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<blockquote data-quote="darkbard" data-source="post: 9393785" data-attributes="member: 1282"><p>With this Skill Challenge to escape from beneath Bantouk to the surface of the city complete, we think it might be interesting to delay resolving these many pending threads for Chanvati and Pa'avu and instead switch to the goings on of Ibhea and Arunny. This provides us with a dramatic cliffhanger for the aforementioned pair and allows the game developments of the latter two to inflect what may happen in Bantouk as a result of their actions.</p><p></p><p>With the XP reward of the above SC, the four PCs are now at 41,450, about 1/4 of the way to 14th level. After discussion, we've agreed it's time to promote Xin Mae to a full-fledged Companion Character. Gan "lives on" in the Skeletal Warrior conjured by Ibhea's Girdle of Skulls.</p><p></p><p><strong>IBHEA</strong></p><p>[SPOILER]Ibhea, level 13</p><p>Human, Warlock, Master of Flame</p><p>Eldritch Strike: Eldritch Strike Charisma</p><p>Eldritch Pact: Sorcerer-King Pact</p><p>Versatile Expertise: Versatile Expertise (Light Blade)</p><p>Versatile Expertise: Versatile Expertise (Rod)</p><p>Human Power Selection: Heroic Effort</p><p>Background: Fugitive from a Vengeful Rival, Street Urchin, Heretic (Fugitive from a Vengeful Rival Benefit)</p><p>Theme: Ordained Priest</p><p>Paragon Path: Master of Flame</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 13, Dex 13, Int 19, Wis 11, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.</p><p></p><p>AC: 26 Fort: 23 Reflex: 28 Will: 28</p><p>HP: 85 Surges: 7 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Arcana +15, Thievery +12, Stealth +15, Streetwise +18, Bluff +20, Religion +19</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Diplomacy +11, Dungeoneering +6, Endurance +7, Heal +8, History +10, Insight +8, Intimidate +14, Nature +6, Perception +6, Athletics +5</p><p></p><p>FEATS</p><p>Human: Arcane Prodigy</p><p>Level 1: Mindbite Scorn</p><p>Level 2: Superior Implement Training (Accurate dagger)</p><p>Level 4: Cunning Stalker</p><p>Level 6: Tyrian Bureaucrat</p><p>Level 8: Novice Power</p><p>Level 10: Path of the Scarred</p><p>Level 11: Versatile Expertise</p><p>Level 12: Improved Defenses</p><p></p><p>POWERS</p><p>Eldritch Blast: Eldritch Strike</p><p>Level 1 Ordained Priest Feature: Shining Symbol</p><p>Warlock encounter 1: Shadow Tentacles</p><p>Warlock daily 1: Decree of Khirad</p><p>Warlock utility 2: Beguiling Tongue</p><p>Warlock encounter 3: Flame Spiral</p><p>Warlock daily 5: Deathly Conduit</p><p>Warlock utility 6: Deliverance of Faith</p><p>Warlock encounter 7: Lure of Loyalty</p><p>Warlock daily 9: Command Insanity</p><p>Warlock utility 10: Mirror Darkly</p><p>Master of Flame encounter 11: Fanning the Flames</p><p>Master of Flame utility 12: Burning Transformation</p><p>Warlock encounter 13: Devouring Dark (replaces Shadow Tentacles)</p><p></p><p>MBA: Eldritch Strike +19 vs AC, 1d4+8 damage, Slide 1</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Bottle of Wine (3), Doctrinal book, Thieves' Tools, Gloves of Eldritch Admixture (heroic tier), Boots of Elvenkind (heroic tier), Phylactery of Divinity (heroic tier), Obsidian Steed (heroic tier), Shielding Blade Accurate dagger +1, Symbol of Victory +2, Inix Leather Armor of Dark Majesty +3, Necklace of Keys +3, Girdle of Skulls, 800 gp[/SPOILER]</p><p></p><p><strong>XIN MAE</strong></p><p>[SPOILER]</p><p>Xin Mae Level 13 Companion Character (Princess Build Leader)</p><p>Medium natural humanoid (human)</p><p>HP 82; Bloodied 41; Surge 20; Surges per day 7; Initiative +6</p><p>AC 28, Fortitude 24, Reflex 26, Will 28; Perception +8</p><p>Speed 6</p><p></p><p>Traits</p><p>☼ Distracting Monologue ✦ Aura 2</p><p>Enemies within the aura grant Combat Advantage.</p><p></p><p>Standard Actions</p><p>(⚔) Tome Bash ✦ At-Will</p><p>Attack: Melee 1; +17 vs. AC</p><p>Hit: 1d8 +6 damage.</p><p></p><p>(➶) Hurled Invective ✦ At-Will</p><p>Attack: Ranged 10; +17 vs. Will</p><p>Hit: 1d4 +4 damage, and Slide the target 2 squares.