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<blockquote data-quote="darkbard" data-source="post: 9224755" data-attributes="member: 1282"><p><em>The disorientation that one typically experiences upon transition to the Astral Sea is minimal for <strong>CHANVATI</strong>. After all, he spent hours upon hours in the Astral Simulation Tank at Xerxes's, as do all advanced students in Chronotopology.</em></p><p><em></em></p><p><em>Slowly and awkwardly, the Psion wills himself closer to the crystalline dragons, which turn at his approach. He manages a profound bow.</em></p><p><em></em></p><p><em><<Greetings, oh noble ones,>> he begins, using the language of dragons that he mastered under private tutors, long before his matriculation at Xerxes's commenced. <<My fellows and I are sojourners here for a brief period of time, and we have need of refreshment to bolster our efforts in our quest. I hesitate even to draw your magnificent attention to such lowly creatures as ourselves, but our need is great and our situation dire. Would you permit us but a moment or two to partake of this prismatic vapor, and so enliven our transit of this strange and wondrous realm?>></em></p><p><em></em></p><p><em>The creatures seem amused at the Merchant-Prince's humility and flattery, as one might be by a domesticated herd animal deferring its meal of hay until after its owner had performed the milking.</em></p><p><em></em></p><p><em><<Partake if you wish,>> offers the eldest, most wizened of the trio, <<but drink not too deeply, for mortals such as yourself are discordant with the ineffable nectars of our home.>></em></p><p></p><p></p><p>[HR][/HR]</p><p>Chanvati makes a Primary Skill Diplomacy check to negotiate use of the Astral Vent, r(12) +15 = 27 vs 20 Moderate DC. Success.</p><p></p><p>Below are the stats for The Mind as a Companion Character for this endeavor.</p><p></p><p><strong>The Mind</strong></p><p>[SPOILER]The Mind</p><p>Medium immortal humanoid (living construct)</p><p>Level 10 Controller XP 500</p><p>HP 58; Bloodied 29 Initiative +4</p><p>AC 23, Fortitude 23, Reflex 21, Will 25 Perception+14</p><p>Speed 6</p><p>Resist 5 psychic</p><p></p><p>Standard Actions</p><p></p><p>(⚔) Shardblade (weapon) ✦ At-Will</p><p>Attack: Melee 2 (one creature); +15 vs. AC</p><p>Hit: 1d4 + 5 damage, and The Mind slides the target 2 squares.</p><p></p><p>(➶) Astral Missile (force) ✦ At-Will</p><p>Ranged 20 (one or two creature); +14 vs Reflex</p><p>Effect: 9 damage</p><p></p><p>➶ Mesmeric Mind (charm) ✦ At-Will</p><p>Ranged 10 (one creature); +14 vs Will</p><p>Hit: Choose one of the following effects:</p><ul> <li data-xf-list-type="ul">The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll.</li> <li data-xf-list-type="ul">You slide the target up to 3 squares.</li> </ul><p>➶ Psionic Puppet (charm) ✦ Recharge ⚄ ⚅</p><p>Attack: Ranged 10 (one creature); +14 vs. Will</p><p>Hit: The target is stunned until the start of your next turn. This effect also ends if the target is attacked.</p><p> Aftereffect: The target makes a basic attack against a target of your choice as a free action.</p><p>Miss: The target is dazed until the end of your next turn. This effect also ends if the target is attacked.</p><p></p><p>✻ Take from the Future (zone) ✦ Encounter</p><p>Attack: Area burst 1 within 5 (enemies in the burst); +14 vs. Will</p><p>Hit: 2d8 + 7 psychic damage, and the target is dazed (save ends).</p><p>Effect: The burst creates a zone that lasts until the end of the encounter. When any enemy ends its turn within the zone, The Mind can slide it 3 squares as a free action.</p><p></p><p>Move Actions</p><p>Shardswarm (teleportation) ✦ Encounter</p><p>Effect: Each enemy adjacent to The Mind grants combat advantage until the end of The Mind’s next turn. The Mind then teleports 3 squares.</p><p></p><p>Triggered Actions</p><p>Insightful Warning ✦ Encounter</p><p>Trigger (Immediate Interrupt): A creature you can see makes an attack roll for an area or a close attack that includes you as a target</p><p>Effect: You and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it.</p><p></p><p>Extend Effect ✦ Encounter</p><p>Free Action: The Mind can extend an effect on an enemy to end at the end of its next turn, rather than its current turn.</p><p></p><p>Skills Arcana +14, Dungeoneering +14, Endurance +8, Perception +14</p><p></p><p>Str 10 (+5) Dex 8 (+4) Wis 18 (+9)</p><p>Con 12 (+6) Int 18 (+9) Cha 12 (+6)</p><p></p><p>Alignment unaligned Languages Common, Deep Speech, telepathy 5[/SPOILER]</p></blockquote><p></p>
