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<blockquote data-quote="Manbearcat" data-source="post: 9303129" data-attributes="member: 6696971"><p><strong>XP </strong></p><p></p><p>* Minor Quest <em>(Convince the Empress that by establishing a new political order in Bantouk...</em>) = 600 + 1400 (C1, Level 12 SC x 2) = 2000/2 = 1000</p><p></p><p><strong>LOOT</strong></p><p></p><p>* 3100 coin/2 = 1550 apiece</p><p></p><p>* 1 art object worth 1500 gold (a souvenir given by the owner/operator of The Black Stage for saving the ancient building and its cultural heritage)</p><p></p><p>* <strong>2nd Nation Promise</strong></p><p><em>Before parting, Kosal and company vow to help aid you with a future endeavor in the city, no questions asked.</em></p><p>Consumable 500 gp</p><p>Power ✦ Consumable Utility (Minor Action)</p><p>Effect: You treat the result of a Streetwise check made in Bantouk as a 20.</p><p></p><p>[HR][/HR]</p><p></p><p>Alright, in-line with the espoused goals above in darkbard's post, here is the structure for the next bit of play:</p><p></p><p><strong>Level 14 (L+2), C5 SC </strong></p><p><strong>DCs 15/21/30</strong></p><p><strong>0/12 Successes</strong> (4 Hard DC available)/0<strong> Failures</strong>/5 Secondary Skill Available/6 Advantages available)</p><p></p><p><strong>Prerequisite</strong>: Endure Elements Ritual or some other equivalent form of protection to deal with the horrific temperatures of <em>Vezzuvu's Depths</em>.</p><p></p><p><strong>Special</strong>: There is no Extended Rest allowed for this challenge as the hour of calamity is nigh. Earthquakes that shake Bantouk are increasing in frequency and magnitude, pyroclasm and deadly gasses vent from earthen fissures, the combination signaling impending doom. At the PCs discretion, they can gain a more limited <strong>Recover</strong> (<em>The characters locate a small oasis from the toxic fumes, awful heat, and hostile denizens to afford a momentary reprieve) </em>action Requirement: Dungeoneering check vs Medium DC (21).</p><p>Effect: Each character restores 1 x Daily and 1 x Healing Surge.</p><p>Special: On a failure, the oasis isn't what it seems. Combat ensues (with an escape Win Con "on the board").</p><p></p><p><strong>Macro Goal</strong>: <em>Defeat the Duchess of Cinders and disarm the impending pyroclasm and basalt lava flow that will bring ruination upon Bantouk. Failure means this comes to pass and (a) the PCs have to engage in an SC to escape Vezzuvu's Depths before it collapse and then (b) save Bantouk's citizenry and historical artifacts from the cataclysm.</em></p><p></p><p><strong>Staged Goals</strong>:</p><p></p><p>1) (<strong>4</strong> <strong>successes</strong>) <em>Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. <strong>Upon 3rd success, trigger combat against the gatekeepers (for 4th success)</strong>.</em></p><p></p><p>2) (<strong>6 successes</strong>) <em>Navigate the hazards, perils, and denizens of Vezzevu's Depths. <strong>1 situation/obstacle will be a combat with the denizens where either (a) defeat or (b) escape is Win Con for success.</strong></em></p><p></p><p>3) (<strong>2 successes</strong>) <strong><em>Defeat the Duchess of Cinders and defeat the volcanic threat to the city (nested SC)</em></strong>.</p><p></p><p>[HR][/HR]</p><p></p><p>Alright time to provision/outfit for your 4e-equivalent dungeon crawl! Pick out your roster of 4; Chanvati, Hazard, Pa'avu, and a fourth. Seems likely that Bita-Bousseh would be aiding in political matters topside, but if she goes with you, that's fine. If not her, then perhaps a Companion Character that is a combination of the Wardenguard (Yazdan and Rietka)? Or perhaps Arunny returns from the Hinterlands and we have a brief reunion?