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<blockquote data-quote="Nephis" data-source="post: 9261933" data-attributes="member: 20459"><p>Thank you, [USER=1282]@darkbard[/USER] ! And here i will type with a thumb, plus my utilize copy-and-paste skills!! </p><p></p><p><em>Bemused, <strong>PA'AVU</strong> looks down at the object placed in her hand by Rietka: a small jade figurine of a reptile. The goliath holds up the figure and turns it to catch the light. She remembers hunting with her clan-mates and catching live creatures similar to this fierce carving of green stone.</em></p><p></p><p>[HR][/HR]</p><p>Jade Macetail Level 8 Uncommon[SPOILER]</p><p>This green jade figurine depicts an armored reptilian beast with a spiked tail.</p><p></p><p>Wondrous Item 3,400 gp</p><p></p><p>Power (Conjuration) ✦ Daily (Standard Action)</p><p>Use this figurine to conjure a macetail behemoth that appears to be made of jade (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value.</p><p></p><p>Power ✦ At-Will (Standard Action)</p><p>The jade macetail recharges its tail sweep power.</p><p></p><p>Jade Macetail Behemeth</p><p>Large natural animate</p><p>Initiative as conjurer Senses Perception +5</p><p>HP 13; Bloodied 6</p><p>AC 23; Fortitude 23, Reflex 20, Will 19</p><p>Speed 5</p><p></p><p>⚔ Tail Bludgeon (standard, at-will)</p><p></p><p>Reach 2; +14 vs AC; 1d10+6 damage.</p><p></p><p>ᗕ Tail Sweep (standard, encounter)</p><p></p><p>Close burst 1; +12 vs Reflex; 1d10+6 damage, and the target is knocked prone if it is Medium size or smaller.</p><p></p><p>Alignment Unaligned Languages -</p><p>Str 22 (+10) Dex 16 (+7) Wis 14 (+6)</p><p>Con 18 (+8) Int 2 (0) Cha 6 (+2)</p><p></p><p>Description: When you activate a figurine, the conjured creature appears in a space adjacent to you, provided the space is large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains for up to 8 hours or until you use a minor action to dismiss it. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn.</p><p>A conjured creature has hit points, defenses, and attacks as indicated in its statistics block. It has no healing surges and cannot be healed, though it can still benefit from temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears and cannot be conjured again until after you've taken an extended rest. Conjured creatures lack basic attacks and therefore cannot make opportunity attacks.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Nephis, post: 9261933, member: 20459"] Thank you, [USER=1282]@darkbard[/USER] ! And here i will type with a thumb, plus my utilize copy-and-paste skills!! [i]Bemused, [b]PA'AVU[/b] looks down at the object placed in her hand by Rietka: a small jade figurine of a reptile. The goliath holds up the figure and turns it to catch the light. She remembers hunting with her clan-mates and catching live creatures similar to this fierce carving of green stone.[/i] [HR][/HR] Jade Macetail Level 8 Uncommon[SPOILER] This green jade figurine depicts an armored reptilian beast with a spiked tail. Wondrous Item 3,400 gp Power (Conjuration) ✦ Daily (Standard Action) Use this figurine to conjure a macetail behemoth that appears to be made of jade (see below for statistics). As a free action, you can spend a healing surge when activating this item to give the creature temporary hit points equal to your healing surge value. Power ✦ At-Will (Standard Action) The jade macetail recharges its tail sweep power. Jade Macetail Behemeth Large natural animate Initiative as conjurer Senses Perception +5 HP 13; Bloodied 6 AC 23; Fortitude 23, Reflex 20, Will 19 Speed 5 ⚔ Tail Bludgeon (standard, at-will) Reach 2; +14 vs AC; 1d10+6 damage. ᗕ Tail Sweep (standard, encounter) Close burst 1; +12 vs Reflex; 1d10+6 damage, and the target is knocked prone if it is Medium size or smaller. Alignment Unaligned Languages - Str 22 (+10) Dex 16 (+7) Wis 14 (+6) Con 18 (+8) Int 2 (0) Cha 6 (+2) Description: When you activate a figurine, the conjured creature appears in a space adjacent to you, provided the space is large enough to contain the creature without squeezing. The creature obeys only you, responding to commands spoken in any language. The creature remains for up to 8 hours or until you use a minor action to dismiss it. The conjured creature acts on the same initiative count as you. Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn. A conjured creature has hit points, defenses, and attacks as indicated in its statistics block. It has no healing surges and cannot be healed, though it can still benefit from temporary hit points. When reduced to 0 hit points or fewer, the conjured creature disappears and cannot be conjured again until after you've taken an extended rest. Conjured creatures lack basic attacks and therefore cannot make opportunity attacks.[/SPOILER] [/QUOTE]
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