</p><p></p><p>Smite Our Foe! ✦ At-Will</p><p>Standard Action Ranged 5</p><p>Target: One ally</p><p>Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.</p><p></p><p>Minor Actions</p><p>Defensive Lore ✦ Daily</p><p>Close burst 2</p><p>Effect: The burst creates a zone that lasts until the end of your next turn. Choose aberrant, fey, elemental, immortal, natural, or shadow. Until the end of your next turn, creatures of that origin take a -2 penalty to attack rolls and to all defenses while in the zone, and attacks by such creatures deal only half damage to targets inside the zone.</p><p> Sustain Minor: The zone persists until the end of your next turn.</p><p></p><p>Pedantic Dissertation ✦ Encounter</p><p>Close burst 5</p><p>Target: You and each ally in the burst</p><p>Effect: Choose a skill. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill.</p><p></p><p>Learning Begets Rejuvenation (Healing) ✦ Encounter</p><p>Close burst 5</p><p>Target: One ally in the burst</p><p>Effect: The target can spend a healing surge.</p><p>Special: Xin Mae can use this power twice per encounter.</p><p></p><p>Triggered Actions</p><p>Look Out! ✦ Encounter</p><p>Immediate Interrupt Ranged 10</p><p>Trigger: An ally within 10 squares of you is hit by an enemy's attack.</p><p>Target: The triggering ally</p><p>Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit.</p><p></p><p>Mind Our Enemies, Now ✦ Encounter</p><p>Immediate Reaction Ranged 10</p><p>Trigger: An ally within 10 squares of you ends his or her turn without having made an attack.</p><p>Target: The triggering ally</p><p>Effect: The target can either make a basic attack or charge an enemy as a free action, even if the target is dominated or stunned. If the attack hits, it deals 1d10 extra damage.</p><p></p><p>Historical Revelation ✦ Daily</p><p>Immediate Reaction</p><p>Close burst 5</p><p>Trigger: An ally in the burst makes a knowledge check and dislikes the result</p><p>Target: The triggering ally in the burst</p><p>Effect: The target rerolls the knowledge check and uses either result.</p><p></p><p>Skills History +15, Religion +15</p><p>Str 10 (+0) Dex 11 (+0) Wis 14 (+2)</p><p>Con 10 (+0) Int 18 (+4) Cha 8 (-1)</p><p>Equipment: tome, cloth armor[/SPOILER]</p><p></p><p>As a reminder for where we left off with Arunny and Ibhea (since it's been ... quite some time), quoting from post 413 here: "Arunny, Omthala's Searing Voice and Maba's Piercing Eye, having satisfied herself as to her family's fates, received a most startling portent, "a vulture feasting with relish on a bloody, mammalian heart ... a valley with unusually heavy purple clouds that sting the eyes of anyone looking at them ... a seemingly solid ancient tree slowly rotting inside...." She knows this is a scene of the past, when Nerull's Cult held sway in ancient times and Caiphon was making its first incursions into the mortal realm, or so it is told. With Qamra and Uzmehr, she hastens back to Dolg Hana, to reconvene with Ibhea to investigate how they may take their struggles against Nerull into the timescape.</p><p></p><p>Ibhea, though sober and strangely penitent in some aspects post-battle and injury, has become megalomaniac in his belief that he is Delban's Black Flame given life. Further, he has taken a villainous turn, reclaiming Poor Gan's bones from the funeral pyre for use in the consecration of an item of power: the Girdle of Skulls. He has abandoned any practical management of the temple construction to Xin Mae, who also coordinates oversight of the faith's growth across the Dolgs, and beyond. Though the scrivener is delighted to be not only witness to but instrument of history, he no doubt fears for his comrade's sanity."</p><p></p><p>Originally, [USER=20459]@Nephis[/USER] conceived of Uzmehr being part of this journey, but that has changed, as you will see below in the ensuing post.</p><p></p><p><em><strong>Ibhea Major Quest</strong></em>: Return to a time and place (Itirilimish before its destruction) when Delban’s religion flourished in the land in order to learn from past practitioners the magic necessary to destroy his bitter enemies, the Legion of Ruth. (It is distinctly possible that such a time also saw a flourishing of the worship of Nerull.)</p><p></p><p><em><strong>Ibhea Minor Quest</strong></em>: Destroy the guerrilla spies of the Legion of Ruth who harrass travelers of the Dolgs and send reports of the Great Revival of Delban's faith in the Dolgs to Bantouk (where, incidentally, the Church of Omthala sees Delban's rise as a great threat).</p></blockquote><p></p>
