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The Slave and Her Sovereign
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<blockquote data-quote="darkbard" data-source="post: 9383131" data-attributes="member: 1282"><p>Bookkeeping matters first. As you surmise, the PCs (and their Companion Characters) level up to 13. Below are the summaries, including MBAs (under the powers lists). Of note, Chanvati eschews a L13 Encounter Power swap, retaining Powerful Warning. His L13 "item" is the result of Nerull's attack: the Legendary Boon The Fading One - Spirit Body. This is significant for its necrotic resistance property and the phasing/insubstantial traits when using an AP. Pa'avu swaps in Storm of Blades (a definitive Barbarian frenzy Striker power!) for Resurgent Strike and chooses the Ring of Fury as her L14 item, the latter providing a nice boost to Intimidate checks and an excellent Daily retributive strike when first bloodied.</p><p></p><p>No idea yet what art items the group grabs on their way out, but we'll come up with something appropriate.</p><p></p><p><strong>CHANVATI</strong></p><p>[SPOILER]Chanvati, level 13</p><p>Human, Psion|Warlord, Time Bender</p><p>Discipline Focus (Hybrid): Telepathy Focus (Hybrid)</p><p>Warlord Leadership: Canny Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Will</p><p>Psionic Augmentation (Hybrid): Hybrid Encounter Power</p><p>Human Power Selection: Heroic Effort</p><p>Background: Merchant Prince, Nibenay - Walker of the Exalted Path, Tyr - Embedded Spy (Merchant Prince Benefit)</p><p>Theme: Noble Adept</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 13, Dex 13, Int 21, Wis 13, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15.</p><p></p><p>AC: 25 Fort: 20 Reflex: 24 Will: 30</p><p>HP: 73 Surges: 7 Surge Value: 18, Resist 5 necrotic</p><p>Power Points: 9</p><p></p><p>TRAINED SKILLS</p><p>Arcana +19, Insight +18, History +19, Diplomacy +17, Bluff +17</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +11, Dungeoneering +11, Endurance +10, Heal +10, Intimidate +13, Nature +11, Perception +12, Religion +15, Stealth +10, Streetwise +13, Thievery +10, Athletics +8</p><p></p><p>FEATS</p><p>Bardic Ritualist: Ritual Caster</p><p>Human: Bardic Ritualist</p><p>Level 1: Staff Expertise</p><p>Level 2: Unarmored Agility</p><p>Level 4: Bard of All Trades</p><p>Level 6: Superior Implement Training (Accurate staff)</p><p>Level 8: Superior Will</p><p>Level 10: Improved Initiative</p><p>Level 11: Cunning Stalker</p><p>Level 12: Bardic Knowledge</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Dimensional Scramble</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid Encounter Power: Powerful Warning</p><p>Noble Adept encounter 1: Adept’s Insight</p><p>Hybrid daily 1: Living Missile</p><p>Hybrid utility 2: Mind Shroud</p><p>Hybrid daily 5: Stand the Fallen</p><p>Hybrid utility 6: Rousing Words</p><p>Hybrid at-will/encounter 7: Force Grasp</p><p>Hybrid daily 9: Mind Blast</p><p>Hybrid utility 10: Dimensional Shortcut</p><p>Hybrid at-will/encounter 13: Powerful Warning (replaces Powerful Warning)</p><p></p><p>MBA: +10 vs AC, 1d8 +2 damage; if using Bracers of Mental Might (unlikely), +18 vs AC, 1d8 +2 damage</p><p></p><p>ITEMS</p><p>Ritual Book, Adventurer's Kit, Disguise, Writing case, Residuum (Any) (1350), Ceramic hand focus, Piezoelectric Topaz Zills, Acrobat Boots (heroic tier), Healer's Sash (paragon tier), Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Battle Harness Cloth Armor (Basic Clothing) +1, Accurate staff of Psicraft +1, Byeshk Dagger +1, Bracers of Mental Might (heroic tier), Choker of Eloquence +2, Floating Lantern, Imperial Oration (heroic tier), Focused Static (paragon tier), The Fading One - Spirit Body (paragon tier)</p><p></p><p>RITUALS</p><p>Glib Limerick, Unseen Servant, Animal Messenger, Hold Portal, Seek Rumor, Enchant Magic Item, Sending, Anthem of Unity, Inquisitive's Eyes, Linked Portal[/SPOILER]</p><p></p><p><strong>PA'AVU</strong></p><p>[SPOILER]Pa'avu, level 13</p><p>Goliath, Barbarian, Stoneblessed</p><p>Feral Might: Thunderborn Wrath</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Ki Focuses)</p><p>Background: Wandering Duelist, Feral Raider, Noble's Guard (Wandering Duelist Benefit)</p><p>Theme: Iron Wolf Warrior</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 17, Dex 17, Int 9, Wis 14, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10.</p><p></p><p>AC: 27 Fort: 27 Reflex: 25 Will: 23</p><p>HP: 104 Surges: 11 Surge Value: 27</p><p></p><p>TRAINED SKILLS</p><p>Athletics +17, Intimidate +16, Endurance +13, Perception +19, Heal +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +8, History +5, Insight +10, Nature +14, Religion +5, Stealth +8, Streetwise +6, Thievery +8</p><p></p><p>FEATS</p><p>Level 1: Monastic Disciple</p><p>Level 2: Monastic Adept</p><p>Level 4: Versatile Expertise</p><p>Level 6: Wasteland Wanderer</p><p>Level 8: Markings of the Blessed</p><p>Level 10: Improved Defenses</p><p>Level 11: Cunning Stalker</p><p>Level 12: Acolyte Power</p><p></p><p>POWERS</p><p>Barbarian at-will 1: Howling Strike</p><p>Barbarian at-will 1: Pressing Strike</p><p>Monastic Adept: Crane's Wings</p><p>Monastic Disciple: Iron Soul Flurry of Blows</p><p><s>Barbarian encounter 1: Resurgent Strike</s></p><p>Iron Walf Warrior encounter 1: Iron Wolf Charge</p><p>Barbarian daily 1: Thunder Hooves Rage</p><p>Barbarian utility 2: Iron Resurgence</p><p>Barbarian encounter 3: Thundering Howl</p><p>Barbarian daily 5: Rage of the Crimson Hurricane</p><p>Barbarian utility 6: Climber's Claws (retrained to Quicksilver Motion at Acolyte Power)</p><p>Barbarian encounter 7: Wolf's Bound</p><p>Barbarian daily 9: Rage of the Death Spirit</p><p>Barbarian utility 10: Howl of the Alpha Wolf</p><p>Barbarian encounter 13: Storm of Blades (replaces Resurgent Strike)</p><p></p><p>MBA: +19 vs AC, 1d10 +10 damage (+2 if Bloodied)</p><p></p><p>ITEMS</p><p> Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Hempen Rope (50 ft.), Marauder's Hide Armor +2, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Javelin (3), Belt of Vigor (heroic tier), Helm of Vision Unclouded (paragon tier), Iron Armbands of Power (heroic tier), Boots of Free Movement (heroic tier), Badge of the Berserker +1, Gauntlets of Blood (heroic tier), Sovereign Glue (heroic tier), Stone of Earth (paragon tier), Verdant Presence (heroic tier), Elven Chain Shirt (heroic tier), Ring of Fury (paragon tier)[/SPOILER]</p><p></p><p><strong>HAZARD</strong></p><p>[SPOILER]A Dog Named Hazard Level 13 Companion Character</p><p>Medium natural beast (animal) XP 