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<blockquote data-quote="Manbearcat" data-source="post: 9376923" data-attributes="member: 6696971"><p><strong><em>XP/LOOT</em></strong></p><p></p><p>* Milestone; gain an Action Point.</p><p></p><p>* Nearing resolution of <strong>Pa'avu's Major Quest</strong>: <em>Break the bond of servitude our new allies in The Legion of Ruth owe to Vezzuvu, eternal enemy of Stoneroot. </em>To that end, (1) rooting out and slaying the Duchess of Cinders is integral, for she seems to be the vision and ringleader behind those forces within the Bladeling Horde that revere and serve Vezzuvu. Thus, we would need to (a) locate the entrance to the underground magma chambers that threaten Bantouk with natural calamity and (b) exorcise Vezzuvu's primordial fury from this locale. Then (2), we need to return to the surface and break Vezzuvu's control over the Legion in convincing and lasting fashion.</p><p></p><p>(1a) and (1b). (2) pending.</p><p></p><p>* 1400 x 3 + 700 x 2 + 275 x 8 - 1400 (Hazard and Wardenguard) = 6400/2 = 3200 apiece.</p><p></p><p>Go ahead and level up. This "Escape Pursuit and Make to the Surface" SC will not have any further rewards. I'm giving you full rewards now for all of the enemies up front for ease of bookkeeping <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>* Gain 1 level 13 and 1 level 14 magic item.</p><p></p><p>* Gain 2 x art objects worth 1500 coin apiece.</p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 1 SC, Level 16 (DCs 16/22)</p><p><strong>Goal:</strong> <em>Escape the pursuit of Vezzuvu, the Primordial's remaining forces, and Nerull's Aspect, surfacing in the saved Bantouk!</em></p><p><strong>0/4 </strong>Successes<strong>/0 </strong>Failures<strong>/0 </strong>Hard DC Available<strong>/1 </strong>Secondary Skill Available<strong>/Primary Skill Training exhausted; </strong></p><p></p><p><em>The egress from The Duchess' (former) lair is, unfortunately, a bottleneck. Its neither man-made nor magma chamber. Along with the evidence at the outset of your journey, it is abundantly clear that a monstrous Remorhaz made these an age or more ago. </em></p><p><em></em></p><p><em>The first section of the chase is simple; sprint through the labyrinthian Remorhaz tunnel while the Flingers and one of the Vanguards gives hot (ha!) pursuit! (1) Globs of molten elemental flash by your heads to land splat on the walls and floor in front of you. The Vanguard surges forward on a magma base, threatening to entomb your rearguard/slowest with fast-cooling rock! (2)</em></p><p><em></em></p><p><em>Where is the Aspect of Nerull? Nowhere to be seen presently...(if you want to deal with that, it would be # 3 obstacle).</em></p><p></p><p>[HR][/HR]</p><p></p><p>Both at <strong><em>MEDIUM DC</em></strong>. Any failures and I'm grabbing a <strong><em>HARD DC</em></strong> for the conflict as a cost and escalating the situation in the Remorhaz tunnel. As normal, success = continue with next obstacle. Any failures accrue and stop where you are.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9376923, member: 6696971"] [B][I]XP/LOOT[/I][/B] * Milestone; gain an Action Point. * Nearing resolution of [B]Pa'avu's Major Quest[/B]: [I]Break the bond of servitude our new allies in The Legion of Ruth owe to Vezzuvu, eternal enemy of Stoneroot. [/I]To that end, (1) rooting out and slaying the Duchess of Cinders is integral, for she seems to be the vision and ringleader behind those forces within the Bladeling Horde that revere and serve Vezzuvu. Thus, we would need to (a) locate the entrance to the underground magma chambers that threaten Bantouk with natural calamity and (b) exorcise Vezzuvu's primordial fury from this locale. Then (2), we need to return to the surface and break Vezzuvu's control over the Legion in convincing and lasting fashion. (1a) and (1b). (2) pending. * 1400 x 3 + 700 x 2 + 275 x 8 - 1400 (Hazard and Wardenguard) = 6400/2 = 3200 apiece. Go ahead and level up. This "Escape Pursuit and Make to the Surface" SC will not have any further rewards. I'm giving you full rewards now for all of the enemies up front for ease of bookkeeping (y) * Gain 1 level 13 and 1 level 14 magic item. * Gain 2 x art objects worth 1500 coin apiece. [HR][/HR] Complexity 1 SC, Level 16 (DCs 16/22) [B]Goal:[/B] [I]Escape the pursuit of Vezzuvu, the Primordial's remaining forces, and Nerull's Aspect, surfacing in the saved Bantouk![/I] [B]0/4 [/B]Successes[B]/0 [/B]Failures[B]/0 [/B]Hard DC Available[B]/1 [/B]Secondary Skill Available[B]/Primary Skill Training exhausted; [/B] [I]The egress from The Duchess' (former) lair is, unfortunately, a bottleneck. Its neither man-made nor magma chamber. Along with the evidence at the outset of your journey, it is abundantly clear that a monstrous Remorhaz made these an age or more ago. The first section of the chase is simple; sprint through the labyrinthian Remorhaz tunnel while the Flingers and one of the Vanguards gives hot (ha!) pursuit! (1) Globs of molten elemental flash by your heads to land splat on the walls and floor in front of you. The Vanguard surges forward on a magma base, threatening to entomb your rearguard/slowest with fast-cooling rock! (2) Where is the Aspect of Nerull? Nowhere to be seen presently...(if you want to deal with that, it would be # 3 obstacle).[/I] [HR][/HR] Both at [B][I]MEDIUM DC[/I][/B]. Any failures and I'm grabbing a [B][I]HARD DC[/I][/B] for the conflict as a cost and escalating the situation in the Remorhaz tunnel. As normal, success = continue with next obstacle. Any failures accrue and stop where you are. [/QUOTE]
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