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<blockquote data-quote="Manbearcat" data-source="post: 9225242" data-attributes="member: 6696971"><p><strong>2/4 Successes</strong> (0 Hard DC Available)/0<strong> Failures</strong>/1 Secondary Skill Available</p><p></p><p>[HR][/HR]</p><p></p><p><em>Like time, space in The Astral Sea is an oddity better left undigested by the mortal mind. The quad fly with swiftness in a manner that, from their vantage, their senses tell them they should reach and surpass various landmarks of silvery murk, of swirling aether, of horizon-traversing earthmote. But its always a surprise when things are just_a_little_bit_off.</em></p><p><em></em></p><p><em>Suddenly, as if they’re trapped in a fast-forward sequence of time, multiple features come rushing into view with too much intimacy for liking:</em></p><p><em></em></p><p><em>* A Temporal Slipstream where a lensing effect around its circumference brings the distance into crisp, but distorted view. Its like a massive wind tunnel only time is being drawn with incredible speed through its region. The distorting effects make it seem like The Breech is_just_beyond_it...perhaps it is...</em></p><p><em></em></p><p><em>* "Anchored" nearby is a huge vessel; an Astral Schooner with fore-and-aft rigging spanning its two great masts. What the mighty vessel lacks in sleekness and speed, it makes up for in cargo and crew-space. Dwarves, native to this strange place, sing songs as they harvest residium from an accreted nebula of material that appears gravitationally bound to the Temporal Slipstream. They work large, unwieldy nets on great stanchions and are aided by inscrutable machines; constructs with burning furnaces as engines.</em></p><p><em></em></p><p><em>They have no idea what is bearing down on them...</em></p><p><em></em></p><p><em>* Built for terrible speed and looking the part of a dragonfly the way their sails are arrayed around the fuselage, a trio of Astral Skiffs bear down on the dwarves. Githyanki Raiders bring the promise of death and pillage to the unwary, soon-to-be victims.</em></p><p><em></em></p><p><em>Perhaps sensing a bristling, The Mind projects its will telepathically to make clear its inclinations; “restrain your heroic tendencies…this is not our fight.”</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do?</p><p></p><p>The scene before you is vast. You could skirt it, but you would have to both (1) skulk by the raiders who would love mortal hostages and (2) deal with the time-and-space distorting Slipstream whose boundaries appear difficult to gauge. Both of those would be<strong><em> MEDIUM DC</em></strong>.</p><p></p><p>Perhaps you feel lucky or brave...or foolish? Do you want to fly dead into the Temporal Slipstream? There is no <strong><em>HARD DC </em></strong>on this challenge, but if you brave the Slipstream and manage it, you're certain to wind up right at The Far Realm Breech (this would yield 2 successes for braving the HARD DC).</p><p></p><p>Do you help the dwarves? Perhaps they would ferry you The Far Realm Breech (which they have no idea is there as they are native to this realm) if you give them aid? Drive off the Githyanki with your prowess (<strong>Nested Level +1 Combat for 1 success</strong>) and open up the prospect of aid from the dwarves.</p><p></p><p>Something else?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9225242, member: 6696971"] [B]2/4 Successes[/B] (0 Hard DC Available)/0[B] Failures[/B]/1 Secondary Skill Available [HR][/HR] [I]Like time, space in The Astral Sea is an oddity better left undigested by the mortal mind. The quad fly with swiftness in a manner that, from their vantage, their senses tell them they should reach and surpass various landmarks of silvery murk, of swirling aether, of horizon-traversing earthmote. But its always a surprise when things are just_a_little_bit_off. Suddenly, as if they’re trapped in a fast-forward sequence of time, multiple features come rushing into view with too much intimacy for liking: * A Temporal Slipstream where a lensing effect around its circumference brings the distance into crisp, but distorted view. Its like a massive wind tunnel only time is being drawn with incredible speed through its region. The distorting effects make it seem like The Breech is_just_beyond_it...perhaps it is... * "Anchored" nearby is a huge vessel; an Astral Schooner with fore-and-aft rigging spanning its two great masts. What the mighty vessel lacks in sleekness and speed, it makes up for in cargo and crew-space. Dwarves, native to this strange place, sing songs as they harvest residium from an accreted nebula of material that appears gravitationally bound to the Temporal Slipstream. They work large, unwieldy nets on great stanchions and are aided by inscrutable machines; constructs with burning furnaces as engines. They have no idea what is bearing down on them... * Built for terrible speed and looking the part of a dragonfly the way their sails are arrayed around the fuselage, a trio of Astral Skiffs bear down on the dwarves. Githyanki Raiders bring the promise of death and pillage to the unwary, soon-to-be victims. Perhaps sensing a bristling, The Mind projects its will telepathically to make clear its inclinations; “restrain your heroic tendencies…this is not our fight.”[/I] [HR][/HR] What do you do? The scene before you is vast. You could skirt it, but you would have to both (1) skulk by the raiders who would love mortal hostages and (2) deal with the time-and-space distorting Slipstream whose boundaries appear difficult to gauge. Both of those would be[B][I] MEDIUM DC[/I][/B]. Perhaps you feel lucky or brave...or foolish? Do you want to fly dead into the Temporal Slipstream? There is no [B][I]HARD DC [/I][/B]on this challenge, but if you brave the Slipstream and manage it, you're certain to wind up right at The Far Realm Breech (this would yield 2 successes for braving the HARD DC). Do you help the dwarves? Perhaps they would ferry you The Far Realm Breech (which they have no idea is there as they are native to this realm) if you give them aid? Drive off the Githyanki with your prowess ([B]Nested Level +1 Combat for 1 success[/B]) and open up the prospect of aid from the dwarves. Something else? [/QUOTE]
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