800</p><p></p><p><strong>HP</strong> 101; <strong>Bloodied</strong> 50; <strong>Surge Value</strong> 53; <strong>Healing Surges </strong>11 <strong>Initiative</strong> +8</p><p><strong>AC</strong> 28, <strong>Fortitude</strong> 27, <strong>Reflex</strong> 26, <strong>Will</strong> 25 <strong>Perception</strong>+13</p><p><strong>Speed</strong> 6</p><p></p><p><strong>Traits</strong></p><p><strong>Threatening Reach</strong></p><p>Hazard can make opportunity attacks against enemies within 2 squares of him.</p><p></p><h3>Standard Actions</h3><p>(⚔) <strong>Bite</strong> ✦ <strong>At-Will</strong></p><p><em>Special: </em>Hazard cannot use this attack while Savage Protector is enabled</p><p><em>Attack:</em> Melee 2 (one creature); +17 vs. AC.</p><p><em>Hit:</em> 2d6+ 11 damage, or 3d6 + 11 damage while the dog is within 2 squares of an ally.</p><p></p><p><strong>Pack Attack!</strong> ✦ <strong>Daily</strong></p><p><em>Attack (Standard Action):</em> Melee 2 (one creature) +17 vs. AC</p><p><em>Hit: </em>3d6 +11 damage.</p><p><em>Effect:</em> Until the end of the encounter, once per round when an ally hits the target with a melee attack, you can make a melee basic attack with combat advantage against the target as a free action.</p><p></p><h3>Minor Actions</h3><p><strong>Drag to Safety</strong> ✦ <strong>Encounter</strong></p><p>Close Burst 2</p><p><em>Target:</em> 1 ally in burst.<em> </em></p><p><em>Effect:</em> Hazard ignores the effects of the dazed, immobilized, and slowed conditions until the end of his next turn, and he can slide the target 2 squares.</p><p></p><p><strong>Savage Protector</strong> ✦ <strong>At-Will</strong></p><p><em>Effect:</em> Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action.</p><p></p><h3>Standard Actions</h3><p>(⚔) <strong>Snarl & Snap</strong> ✦ <strong>At-Will</strong></p><p><em>Special:</em> Hazard must enable this power through Savage Protector</p><p><em>Attack:</em> Melee 2 (one creature); +17 vs. AC.</p><p><em>Hit:</em> 2d6 + 11 damage</p><p><em>Effect: </em>Hazard marks the target until the end of Hazard’s next turn.</p><p></p><p>(⚔) <strong>Harrier</strong> ✦ <strong>At-Will</strong></p><p><em>Special:</em> Hazard must enable this power through Savage Protector</p><p><em>Trigger:</em> An enemy that is marked by Hazard and is in melee range shifts or makes an attack that doesn’t include Hazard as a target.</p><p><em>Attack (Immediate Reaction):</em> Melee 2 (the triggering enemy); +17 vs. AC</p><p><em>Hit: </em>2d6 +11 damage, and Hazard slides the target 1 square.</p><p></p><p><strong>Triggered Actions</strong></p><p><strong>Furious Comeback</strong> ✦ <strong>Encounter</strong></p><p><em>Special: </em>Hazard cannot use this while in Savage Protector</p><p><em>Trigger: </em>Hazard’s attack damages an enemy</p><p><em>Effect</em> (Free Action)<em>:</em> Spend a healing surge.