[QUOTE="darkbard, post: 9393785, member: 1282"] With this Skill Challenge to escape from beneath Bantouk to the surface of the city complete, we think it might be interesting to delay resolving these many pending threads for Chanvati and Pa'avu and instead switch to the goings on of Ibhea and Arunny. This provides us with a dramatic cliffhanger for the aforementioned pair and allows the game developments of the latter two to inflect what may happen in Bantouk as a result of their actions. With the XP reward of the above SC, the four PCs are now at 41,450, about 1/4 of the way to 14th level. After discussion, we've agreed it's time to promote Xin Mae to a full-fledged Companion Character. Gan "lives on" in the Skeletal Warrior conjured by Ibhea's Girdle of Skulls. [B]IBHEA[/B] [SPOILER]Ibhea, level 13 Human, Warlock, Master of Flame Eldritch Strike: Eldritch Strike Charisma Eldritch Pact: Sorcerer-King Pact Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Rod) Human Power Selection: Heroic Effort Background: Fugitive from a Vengeful Rival, Street Urchin, Heretic (Fugitive from a Vengeful Rival Benefit) Theme: Ordained Priest Paragon Path: Master of Flame FINAL ABILITY SCORES Str 9, Con 13, Dex 13, Int 19, Wis 11, Cha 21. STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16. AC: 26 Fort: 23 Reflex: 28 Will: 28 HP: 85 Surges: 7 Surge Value: 21 TRAINED SKILLS Arcana +15, Thievery +12, Stealth +15, Streetwise +18, Bluff +20, Religion +19 UNTRAINED SKILLS Acrobatics +7, Diplomacy +11, Dungeoneering +6, Endurance +7, Heal +8, History +10, Insight +8, Intimidate +14, Nature +6, Perception +6, Athletics +5 FEATS Human: Arcane Prodigy Level 1: Mindbite Scorn Level 2: Superior Implement Training (Accurate dagger) Level 4: Cunning Stalker Level 6: Tyrian Bureaucrat Level 8: Novice Power Level 10: Path of the Scarred Level 11: Versatile Expertise Level 12: Improved Defenses POWERS Eldritch Blast: Eldritch Strike Level 1 Ordained Priest Feature: Shining Symbol Warlock encounter 1: Shadow Tentacles Warlock daily 1: Decree of Khirad Warlock utility 2: Beguiling Tongue Warlock encounter 3: Flame Spiral Warlock daily 5: Deathly Conduit Warlock utility 6: Deliverance of Faith Warlock encounter 7: Lure of Loyalty Warlock daily 9: Command Insanity Warlock utility 10: Mirror Darkly Master of Flame encounter 11: Fanning the Flames Master of Flame utility 12: Burning Transformation Warlock encounter 13: Devouring Dark (replaces Shadow Tentacles) MBA: Eldritch Strike +19 vs AC, 1d4+8 damage, Slide 1 ITEMS Adventurer's Kit, Bottle of Wine (3), Doctrinal book, Thieves' Tools, Gloves of Eldritch Admixture (heroic tier), Boots of Elvenkind (heroic tier), Phylactery of Divinity (heroic tier), Obsidian Steed (heroic tier), Shielding Blade Accurate dagger +1, Symbol of Victory +2, Inix Leather Armor of Dark Majesty +3, Necklace of Keys +3, Girdle of Skulls, 800 gp[/SPOILER] [B]XIN MAE[/B] [SPOILER] Xin Mae Level 13 Companion Character (Princess Build Leader) Medium natural humanoid (human) HP 82; Bloodied 41; Surge 20; Surges per day 7; Initiative +6 AC 28, Fortitude 24, Reflex 26, Will 28; Perception +8 Speed 6 Traits ☼ Distracting Monologue ✦ Aura 2 Enemies within the aura grant Combat Advantage. Standard Actions (⚔) Tome Bash ✦ At-Will Attack: Melee 1; +17 vs. AC Hit: 1d8 +6 damage. (➶) Hurled Invective ✦ At-Will Attack: Ranged 10; +17 vs. Will Hit: 1d4 +4 damage, and Slide the target 2 squares. Smite Our Foe! ✦ At-Will Standard Action Ranged 5 Target: One ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you. Minor Actions Defensive Lore ✦ Daily Close burst 2 Effect: The burst creates a zone that lasts until the end of