILER]</p><p></p><p><strong>IRON GORGON TRIBE</strong>[SPOILER]Summon Iron Gorgon Tribe</p><p>The goliath tribe you rescued from the fell clutches of The Dread Star heeds </p><p>your call.</p><p>Daily ✦ Summoning</p><p>Standard Action Ranged 5</p><p>Effect: You summon a Large tribe of goliaths in an unoccupied space within </p><p>range. You and your allies gain a +2 power bonus to AC while within 2 </p><p>squares of the tribe. You can give the tribe the following special command. </p><p>On the turn you summon the tribe, you give that command as part of using </p><p>this power.</p><p> Standard Action: Melee 2; targets one creature; Level +3 vs. Fortitude; 2d6 + </p><p>1/2 level damage.</p><p>Instinctive Effect: If you haven't given the tribe any commands by the end of </p><p>your turn, it attacks an adjacent enemy if it can. Otherwise, it moves its </p><p>speed to a square where it is within 2 squares of as many allies as possible. [/SPOILER]</p></blockquote><p></p>
[QUOTE="Nephis, post: 9215816, member: 20459"] And here are Pa'avu's changes, as well as those of Hazard and the Goliath Tribe: her 10th Level Feat is Improved Defenses; her 9th Level Power is the Barbarian Daily 9: Rage of the Death Spirit; and her 10th Level Power is the Barbarian utility 10: Howl of the Alpha Wolf. She has added these items to her equipment: Iron Armbands of Power (heroic tier), Helm of Vision Unclouded (paragon tier) [b]PA'AVU STONEBLESSED, CHAMPION OF STONEROOT[/b][SPOILER] Pa'avu, level 10 Goliath, Barbarian Feral Might: Thunderborn Wrath Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Ki Focuses) Background: Wandering Duelist (Wandering Duelist Benefit) Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 20, Con 16, Dex 16, Int 8, Wis 13, Cha 10. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 24 Fort: 25 Reflex: 22 Will: 20 HP: 85 Surges: 11 Surge Value: 22 TRAINED SKILLS Perception +17, Endurance +12, Athletics +16, Heal +11, Intimidate +13 UNTRAINED SKILLS Acrobatics +7, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, History +4, Insight +8, Nature +12, Religion +4, Stealth +7, Streetwise +5, Thievery +7 FEATS Level 1: Monastic Disciple Level 2: Monastic Adept Level 4: Wasteland Wanderer Level 6: Versatile Expertise Level 8: Markings of the Blessed Level 10: Improved Defenses POWERS Racial Power: Stone's Endurance (One with the Earth) Hide quoted text Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Monastic Adept: Crane's Wings Monastic Disciple: Iron Soul Flurry of Blows Barbarian encounter 1: Resurgent Strike Iron Wolf Warrior encounter: Iron Wolf Charge Barbarian daily 1: Tyrant's Rage Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Shrug It Off Boon utility: Earthen Renewal Barbarian encounter 7: Wolf's Bound Barbarian daily 9: Rage of the Death Spirit Barbarian utility 10: Howl of the Alpha Wolf [b]Melee Basic Attack[/b] [b][i]Vanguard Greatsword +1 or Rain of Hammers Ki focus +2[/i][/b] +16 vs. AC, 1d10+9 damage (+2 vs Bloodied) [b]At-Will Weapon Standard Action Melee[/b] 1 [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W] + Strength modifier damage. [b]Additional Effects:[/b] Gauntlets of Blood, Rain of Hammers Ki Focus, Sigil of Companionship ITEMS Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Trail Rations (20), Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Boots of Free Movement (heroic tier), Gauntlets of Blood (heroic tier), Badge of the Berserker +1, Javelin (3), Marauder's Hide Armor +2, Belt of Vigor (heroic tier) (2), Iron Armbands of Power (heroic tier), Helm of Vision Unclouded (paragon tier), Power Jewel (heroic tier)[/SPOILER] [b]HAZARD THE BRAVE[/b][SPOILER]A Dog Named Hazard Level 10 Brute Medium natural beast (animal) XP 500 HP 83; Bloodied 41; Surge Value 20; Healing Surges 11 Initiative +7 AC 23, Fortitude 23, Reflex 21, Will 20 Perception +12 Speed 6 Standard Actions (⚔) Bite ✦ At-Will Special: Hazard cannot use this attack while Savage Protector is enabled Attack: Melee 1 (one creature); +15 vs. AC. Hit: 1d12+ 10 damage, or 2d10 + 10 damage while the dog is within 2 squares of an ally. Minor Actions Rabid Lunge✦ Encounter Effect: The reach of Hazard’s Melee powers increases to Melee 2 and he ignores the effects of the dazed, immobilized, and slowed conditions until the end of his next turn. Savage Protector✦ At-Will Effect: Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action. Standard Actions (⚔) Snarl & Snap✦ At-Will Special: Hazard must enable this power through Savage Protector Attack: Melee 1 (one creature); +15 vs. AC. Hit: 1d10 + 10 damage Effect: Hazard marks the target until the end of Hazard’s next turn. (⚔) Harrier✦ At-Will Special: Hazard must enable this power through Savage Protector Trigger: An enemy that is marked by Hazard and is adjacent to it shifts or makes an attack that doesn’t include it as a target. Attack (Immediate Reaction): Melee 1 (the triggering enemy); +15 vs. AC Hit: 1d10 +10 damage, and Hazard slides the target 1 square. Triggered Actions Furious Comeback✦ Encounter Special: Hazard cannot use this while in Savage Protector Trigger: Hazard’s attack damages an enemy Effect (Free Action): Spend a healing surge. Skills Athletics (Escape) +14, Perception +12 Str 18 (+9) Dex 14 (+7) Wis 14 (+7) Con 14 (+7) Int 10 (+5) Cha 11 (+5) Equipment: Sigil of Companionship (Heroic Tier) [/SPOILER] [b]IRON GORGON TRIBE[/b][SPOILER]Summon Iron Gorgon Tribe The goliath tribe you rescued from the fell clutches of The Dread Star heeds your call. Daily ✦ Summoning Standard Action Ranged 5 Effect: You summon a Large tribe of goliaths in an unoccupied space within range. You and your allies gain a +2 power bonus to AC while within 2 squares of the tribe. You can give the tribe the following special command. On the turn you summon the tribe, you give that command as part of using this power. Standard Action: Melee 2; targets one creature; Level +3 vs. Fortitude; 2d6 + 1/2 level damage. Instinctive Effect: If you haven't given the tribe any commands by the end of your turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square where it is within 2 squares of as many allies as possible. [/SPOILER] [/QUOTE]
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