</p><p></p><p><strong>Skills</strong> Athletics (Escape) +15, Perception +13</p><p><strong>Str</strong> 18 (+10) <strong>Dex</strong> 14 (+8) <strong>Wis</strong> 14 (+8)</p><p><strong>Con</strong> 14 (+8) <strong>Int</strong> 10 (+6) <strong>Cha</strong> 11 (+6)</p><p></p><p><strong>Equipment:</strong> <em>Sigil of Companionship (Heroic Tier)</em>[/SPOILER]</p><p></p><p><strong>THE WARDENGUARD</strong></p><p>[SPOILER]Rietka & Yazdan, The Wardenguard Level 13 Skirmisher (Leader)</p><p>Medium natural humanoid, bladeling & human XP 800</p><p></p><p><strong>HP</strong> 128; <strong>Bloodied</strong> 64 <strong>Initiative</strong> +12</p><p><strong>AC</strong> 27, <strong>Fortitude</strong> 25, <strong>Reflex</strong> 26, <strong>Will</strong> 25 <strong>Perception</strong>+13</p><p><strong>Speed</strong> 6 Low-light vision</p><p></p><h3>Traits</h3><p><strong>Ambush Leader</strong></p><p>At the start of an encounter, one ally within 5 squares of Rietka & Yazdan gains a +5 power bonus to its initiative check.</p><p></p><p><strong>Combat Advantage</strong></p><p>Rietka & Yazdan deal 1d6 extra damage against any creature granting combat advantage to them.</p><p></p><h3>Standard Actions</h3><p>(⚔) <strong>Spear</strong> (weapon) ✦ <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +18 vs. AC</p><p><em>Hit:</em> 2d8 + 11 damage.</p><p><em>Effect:</em> Rietka & Yazdan can shift 1 square.</p><p></p><p>➶ <strong>Javelin</strong> (weapon) ✦ <strong>At-Will</strong></p><p><em>Attack:</em> Ranged 15 (one creature); +18 vs. AC</p><p><em>Hit:</em> 2d6 + 11 damage.</p><p></p><p>⚔ <strong>Skewer</strong> (weapon) ✦ Recharge ⚄ ⚅</p><p><em>Attack:</em> Melee 1 (one creature); +16 vs. Reflex</p><p><em>Hit:</em> 2d8 + 11 damage, and ongoing 10 damage (save ends).</p><p><em>Effect:</em> The target grants combat advantage until the end of its next turn.</p><p></p><h3>Triggered Actions</h3><p><strong>Wardenguard Resilience</strong> ✦ <strong>Encounter</strong></p><p><em>Trigger:</em> Rietka & Yazdan or an ally within 5 squares of them is subjected to an effect that a save can end.</p><p><em>Effect (Immediate Reaction):</em> The creature subjected to the effect makes a saving throw against it.</p><p></p><p><strong>Skills</strong> Acrobatics +15, Bluff +15, Nature +13, Stealth +15</p><p><strong>Str</strong> 18 (+10) <strong>Dex</strong> 18 (+10) <strong>Wis</strong> 15 (+8)</p><p><strong>Con</strong> 12 (+7) <strong>Int</strong> 21 (+11) <strong>Cha</strong> 18 (+10)</p><p></p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common</p><p><strong>Equipment</strong>: chainmail, javelin x3, shield, spear.[/SPOILER]</p><p></p><p>[HR][/HR]</p><p><em>If this passage was, indeed, formed by a great Remorhaz, there is always the possibility that descendents of the creature--or the elemental beast itself--still inhabit this stygian nightmare, Chanvati thinks to himself. </em></p><p><em></em></p><p><em>Yazdan limps along silently, leaning on his spear, Rietka at his side but sparing no visible pity for the old warrior. If they are to escape Vezzuvu's forces it must, as it often does, come about as a result of the Merchant-Prince's efforts.</em></p><p><em></em></p><p><em>The Psion projects psionic energy into his magic bracers and they sparkle with puissance. "Come, lean on me." Chanvati offers his shoulder to the weakened member of The Wardenguard and uses the psionically-fueled power of his bracers to pull them forward across obstacles and fissures. Hazard runs nimbly ahead. (1)</em></p><p><em></em></p><p><em>"I will guard our rear," Pa'avu calls out, then drops behind the others. The magma elementals rush her again and again, but the stalwart Goliath endures each attack in spite of the pain of their fiery