</p><p></p><p></p><p></p><p>Describe what you do to resolve this and make any attendant moves for both this and any further provisioning/outfitting for your journey into the burning depths of the earth beneath Bantouk to confront Vezzuvu's agents. If you generate a failure/twist, then stop there and I'll frame a complication. If you do not, proceed directly to making a "Locate/Reconnoiter/Lore/Contacts (etc)" move for the 1st success of the 1st layer of the SC; <strong><em>MEDIUM DC</em></strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9303129, member: 6696971"] [B]XP [/B] * Minor Quest [I](Convince the Empress that by establishing a new political order in Bantouk...[/I]) = 600 + 1400 (C1, Level 12 SC x 2) = 2000/2 = 1000 [B]LOOT[/B] * 3100 coin/2 = 1550 apiece * 1 art object worth 1500 gold (a souvenir given by the owner/operator of The Black Stage for saving the ancient building and its cultural heritage) * [B]2nd Nation Promise[/B] [I]Before parting, Kosal and company vow to help aid you with a future endeavor in the city, no questions asked.[/I] Consumable 500 gp Power ✦ Consumable Utility (Minor Action) Effect: You treat the result of a Streetwise check made in Bantouk as a 20. [HR][/HR] Alright, in-line with the espoused goals above in darkbard's post, here is the structure for the next bit of play: [B]Level 14 (L+2), C5 SC DCs 15/21/30 0/12 Successes[/B] (4 Hard DC available)/0[B] Failures[/B]/5 Secondary Skill Available/6 Advantages available) [B]Prerequisite[/B]: Endure Elements Ritual or some other equivalent form of protection to deal with the horrific temperatures of [I]Vezzuvu's Depths[/I]. [B]Special[/B]: There is no Extended Rest allowed for this challenge as the hour of calamity is nigh. Earthquakes that shake Bantouk are increasing in frequency and magnitude, pyroclasm and deadly gasses vent from earthen fissures, the combination signaling impending doom. At the PCs discretion, they can gain a more limited [B]Recover[/B] ([I]The characters locate a small oasis from the toxic fumes, awful heat, and hostile denizens to afford a momentary reprieve) [/I]action Requirement: Dungeoneering check vs Medium DC (21). Effect: Each character restores 1 x Daily and 1 x Healing Surge. Special: On a failure, the oasis isn't what it seems. Combat ensues (with an escape Win Con "on the board"). [B]Macro Goal[/B]: [I]Defeat the Duchess of Cinders and disarm the impending pyroclasm and basalt lava flow that will bring ruination upon Bantouk. Failure means this comes to pass and (a) the PCs have to engage in an SC to escape Vezzuvu's Depths before it collapse and then (b) save Bantouk's citizenry and historical artifacts from the cataclysm.[/I] [B]Staged Goals[/B]: 1) ([B]4[/B] [B]successes[/B]) [I]Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. [B]Upon 3rd success, trigger combat against the gatekeepers (for 4th success)[/B].[/I] 2) ([B]6 successes[/B]) [I]Navigate the hazards, perils, and denizens of Vezzevu's Depths. [B]1 situation/obstacle will be a combat with the denizens where either (a) defeat or (b) escape is Win Con for success.[/B][/I] 3) ([B]2 successes[/B]) [B][I]Defeat the Duchess of Cinders and defeat the volcanic threat to the city (nested SC)[/I][/B]. [HR][/HR] Alright time to provision/outfit for your 4e-equivalent dungeon crawl! Pick out your roster of 4; Chanvati, Hazard, Pa'avu, and a fourth. Seems likely that Bita-Bousseh would be aiding in political matters topside, but if she goes with you, that's fine. If not her, then perhaps a Companion Character that is a combination of the Wardenguard (Yazdan and Rietka)? Or perhaps Arunny returns from the Hinterlands and we have a brief reunion? Describe what you do to resolve this and make any attendant moves for both this and any further provisioning/outfitting for your journey into the burning depths of the earth beneath Bantouk to confront Vezzuvu's agents. If you generate a failure/twist, then stop there and I'll frame a complication. If you do not, proceed directly to making a "Locate/Reconnoiter/Lore/Contacts (etc)" move for the 1st success of the 1st layer of the SC; [B][I]MEDIUM DC[/I][/B]. [/QUOTE]
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