your next turn. Choose aberrant, fey, elemental, immortal, natural, or shadow. Until the end of your next turn, creatures of that origin take a -2 penalty to attack rolls and to all defenses while in the zone, and attacks by such creatures deal only half damage to targets inside the zone. Sustain Minor: The zone persists until the end of your next turn. Pedantic Dissertation ✦ Encounter Close burst 5 Target: You and each ally in the burst Effect: Choose a skill. Until the end of the encounter, each target gains a +2 power bonus to his or her next check using that skill. Learning Begets Rejuvenation (Healing) ✦ Encounter Close burst 5 Target: One ally in the burst Effect: The target can spend a healing surge. Special: Xin Mae can use this power twice per encounter. Triggered Actions Look Out! ✦ Encounter Immediate Interrupt Ranged 10 Trigger: An ally within 10 squares of you is hit by an enemy's attack. Target: The triggering ally Effect: The target can make a basic attack against the attacking enemy as a free action, dealing 1d8 extra damage on a hit. Mind Our Enemies, Now ✦ Encounter Immediate Reaction Ranged 10 Trigger: An ally within 10 squares of you ends his or her turn without having made an attack. Target: The triggering ally Effect: The target can either make a basic attack or charge an enemy as a free action, even if the target is dominated or stunned. If the attack hits, it deals 1d10 extra damage. Historical Revelation ✦ Daily Immediate Reaction Close burst 5 Trigger: An ally in the burst makes a knowledge check and dislikes the result Target: The triggering ally in the burst Effect: The target rerolls the knowledge check and uses either result. Skills History +15, Religion +15 Str 10 (+0) Dex 11 (+0) Wis 14 (+2) Con 10 (+0) Int 18 (+4) Cha 8 (-1) Equipment: tome, cloth armor[/SPOILER] As a reminder for where we left off with Arunny and Ibhea (since it's been ... quite some time), quoting from post 413 here: "Arunny, Omthala's Searing Voice and Maba's Piercing Eye, having satisfied herself as to her family's fates, received a most startling portent, "a vulture feasting with relish on a bloody, mammalian heart ... a valley with unusually heavy purple clouds that sting the eyes of anyone looking at them ... a seemingly solid ancient tree slowly rotting inside...." She knows this is a scene of the past, when Nerull's Cult held sway in ancient times and Caiphon was making its first incursions into the mortal realm, or so it is told. With Qamra and Uzmehr, she hastens back to Dolg Hana, to reconvene with Ibhea to investigate how they may take their struggles against Nerull into the timescape. Ibhea, though sober and strangely penitent in some aspects post-battle and injury, has become megalomaniac in his belief that he is Delban's Black Flame given life. Further, he has taken a villainous turn, reclaiming Poor Gan's bones from the funeral pyre for use in the consecration of an item of power: the Girdle of Skulls. He has abandoned any practical management of the temple construction to Xin Mae, who also coordinates oversight of the faith's growth across the Dolgs, and beyond. Though the scrivener is delighted to be not only witness to but instrument of history, he no doubt fears for his comrade's sanity." Originally, [USER=20459]@Nephis[/USER] conceived of Uzmehr being part of this journey, but that has changed, as you will see below in the ensuing post. [I][B]Ibhea Major Quest[/B][/I]: Return to a time and place (Itirilimish before its destruction) when Delban’s religion flourished in the land in order to learn from past practitioners the magic necessary to destroy his bitter enemies, the Legion of Ruth. (It is distinctly possible that such a time also saw a flourishing of the worship of Nerull.) [I][B]Ibhea Minor Quest[/B][/I]: Destroy the guerrilla spies of the Legion of Ruth who harrass travelers of the Dolgs and send reports of the Great Revival of Delban's faith in the Dolgs to Bantouk (where, incidentally, the Church of Omthala sees Delban's rise as a great threat). [/QUOTE]
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