slams, their attempts to engulf her in magma. Instead, each blow but builds the fury rising within her, a fury that manifests in physical form as Stoneroot confers upon His Stoneblessed an incarnation of his eternal but slow-burning rage at The Burning Mountain. (2)</em></p><p></p><p>[HR][/HR]</p><p>We make a Group Athletics Primary skill check to sprint through the Remorhaz chamber ahead of the magma elemental forces: Chanvati uses both Adept's Insight AUG1 (r3+1=4) and his Bracers of Mental Might in this endeavor, r7 +14 +4 = 25 vs 22 Moderate DC. Succeeds. Hazard, r9+15=24 vs 22 Moderate DC. Succeeds. Pa'avu, r2+17=19 vs 22 Moderate DC. Fails. Wardenguard, r5+10=15 vs 22 Moderate DC. Fails. 2/4 Successes vs Group Check = Success vs your (1) above.</p><p></p><p>Pa'avu makes an Endurance Primary skill check to weather without succumbing to the attempts by the magma elementals to overwhelm her, r20 +13 = 33 vs 22 Moderate DC. Success vs your (2).</p><p></p><p>Where is that confounded Aspect of Nerull?!?</p></blockquote><p></p>
[QUOTE="darkbard, post: 9383131, member: 1282"] Bookkeeping matters first. As you surmise, the PCs (and their Companion Characters) level up to 13. Below are the summaries, including MBAs (under the powers lists). Of note, Chanvati eschews a L13 Encounter Power swap, retaining Powerful Warning. His L13 "item" is the result of Nerull's attack: the Legendary Boon The Fading One - Spirit Body. This is significant for its necrotic resistance property and the phasing/insubstantial traits when using an AP. Pa'avu swaps in Storm of Blades (a definitive Barbarian frenzy Striker power!) for Resurgent Strike and chooses the Ring of Fury as her L14 item, the latter providing a nice boost to Intimidate checks and an excellent Daily retributive strike when first bloodied. No idea yet what art items the group grabs on their way out, but we'll come up with something appropriate. [B]CHANVATI[/B] [SPOILER]Chanvati, level 13 Human, Psion|Warlord, Time Bender Discipline Focus (Hybrid): Telepathy Focus (Hybrid) Warlord Leadership: Canny Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will Psionic Augmentation (Hybrid): Hybrid Encounter Power Human Power Selection: Heroic Effort Background: Merchant Prince, Nibenay - Walker of the Exalted Path, Tyr - Embedded Spy (Merchant Prince Benefit) Theme: Noble Adept FINAL ABILITY SCORES Str 9, Con 13, Dex 13, Int 21, Wis 13, Cha 18. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 12, Cha 15. AC: 25 Fort: 20 Reflex: 24 Will: 30 HP: 73 Surges: 7 Surge Value: 18, Resist 5 necrotic Power Points: 9 TRAINED SKILLS Arcana +19, Insight +18, History +19, Diplomacy +17, Bluff +17 UNTRAINED SKILLS Acrobatics +11, Dungeoneering +11, Endurance +10, Heal +10, Intimidate +13, Nature +11, Perception +12, Religion +15, Stealth +10, Streetwise +13, Thievery +10, Athletics +8 FEATS Bardic Ritualist: Ritual Caster Human: Bardic Ritualist Level 1: Staff Expertise Level 2: Unarmored Agility Level 4: Bard of All Trades Level 6: Superior Implement Training (Accurate staff) Level 8: Superior Will Level 10: Improved Initiative Level 11: Cunning Stalker Level 12: Bardic Knowledge POWERS Hybrid at-will 1: Dimensional Scramble Hybrid at-will 1: Direct the Strike Hybrid Encounter Power: Powerful Warning Noble Adept encounter 