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<blockquote data-quote="Manbearcat" data-source="post: 9304762" data-attributes="member: 6696971"><p>Complexity 5 SC, Level 14 (DCs <strong>15/21/30</strong>)</p><p><strong>Staged Goals</strong>:</p><p>1) (<strong>4</strong> <strong>successes</strong>) <em>Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. <strong>Upon 3rd success, trigger combat against the gatekeepers (for 4th success)</strong>.</em></p><p><strong>2/12 Successes</strong> (4 Hard DC available)/0<strong> Failures</strong>/5 Secondary Skill Available/6 Advantages available)</p><p></p><p>[HR][/HR]</p><p></p><p><em>Seethewater River.</em></p><p><em></em></p><p><em>The shaft beneath the ancient cathedral winds into the stone like a Remorhaz had hewn it centuries upon centuries ago...perhaps it did. Regardless, it empties out on an earthen landing that serves as small shore to the raging, roiling, heat-filled river.</em></p><p><em></em></p><p><em>Upstream it rushes away from the lair of some ancient beast who has called this place home for much of Bantouk's records, ash and molten bio-material precipitating downward from the domain at speed. Accompanying the rush of superheated water is the dichotomy of a cold wind, though no fog, and the palpable feeling of mournful sorrow.</em></p><p><em></em></p><p><em>Downstream it empties out into a lake; The Boil. Somehow the waters maintain their liquid form despite the supernatural temperatures. What lies there are Vezzuvu's guardians, no doubt.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Which way do you trek; upstream (<strong><em>HARD DC</em></strong>), downstream (<strong><em>MEDIUM DC</em></strong>)?</p><p></p><p>How do you manage the tempestuous, hazard-fraught waters? If you Fail, you find yourself in your follow-on encounter in fraught circumstances; 1 PC is down 1 HS worth of HPs and the other takes -2 Initiative.</p><p></p><p>If you want to make a Secondary Skill lore check to buff your move and inform your decision about what awaits you, make it at the <strong><em>LOW DC</em></strong> as per normal. However, if you want to step that up to <strong><em>MEDIUM DC</em></strong> (and risk a -2 forward on failure), I'll give you the encounter budget you face and you can take +2 to the Monster Knowledge check in the coming conflict. History for upstream, Arcana for downstream.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9304762, member: 6696971"] Complexity 5 SC, Level 14 (DCs [B]15/21/30[/B]) [B]Staged Goals[/B]: 1) ([B]4[/B] [B]successes[/B]) [I]Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. [B]Upon 3rd success, trigger combat against the gatekeepers (for 4th success)[/B].[/I] [B]2/12 Successes[/B] (4 Hard DC available)/0[B] Failures[/B]/5 Secondary Skill Available/6 Advantages available) [HR][/HR] [I]Seethewater River. The shaft beneath the ancient cathedral winds into the stone like a Remorhaz had hewn it centuries upon centuries ago...perhaps it did. Regardless, it empties out on an earthen landing that serves as small shore to the raging, roiling, heat-filled river. Upstream it rushes away from the lair of some ancient beast who has called this place home for much of Bantouk's records, ash and molten bio-material precipitating downward from the domain at speed. Accompanying the rush of superheated water is the dichotomy of a cold wind, though no fog, and the palpable feeling of mournful sorrow. Downstream it empties out into a lake; The Boil. Somehow the waters maintain their liquid form despite the supernatural temperatures. What lies there are Vezzuvu's guardians, no doubt.[/I] [HR][/HR] Which way do you trek; upstream ([B][I]HARD DC[/I][/B]), downstream ([B][I]MEDIUM DC[/I][/B])? How do you manage the tempestuous, hazard-fraught waters? If you Fail, you find yourself in your follow-on encounter in fraught circumstances; 1 PC is down 1 HS worth of HPs and the other takes -2 Initiative. If you want to make a Secondary Skill lore check to buff your move and inform your decision about what awaits you, make it at the [B][I]LOW DC[/I][/B] as per normal. However, if you want to step that up to [B][I]MEDIUM DC[/I][/B] (and risk a -2 forward on failure), I'll give you the encounter budget you face and you can take +2 to the Monster Knowledge check in the coming conflict. History for upstream, Arcana for downstream. [/QUOTE]
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