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<blockquote data-quote="Manbearcat" data-source="post: 9352668" data-attributes="member: 6696971"><p><em>"...should your prognostications bear true, time traveler...I will spare this mother and her child...and I will see you in the future to repay my debt...:</em></p><p><em></em></p><p><em>The green dragon recedes into the gloomy bosom of its lair's verdant growth, its eyes like glittering yellow gems disappearing with it.</em></p><p><em></em></p><p><em>The Chronotope distends, distorts, collapses as the time travelers are shunt into a temporal event horizon. As they return to their present world, their surroundings are changed. The desolation of climatic shift still remains, but the putrid pools are replaced by clear water. A few scant rays of sun peak through chimneys in the ceiling, dotting the ground with illumination. There is no dragon. There are no infant bones. There is no mother, cursed and cursing her world by the sheer will of her loss and her hatred.</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>RESOLVE</em></strong></p><p></p><p>* Make saving throw for Chanvati and resolve any extra damage taken, take a Short Rest, earn a Milestone.</p><p></p><p><strong><em>XP</em></strong></p><p></p><p>* SC level 16/Comp 2 = 2800/2 = 1400 apiece.</p><p></p><p><strong><em>LOOT</em></strong></p><p></p><p>* See below:</p><p></p><p></p><p></p><p><strong>Staged Goals</strong>:</p><p>1) (<strong>4</strong> <strong>successes</strong>) <em>Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. </em></p><p><strong>4/12 Successes</strong> (3 Hard DC available)/0<strong> Failures</strong>/4 Secondary Skill Available/6 Advantages available)</p><p><strong>Streetwise, <s>Arcana</s>, Athletics</strong> exhausted (as reminder...its been awhile!)</p><p></p><p><strong>RESOLVED</strong>.</p><p></p><p>2) (<strong>6 successes</strong>) <em>Navigate the hazards, perils, and denizens of Vezzevu's Depths. <strong>1 situation/obstacle will be a combat with the denizens where either (a) defeat or (b) escape is Win Con for success.</strong></em></p><p></p><p>[HR][/HR]</p><p></p><p><em>The dragon's lair (this iteration at least) funnels toward a pair of egresses:</em></p><p><em></em></p><p><em>* An earthen wound in the huge cave floor leading deep into the bowels of the earth. Likely an ancient lava tube descending into a magma chamber, its now quite dormant as its payload is long since spent. The downclimb would be a significant affair of endurance, gear, and prowess. Its difficult to say how far down this goes before a rest or a landing can be found? Further still, swarms/colonies of elemental, insectoid, or beastly predators love to make such domains their launching pad for the hunt. </em></p><p></p><p><strong><em>HARD DC</em></strong> if you go this route w/ injury (Healing Surge + Disease Track attack) on the line or a precarious encounter with a colony of predators.</p><p></p><p><em>* In the back of the cavernous lair, where the fallen pillars reside, there is an ancient shrine to the lost goddess of Travel...of Freedom (a concept not particularly championed in this modernity); Avandra. Though she has either abandoned this world on her own cosmological sojourn or was slain by some usurper lost to time, the ancient words and runes are still fresh, undefaced, and thrumming with power. If the unbelievably ancient runes can be transliterated (<strong><em>HARD DC</em></strong>), the Mistress of Travel surely endowed this place with teleportation magic, connecting it to another shrine (or perhaps multiples) within. Harnessing the prayer to deploy the magic is another matter, but the newly gained understanding of the ancient language, and perhaps the blessings of the goddess herself, should facilitate the ritual (<strong><em>MEDIUM DC</em></strong> after first is completed).</em></p><p></p><p>Failure in the first would definitely mean learning some terrible truth (Disease Track attack against Wisdom) and the latter would activate the ritual and send you some place you'd rather not be as a violation (with a free HARD DC tacked onto the attendant obstacle)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9352668, member: 6696971"] [I]"...should your prognostications bear true, time traveler...I will spare this mother and her child...and I will see you in the future to repay my debt...: The green dragon recedes into the gloomy bosom of its lair's verdant growth, its eyes like glittering yellow gems disappearing with it. The Chronotope distends, distorts, collapses as the time travelers are shunt into a temporal event horizon. As they return to their present world, their surroundings are changed. The desolation of climatic shift still remains, but the putrid pools are replaced by clear water. A few scant rays of sun peak through chimneys in the ceiling, dotting the ground with illumination. There is no dragon. There are no infant bones. There is no mother, cursed and cursing her world by the sheer will of her loss and her hatred.[/I] [HR][/HR] [B][I]RESOLVE[/I][/B] * Make saving throw for Chanvati and resolve any extra damage taken, take a Short Rest, earn a Milestone. [B][I]XP[/I][/B] * SC level 16/Comp 2 = 2800/2 = 1400 apiece. [B][I]LOOT[/I][/B] * See below: [B]Staged Goals[/B]: 1) ([B]4[/B] [B]successes[/B]) [I]Locate and ingress into the subterranean bowels of the earth where Vezzuvu's volatile magma chambers threaten Bantouk and the Duchess of Cinder Lairs. [/I] [B]4/12 Successes[/B] (3 Hard DC available)/0[B] Failures[/B]/4 Secondary Skill Available/6 Advantages available) [B]Streetwise, [S]Arcana[/S], Athletics[/B] exhausted (as reminder...its been awhile!) [B]RESOLVED[/B]. 2) ([B]6 successes[/B]) [I]Navigate the hazards, perils, and denizens of Vezzevu's Depths. [B]1 situation/obstacle will be a combat with the denizens where either (a) defeat or (b) escape is Win Con for success.[/B][/I] [HR][/HR] [I]The dragon's lair (this iteration at least) funnels toward a pair of egresses: * An earthen wound in the huge cave floor leading deep into the bowels of the earth. Likely an ancient lava tube descending into a magma chamber, its now quite dormant as its payload is long since spent. The downclimb would be a significant affair of endurance, gear, and prowess. Its difficult to say how far down this goes before a rest or a landing can be found? Further still, swarms/colonies of elemental, insectoid, or beastly predators love to make such domains their launching pad for the hunt. [/I] [B][I]HARD DC[/I][/B] if you go this route w/ injury (Healing Surge + Disease Track attack) on the line or a precarious encounter with a colony of predators. [I]* In the back of the cavernous lair, where the fallen pillars reside, there is an ancient shrine to the lost goddess of Travel...of Freedom (a concept not particularly championed in this modernity); Avandra. Though she has either abandoned this world on her own cosmological sojourn or was slain by some usurper lost to time, the ancient words and runes are still fresh, undefaced, and thrumming with power. If the unbelievably ancient runes can be transliterated ([B][I]HARD DC[/I][/B]), the Mistress of Travel surely endowed this place with teleportation magic, connecting it to another shrine (or perhaps multiples) within. Harnessing the prayer to deploy the magic is another matter, but the newly gained understanding of the ancient language, and perhaps the blessings of the goddess herself, should facilitate the ritual ([B][I]MEDIUM DC[/I][/B] after first is completed).[/I] Failure in the first would definitely mean learning some terrible truth (Disease Track attack against Wisdom) and the latter would activate the ritual and send you some place you'd rather not be as a violation (with a free HARD DC tacked onto the attendant obstacle)! [/QUOTE]
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