1: Adept’s Insight Hybrid daily 1: Living Missile Hybrid utility 2: Mind Shroud Hybrid daily 5: Stand the Fallen Hybrid utility 6: Rousing Words Hybrid at-will/encounter 7: Force Grasp Hybrid daily 9: Mind Blast Hybrid utility 10: Dimensional Shortcut Hybrid at-will/encounter 13: Powerful Warning (replaces Powerful Warning) MBA: +10 vs AC, 1d8 +2 damage; if using Bracers of Mental Might (unlikely), +18 vs AC, 1d8 +2 damage ITEMS Ritual Book, Adventurer's Kit, Disguise, Writing case, Residuum (Any) (1350), Ceramic hand focus, Piezoelectric Topaz Zills, Acrobat Boots (heroic tier), Healer's Sash (paragon tier), Philosopher's Crown (heroic tier), Gloves of Piercing (heroic tier), Battle Harness Cloth Armor (Basic Clothing) +1, Accurate staff of Psicraft +1, Byeshk Dagger +1, Bracers of Mental Might (heroic tier), Choker of Eloquence +2, Floating Lantern, Imperial Oration (heroic tier), Focused Static (paragon tier), The Fading One - Spirit Body (paragon tier) RITUALS Glib Limerick, Unseen Servant, Animal Messenger, Hold Portal, Seek Rumor, Enchant Magic Item, Sending, Anthem of Unity, Inquisitive's Eyes, Linked Portal[/SPOILER] [B]PA'AVU[/B] [SPOILER]Pa'avu, level 13 Goliath, Barbarian, Stoneblessed Feral Might: Thunderborn Wrath Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Ki Focuses) Background: Wandering Duelist, Feral Raider, Noble's Guard (Wandering Duelist Benefit) Theme: Iron Wolf Warrior FINAL ABILITY SCORES Str 21, Con 17, Dex 17, Int 9, Wis 14, Cha 11. STARTING ABILITY SCORES Str 16, Con 14, Dex 14, Int 8, Wis 13, Cha 10. AC: 27 Fort: 27 Reflex: 25 Will: 23 HP: 104 Surges: 11 Surge Value: 27 TRAINED SKILLS Athletics +17, Intimidate +16, Endurance +13, Perception +19, Heal +13 UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +8, History +5, Insight +10, Nature +14, Religion +5, Stealth +8, Streetwise +6, Thievery +8 FEATS Level 1: Monastic Disciple Level 2: Monastic Adept Level 4: Versatile Expertise Level 6: Wasteland Wanderer Level 8: Markings of the Blessed Level 10: Improved Defenses Level 11: Cunning Stalker Level 12: Acolyte Power POWERS Barbarian at-will 1: Howling Strike Barbarian at-will 1: Pressing Strike Monastic Adept: Crane's Wings Monastic Disciple: Iron Soul Flurry of Blows [S]Barbarian encounter 1: Resurgent Strike[/S] Iron Walf Warrior encounter 1: Iron Wolf Charge Barbarian daily 1: Thunder Hooves Rage Barbarian utility 2: Iron Resurgence Barbarian encounter 3: Thundering Howl Barbarian daily 5: Rage of the Crimson Hurricane Barbarian utility 6: Climber's Claws (retrained to Quicksilver Motion at Acolyte Power) Barbarian encounter 7: Wolf's Bound Barbarian daily 9: Rage of the Death Spirit Barbarian utility 10: Howl of the Alpha Wolf Barbarian encounter 13: Storm of Blades (replaces Resurgent Strike) MBA: +19 vs AC, 1d10 +10 damage (+2 if Bloodied) ITEMS Adventurer's Kit, Climber's Kit (2), Crowbar, Grappling Hook, Hunter's Kit, Hempen Rope (50 ft.), Marauder's Hide Armor +2, Vanguard Greatsword +1, Rain of Hammers Ki Focus +2, Javelin (3), Belt of Vigor (heroic tier), Helm of Vision Unclouded (paragon tier), Iron Armbands of Power (heroic tier), Boots of Free Movement (heroic tier), Badge of the Berserker +1, Gauntlets of Blood (heroic tier), Sovereign Glue (heroic tier), Stone of Earth (paragon tier), Verdant