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<blockquote data-quote="Manbearcat" data-source="post: 9217303" data-attributes="member: 6696971"><p>Alright, we cut back to our original crew after the heave dealt with the affairs of Red Rock. We're left at:</p><p></p><p>1) <strong>Goal</strong>: <em>Outrace the bladeling legions from Dolg Hana to the capital gates (6 successes) and attain audience with the Empress (10 successes)</em>.</p><p></p><p><strong>5/10 Successes</strong> (1 Hard DC Available)/<strong>1 Failure</strong>/2 Secondary Skills Available/1 Advantages Available</p><p></p><p>2) Reminder that this is a level 11 SC, so the <strong>DCs are 13/19/27</strong>.</p><p></p><p>3) We need to get from Red Rock to Bantouk's gates. Are you guys going to facilitate that with 1/10 magic item cost in coin for auto-success at Medium DC; caravan? That would be 500 coin. After which, you'll be at 6 Successes and I'll frame an obstacle at Bantouk gates.</p><p></p><p>Or do you want me to frame a journey obstacle to get to the gates?</p><p></p><p>4) Looking ahead, once you arrive in Bantouk, where do your instincts tell you to go?</p><p></p><p>* Chanvati's property.</p><p></p><p>* The Cathedral of Light.</p><p></p><p>* The Dome of Illumination.</p><p></p><p>* The Palace.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>PLAYER ANSWERS</strong></p><p></p><p>3) "<em>...though we have the coin to spare,<strong> an additional obstacle</strong> en route to Bantouk appeals more."</em></p><p></p><p>4) <Abstracted> <em>C&P are <strong>heading to the Dome of Illumination once within the city</strong>, to bring things full circle by inquiring of/confronting The Oracle about what it has foreseen and also interrogating that other extraplanar entity, The Mind (the shardmind watcher unparalleled mental prowess), which surely must hold secrets beyond what a typical custodian of a library might possess. Like, "canonically," the Lattice Gate or whatever is what protected our plane from incursions from The Far Realm (ie, Caiphonian entities). Are Shardminds some aftereffect of the Gate's shattering?</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>The road to Red Rock is as straight of a shot through the badlands to the northern gates of Bantouk as one could ask for. It skirts many of the worst dangers of the southern Hinterlands. However, there is one danger that is always present on the roads; Feral Raiders.</em></p><p><em></em></p><p><em>++++++++++</em></p><p><em></em></p><p><em>The boy-child shovels hard earth. The girl-child watches. The priest anoints the live-body being buried.</em></p><p><em></em></p><p><em>"On the next dawn, the snuffed body was reborn by Her's Skyflame, kindling burden and divine purpose deep in its heart."</em></p><p><em></em></p><p><em>A splash of holy water on the ritual grave as the heaping crescendos with notable, choked tears from the boy.</em></p><p><em></em></p><p><em>The priest speaks but without comfort.</em></p><p><em></em></p><p><em>"Fear not boy. It is you as much as I who deliver this warrior to her holy destination. Reborn, they will burn out the heretic who delivers false doctrine in the villages beyond; Omthala be praised."</em></p><p><em></em></p><p><em>Despite this, the boy still cries. The young girl now joins him, quill and parchment in hand. The figures are far enough away that they are difficult to make out...but the distinct cries are notable; Farzin and Para. Chanvati's nephew and niece claimed by the Inquisition so long ago to remand as The Inquisitors see fit.</em></p><p><em></em></p><p><em>The priest approaches Para and pulls her chin up to meet his gaze. "You were both in the custody of a vile Warlock of The Dread Star since your first moments in the crib, child. Your brother has shown the signs of terrible affliction. You have seen them with your own eyes. If his part in this holy ritual does not burn away Hakhaman's corruption and deliver him into the bosom of Omthala, then nothing will. Commissioned by our Goddess, you must record this with sincerity...for your brother's sake, for your own sake."</em></p><p><em></em></p><p><em>+++++++++++</em></p><p><em></em></p><p><em>The strange winds her pile dunes on either side of the civilization-hewn road. Chanvati and Pa'avu watch from the ridge of the western dunes as the scouts for the notorious badlands Lizardfolk tribe, The Grimtooths, watch unseen atop the eastern dunes. Their mouths are a poison that is nearly unmatched in history. It is said that a singular bite spreads a foulness that can claim a life before the body hits the ground.</em></p><p><em></em></p><p><em>The Grimtooths <strong>hate </strong>Bantouk civilization for they claim that the entire region used to be their own epochs ago. They do not leave survivors. </em></p><p><em></em></p><p><em>However, they spare children, folding them into their clans but also claiming them as trophies to spread misery by way of the one survivor they leave alive to tell the tale of woe that befell them.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? The caravan here will easily provide succor back to Bantouk. The Cathedral of Light is obliged to help weary desert wanderers if you can disguise yourselves as such (this approach would be <strong>HIGH DC </strong>and failure would lead to a combat as it is known by now that Chanvati et al are associates, presumed sponsors and facilitators, of Ibhea's heresy).</p><p></p><p>The Grimtooths have no need for the infrastructure of wood carved into carriage and wheel. They would not put horse to the spear out of spite nor do they enjoy the taste of its flesh. Do you let them carry out their raid (which would lead to Chanvati's nephew/niece given eggress from this fate but delivered into another...and would also require some kind of "caravan-master" move to the city's gates...but it would be at <strong>MEDIUM DC</strong>).