[QUOTE="darkbard, post: 9224755, member: 1282"] [I]The disorientation that one typically experiences upon transition to the Astral Sea is minimal for [B]CHANVATI[/B]. After all, he spent hours upon hours in the Astral Simulation Tank at Xerxes's, as do all advanced students in Chronotopology. Slowly and awkwardly, the Psion wills himself closer to the crystalline dragons, which turn at his approach. He manages a profound bow. <<Greetings, oh noble ones,>> he begins, using the language of dragons that he mastered under private tutors, long before his matriculation at Xerxes's commenced. <<My fellows and I are sojourners here for a brief period of time, and we have need of refreshment to bolster our efforts in our quest. I hesitate even to draw your magnificent attention to such lowly creatures as ourselves, but our need is great and our situation dire. Would you permit us but a moment or two to partake of this prismatic vapor, and so enliven our transit of this strange and wondrous realm?>> The creatures seem amused at the Merchant-Prince's humility and flattery, as one might be by a domesticated herd animal deferring its meal of hay until after its owner had performed the milking. <<Partake if you wish,>> offers the eldest, most wizened of the trio, <<but drink not too deeply, for mortals such as yourself are discordant with the ineffable nectars of our home.>>[/I] [HR][/HR] Chanvati makes a Primary Skill Diplomacy check to negotiate use of the Astral Vent, r(12) +15 = 27 vs 20 Moderate DC. Success. Below are the stats for The Mind as a Companion Character for this endeavor. [B]The Mind[/B] [SPOILER]The Mind Medium immortal humanoid (living construct) Level 10 Controller XP 500 HP 58; Bloodied 29 Initiative +4 AC 23, Fortitude 23, Reflex 21, Will 25 Perception+14 Speed 6 Resist 5 psychic Standard Actions (⚔) Shardblade (weapon) ✦ At-Will Attack: Melee 2 (one creature); +15 vs. AC Hit: 1d4 + 5 damage, and The Mind slides the target 2 squares. (➶) Astral Missile (force) ✦ At-Will Ranged 20 (one or two creature); +14 vs Reflex Effect: 9 damage ➶ Mesmeric Mind (charm) ✦ At-Will Ranged 10 (one creature); +14 vs Will Hit: Choose one of the following effects: [LIST] [*]The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll. [*]You slide the target up to 3 squares. [/LIST] ➶ Psionic Puppet (charm) ✦ Recharge ⚄ ⚅ Attack: Ranged 10 (one creature); +14 vs. Will Hit: The target is stunned until the start of your next turn. This effect also ends if the target is attacked. Aftereffect: The target makes a basic attack against a target of your choice as a free action. Miss: The target is dazed until the end of your next turn. This effect also ends if the target is attacked. ✻ Take from the Future (zone) ✦ Encounter Attack: Area burst 1 within 5 (enemies in the burst); +14 vs. Will Hit: 2d8 + 7 psychic damage, and the target is dazed (save ends). Effect: The burst creates a zone that lasts until the end of the encounter. When any enemy ends its turn within the zone, The Mind can slide it 3 squares as a free action. Move Actions Shardswarm (teleportation) ✦ Encounter Effect: Each enemy adjacent to The Mind grants combat advantage until the end of The Mind’s next turn. The Mind then teleports 3 squares. Triggered Actions Insightful Warning ✦ Encounter Trigger (Immediate Interrupt): A creature you can see makes an attack roll for an area or a close attack that includes you as a target Effect: You and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it. Extend Effect ✦ Encounter Free Action: The Mind can extend an effect on an enemy to end at the end of its next turn, rather than its current turn. Skills Arcana +14, Dungeoneering +14, Endurance +8, Perception +14 Str 10 (+5) Dex 8 (+4) Wis 18 (+9) Con 12 (+6) Int 18 (+9) Cha 12 (+6) Alignment unaligned Languages Common, Deep Speech, telepathy 5[/SPOILER] [/QUOTE]
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