Presence (heroic tier), Elven Chain Shirt (heroic tier), Ring of Fury (paragon tier)[/SPOILER] [B]HAZARD[/B] [SPOILER]A Dog Named Hazard Level 13 Companion Character Medium natural beast (animal) XP 800 [B]HP[/B] 101; [B]Bloodied[/B] 50; [B]Surge Value[/B] 53; [B]Healing Surges [/B]11 [B]Initiative[/B] +8 [B]AC[/B] 28, [B]Fortitude[/B] 27, [B]Reflex[/B] 26, [B]Will[/B] 25 [B]Perception[/B]+13 [B]Speed[/B] 6 [B]Traits Threatening Reach[/B] Hazard can make opportunity attacks against enemies within 2 squares of him. [HEADING=2]Standard Actions[/HEADING] (⚔) [B]Bite[/B] ✦ [B]At-Will[/B] [I]Special: [/I]Hazard cannot use this attack while Savage Protector is enabled [I]Attack:[/I] Melee 2 (one creature); +17 vs. AC. [I]Hit:[/I] 2d6+ 11 damage, or 3d6 + 11 damage while the dog is within 2 squares of an ally. [B]Pack Attack![/B] ✦ [B]Daily[/B] [I]Attack (Standard Action):[/I] Melee 2 (one creature) +17 vs. AC [I]Hit: [/I]3d6 +11 damage. [I]Effect:[/I] Until the end of the encounter, once per round when an ally hits the target with a melee attack, you can make a melee basic attack with combat advantage against the target as a free action. [HEADING=2]Minor Actions[/HEADING] [B]Drag to Safety[/B] ✦ [B]Encounter[/B] Close Burst 2 [I]Target:[/I] 1 ally in burst.[I] Effect:[/I] Hazard ignores the effects of the dazed, immobilized, and slowed conditions until the end of his next turn, and he can slide the target 2 squares. [B]Savage Protector[/B] ✦ [B]At-Will[/B] [I]Effect:[/I] Hazard gains +2 Armor Class, cannot use Bite, gains Snarl and Snap and Harrier. This Effect can be ended with a Minor Action. [HEADING=2]Standard Actions[/HEADING] (⚔) [B]Snarl & Snap[/B] ✦ [B]At-Will[/B] [I]Special:[/I] Hazard must enable this power through Savage Protector [I]Attack:[/I] Melee 2 (one creature); +17 vs. AC. [I]Hit:[/I] 2d6 + 11 damage [I]Effect: [/I]Hazard marks the target until the end of Hazard’s next turn. (⚔) [B]Harrier[/B] ✦ [B]At-Will[/B] [I]Special:[/I] Hazard must enable this power through Savage Protector [I]Trigger:[/I] An enemy that is marked by Hazard and is in melee range shifts or makes an attack that doesn’t include Hazard as a target. [I]Attack (Immediate Reaction):[/I] Melee 2 (the triggering enemy); +17 vs. AC [I]Hit: [/I]2d6 +11 damage, and Hazard slides the target 1 square. [B]Triggered Actions Furious Comeback[/B] ✦ [B]Encounter[/B] [I]Special: [/I]Hazard cannot use this while in Savage Protector [I]Trigger: [/I]Hazard’s attack damages an enemy [I]Effect[/I] (Free Action)[I]:[/I] Spend a healing surge. [B]Skills[/B] Athletics (Escape) +15, Perception +13 [B]Str[/B] 18 (+10) [B]Dex[/B] 14 (+8) [B]Wis[/B] 14 (+8) [B]Con[/B] 14 (+8) [B]Int[/B] 10 (+6) [B]Cha[/B] 11 (+6) [B]Equipment:[/B] [I]Sigil of Companionship (Heroic Tier)[/I][/SPOILER] [B]THE WARDENGUARD[/B] [SPOILER]Rietka & Yazdan, The Wardenguard Level 13 Skirmisher (Leader) Medium natural humanoid, bladeling & human XP 800 [B]HP[/B] 128; [B]Bloodied[/B] 64 [B]Initiative[/B] +12 [B]AC[/B] 27, [B]Fortitude[/B] 25, [B]Reflex[/B] 26, [B]Will[/B] 25 [B]Perception[/B]+13 [B]Speed[/B] 6 Low-light vision [HEADING=2]Traits[/HEADING] [B]Ambush Leader[/B] At the start of an encounter, one ally within 5 squares of Rietka & Yazdan gains a +5 power bonus to its initiative check. [B]Combat Advantage[/B] Rietka & Yazdan deal 1d6 extra damage against any creature granting combat advantage to them. [HEADING=2]Standard Actions[/HEADING] (⚔) [B]Spear[/B] (weapon) ✦ [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +18 vs. AC [I]Hit:[/I] 2d8 + 11 damage. [I]Effect:[/I] Rietka & Yazdan can shift 1 square. ➶ [B]Javelin[/B] (weapon) ✦ [B]At-Will[/B] [I]Attack:[/I] Ranged 15 (one creature); +18 vs. AC [I]Hit:[/I] 2d6 + 11 damage. ⚔ [B]Skewer[/B] (weapon) ✦ Recharge ⚄ ⚅ [I]Attack:[/I] Melee 1 (one creature); +16 vs. Reflex [I]Hit:[/I] 2d8 + 11 damage, and ongoing 10 damage (save ends). [I]Effect:[/I] The target grants combat advantage until the end of its next turn. [HEADING=2]Triggered Actions[/HEADING] [B]Wardenguard Resilience[/B] ✦ [B]Encounter[/B] [I]Trigger:[/I] Rietka & Yazdan or an ally within 5 squares of them is subjected to an effect that a save can end. [I]Effect (Immediate Reaction):[/I] The creature subjected to the effect makes a saving throw against it. [B]Skills[/B] Acrobatics +15, Bluff +15, Nature +13, Stealth +15 [B]Str[/B] 18 (+10) [B]Dex[/B] 18 (+10) [B]Wis[/B] 15 (+8) [B]Con[/B] 12 (+7) [B]Int[/B] 21 (+11) [B]Cha[/B] 18 (+10) [B]Alignment[/B] Unaligned [B]Languages[/B] Common [B]Equipment[/B]: chainmail, javelin x3, shield, spear.[/SPOILER] [HR][/HR] [I]If this passage was, indeed, formed by a great Remorhaz, there is always the possibility that descendents of the creature--or the elemental beast itself--still inhabit this stygian nightmare, Chanvati thinks to himself. Yazdan limps along silently, leaning on his spear, Rietka at his side but sparing no visible pity for the old warrior. If they are to escape Vezzuvu's forces it must, as it often does, come about as a result of the Merchant-Prince's efforts. The Psion projects psionic energy into his magic bracers and they sparkle with puissance. "Come, lean on me." Chanvati offers his shoulder to the weakened member of The Wardenguard and uses the psionically-fueled power of his bracers to pull them forward across obstacles and fissures. Hazard runs nimbly ahead. (1) "I will guard our rear," Pa'avu calls out, then drops behind the others. The magma elementals rush her again and again, but the stalwart Goliath endures each attack in spite of the pain of their fiery slams, their attempts to engulf her in magma. Instead, each blow but builds the fury rising within her, a fury that manifests in physical form as Stoneroot confers upon His Stoneblessed an incarnation of his eternal but slow-burning rage at The Burning Mountain. (2)[/I] [HR][/HR] We make a Group Athletics Primary skill check to sprint through the Remorhaz chamber ahead of the magma elemental forces: Chanvati uses both Adept's Insight AUG1 (r3+1=4) and his Bracers of Mental Might in this endeavor, r7 +14 +4 = 25 vs 22 Moderate DC. Succeeds. Hazard, r9+15=24 vs 22 Moderate DC. Succeeds. Pa'avu, r2+17=19 vs 22 Moderate DC. Fails. Wardenguard, r5+10=15 vs 22 Moderate DC. Fails. 2/4 Successes vs Group Check = Success vs your (1) above. Pa'avu makes an Endurance Primary skill check to weather without succumbing to the attempts by the magma elementals to overwhelm her, r20 +13 = 33 vs 22 Moderate DC. Success vs your (2). Where is that confounded Aspect of Nerull?!? [/QUOTE]
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