</p><p></p><p>Do you interfere...with the Revenant-producing ritual before you or the soon-to-be Feral Raider attack (which would be a<strong> nested combat</strong>).</p><p></p><p>Do you attempt some kind of parlee with either side for some purpose related to your goal here (which would be nested <strong>Complexity 1 SC</strong>).</p><p></p><p>Something else?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9217303, member: 6696971"] Alright, we cut back to our original crew after the heave dealt with the affairs of Red Rock. We're left at: 1) [B]Goal[/B]: [I]Outrace the bladeling legions from Dolg Hana to the capital gates (6 successes) and attain audience with the Empress (10 successes)[/I]. [B]5/10 Successes[/B] (1 Hard DC Available)/[B]1 Failure[/B]/2 Secondary Skills Available/1 Advantages Available 2) Reminder that this is a level 11 SC, so the [B]DCs are 13/19/27[/B]. 3) We need to get from Red Rock to Bantouk's gates. Are you guys going to facilitate that with 1/10 magic item cost in coin for auto-success at Medium DC; caravan? That would be 500 coin. After which, you'll be at 6 Successes and I'll frame an obstacle at Bantouk gates. Or do you want me to frame a journey obstacle to get to the gates? 4) Looking ahead, once you arrive in Bantouk, where do your instincts tell you to go? * Chanvati's property. * The Cathedral of Light. * The Dome of Illumination. * The Palace. [HR][/HR] [B]PLAYER ANSWERS[/B] 3) "[I]...though we have the coin to spare,[B] an additional obstacle[/B] en route to Bantouk appeals more."[/I] 4) <Abstracted> [I]C&P are [B]heading to the Dome of Illumination once within the city[/B], to bring things full circle by inquiring of/confronting The Oracle about what it has foreseen and also interrogating that other extraplanar entity, The Mind (the shardmind watcher unparalleled mental prowess), which surely must hold secrets beyond what a typical custodian of a library might possess. Like, "canonically," the Lattice Gate or whatever is what protected our plane from incursions from The Far Realm (ie, Caiphonian entities). Are Shardminds some aftereffect of the Gate's shattering?[/I] [HR][/HR] [I]The road to Red Rock is as straight of a shot through the badlands to the northern gates of Bantouk as one could ask for. It skirts many of the worst dangers of the southern Hinterlands. However, there is one danger that is always present on the roads; Feral Raiders. ++++++++++ The boy-child shovels hard earth. The girl-child watches. The priest anoints the live-body being buried. "On the next dawn, the snuffed body was reborn by Her's Skyflame, kindling burden and divine purpose deep in its heart." A splash of holy water on the ritual grave as the heaping crescendos with notable, choked tears from the boy. The priest speaks but without comfort. "Fear not boy. It is you as much as I who deliver this warrior to her holy destination. Reborn, they will burn out the heretic who delivers false doctrine in the villages beyond; Omthala be praised." Despite this, the boy still cries. The young girl now joins him, quill and parchment in hand. The figures are far enough away that they are difficult to make out...but the distinct cries are notable; Farzin and Para. Chanvati's nephew and niece claimed by the Inquisition so long ago to remand as The Inquisitors see fit. The priest approaches Para and pulls her chin up to meet his gaze. "You were both in the custody of a vile Warlock of The Dread Star since your first moments in the crib, child. Your brother has shown the signs of terrible affliction. You have seen them with your own eyes. If his part in this holy ritual does not burn away Hakhaman's corruption and deliver him into the bosom of Omthala, then nothing will. Commissioned by our Goddess, you must record this with sincerity...for your brother's sake, for your own sake." +++++++++++ The strange winds her pile dunes on either side of the civilization-hewn road. Chanvati and Pa'avu watch from the ridge of the western dunes as the scouts for the notorious badlands Lizardfolk tribe, The Grimtooths, watch unseen atop the eastern dunes. Their mouths are a poison that is nearly unmatched in history. It is said that a singular bite spreads a foulness that can claim a life before the body hits the ground. The Grimtooths [B]hate [/B]Bantouk civilization for they claim that the entire region used to be their own epochs ago. They do not leave survivors. However, they spare children, folding them into their clans but also claiming them as trophies to spread misery by way of the one survivor they leave alive to tell the tale of woe that befell them.[/I] [HR][/HR] What do you do? The caravan here will easily provide succor back to Bantouk. The Cathedral of Light is obliged to help weary desert wanderers if you can disguise yourselves as such (this approach would be [B]HIGH DC [/B]and failure would lead to a combat as it is known by now that Chanvati et al are associates, presumed sponsors and facilitators, of Ibhea's heresy). The Grimtooths have no need for the infrastructure of wood carved into carriage and wheel. They would not put horse to the spear out of spite nor do they enjoy the taste of its flesh. Do you let them carry out their raid (which would lead to Chanvati's nephew/niece given eggress from this fate but delivered into another...and would also require some kind of "caravan-master" move to the city's gates...but it would be at [B]MEDIUM DC[/B]). Do you interfere...with the Revenant-producing ritual before you or the soon-to-be Feral Raider attack (which would be a[B] nested combat[/B]). Do you attempt some kind of parlee with either side for some purpose related to your goal here (which would be nested [B]Complexity 1 SC[/B]). Something else? [/QUOTE]
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